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FGODMOM.DOC







                                     Welcome to


                                      FFFFFFFF
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                                      FF    ..
                                      FF    ..

                GGGG     OOOO   DDDDDD   MM      MM   OOOO   MM      MM
              GG    GG OO    OO DD    DD MMMM  MMMM OO    OO MMMM  MMMM
              GG       OO    OO DD    DD MM  MM  MM OO    OO MM  MM  MM
              GG  GGGG OO    OO DD    DD MM      MM OO    OO MM      MM
              GG    GG OO    OO DD    DD MM      MM OO    OO MM      MM
                GGGGGG   OOOO   DDDDDD   MM      MM   OOOO   MM      MM TM
                                                          VERSION 4.0

                 a game of magical mayhem from Soggybread Software.


                                    USERS MANUAL


                          _________________________________
                         /                                 \
                        |                                   |
                        |        ___________________        |
                        |       /                   \       |
                        |      |                     |      |
                        |      |                     |      |
                        |       >                   <       |
                        |      |                     |      |
                        |      |                     |      |
                        |      |                     |      |
                        |      |                     |      |
                        |      |                     |      |
                        |      |                     |      |
                        |      |                     |      |
                        |      |                     |      |
                        |      +---------------------+      |
                        |                            ^      |
                        |                           | |     |
                        |                            -      |
                         \_________________________________/
                                                             TM


             { See page #10 for a FREE offer from Soggybread Software! }


                        Copyright (C)1991,1992 John Blackwell
                                All Rights Reserved.












                                  TABLE OF CONTENTS


          ***** LEGALESE *****

               COPYRIGHT AND TRADEMARK STATEMENT.....................1
               LICENSE STATEMENT.....................................1
               DISCLAIMER OF WARRANTY................................1


          ***** GETTING STARTED *****

               SHAREWARE.............................................2
               STARTING THE GAME.....................................2
               PRINTING THIS MANUAL..................................2
               FILES.................................................2


          ***** FEATURES OF THE GAME *****

               INTRODUCTION..........................................3
               FEATURES..............................................3
               NEW FEATURES IN VERSION 4.0...........................4
               COMMAND-LINE OPTIONS..................................4
               GRAPHICS COMPATIBILITY................................4


          ***** RULES OF THE GAME *****

               THE OBJECT OF F.GODMOM................................5
               THE WAND..............................................5
               THE CRABS.............................................5
               IMPLOSIONS............................................6
               EXTRA LIVES...........................................6
               WARPING TO OTHER LEVELS...............................6


          ***** HELP! *****

               HELP SCREENS..........................................7
               GAME CONTROLS.........................................7
               GAME CONTROL NOTES....................................7
               IF YOU ARE STUCK......................................8
               HOW TO COMPLETE LEVEL #1..............................8


          ***** REGISTRATION INFORMATION *****

               $5.00 REGISTRATION BENEFITS...........................9
               $10.00 REGISTRATION BENEFITS..........................9
               $20.00 REGISTRATION BENEFITS.........................10
               UPGRADES.............................................10
               FREE STUFF...........................................10
               REGISTRATION ORDER FORM..............................11








                                                                      1
                             F.GODMOM 4.0 USER'S MANUAL


                                ***** LEGALESE *****

                          COPYRIGHT AND TRADEMARK STATEMENT

              F.Godmom 4.0 and the accompanying user's manual are copyright
          (C)1991,1992 John Blackwell, all rights reserved.  Users are
          licensed to make and distribute copies under the rules listed
          below in the license statement.
              F.Godmom and the Soggybread Software seal are trademarks of
          Soggybread Software.



                                  LICENSE STATEMENT

              Soggybread Software maintains ownership of this F.Godmom
          version 3.0 and the accompanying manual.  Soggybread Software
          grants the user a non-exclusive, limited license to play this
          game, make copies, upload those copies to electronic bulletin
          boards and distribute those copies under the following terms:
               1. All copies must be complete and unaltered.
               2. If you use/play F.Godmom regularly, you must register
                  your copy at the $5, $10 or $20 level.
               3. Copies cannot be sold without express written permission
                  from Soggybread Software or John Blackwell.
               4. All copies remain property of Soggybread Software.
          Use of this software constitutes acceptance of these terms.



                               DISCLAIMER OF WARRANTY

              Soggybread Software hereby disclaims all warranties relating
          to this software, whether express or implied, including without
          limitation any implied warranties of merchantability or fitness
          for a particular purpose.  Soggybread Software will not be liable
          for any special, incidental, consequential, indirect or similar
          damages due to loss of data or any other reason, even if
          Soggybread Software or an agent of Soggybread Software has been
          advised of the possibilities of such damage.  In no event shall
          Soggybread Software's liability for any damages ever exceed the
          amount paid by the user for registration.  Use of this software
          constitutes acceptance of these terms and the terms listed above
          in the license statement.












             Copyright (C)1991,1992 John Blackwell. All rights reserved.





                                                                      2
                             F.GODMOM 4.0 USER'S MANUAL


                             ***** GETTING STARTED *****

                                      SHAREWARE

              F.Godmom 4.0 is shareware.  That means that you are free to
          copy and distribute copies of this program in accordance with the
          license statement listed above.  In fact, I encourage you to give
          copies of this program to your friends and coworkers, and upload
          F.Godmom to your favorite BBS.  Giving away copies of F.Godmom is
          a great way to make friends and can make us both happy.
              If you enjoy the game and play it regularly, you are expected
          to be honest and pay for your copy of the program by registering
          it at the $5, $10 or $20 level.  In this way you help support the
          production of future releases from Soggybread Software and pick
          up some nifty registration bonuses.
              Three sections starting on page #9 describe the benefits of
          registering your copy of F.Godmom.  At the end of the manual are
          couple of handy order forms.  Just fill out one of the forms, and
          send it with your check or money order to:
                                   JOHN BLACKWELL
                                 48 WALBROOK AVENUE
                                  DAYTON, OH 45405

                         I look forward to hearing from you.


                                  STARTING THE GAME

              To begin playing the game immediately, enter "FGODMOM" at the
          DOS command prompt and follow the program's prompts.
              You can get general help while playing the game by pressing
          the <H> or <F1> keys.  Pressing <F2> will give you a listing of
          the game controls, and pressing <F3> will bring up instructions
          for completing level #1.


                                PRINTING THIS MANUAL

              Individual users are authorized to print this file
          (FGODMOM.DOC) to make a hard copy of the users manual.  To print
          the manual, enter "COPY FGODMOM.DOC PRN" at the DOS prompt.  You
          must be in the directory containing the file FGODMOM.DOC.  The
          entire manual requires thirteen pages to print.


                                        FILES

          Your copy of F.Godmom should come with four files:
                 FGODMOM.EXE  The main game program.
                 FGODMOM.DOC  The documentation file. (This file.)
                    READ.ME   Instructions for getting started.
                ORDERFRM.DOC  The printable registration order form.
          Another file, SAVEGAME.DAT, may be created if you save your game.



             Copyright (C)1991,1992 John Blackwell. All rights reserved.





                                                                      3
                             F.GODMOM 4.0 USER'S MANUAL


                          ***** FEATURES OF THE GAME *****

                                    INTRODUCTION

              Welcome to F.Godmom!  F.Godmom is an arcade/puzzle game
          written by John Blackwell and presented by Soggybread Software.
              In F.Godmom you play a fairy godmother on a mission to free
          fifty of your fellow fairy godmothers.  Armed with a magic wand
          of transformation, you must solve the puzzles on fifty levels
          while avoiding killer crabs and dangerous dimensional implosions.
          If you succeed, you will see your fellow fairy godmothers freed
          and they will dance for joy in your honor.  If not, it's curtains
          for you.
              This manual contains complete instructions to help you get
          started.  The manual also contains information on how to play the
          game, control the fairy, use the games features (such as the boss
          key and on-line help), and register your copy.
              Good luck and have fun!


                                      FEATURES

          F.Godmom comes with many special features:
              SHAREWARE You can legally give copies of F.Godmom to your
                  friends or upload it to your favorite bulletin board.  In
                  fact, I encourage you to give it away.  Feel free to take
                  this game to work (see BOSS KEY below) and give copies to
                  your co-workers or onto campus to give to your fellow
                  students.  Shareware is truly one of the few things that
                  you can give to someone else and still possess yourself.
                  (see the LICENSE STATEMENT for the details of how the
                  game can be distributed)
              ANIMATED GRAPHICS which operate on CGA, EGA and VGA monitors.
                  graphics systems. (see GRAPHICS COMPATIBILITY)
              FIFTY BUILT-IN LEVELS filled with puzzles, hidden pictures
                  and hidden messages.
              ON-LINE HELP to tell you how to play the game, what keys to
                  press and even how to get past the first level.  (see
                  GAME CONTROLS)
              SAVE/RESTORE lets you have up to nine different games in
                  progress and finish them at your convenience.  Used
                  correctly, this feature can help you avoid losing lives.
                  You merely have to save your game after you complete each
                  level.  Then, if you lose a life, you can restore the
                  game to get that life back. (see GAME CONTROLS)
              PAUSE lets you freeze the game until you are ready to
                  continue.  (While you are in pause mode, you can press
                  <P> again, causing the program to continue and then
                  immediately repause.  In this way you can run the game
                  frame-by-frame.)  (see GAME CONTROLS)
              BOSS KEY lets you camouflage the game with a fake DOS
                  screen.  This feature is for when the boss comes around
                  while you are playing the game at work.  (You should be
                  ashamed of yourself.)  (see GAME CONTROLS)


             Copyright (C)1991,1992 John Blackwell. All rights reserved.





                                                                      4
                             F.GODMOM 4.0 USER'S MANUAL


              THE DANCE OF JOY.  If you finish all fifty levels of
                  F.Godmom, you will see the fairies freed and their dance
                  of joy (complete with music) in your honor.  (see *FREE*
                  STUFF)


                             NEW FEATURES IN VERSION 4.0

          F.Godmom 4.0 also come with some new features:
              NEW GRAPHICS:  F.Godmom now sports beautiful new graphics,
                  thanks to Tom Hall and Adrian "Master of the Pixel"
                  Carmack of Id Software.  If you have one of their
                  Commander Keen games and are still looking for one more
                  reason to register it, do it because they are incredibly
                  nice guys.
              BETTER KEYBOARD RESPONSE:  The fairy corners like a Ferrari
                  now (with no annoying pauses), and once again I have to
                  thank the fine folks at Id Software.
              GRAPHICAL MENUS AND HELP:  OK, Tom Hall did suggest this,
                  but I did the actual work.
              VARIABLE SPEED CRABS:  Now you slower game players can speed-
                  up or slow-down the crabs with the press of a key.
              EASIER LEVELS:  I've taken some of the crabs out of the early
                  levels.  (Please don't applaud, just send money.)


                                COMMAND-LINE OPTIONS

              Command-line options are codes that you add to the command
          line when you start the program.  Using these codes, you can
          start the game just the way you like it.

          Here is a list of the command line options:
               CGA : Use CGA graphics.
               FIP : Freeze implosions until key pressed.
               JOY : Use joystick controls.
              KEYB : Use keyboard controls.
            RULES- : Skip the rules.
            SAVE:n : Save and restore from position #n. (n is 1-9.)
           SLOCRAB : Start the game with the crabs set to half speed.
              SND+ : Start the game with sound.
              SND- : Start the game without sound.

              Say, for example, that you wanted the program to
          automatically save your games to position #5, start with sound,
          skip the rules and use the keyboard controls.  Instead of
          starting the game with the command "FGODMOM", you would start the
          game with this command: "FGODMOM SAVE:5 SND+ RULES- KEYB".


                               GRAPHICS COMPATIBILITY

              F.Godmom was written for PCs, ATs and XTs with CGA, EGA or
          VGA monitors.  There is the possibility, however, that the game


             Copyright (C)1991,1992 John Blackwell. All rights reserved.





                                                                      5
                             F.GODMOM 4.0 USER'S MANUAL


          will work with other monitors such as the MCGA, AT&T 400, EGA64,
          EGA monochrome, or Hercules with CGA emulation.
              Note, though, that the game has only been tested on CGA, EGA
          and VGA monitors.  I make no guarantees about how the game will
          work with any other type of monitor.


                            ***** RULES OF THE GAME *****

                               THE OBJECT OF F.GODMOM

              The object of F.Godmom is to finish all fifty levels to free
          your fellow fairy godmothers.  To finish a level, you must
          collect seven pennies and the key.  After you collect seven
          pennies, the exit door will appear (unless the space where the
          exit door is to appear is occupied by another object.)  Once you
          reach the exit door with the key, the level is complete, and you
          move on to the next level.  When you complete all fifty levels,
          the fairies will celebrate in your honor with music and dancing.


                                      THE WAND

              Your only weapon is a wand of transformation.  This wand
          allows you to transform objects for five seconds.  First you must
          scan the pattern of an object (like taking its picture) by
          pressing the <Ctrl> key (or any key on the bottom row of the
          keyboard.)  The pattern you have scanned will then appear in your
          WAND PATTERN box at the bottom of the screen to show you what
          pattern your wand contains.  You can then project that pattern
          onto other objects by pressing the <Ctrl> key or the <Space bar>.
          Transformed objects will stay that way for five seconds.  At the
          end of five seconds, the objects will go back to normal.
              For example: If you want to change a brick wall to a ladder,
          you should first face the ladder and press the <B> key.  A
          picture of a ladder will then appear in your WAND PATTERN box.
          Face the brick wall and press the space bar.  In a flash the
          brick wall should transform to a ladder.  At the end of five
          seconds, the ladder will change back to brick.
              Note: 1) The wand does not work on objects made of iron.  You
          can neither scan nor project the pattern of an iron wall or an
          iron ladder. 2) You can fire the wand to the left and right only.


                                      THE CRABS

              As you make your way through the levels, you must be careful
          not to be nabbed by the crabs.  The crabs are stupid and cannot
          run faster than you, but if they touch you, they caught you.
              Note: The crabs are deathly afraid of heights and will not
          willingly follow you off of a ledge.  In fact, the crabs have
          such a fear of heights that they will not step out over a gap in
          the floor, even if there is a ladder to climb onto.  This fact is
          important to the completion of several of the levels.


             Copyright (C)1991,1992 John Blackwell. All rights reserved.





                                                                      6
                             F.GODMOM 4.0 USER'S MANUAL


                                     IMPLOSIONS

              Sometimes, objects disappear in a flash of light.  This
          happens when two objects try to occupy the same space.  For
          example, if you try to transform a crab to a ladder while the
          crab overlaps another ladder, there will be two ladders in the
          same space (where the ladders overlap).  Because two objects
          cannot exist in the same space, This overlap causes a small tear
          in reality (trust me), and some objects may be sucked away (an
          implosion).  The best way to see what an implosion does is to
          create one.  An implosion is not dangerous, unless you are close
          enough to get sucked in.
              Note: Crabs that are sucked into implosions are returned
          after five seconds.  Returning crabs reappear at the location of
          the exit door, whether that door has appeared or not (but not if
          the location where the door is to appear is occupied by another
          object).
              If you would like to view the action of an implosion closely,
          start the game with the command "FGODMOM FIP" at the DOS prompt.
          Then, when an implosion occurs, the game will freeze until you
          press a key.  This feature allows you see exactly what happens
          when an implosion occurs.


                                     EXTRA LIVES

              Every time you are caught by a crab, sealed in a wall, or
          caught in an implosion, you lose a life.  However, there are ways
          to earn extra lives during the game.  For every level you finish,
          you earn an extra life.  You can also earn extra lives by
          collecting the bonus markers (shaped like gold coins marked with
          wand stars).  The bonus markers appear when you have collected
          the seven pennies.  Every bonus marker you have (at the instant
          you finish the level or get caught) is worth one extra life.


                               WARPING TO OTHER LEVELS

              It is possible in F.Godmom to jump to other levels by
          pressing the <W> key.  However, you need a special magical object
          to teleport in this way.  I leave the puzzle of how to warp in
          your hands.  If you cannot figure out the secret on your own, you
          can send a self-addressed, stamped envelope to Soggybread
          Software, and I will send you the secret of warping.  Hint: To
          warp you must create a magical object called a "warp door" by
          projecting the pattern of one object onto another.










             Copyright (C)1991,1992 John Blackwell. All rights reserved.





                                                                      7
                             F.GODMOM 4.0 USER'S MANUAL


                                  ***** HELP! *****

                                    HELP SCREENS

              There are several on-line help screens available to help you
          through F.Godmom.  Press <H> or <F1> to get the general help
          screens.  Press <F2> to see the list of controls only.  If you
          need help finishing Level #1, you can press <F3> to receive
          explicit instructions.  Finally, if the boss comes around to
          check on you, you can press the <!> key (known as the "Boss Key")
          to hide the fact that you are playing a game.


                                    GAME CONTROLS

          +--------------------+-----------------------------------------+
          |         TO         |                  PRESS                  |
          +--------------------+-----------------------------------------+
          |        MOVE        |        an arrow key or joystick         |
          |   PROJECT pattern  |   <Alt>, <space bar> or joy button #1   |
          |    SCAN pattern    | <Ctrl>, bottom row key or joy button #2 |
          |    get main menu   |                 <Esc>                   |
          |      get HELP      |               <F1> or <H>               |
          |  get control list  |                  <F2>                   |
          |  finish Level #1   |                  <F3>                   |
          |   restart level    |                  <F4>                   |
          |     PAUSE game     |                   <P>                   |
          |    UNPAUSE game    |           any key except <P>            |
          |     SAVE game      |                   <S>                   |
          | RESTORE saved game |                   <R>                   |
          |  show BOSS screen  |                   <!>                   |
          | WARP to level #51  |                   <W>                   |
          | toggle crab speed  |                  <F7>                   |
          |    toggle sound    |                  <F8>                   |
          |  toggle joystick   |                  <F9>                   |
          |     EXIT game      |              <F10> or <Q>               |
          +--------------------+-----------------------------------------+


                                 GAME CONTROL NOTES

          Here are a few important things to know about the game controls:
              1) If you press <P> while in the pause mode, the game will
                 unpause and then immediately repause.  This allows you to
                 run the game frame-by-frame (to examine how the crabs move
                 or whatever.)  Hit a key other than <P> to stop pausing.
              2) When you save a game with the <S> key, the game will
                 always be saved to the file "SAVEGAME.DAT".
              3) If you try to restore a game with <R>, and the file
                 "SAVEGAME.DAT" does not exist, the program ignore you.
              4) You must have the magic warp key to use the warp command.
                 You are supposed to figure out how to get the magic warp
                 key on your own.  However, there are other ways to find
                 out how to get it.  (see FREE STUFF)


             Copyright (C)1991,1992 John Blackwell. All rights reserved.





                                                                      8
                             F.GODMOM 4.0 USER'S MANUAL


                                  IF YOU ARE STUCK

          There are several ways to get help if you are stuck:
              1) If you do not know how to complete level #1, see the
                 section on the next page, "How To Complete Level #1."
              2) If you are stuck at another level, it may be because you
                 have forgotten one of the rules of the game.  Select RULES
                 from the menu to review the rules during the game.
              3) To get a hint for a particular level, select HINT FOR
                 CURRENT LEVEL from the menu.  You should save this feature
                 for when you are REALLY stuck, though.  (We wouldn't want
                 you to get hint addicted, would we?)
              4) You may want to use the magic warp door to bypass a
                 troublesome level until you can come back to it.
                 (see WARPING TO OTHER LEVELS)
              5) If all else fails, you may wish to write me at:
                                    F.GODMOM HELP
                                 48 WALBROOK AVENUE
                                  DAYTON, OH 45405
              Please include a self-addressed, stamped envelope if you have
          not yet registered your copy.


                              HOW TO COMPLETE LEVEL #1

          Completing level #1 is fairly easy.  Just follow these
          instructions:
              1) Scan the pattern of the ladder to your left by pressing
                 the <Ctrl> key (or any key on bottom row of the keyboard).
                 If you do this correctly, your WAND PATTERN box
                 (displayed at the bottom of the screen) will contain a
                 picture of a ladder.
              2) Use the arrow keys to make the fairy walk forward until
                 she stops against the brick wall.
              3) Project the pattern of the ladder onto the brick wall by
                 pressing the <Alt> or the space bar.
              4) Walk past the ladder to the right.  (You must do this
                 quickly, because the brick wall will remain a ladder for
                 only five seconds.)
              5) Repeat steps #4 and #5 until you are past the brick walls.
              6) Collect all seven pennies and the key.  The exit door
                 will appear once you have collected the seven pennies.
              7) Exit through the exit door.













             Copyright (C)1991,1992 John Blackwell. All rights reserved.





                                                                      9
                             F.GODMOM 4.0 USER'S MANUAL


                        ***** REGISTRATION INFORMATION *****

                             $5.00 REGISTRATION BENEFITS

              At the five dollar registration level you get a copy of
          F.GODMOM TIPS AND SECRETS.  This "cheat sheet" contains
          information on how to release some of F.Godmom's neat and
          convenient features.  These features are not necessary for
          playing, winning or enjoying the game, but make the game a whole
          lot more fun to play.  With your $5 registration, you will learn
          how to:
              CAMOUFLAGE THE FAIRY OR CRABS (as a brick wall, a ladder, a
                  key, etc.  this really looks neat)
              MAKE THE GAME SAVE AUTOMATICALLY (as you finish each level)
              MAKE THE GAME RUN AT MAXIMUM SPEED (you can't really play the
                  game at this speed, but it's fun to watch)
              START THE GAME WITH 99 LIVES (makes it a little harder to run
                  out)
              MAKE THE FAIRIES DANCE (even if you have not finished all of
                  the levels)
              SPEED UP THE GAME (makes the game more challenging)
              SLOW DOWN THE GAME (makes the game easier)
              MAKE THE PAUSE INVISIBLE (clears your view of the playing
                  field)
              WARP TO OTHER LEVELS (actually you learn how to create the
                  magic warp key)
              CAMOUFLAGE THE FAIRY LOOK AS A CRAB (this looks way cool;
                  beams shoot from your claws)
              SKIP THE ANNOYING TEXT SCREENS ('nuff said)
              MAKE THE TRANSFORMATIONS LAST LONGER (ten seconds instead of
                  five)

              Along with the above information, you will get valuable
          playing tips from the game's author.  (There's no better source.)

              You can use one of the handy order forms at the end of the
          manual to help you register.


                            $10.00 REGISTRATION BENEFITS

              If you register at the ten dollar level, you get even more
          great stuff.  Of course you will get a copy of F.GODMOM TIPS AND
          SECRETS like a $5 registration, but you also get a disk with:

                           THE LATEST VERSION OF F.GODMOM
                                        plus
                      FIFTY EXTRA LEVELS FOR THE GAME F.GODMOM

              These new levels are filled with new puzzles.  If you thought
          the last fifty levels were challenging, you ain't seen nothin'
          yet.
              You can use one of the handy order forms at the end of the
          manual to help you register.


             Copyright (C)1991,1992 John Blackwell. All rights reserved.





                                                                      10
                             F.GODMOM 4.0 USER'S MANUAL


                            $20.00 REGISTRATION BENEFITS

              The twenty dollar registration brings the best bonuses.  Not
          only do you get F.GODMOM TIPS AND SECRETS and FIFTY EXTRA LEVELS,
          you also get F.GODMOM SOLUTIONS, an illustrated solution book to
          help you through the toughest levels.
              Are you having trouble getting past levels #9, #11, #37 or
          #44?  Get this solutions book and you will learn how I, John
          Blackwell, the only living Grand Master F.Godmom player, get past
          those levels every time.
              You can use one of the handy order forms at the end of the
          manual to help you register.


                                      UPGRADES

              If you can't decide between two registration levels, don't
          worry.  Go ahead and register at the lower level.  If you later
          decide that you want the benefits of a higher registration, you
          will not have to pay twice.  Any money that you send toward
          registering your copy of F.Godmom can go toward your updating
          your registration.
              So, for instance, if you register at the $10 level and later
          decide that you want the solution manual, you don't have to send
          $20 more.  Just send $10 to cover the difference.
              You can use one of the handy order forms at the end of the
          manual to help you upgrade you registration.


                                     FREE STUFF

              Even if you are not yet ready to register your copy of
          F.Godmom, you may still want to send for some free information
          from Soggybread Software.  If you send a self-addressed, stamped
          envelope to the address listed below, you will receive FREE
          information on how to:
                               NEVER RUN OUT OF LIVES,
                                WARP TO OTHER LEVELS
                                         and
                               MAKE THE FAIRIES DANCE
                                     ON COMMAND.
              With the magic warp door you will be able to warp to any
          level you choose and see how much of the game you have completed.
              With the secret of fairy dancing, you will be able to make
          the fairies dance on command, even if you have not completed all
          of the levels.
              To get this FREE information SEND A SELF-ADDRESSED, STAMPED
          ENVELOPE to:
                                 FREE F.GODMOM STUFF
                                 48 WALBROOK AVENUE
                                  DAYTON, OH 45405
              Please include information on how you acquired your copy and
          what you think of the game.  I look forward to hearing from you.



             Copyright (C)1991,1992 John Blackwell. All rights reserved.





                                                                      11
                             F.GODMOM 4.0 USER'S MANUAL


                               REGISTRATION ORDER FORM

          I would like to: (check one)
              [] register F.Godmom at the $5 level.
              [] register F.Godmom at the $10 level.
              [] register F.Godmom at the $20 level.
              [] upgrade my F.Godmom registration from
                 the $________ level to the $________ level.

          Enclosed is my check/money order made payable to JOHN BLACKWELL.
          Please send me the registration bonuses offered at the indicated
          level.
                      (Ohio residents please add 6% sales tax.)


          Send my registration bonuses to: (please print)

              NAME:________________________________________________________

              ADDRESS:_____________________________________________________

              CITY:_______________________  STATE:______  ZIP:_____________

          My disk drive size is [5.25"/3.5"] (circle one).

              ========================================================

                          Send your registration order to:
                                   JOHN BLACKWELL
                                 48 WALBROOK AVENUE
                                  DAYTON, OH 45405


              Please remember to make your registration check or money
          order payable to JOHN BLACKWELL.


              I would like very much to read your comments about F.Godmom
          (how you acquired your copy, what made you want to register,
          suggestions for improvements, etc.)  Please list below any
          comments you would like to make:

            _______________________________________________________________

            _______________________________________________________________

            _______________________________________________________________


              I would like to personally thank you very much for your
          registration.  It is people like you that keep shareware growing
          and I wish you the best. --John Blackwell

              4PS-FG40


             Copyright (C)1991,1992 John Blackwell. All rights reserved.



FILE.TXT




                             Program Title: F.Godmom 4.0

                             Author ID Number: 45371*SOG



          Program Description:

              In F.Godmom you play a fairy godmother on a mission to free
          fifty of your fellow fairy godmothers.  Armed only with your wits
          and your magic wand of transformation, you must make your way
          across fifty levels while avoiding killer crabs and dangerous
          dimensional implosions.  If you succeed, your fellow fairy
          godmothers will celebrate in your honor with music and dancing.
          If not, it's curtains for you.



          Intended Users: Arcade/Puzzle Game Players



          Update Improvements Over Previous Versions:

              1) IMPROVED GRAPHICS: F.Godmom 4.0 features much improved
          graphics.  The artists behind the Commander Keen series and
          Wolfenstein 3-D took an interest in my game and were nice enough
          to help me improve my graphics.
              2) IMPROVED KEYBOARD SUPPORT: You will find the keyboard much
          more responsive in this version of F.Godmom.  Also, the game no
          longer has problems reading XT keyboards.
              3) MENUS: The player can now access all parts of the game
          through the front-end, pop-up and help menus.
              4) GRAPHIC HELP: The help pages are now in graphical form
          with illustrations of important characters.
              5) SIMPLIFIED LEVELS: Over half the levels have been
          simplified to make the game more accessible to the novice player.
          In addition, the player can now set the pursuing crabs to half
          speed.



          Unique Features:

               1) Fully animated, cartoon-like graphics which operate on
                  CGA, EGA and VGA monitors;
               2) Boss key, with one keystroke you can hide the fact that
                  you are playing a game;
               3) On-line help;
               4) Save and restore;
               5) Fifty different levels filled with puzzles, hidden
                  messages and hidden pictures (a list of hidden messages
                  and pictures is available on request);
               6) After you have completed all fifty levels, F.Godmom
                  rewards you with a show, complete with music and dancing.











                             Program Title: F.Godmom 4.0

                             Author ID Number: 45371*SOG



          Special System Requirement: CGA, EGA or VGA graphics.



          How To Start The Program: Enter "FGODMOM" at the DOS prompt.  (Or
          "FGODMOM CGA" if you would like to see the CGA graphics.)



          Registrations:

               Regular users of F.Godmom should register their copy at the
          $5, $10 or $20 level.
               Users registered at the $5 level get "F.Godmom Tips and
          Secrets" which has tips for playing F.Godmom and information on
          how to make the game more fun to play (by warping to other
          levels, making the fairies dance, speeding-up the game,
          disguising the fairy as a crab, etc.)
               Users registered at the $10 level get a disk with the latest
          version of F.Godmom and "Fifty Extra Levels For The Game
          F.Godmom" plus a copy of "F.Godmom Tips and Secrets."
               Users registered at the $20 level get "F.Godmom Solutions,"
          a book with solutions to the first fifty levels, plus the latest
          version of F.Godmom, "Fifty Extra Levels For The Game F.Godmom"
          and "F.Godmom Tips and Secrets."
               Users who are not yet ready to register can get free
          information on warping to other levels and making the fairies
          dance on command by sending a self-addressed, stamped envelope
          to:
                                 FREE F.GODMOM STUFF
                                 48 WALBROOK AVENUE
                                  DAYTON, OH 45405



          Files: FGODMOM.EXE (the main game program)
                 FGODMOM.DOC (the printable documentation file) (11 pages)
                    READ.ME  (some help to get started)
                ORDERFRM.DOC (the printable, registration order form)


















GO.TXT

╔═════════════════════════════════════════════════════════════════════════╗
║                 <<<<  PC-SIG Disk #3040  F.GODMOM  >>>>                 ║
╠═════════════════════════════════════════════════════════════════════════╣
║                                                                         ║
║  To Print the documentation, type:  COPY FGODMOM.DOC PRN  (press Enter) ║
║                                                                         ║
║  To Print the order form, type:  COPY ORDERFRM.DOC PRN  (press Enter)   ║
║                                                                         ║
║  To Start the game, type:  FGODMOM  (press Enter)                       ║
║                                                                         ║
║                                                                         ║
║                                        (c) Copyright 1992, PC-SIG Inc.  ║
╚═════════════════════════════════════════════════════════════════════════╝

ORDERFRM.DOC







                        F.GODMOM 4.0 REGISTRATION ORDER FORM
                          (PAYMENT BY CHECK OR MONEY ORDER)


          I would like to: (check one)
              [ ] register F.Godmom at the $5 level.
              [ ] register F.Godmom at the $10 level.
              [ ] register F.Godmom at the $20 level.
              [ ] upgrade my F.Godmom registration from
                  the $________ level to the $________ level.

          Enclosed is my check/money order made payable to JOHN BLACKWELL.
          Please send me the registration bonuses offered at the indicated
          level.
                      (Ohio residents please add 6% sales tax.)


          Send my registration bonuses to: (please print)

              NAME:________________________________________________________

              ADDRESS:_____________________________________________________

              CITY:_______________________  STATE:______  ZIP:_____________

                  My disk drive size is [5.25"/3.5"] (circle one).

          =================================================================

                          Send your registration order to:
                                   JOHN BLACKWELL
                                 48 WALBROOK AVENUE
                                  DAYTON, OH 45405

              Please remember to make your registration check or money
          order payable to JOHN BLACKWELL.


              I would like very much to read your comments about F.Godmom
          (how you acquired your copy, what made you want to register,
          suggestions for improvements, etc.)  Please list below any
          comments you would like to make:

            _______________________________________________________________

            _______________________________________________________________

            _______________________________________________________________

              I would like to personally thank you very much for your
          registration.  It is people like you that keep shareware growing
          and I wish you the best. --John Blackwell

              4PS-FG40






Directory of PC-SIG Library Disk #3040

 Volume in drive A has no label
 Directory of A:\

FGODMOM  EXE     97951   7-19-92   7:11p
FGODMOM  DOC     40662   7-19-92   7:11p
ORDERFRM DOC      2415   7-19-92   7:11p
READ     ME       1424   7-19-92   7:11p
FILE     TXT      4440  10-04-92   1:55a
GO       TXT      1001  10-04-92   1:54a
GO       BAT        31   6-04-92   2:25a
        7 file(s)     147924 bytes
                       10752 bytes free