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COMSTR.DOC

19376


                            Rapid Response
				        volume 1 of the trilogy

                       A graphics strategy game


                                  by


                   Keith Laverty and Jason Pellerin




                      An MVP Software Production





MVP Software is a member of the Association of Shareware Professionals (ASP).
ASP wants to make sure that the shareware principle works for you.  If you are
unable to resolve a shareware-related problem with an ASP member by contacting
the member directly, ASP may be able to help.  The ASP Ombudsman can help you
resolve a dispute or problem with an ASP member, but does not provide technical
support for members' products.  Please write to the ASP Ombudsman at 545 Grover
Road, Muskegon, MI 49442-9427 or send a Compuserve message via CompuServe Mail
to ASP Ombudsman 70007,3536.






                          About MVP Software

MVP Software was founded in 1985.  Initially marketing software via direct
mail-order channels only, in 1989 it began offering titles through shareware
outlets, and in 1991 released its first graphics arcade/adventure retail-only
game.  MVP Software is a member of the Association of Shareware Professionals.









                   IBM is a registered trademark of
                International Business Machines, Inc.
            Tandy is a registered trademark of Tandy Corp.
                     Copyright 1991 MVP Software
                         All rights reserved

                    Rapid Response Order Form

YES!  I would like to test my command abilities in volumes 2 and 3 of
Rapid Response.  I understand I will receive not only volumes 2 and 3, but
also a FREE bonus game from MVP Software.  I'm enclosing $20 for the software
 and $3.00 for shipping ($4.00 from Canada; $5.00 from overseas).

Name ________________________________________________________________

Address _____________________________________________________________

City _______________________________ State ______ ZIP _______________

Country (if outside USA) ____________________________________________

CIRCLE DISK SIZE:    5-1/4"      -or-      3-1/2"         IMPORTANT!

Price of the Rapid Response trilogy                                $20.00
Shipping and Handling                                                3.00
Shipping and Handling to Canada                      add $1.00
Shipping and Handling to other countries             add $2.00
Michigan residents sales tax                         add $ .92

Make check payable to "MVP Software"           Total enclosed:  $__________

Master Card/Visa information (credit card orders only)

Card number __________________________________________ Expiration _________
---------------------------------------------------------------------------
VOLUNTARY QUESTIONS:  Please help us determine what features you would like
====================  in upgrades and future products.

Circle what type of equipment you have:    8088    286    386    486

Circle the speed of your computer(Mhz): 10  12  16  20  25  33  40  50  ___

Circle any that apply: Joystick  Mouse  Modem_______  SVGA card____________
                                             (speed)              (type)

Where did you get the shareware version of Rapid Response?
    Friend   CompuServe   GEnie   AOL   Prodigy   Software Creations

    BBS (name): _______________________  phone # __________________________
    address _______________________________________________________________
    Shareware Distributer (name): _________________________________________
    address _______________________________________________________________

---------------------------------------------------------------------------
Send this order form and your check to:

MVP Software, 1035 Dallas S.E., Grand Rapids, MI  49507-1407

From the US or Canada call 800-968-9684 toll-free 24-hour order line.
Call (616) 245-8376 tech support, information, or overseas orders.

This game is a tactical nuclear field combat simulator.  As the General of the
yellow forces, you will test your command abilities against one of the eight
different generals in the game, controlled by the computer.  You will command
the yellow forces whereas the computer will command the blue forces.  The
battle field is being monitored by satellite which means that you will be able
to see the enemy forces even when your ground and air forces don't have a line
of sight on them.  The ground and air forces that you command for the most
part will be non-nuclear; however just a single nuclear warhead and resulting
radiation can have a have a profound effect on the flow of the battle.  The
battle will either be fought for the control of objective flags or the complete
elimination of enemy forces.

Starting Instructions
---------------------
To start the game type RR, and press RETURN.

The Map
-------
The first thing you should know is that the map is in a four section
overlapping hex map.  To move from section to section all you have to do is
move the cursor to the edge of the map.  On the map itself you will find
different types of terrain and troops.  You will also see roads, yellow and
blue objective flags, and the cursor.  But there are still things you will not
see.  These are anti-vehicle land mines, radiated hexes, and yellow and blue
airports.  The land mine may only blow up vehicles.  The radiated hexes will
kill all infantry and non-nuclear hardened vehicles.  The airport allows you a
point to load and unload transport air craft.  If air craft are at an airport
when the airport is overrun, the air craft may be destroyed on the ground.

Forms of Combat
---------------
There are three forms of combat in which you can engage.  The first is the
In-Hex Battle (IH).  This is where a number of yellow and blue ground forces
are in the same hex.  The game will draw the yellow and blue battle 'X' on the
hex to show the battle in progress.  When units are engaged in this form of
battle they can't be moved until the battle has been concluded.  The second
form of combat is the Dog-Fight (DF).  This is where yellow and blue high
altitude units are in the same hex.  The game may or may not show the Battle
'X' depending upon whether the combatants have fully committed.  Again once the
units are involved they can't be moved until the battle has been decided.  The
final form of combat is that of the Range Attack (RA).  In this attack you use
a range weapon to strike a hex or air unit.  In the case of firing at a hex the
damage that occurs is dangerous to the firing side as well as the enemy.  This
hex attacking can be done from a 175mm Gun, SPG, GML, or CSF.  In the case of
firing at enemy air units the AAM will pick out a enemy air craft inside the
hex you fire at.  The AAM is effective even when you fire at a DF hex.  Once
you have fired, the unit you used will need time to reload.  You will not be
able to launch a RA if your unit is involved in either a IH or DF.

Giving Orders
-------------
Game Commands:
  ARROWS       Moves Cursor
     1         Moving Units
     2         Range Weapon
     3         Join Units
     4         Detach Unit
     5         Set Group
   SPACE       Displays all yellow and blue forces in the hex
    TAB        Displays Hex Information and Pauses the Game
    ESC        Surrenders the Campaign
    F1         Help Screen
    F2         Activate Keyboard Mode
    F3         Activate Joystick Mode
    F4         Change Game Speed Setting
    F5         Load a Previously Saved Campaign
    F6         Save the Current Campaign
    F7         View Descriptions of Troop Types
    F8         View Terrain Hex Discriptions
    F9         Get an Campaign Undate
    F10        Review the Mission Briefing

Unit Selection Display (USD)
----------------------------
The USD is the first thing that will meet you when you use commands 1 thru 5.
The Display is as follows:

UNIT  C  I  A  E  AT AA
 ??   ?  #  #  #  #  #

GROUP: ?

The UNIT shows which unit you are currently on and if the unit is armed with a
nuclear warhead.  If the unit has nuclear capability then a 'N' is placed after
it.  Cargo Carried (C)- Shows what unit if any is being carried or towed.
Infantry Squads (I)- Gives amount present.  Air-Borne Squads (A)- Gives amount
present.  Elite Squads (E)- Gives amount present.  Anti-Vehicle Missile Squad
(AT)- Gives amount present.  Anti-Air Craft Missile Squad (AA)- Gives amount
present.  The GROUP shows the group letter of the unit.  A blank represents
that the unit is ungrouped and acts alone.

USD Commands:
   LEFT    Last Unit
   RIGHT   Next Unit
   ENTER   Select the Current Unit
     C     Abort Selection and return to Game Commands

Moving Units (1)
----------------
After you have moved to the hex of the unit you wish to move and press '1' the
lower screen will give you the USD.  Now you select the unit you wish to have
moved.  If that unit is attached to a group the follow display will come up:
ORDER TYPE 1 INDIVIDUAL 2 GROUP 3 UNENGAGED GROUP

You can either use the number key or use the up and down Arrows and ENTER to
select the option.  If you select the 1 option then the unit you selected will
be the only member of the group to be moved.  Selecting the 2 option will move
all members of the group.  The final 3 option will move all member of the group
that at that point have no movement orders.  You should now be greeted with the
'MOVE' prompt.  You now have the follow commands:

Movement Commands:
     ARROWS      Extending Movement Path
   BACK SPACE    Move the Movement Path back one space
        C        Cancels Movement Path and enters no movement
        S        Starts the Path over from the Beginning
      ENTER      Enters in the Movement Path

When you extend the movement path you will see a little purple 'x' in your past
positions.  The movement path can only be extended for 40 hexes at one time.
Once you have either entered or canceled the movement path you will return to
the game commands.  The unit/group will move at its own pace during the playing
of the game.

Range Weapon (2)
----------------
You will have moved to the proper hex and pressed '2' to receive the USD from
which to pick a unit to fire a range weapon.  Carried units are not capable of
firing a range weapon.  Once the desired unit is selected the computer will
post a message.  If this message is 'NO RANGE WEAPON' then the unit has no
range weapon and you must choose another.  When the message reads 'UNIT NEEDS
TO RELOAD' this means that the unit is reloading from last time fired or has
recently been involved in a IH or DF.  This message will return you to the Game
Commands.  If the message is 'UNIT DISABLED' then you can't use the unit for
the duration of the disablement.  The final message is that of a proper usage
which is 'PLACE ON TARGET'.  The follow are a list of range weapon commands:

Range Weapon Commands
   ARROWS     Moves the Cursor
     S        Restarts the Target Selection Cursor
   ENTER      Fire Weapon at Current Target
     C        Cancel Firing and Goto Game Commands

Each range weapon has its own range and when that range is exceeded your
attempts to move the cursor will fail.  To receive a fresh range and location
you press 'S'.  If you are firing a AAM there is the possibility that the
computer will display a prompt that says the 'TARGET NOT AIR BORNE' in which
case you can press any key with the same result as pressing 'S'.  When a target
has been picked and the weapon fired the explosion of the proper type of weapon
is displayed.  In the case of the use of a nuclear warhead a mushroom cloud
will appear and then a fallout cloud.  The fallout cloud is invisible and moves
with the wind and leaves hot hexes.

Join Units (3)
--------------
Move to the proper hex and press '3'.  Then you will receive two USDs each for
a unit you wish to join.  If you try to join were one or more units are air
borne then you will receive the 'THESE UNITS CANNOT JOIN' message.  At which
time you will go to the game commands.  If not you will come to the Unit
Redeployment Chart (URC) at which you have these commands:

Unit Redeployment Chart Commands
     UP    Go up one Position
    DOWN   Go down one Position
   RIGHT   Move a count from Unit #1 to #2
    LEFT   Move a count from Unit #2 to #1
   ENTER   Finished Arranging the Units
     C     Cancel Unit Joining
     S     Restart the Joining of the Two Units

Detach Unit (4)
---------------
If you are already at the maximum number of units on the map then nothing will
happen when you press '4'.  Otherwise a USD will occur when you press '4'.  If
the unit you select has no cargo and too few infantry you will receive the
'THIS UNIT CANNOT DETACH' message, and you will be returned to the game
commands.  If the unit can be detached then you get the URC.  If you are
detaching from an air borne Transport Aircraft then the only units you can
detach are Air Borne Squads and Armored Personal Carriers.  If you are
detaching from a Transport Helicopter into a combat situation then the
helicopter stays in the fight as troop support.  Regardless of the situation,
you can't detach in a hot hex or a water hex.

Set Group (5)
-------------
Place the cursor in position and press '5'.  A modified version of the USD will
be given.  In this form of the USD the commands are as follows:

Commands
   LEFT    Last Unit
   RIGHT   Next Unit
    UP     Back one Group Letter
   DOWN    Forward one Group Letter
   ENTER   Group Assignments Completed
     C     Cancel Unit Grouping
     S     Restart Unit Grouping from Beginning

The groups from which you have to choose are A thru I and to be unattached to
any group.  Grouping only affects movement.

Display All Yellow and Blue forces in the Hex (SPACE)
-----------------------------------------------------
This will give you the yellow forces in a row.  If any of this units are
disabled then a red box display of the unit will appear instead of the normal
unit.  If there is more than 24 units in the hex then a second, third, or
fourth row of units are given before the blue forces are displayed.  When the
blue forces are displayed the same rules apply, with the exception that when
the blue forces are completed you will return to the game commands.

Display Hex Information (TAB)
-----------------------------
This will give you extra information on the hex your cursor is on.  This
information starts with the identification of the terrain of the hex.  This
consists of a picture of the hex and the name of the terrain given next to it.
The next piece of information is whether a road is there and if so what
direction it leads.  It will then tell you whether there is a airport on that
hex.  This is important because it's the only way to know if an airport exists.
The last thing that is given is the wind sock in the upper right corner of the
lower display.  This wind sock gives the wind direction which is important to
know when using nuclear weapons.  The last function is that this as well as
all other commands will pause the game.

Surrendering the Campaign (ESC)
-------------------------------
Once you press this you will be given the option to surrender.  I know you
don't want to use this key, but sometimes it is necessary.  It is the only way,
other than reseting the computer, to back out of the campaign without a win.
You should also use it in case of a stalemate where no mobile or offensive
troops remain.

Help Screen (F1)
----------------
This will give you a list of commands as well as a brief discription of what
the key does.  This function is avaible most of the time you are inside the
simulator.  You press any key to return to your previous menu.

Keyboard Mode (F2)
------------------
This will activate the keyboard and return you from joystick mode.  The game
assumes keyboard mode when it starts.

Joystick Mode (F3)
------------------
This will activate the joystick.  The keyboard commands can still be used while
in joystick mode.  When entering this mode you will be asked to center your
stick.  Please carefully follow the instructions on the screen at this time.
During the centering of the stick if you wish to return to keyboard mode please
press ESC.

Modifying Game Speed (F4)
-------------------------
There are three game speeds: slow, medium, and fast.  Each time you press 'F4'
the game speed will get faster until it moves from fast to slow.  Pressing any
other key than 'F4' will get you back to the game commands.  The Joystick will
act as key presses in the following ways:

Joystick Keyboard Equivalent
   Directions  -->  Arrow Keys
   Button A  -->  Enter or Space on Game Commands Menu
   Button B  -->  'C' for Cancel

Load an Old Campaign (F5)
-------------------------
This will give you the Load Game Menu.  You have three previously saved game
slots to choose from.  At this time if you don't wish to load a game then press
'C' to cancel selection.  Otherwise you use the up and down arrows to move the
pointer and ENTER to select the old game to continue.

Save the Current Campaign (F6)
------------------------------
This will give you the save game menu.  You have three slots in which you can
save your game.  You use the up and down arrows to move the pointer and the
ENTER key to select the slot.  If you decide not to save your campaign then you
can press 'C'.  You can label these slots with a comment up to 22 characters in
length in order to better refresh your memory when you go to replay that
campaign.

View Discriptions of Troop Types (F7)
-------------------------------------
This will give you the name of a unit, the marker, offensive rating, defensive
rating, speed, and a description of the unit's capabilities.  You use the left
and right arrows to change the troop type you are looking at.  Any other key
will return you to your previous menu.

View Terrain Hex Discriptions (F8)
----------------------------------
This will give you the name of a terrain hex, the marker, a definition of the
hex, and a description of how it affects the various units attempting to defend
or cross the hex.  You use the left and right arrows to change the terrain hex
you are looking at.  Any other key will return you to your previous menu.

Campaign Update (F9)
--------------------
This will give you what units you have remaining on the map, blue casualties,
flags held, yellow casualties, and time elapsed since the beginning of play.
These various pieces of information add up to determine your score.  Different
campaigns will grade you on accomplishing different things.  Any key will
return you to your previous menu.

Review Mission Briefing (F10)
-----------------------------
This will replay the original mission briefing you recieved just before the
campaign began.  You use the up and down arrows to change the text window you
are looking at.  Any other key will return you to your previous Menu.


GO.TXT

╔═════════════════════════════════════════════════════════════════════════╗
║               <<<<  PC-SIG Disk #3573 RAPID RESPONSE  >>>>              ║
╠═════════════════════════════════════════════════════════════════════════╣
║  To Print the documentation, type: COPY RAPID.DOC PRN  (press Enter)    ║
║                                                                         ║
║  To Install the game, type:  INSTALL  (press Enter)                     ║
║                                                                         ║
║  To Start the game, type:  RR  (press Enter)                            ║
║                                                                         ║
║                                                                         ║
║ (C) Copyright 1993 PC-SIG Inc. 1030D East Duane Ave. Sunnyvale CA 94086 ║
║     For inquiries call: (408) 730-9291  For orders call: (800) 245-6717 ║
╚═════════════════════════════════════════════════════════════════════════╝

LICENSE.DOC

FOR COMMERCIAL DISTRIBUTORS ONLY

This LICENSE.DOC describes the only terms by which we, MVP Software, of 1035
Dallas SE, Grand Rapids, MI 49507-1407 permit commercial distribution of this
program.

First, if you do not want to distribute this program commercially, or if you
want to distribute this program on a CD-ROM or in a retail environment, these
Terms of Commercial Distribtion don't apply to you.  If you want to:

[] Sell it directly to the public in a store or other retail area ("Rack
   Vending"), please contact MVP Software (see above) for permission.
   DISTRIBUTION OF THIS PROGRAM IN A RETAIL ENVIRONMENT IS EXPRESSLY PROHIBITED
   WITHOUT WRITTEN AUTHORIZATION FROM MVP SOFTWARE.

[] Sell it or include it on a CD-ROM, please contact MVP Software for
   permission.  DISTRIBUTION OF THIS PROGRAM ON A CD-ROM IS EXPRESSLY
   PROHIBITED WITHOUT WRITTEN AUTHORIZATION FROM MVP SOFTWARE.

[] Distribute it non-commercially.  Distribution is non-commercial if it is
   for free, or by any not-for-profit organization, or by hobby, user or
   computer interest group to its members, or by any BBS.  Non-commercial
   distribution is permitted provided the program is NOT represented as free
   or public domain.

TERMS OF COMMERCIAL DISTRIBUTION:

By "commercially distribute" we mean to distribute for gain on any medium now
or subsequently known, other than CD-ROM, by any method other than by rack
vending or other sale in a retail environment, including by direct mail,
catalog or trade show.

By "Program" we mean this version and its related files including this
LICENSE.DOC, distributed by us under the Trademark "RAPID RESPONSE", and as it
may be upgraded or otherwise modified from time-to-time.

A. OWNERSHIP: Except to the extent expressly licensed by us, we have and
reserve the exclusive copyright and other right, title and interest to copy
and distribute the Program, and the right to use the Trademark "RAPID RESPONSE"
in connection with it.

B. LICENSE: You are licensed commercially to distribute this program so long
as you [1] market it as shareware using "try before you buy" or similar words,
[2] try to sell only the most current version of it, [3] make distribution
copies only from master copies received from us using high quality disks and
duplication technology, [4] include the words "MVP Software" in every
description of the program that you put in any catalog or other product
promotion, and [5] distribute all of its files together in compressed or other
format as released by us, except that you may add simple introductory or
batch files so long as they do not interfere with or degrade the performance
of the program or any installation file it may contain.

C. THINGS YOU GET: We will provide to you on request [1] descriptions of the
Program's important features which you may include in catalogs or elsewhere,
[2] descriptions of its hardware prerequisites.  See "VENDOR.DOC" for details.

D. SOME THINGS YOU DON'T GET: Your right to distribute under this license is
personal, and does not include any right to [1] sublicense or otherwise cause
or permit others to copy or distribute the program without our consent in
writing, or [2] distribute it as part of any hardware or software package.

E. THE PROGRAM IS PROVIDED "AS-IS".  NO WARRANTIES OF ANY KIND, EXPRESS OR
IMPLIED, ARE MADE AS TO IT OR ANY MEDIUM IT MAY BE ON.  WE WILL PROVIDE NO
REMEDY FOR INDIRECT, CONSEQUENTIAL, PUNITIVE OR INCIDENTAL DAMAGES ARISING
FROM IT, INCLUDING SUCH FROM NEGLIGENCE, STRICT LIABILITY, OR BREACH OF
WARRANTY OR CONTRACT, EVEN AFTER NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.

H. MISCELLANY

1. Since we would be irreparably damaged if Sections A. or B. of this License
were breached, we will be entitled without bond, other security or proof of
damages, to appropriate equitable remedies with respect to such breaches, in
addition to such other remedies as we may have.

2. You will hold us, our partners, contractors, employees and agents harmless
from damage, loss and expense arising directly or indirectly from your acts
and omissions in copying, distributing or adding introductory or installation
files to the program.

3. With respect to every matter arising under this License, you consent to the
exclusive jurisdiction and venue of the state and federal courts sitting in
Grand Rapids, Michigan.

ORDERME.DOC

02558
                    Rapid Response Order Form

YES!  I would like to test my command abilities in volumes 2 and 3 of
Rapid Response.  I understand I will receive not only volumes 2 and 3, but
also a FREE bonus game from MVP Software.  I'm enclosing $20 for the software
 and $3.00 for shipping ($4.00 from Canada; $5.00 from overseas).

Name ________________________________________________________________

Address _____________________________________________________________

City _______________________________ State ______ ZIP _______________

Country (if outside USA) ____________________________________________

CIRCLE DISK SIZE:    5-1/4"      -or-      3-1/2"         IMPORTANT!

Price of the Rapid Response trilogy                                $20.00
Shipping and Handling                                                3.00
Shipping and Handling to Canada                      add $1.00
Shipping and Handling to other countries             add $2.00
Michigan residents sales tax                         add $ .92

Make check payable to "MVP Software"           Total enclosed:  $__________

Master Card/Visa information (credit card orders only)

Card number __________________________________________ Expiration _________
---------------------------------------------------------------------------
VOLUNTARY QUESTIONS:  Please help us determine what features you would like
====================  in upgrades and future products.

Circle what type of equipment you have:    8088    286    386    486

Circle the speed of your computer(Mhz): 10  12  16  20  25  33  40  50  ___

Circle any that apply: Joystick  Mouse  Modem_______  SVGA card____________
                                             (speed)              (type)

Where did you get the shareware version of Rapid Response?
    Friend   CompuServe   GEnie   AOL   Prodigy   Software Creations

    BBS (name): _______________________  phone # __________________________
    address _______________________________________________________________
    Shareware Distributer (name): _________________________________________
    address _______________________________________________________________

---------------------------------------------------------------------------
Send this order form and your check to:

MVP Software, 1035 Dallas S.E., Grand Rapids, MI  49507-1407

From the US or Canada call 800-968-9684 toll-free 24-hour order line.
Call (616) 245-8376 tech support, information, or overseas orders.


RAPID.DOC




                            Rapid Response
				        volume 1 of the trilogy

                       A graphics strategy game


                                  by


                   Keith Laverty and Jason Pellerin




                      An MVP Software Production





MVP Software is a member of the Association of Shareware Professionals (ASP).
ASP wants to make sure that the shareware principle works for you.  If you are
unable to resolve a shareware-related problem with an ASP member by contacting
the member directly, ASP may be able to help.  The ASP Ombudsman can help you
resolve a dispute or problem with an ASP member, but does not provide technical
support for members' products.  Please write to the ASP Ombudsman at 545 Grover
Road, Muskegon, MI 49442-9427 or send a Compuserve message via CompuServe Mail
to ASP Ombudsman 70007,3536.






                          About MVP Software

MVP Software was founded in 1985.  Initially marketing software via direct
mail-order channels only, in 1989 it began offering titles through shareware
outlets, and in 1991 released its first graphics arcade/adventure retail-only
game.  MVP Software is a member of the Association of Shareware Professionals.









                   IBM is a registered trademark of
                International Business Machines, Inc.
            Tandy is a registered trademark of Tandy Corp.
                     Copyright 1991 MVP Software
                         All rights reserved

                    Rapid Response Order Form

YES!  I would like to test my command abilities in volumes 2 and 3 of
Rapid Response.  I understand I will receive not only volumes 2 and 3, but
also a FREE bonus game from MVP Software.  I'm enclosing $20 for the software
 and $3.00 for shipping ($4.00 from Canada; $5.00 from overseas).

Name ________________________________________________________________

Address _____________________________________________________________

City _______________________________ State ______ ZIP _______________

Country (if outside USA) ____________________________________________

CIRCLE DISK SIZE:    5-1/4"      -or-      3-1/2"         IMPORTANT!

Price of the Rapid Response trilogy                                $20.00
Shipping and Handling                                                3.00
Shipping and Handling to Canada                      add $1.00
Shipping and Handling to other countries             add $2.00
Michigan residents sales tax                         add $ .92

Make check payable to "MVP Software"           Total enclosed:  $__________

Master Card/Visa information (credit card orders only)

Card number __________________________________________ Expiration _________
---------------------------------------------------------------------------
VOLUNTARY QUESTIONS:  Please help us determine what features you would like
====================  in upgrades and future products.

Circle what type of equipment you have:    8088    286    386    486

Circle the speed of your computer(Mhz): 10  12  16  20  25  33  40  50  ___

Circle any that apply: Joystick  Mouse  Modem_______  SVGA card____________
                                             (speed)              (type)

Where did you get the shareware version of Rapid Response?
    Friend   CompuServe   GEnie   AOL   Prodigy   Software Creations

    BBS (name): _______________________  phone # __________________________
    address _______________________________________________________________
    Shareware Distributer (name): _________________________________________
    address _______________________________________________________________

---------------------------------------------------------------------------
Send this order form and your check to:

MVP Software, 1035 Dallas S.E., Grand Rapids, MI  49507-1407

From the US or Canada call 800-968-9684 toll-free 24-hour order line.
Call (616) 245-8376 tech support, information, or overseas orders.

This game is a tactical nuclear field combat simulator.  As the General of the
yellow forces, you will test your command abilities against one of the eight
different generals in the game, controlled by the computer.  You will command
the yellow forces whereas the computer will command the blue forces.  The
battle field is being monitored by satellite which means that you will be able
to see the enemy forces even when your ground and air forces don't have a line
of sight on them.  The ground and air forces that you command for the most
part will be non-nuclear; however just a single nuclear warhead and resulting
radiation can have a have a profound effect on the flow of the battle.  The
battle will either be fought for the control of objective flags or the complete
elimination of enemy forces.

Starting Instructions
---------------------
To start the game type RR, and press RETURN.

The Map
-------
The first thing you should know is that the map is in a four section
overlapping hex map.  To move from section to section all you have to do is
move the cursor to the edge of the map.  On the map itself you will find
different types of terrain and troops.  You will also see roads, yellow and
blue objective flags, and the cursor.  But there are still things you will not
see.  These are anti-vehicle land mines, radiated hexes, and yellow and blue
airports.  The land mine may only blow up vehicles.  The radiated hexes will
kill all infantry and non-nuclear hardened vehicles.  The airport allows you a
point to load and unload transport air craft.  If air craft are at an airport
when the airport is overrun, the air craft may be destroyed on the ground.

Forms of Combat
---------------
There are three forms of combat in which you can engage.  The first is the
In-Hex Battle (IH).  This is where a number of yellow and blue ground forces
are in the same hex.  The game will draw the yellow and blue battle 'X' on the
hex to show the battle in progress.  When units are engaged in this form of
battle they can't be moved until the battle has been concluded.  The second
form of combat is the Dog-Fight (DF).  This is where yellow and blue high
altitude units are in the same hex.  The game may or may not show the Battle
'X' depending upon whether the combatants have fully committed.  Again once the
units are involved they can't be moved until the battle has been decided.  The
final form of combat is that of the Range Attack (RA).  In this attack you use
a range weapon to strike a hex or air unit.  In the case of firing at a hex the
damage that occurs is dangerous to the firing side as well as the enemy.  This
hex attacking can be done from a 175mm Gun, SPG, GML, or CSF.  In the case of
firing at enemy air units the AAM will pick out a enemy air craft inside the
hex you fire at.  The AAM is effective even when you fire at a DF hex.  Once
you have fired, the unit you used will need time to reload.  You will not be
able to launch a RA if your unit is involved in either a IH or DF.

Giving Orders
-------------
Game Commands:
  ARROWS       Moves Cursor
     1         Moving Units
     2         Range Weapon
     3         Join Units
     4         Detach Unit
     5         Set Group
   SPACE       Displays all yellow and blue forces in the hex
    TAB        Displays Hex Information and Pauses the Game
    ESC        Surrenders the Campaign
    F1         Help Screen
    F2         Activate Keyboard Mode
    F3         Activate Joystick Mode
    F4         Change Game Speed Setting
    F5         Load a Previously Saved Campaign
    F6         Save the Current Campaign
    F7         View Descriptions of Troop Types
    F8         View Terrain Hex Discriptions
    F9         Get an Campaign Undate
    F10        Review the Mission Briefing

Unit Selection Display (USD)
----------------------------
The USD is the first thing that will meet you when you use commands 1 thru 5.
The Display is as follows:

UNIT  C  I  A  E  AT AA
 ??   ?  #  #  #  #  #

GROUP: ?

The UNIT shows which unit you are currently on and if the unit is armed with a
nuclear warhead.  If the unit has nuclear capability then a 'N' is placed after
it.  Cargo Carried (C)- Shows what unit if any is being carried or towed.
Infantry Squads (I)- Gives amount present.  Air-Borne Squads (A)- Gives amount
present.  Elite Squads (E)- Gives amount present.  Anti-Vehicle Missile Squad
(AT)- Gives amount present.  Anti-Air Craft Missile Squad (AA)- Gives amount
present.  The GROUP shows the group letter of the unit.  A blank represents
that the unit is ungrouped and acts alone.

USD Commands:
   LEFT    Last Unit
   RIGHT   Next Unit
   ENTER   Select the Current Unit
     C     Abort Selection and return to Game Commands

Moving Units (1)
----------------
After you have moved to the hex of the unit you wish to move and press '1' the
lower screen will give you the USD.  Now you select the unit you wish to have
moved.  If that unit is attached to a group the follow display will come up:
ORDER TYPE 1 INDIVIDUAL 2 GROUP 3 UNENGAGED GROUP

You can either use the number key or use the up and down Arrows and ENTER to
select the option.  If you select the 1 option then the unit you selected will
be the only member of the group to be moved.  Selecting the 2 option will move
all members of the group.  The final 3 option will move all member of the group
that at that point have no movement orders.  You should now be greeted with the
'MOVE' prompt.  You now have the follow commands:

Movement Commands:
     ARROWS      Extending Movement Path
   BACK SPACE    Move the Movement Path back one space
        C        Cancels Movement Path and enters no movement
        S        Starts the Path over from the Beginning
      ENTER      Enters in the Movement Path

When you extend the movement path you will see a little purple 'x' in your past
positions.  The movement path can only be extended for 40 hexes at one time.
Once you have either entered or canceled the movement path you will return to
the game commands.  The unit/group will move at its own pace during the playing
of the game.

Range Weapon (2)
----------------
You will have moved to the proper hex and pressed '2' to receive the USD from
which to pick a unit to fire a range weapon.  Carried units are not capable of
firing a range weapon.  Once the desired unit is selected the computer will
post a message.  If this message is 'NO RANGE WEAPON' then the unit has no
range weapon and you must choose another.  When the message reads 'UNIT NEEDS
TO RELOAD' this means that the unit is reloading from last time fired or has
recently been involved in a IH or DF.  This message will return you to the Game
Commands.  If the message is 'UNIT DISABLED' then you can't use the unit for
the duration of the disablement.  The final message is that of a proper usage
which is 'PLACE ON TARGET'.  The follow are a list of range weapon commands:

Range Weapon Commands
   ARROWS     Moves the Cursor
     S        Restarts the Target Selection Cursor
   ENTER      Fire Weapon at Current Target
     C        Cancel Firing and Goto Game Commands

Each range weapon has its own range and when that range is exceeded your
attempts to move the cursor will fail.  To receive a fresh range and location
you press 'S'.  If you are firing a AAM there is the possibility that the
computer will display a prompt that says the 'TARGET NOT AIR BORNE' in which
case you can press any key with the same result as pressing 'S'.  When a target
has been picked and the weapon fired the explosion of the proper type of weapon
is displayed.  In the case of the use of a nuclear warhead a mushroom cloud
will appear and then a fallout cloud.  The fallout cloud is invisible and moves
with the wind and leaves hot hexes.

Join Units (3)
--------------
Move to the proper hex and press '3'.  Then you will receive two USDs each for
a unit you wish to join.  If you try to join were one or more units are air
borne then you will receive the 'THESE UNITS CANNOT JOIN' message.  At which
time you will go to the game commands.  If not you will come to the Unit
Redeployment Chart (URC) at which you have these commands:

Unit Redeployment Chart Commands
     UP    Go up one Position
    DOWN   Go down one Position
   RIGHT   Move a count from Unit #1 to #2
    LEFT   Move a count from Unit #2 to #1
   ENTER   Finished Arranging the Units
     C     Cancel Unit Joining
     S     Restart the Joining of the Two Units

Detach Unit (4)
---------------
If you are already at the maximum number of units on the map then nothing will
happen when you press '4'.  Otherwise a USD will occur when you press '4'.  If
the unit you select has no cargo and too few infantry you will receive the
'THIS UNIT CANNOT DETACH' message, and you will be returned to the game
commands.  If the unit can be detached then you get the URC.  If you are
detaching from an air borne Transport Aircraft then the only units you can
detach are Air Borne Squads and Armored Personal Carriers.  If you are
detaching from a Transport Helicopter into a combat situation then the
helicopter stays in the fight as troop support.  Regardless of the situation,
you can't detach in a hot hex or a water hex.

Set Group (5)
-------------
Place the cursor in position and press '5'.  A modified version of the USD will
be given.  In this form of the USD the commands are as follows:

Commands
   LEFT    Last Unit
   RIGHT   Next Unit
    UP     Back one Group Letter
   DOWN    Forward one Group Letter
   ENTER   Group Assignments Completed
     C     Cancel Unit Grouping
     S     Restart Unit Grouping from Beginning

The groups from which you have to choose are A thru I and to be unattached to
any group.  Grouping only affects movement.

Display All Yellow and Blue forces in the Hex (SPACE)
-----------------------------------------------------
This will give you the yellow forces in a row.  If any of this units are
disabled then a red box display of the unit will appear instead of the normal
unit.  If there is more than 24 units in the hex then a second, third, or
fourth row of units are given before the blue forces are displayed.  When the
blue forces are displayed the same rules apply, with the exception that when
the blue forces are completed you will return to the game commands.

Display Hex Information (TAB)
-----------------------------
This will give you extra information on the hex your cursor is on.  This
information starts with the identification of the terrain of the hex.  This
consists of a picture of the hex and the name of the terrain given next to it.
The next piece of information is whether a road is there and if so what
direction it leads.  It will then tell you whether there is a airport on that
hex.  This is important because it's the only way to know if an airport exists.
The last thing that is given is the wind sock in the upper right corner of the
lower display.  This wind sock gives the wind direction which is important to
know when using nuclear weapons.  The last function is that this as well as
all other commands will pause the game.

Surrendering the Campaign (ESC)
-------------------------------
Once you press this you will be given the option to surrender.  I know you
don't want to use this key, but sometimes it is necessary.  It is the only way,
other than reseting the computer, to back out of the campaign without a win.
You should also use it in case of a stalemate where no mobile or offensive
troops remain.

Help Screen (F1)
----------------
This will give you a list of commands as well as a brief discription of what
the key does.  This function is avaible most of the time you are inside the
simulator.  You press any key to return to your previous menu.

Keyboard Mode (F2)
------------------
This will activate the keyboard and return you from joystick mode.  The game
assumes keyboard mode when it starts.

Joystick Mode (F3)
------------------
This will activate the joystick.  The keyboard commands can still be used while
in joystick mode.  When entering this mode you will be asked to center your
stick.  Please carefully follow the instructions on the screen at this time.
During the centering of the stick if you wish to return to keyboard mode please
press ESC.

Modifying Game Speed (F4)
-------------------------
There are three game speeds: slow, medium, and fast.  Each time you press 'F4'
the game speed will get faster until it moves from fast to slow.  Pressing any
other key than 'F4' will get you back to the game commands.  The Joystick will
act as key presses in the following ways:

Joystick Keyboard Equivalent
   Directions  -->  Arrow Keys
   Button A  -->  Enter or Space on Game Commands Menu
   Button B  -->  'C' for Cancel

Load an Old Campaign (F5)
-------------------------
This will give you the Load Game Menu.  You have three previously saved game
slots to choose from.  At this time if you don't wish to load a game then press
'C' to cancel selection.  Otherwise you use the up and down arrows to move the
pointer and ENTER to select the old game to continue.

Save the Current Campaign (F6)
------------------------------
This will give you the save game menu.  You have three slots in which you can
save your game.  You use the up and down arrows to move the pointer and the
ENTER key to select the slot.  If you decide not to save your campaign then you
can press 'C'.  You can label these slots with a comment up to 22 characters in
length in order to better refresh your memory when you go to replay that
campaign.

View Discriptions of Troop Types (F7)
-------------------------------------
This will give you the name of a unit, the marker, offensive rating, defensive
rating, speed, and a description of the unit's capabilities.  You use the left
and right arrows to change the troop type you are looking at.  Any other key
will return you to your previous menu.

View Terrain Hex Discriptions (F8)
----------------------------------
This will give you the name of a terrain hex, the marker, a definition of the
hex, and a description of how it affects the various units attempting to defend
or cross the hex.  You use the left and right arrows to change the terrain hex
you are looking at.  Any other key will return you to your previous menu.

Campaign Update (F9)
--------------------
This will give you what units you have remaining on the map, blue casualties,
flags held, yellow casualties, and time elapsed since the beginning of play.
These various pieces of information add up to determine your score.  Different
campaigns will grade you on accomplishing different things.  Any key will
return you to your previous menu.

Review Mission Briefing (F10)
-----------------------------
This will replay the original mission briefing you recieved just before the
campaign began.  You use the up and down arrows to change the text window you
are looking at.  Any other key will return you to your previous Menu.


VENDOR.DOC

                                            _______
MVP Software                           ____|__     |               (R)
1035 Dallas SE                      --|       |    |-------------------
Grand Rapids, MI 49507-1407           |   ____|__  |  Association of
(616) 245-8376  (voice line)          |  |       |_|  Shareware
contact person: Dave Snyder           |__|   o   |    Professionals
CIS 70363,15                        -----|   |   |---------------------
                                         |___|___|    MEMBER

Rapid Response -- graphics tactical war game simulation.

categories: games, strategy games, EGA games, graphics games.

one-line description: Rapid Response graphics war game by MVP Software <ASP>.

short description: Rapid Response tactical war simulation game by MVP Software
                   <ASP>.  You are the commanding general in this graphics war
                   game of strategy and tactical troop deployment.

long description: Rapid Response tactical war simulation game by MVP Software
                  <ASP>.  You are the commanding general in this graphics war
                  game of strategy and tactical troop deployment.  As you
                  square off as against one of the eight different opposing
                  generals in the game, you discover just how well your
                  military cunning stacks up against the real thing.  Req 286
                  or better, EGA/VGA; joystick is optional.

Requirements: 512K RAM, VGA/SVGA, microsoft-compatible mouse.  $10 registration;
              $20.00 for the three-volume Rapid Response trilogy.

Catalog vendors: Please include Rapid Response in your printed and disk
                 shareware catalogs.  For best sales results use one of the
                 above descriptions.  In addition, all MVP product listings
                 MUST include the words "by MVP Software" or "an MVP Software
                 production."  This encourages repeat sales, which is good
                 for both of us.  The only exception to this is if the catalog
                 has a separate MVP Software section.  No vendor may charge a
                 fee of more than $10.00 for the shareware version of this
                 product.

                 Vendors are encouraged to contact MVP Software directly to get
                 the latest version of the product and to be added to our
                 mailing list for direct mailings of updates & future releases.

Rackware vendors and CD-ROM publishers: Please read our rackware and CD-ROM
                                        distribution policy below.

Rapid Response may be distributed via BBSs, shareware printed or on-disk
catalogs, and at swap meets, flea markets or computer shows.  For all other
forms of shareware distribution please contact Dave Snyder at MVP Software for
distribution permission.  See LICENSE.DOC for details.
-------------------------------------------------------------------------------
                                SYSOPS

Become part of the MVP Distribution Network and receive first notice of new
products and updates!  Software Creations is now the home BBS for all MVP
Software games and game-creation software.  Check out the MVP file section for
new releases and updates.  Leave a private message for David C. Snyder to find
out how your BBS can benefit by becoming part of the MVPDN!  Call (508) 365-2359
2400 baud; (508) 368-4137  2400-16.8K USR; (508) 368-7036 2400-14.4K V.32.

Those sysops who are part of the MVP Distribution Network automatically receive
new MVP releases and updates BEFORE they are made available to most other BBSs,
and before they are available to any disk vendors.  Since MVP shareware
products are very popular, this is an excellent way for sysops to attract new
members to your board.  There is only one requirement for being an MVPDN member:
set up an MVP file section on your board.  That's it!

Enjoy the benefits of becoming a member of the MVPDN.  Call Dave Snyder today
at (616) 245-8376 to sign up and receive all MVP releases direct from the source.

Other popular MVP products include Battle Ground, Robomaze II, Robomaze III,
Sand Storm, Corncob 3D, Hoosier City, MVP Paint and Gamebuilder Lite.  Look
for many additional new releases from our eight outstanding development teams.
-------------------------------------------------------------------------------
        RACKWARE VENDORS AND CD-ROM PUBLISHERS AND RESELLERS

MVP Software has a policy on shareware rack vending and CD-ROM distribution
to which all CD-ROM publishers and vendors selling our shareware in a retail
location MUST adhere.  No MVP Software shareware product may be sold on
shareware racks in any retail location or on any CD-ROM without prior written
approval from MVP Software.  This policy affects Rapid Response, plus all
other MVP products.  Thanks for your understanding.

All MVP shareware products may be sold via catalogs, mail order, telephone
orders, flea markets, computer clubs, and any other method that does not
involve sales in retail locations or on CD-ROMs.

We will give permission to rack vendors to sell our products in retail
locations only if the following conditions are met: (1) The vendor must pay
MVP Software a royalty on all copies sold in retail locations.  This does not
include any other type of shareware sales.  Suggested royalty is 10 cents per
copy sold.  (2) The vendor must provide reports to MVP Software not less than
quarterly of all rack sales minus returns.

Authorization to distribute MVP Software shareware products on a CD-ROM will
be handled on a case by case basis.  Publishers and distributors MUST contact
MVP Software for written authorization before including Rapid Response on a
CD-ROM.

Rack vendors meeting the above conditions must still receive written
authorization from MVP Software to distribute our products on shareware racks.
Permission may not be given in all cases; the decision will be on a case-by-
case basis, and we usually will want to inspect the packaging before granting
distribution permission.

And just to be clear: the above requirements do NOT apply to catalog sales.

Directory of PC-SIG Library Disk #3573

 Volume in drive A has no label
 Directory of A:\

INSTALL  COM      6585   3-24-93  12:06a
RR       EXE     32699   6-12-92   6:11p
MAP(A)   DAT     13549  12-10-88   2:53p
MAP(B)   DAT     13549  12-12-88  10:58p
MAP(Z)   DAT     13549  12-07-88   9:36p
MAP(C)   DAT     13549  12-08-88   5:19p
MAP(T)   DAT     13549  12-09-88   8:23p
MAP(F)   DAT     13549  12-10-88   2:04p
MAP(H)   DAT     13549  12-11-88   3:42p
MAP(Q)   DAT     13549  12-12-88   1:45a
MOVEFISH DAT       334   5-16-91  10:58p
CAMPAIGN DAT       270   7-12-92  11:42p
FIELD___ EGA     21051   7-10-92   3:22p
COVER___ EGA     15505   6-30-92   4:58p
WAITSCR_ EGA      1880   2-06-92   1:29a
WETWARE_ EGA      7626   5-20-91   9:07a
MISSIONA IGM      4145   3-23-93   8:37p
MISSIONB IGM       889   3-23-93   4:53p
OLDCAMP_ IGM        66   7-02-92  10:53p
OLDCAMP1 IGM     19755   8-01-92   8:51p
OLDCAMP2 IGM     19755   7-10-92   9:13p
OLDCAMP3 IGM     19755   7-09-92   9:50p
HIGHCAMP IGM       336   4-06-93   8:39a
MISSION0 IGM       889   3-23-93   3:47p
MISSION1 IGM       889   3-23-93   3:47p
MISSION2 IGM       889   3-23-93   3:48p
MISSION3 IGM       889   3-23-93   3:49p
MISSION4 IGM      1296   3-23-93   3:50p
MISSION5 IGM       889   3-23-93   3:51p
MISSION6 IGM       889   3-23-93   3:55p
MISSION7 IGM       889   3-23-93   3:55p
MISSION8 IGM      1296   3-23-93   3:57p
ORDERME  DOC      2558   3-23-93   4:12p
LICENSE  DOC      4432   3-23-93   8:53p
RAPID    DOC     19371   3-23-93   8:33p
COMSTR   DOC     19376   3-23-93   8:39p
VENDOR   DOC      6308   3-23-93   9:01p
FILE_ID  DIZ       395   3-23-93   9:29p
GO       BAT        31   6-04-92   2:25a
GO       TXT      1001   4-21-93  12:53p
       40 file(s)     321330 bytes
                       19456 bytes free