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Fastgraph (tm)
Reference Manual
Copyright (c) 1991
All Rights Reserved
Ted Gruber Software
PO Box 13408
Las Vegas, NV 89112
(702) 735-1980
Copyright (c) 1991 by Ted Gruber Software.
All rights reserved. This publication and its associated software are sold
without warranties, either expressed or implied, regarding their
merchantability or fitness for any particular application or purpose. The
information in this publication is subject to change without notice and does
not represent a commitment on the part of Ted Gruber Software. In no event
shall Ted Gruber Software be liable for any loss of profit or any other
commercial damage, including but not limited to special, incidental,
consequential, or other damages resulting from the use of or the inability to
use this product, even if Ted Gruber Software has been notified of the
possibility of such damages.
First Printing, June 1991
Fastgraph version 2.00
Fastgraph/Light version 1.00
Fastgraph and Fastgraph/Light are trademarks of Ted Gruber Software.
Hercules is a trademark of Hercules Computer Technology.
IBM, IBM PC, IBM PC/XT, IBM PC/AT, PS/2, PCjr, and PC-DOS are
registered trademarks of International Business Machines, Inc.
Microsoft and MS-DOS are registered trademarks of Microsoft Corporation.
QuickBASIC is a trademark of Microsoft Corporation.
Tandy is a registered trademark of Tandy Corporation.
All other brand and product names mentioned in this publication are
trademarks or registered trademarks of their respective holders.
T a b l e o f C o n t e n t s
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Fastgraph Routines by Category . . . . . . . . . . . . . . . . . . . . . 1
Alphabetical List of Fastgraph Routines . . . . . . . . . . . . . . . . . 2
fg_allocate . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
fg_automode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
fg_bestmode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
fg_button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
fg_capslock . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
fg_chgattr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
fg_chgtext . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
fg_circle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
fg_circlew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
fg_clipmask . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
fg_clpimage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
fg_clprect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
fg_clprectw . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
fg_cursor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
fg_dash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
fg_dashrel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
fg_dashrw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
fg_dashw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
fg_defcolor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
fg_dispfile . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
fg_display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
fg_displayp . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
fg_draw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
fg_drawmap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
fg_drawmask . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
fg_drawrel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
fg_drawrw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
fg_draww . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
fg_drect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
fg_drectw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
fg_drwimage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
fg_egacheck . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
fg_ellipse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
fg_ellipsew . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
fg_erase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
fg_fadein . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
fg_fadeout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
fg_flipmask . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
fg_flpimage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
fg_freepage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
fg_getaddr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
fg_getclock . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
fg_getcolor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
fg_gethpage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
fg_getimage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
fg_getindex . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
fg_getkey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
fg_getmap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
fg_getmaxx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
fg_getmaxy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
fg_getmode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
fg_getpage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
fg_getpixel . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
fg_getrgb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
fg_getvpage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
fg_getworld . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
fg_getxjoy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
fg_getxpos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
fg_getyjoy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
fg_getypos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
fg_hush . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
fg_hushnext . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
fg_initjoy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
fg_initw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
fg_intjoy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
fg_intkey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
fg_locate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
fg_measure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
fg_memavail . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
fg_mousebut . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
fg_mousecur . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
fg_mouseini . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
fg_mouselim . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
fg_mousemov . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
fg_mousepos . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
fg_mouseptr . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
fg_mousespd . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
fg_mousevis . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
fg_move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
fg_moverel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
fg_moverw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
fg_movew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
fg_music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
fg_musicb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
fg_numlock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
fg_paint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
fg_paintw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
fg_palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
fg_palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
fg_pan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
fg_panw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
fg_pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
fg_playing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
fg_point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
fg_pointw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
fg_polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
fg_polygonw . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
fg_quiet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
fg_rect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
fg_rectw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
fg_reset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
fg_restore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
fg_restorew . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
fg_revimage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
fg_revmask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
fg_save . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
fg_savew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
fg_scrlock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
fg_scroll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
fg_setangle . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
fg_setattr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
fg_setcaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
fg_setclip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
fg_setclipw . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
fg_setcolor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
fg_setfunc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
fg_sethpage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
fg_setmode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
fg_setnum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
fg_setpage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
fg_setratio . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
fg_setrgb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
fg_setsize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
fg_setsizew . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
fg_setvpage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
fg_setworld . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
fg_sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
fg_sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
fg_stall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
fg_swchar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
fg_swlength . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
fg_swtext . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
fg_tcmask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
fg_tcxfer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
fg_testmode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
fg_text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
fg_transfer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
fg_version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
fg_voice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
fg_voices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
fg_waitfor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
fg_waitkey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
fg_where . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
fg_xalpha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
fg_xconvert . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
fg_xscreen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
fg_xworld . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
fg_yalpha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
fg_yconvert . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
fg_yscreen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
fg_yworld . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Introduction
The Fastgraph Reference Manual is a companion publication to the
Fastgraph User's Guide. Whereas the latter publication is essentially a
detailed tutorial about Fastgraph, the Fastgraph Reference Manual is intended
as a reference for programmers familiar with the product.
This manual has two major parts. The first part lists the Fastgraph
routines by category; each category corresponds to a chapter in the Fastgraph
User's Guide. The second part, which occupies the larger portion of this
manual, gives descriptions of each Fastgraph routine in alphabetical order.
Fastgraph Routines by Category
This section lists the Fastgraph routines by category. These categories
parallel the chapters in the Fastgraph User's Guide. The lists in this
section are provided as a general overview of Fastgraph's capabilities. You
can find detailed information about each Fastgraph routine in the next
section of this manual, and of course in the Fastgraph User's Guide.
Video Initialization Routines: fg_automode, fg_bestmode, fg_cursor,
fg_egacheck, fg_getmode, fg_reset, fg_setmode, fg_testmode.
Coordinate Routines: fg_getmaxx, fg_getmaxy, fg_getworld, fg_initw,
fg_setworld, fg_xalpha, fg_xconvert, fg_xscreen, fg_xworld, fg_yalpha,
fg_yconvert, fg_yscreen, fg_yworld.
Color-Related Routines: fg_defcolor, fg_getcolor, fg_getindex, fg_getrgb,
fg_palette, fg_palettes, fg_setattr, fg_setcolor, fg_setrgb.
Fundamental Graphics Routines: fg_circle, fg_circlew, fg_clprect,
fg_clprectw, fg_dash, fg_dashrel, fg_dashrw, fg_dashw, fg_draw, fg_drawrel,
fg_drawrw, fg_draww, fg_drect, fg_drectw, fg_ellipse, fg_ellipsew, fg_erase,
fg_getpixel, fg_getxpos, fg_getypos, fg_move, fg_moverel, fg_moverw,
fg_movew, fg_paint, fg_paintw, fg_point, fg_pointw, fg_polygon, fg_polygonw,
fg_rect, fg_rectw, fg_setclip, fg_setclipw.
Character Display Routines: fg_chgattr, fg_chgtext, fg_locate, fg_setangle,
fg_setattr, fg_setcolor, fg_setratio, fg_setsize, fg_setsizew, fg_swchar,
fg_swlength, fg_swtext, fg_text, fg_where, fg_xalpha, fg_xconvert, fg_yalpha,
fg_yconvert.
Video Page Management Routines: fg_allocate, fg_freepage, fg_getaddr,
fg_gethpage, fg_getpage, fg_getvpage, fg_sethpage, fg_setpage, fg_setvpage.
Image Management Routines: fg_clipmask, fg_clpimage, fg_dispfile,
fg_display, fg_displayp, fg_drawmap, fg_drawmask, fg_drwimage, fg_flipmask,
fg_flpimage, fg_getimage, fg_getmap, fg_pattern, fg_restore, fg_restorew,
fg_revimage, fg_revmask, fg_save, fg_savew, fg_tcmask, fg_tcxfer,
fg_transfer.
Special Effects Routines: fg_fadein, fg_fadeout, fg_pan, fg_panw, fg_scroll.
Input Routines: fg_button, fg_capslock, fg_getkey, fg_getxjoy, fg_getyjoy,
fg_initjoy, fg_intjoy, fg_intkey, fg_mousebut, fg_mousecur, fg_mouseini,
1
fg_mouselim, fg_mousemov, fg_mousepos, fg_mouseptr, fg_mousespd, fg_mousevis,
fg_numlock, fg_scrlock, fg_setcaps, fg_setnum, fg_waitkey.
Sound Routines: fg_hush, fg_hushnext, fg_music, fg_musicb, fg_playing,
fg_quiet, fg_sound, fg_sounds, fg_voice, fg_voices.
Timing Routines: fg_getclock, fg_measure, fg_stall, fg_waitfor.
Miscellaneous Routines: fg_memavail, fg_setfunc, fg_version.
Alphabetical List of Fastgraph Routines
This section presents a detailed description of each Fastgraph routine.
Once you're familiar with Fastgraph, you'll probably refer to these
descriptions more often than any other section of the two Fastgraph
publications.
The information presented for each routine includes the following:
a function prototype for the C programming language
a description of the routine itself
the number of parameters, their purpose, and their data types
the meaning and data type of the routine's return value (if any)
information about important restrictions pertaining to the routine
references to similar routines, or other routines that affect the routine
example programs in the Fastgraph User's Guide that use the routine
The C function prototype includes information about the routine's return
value, the number of parameters the routine expects, and their data types.
To C programmers, these prototypes should look very familiar, but if you're a
QuickBASIC or FORTRAN programmer not acquainted with C, a few examples might
be helpful.
Here is the function prototype for the fg_allocate routine:
int fg_allocate (int page_number);
The int before the routine name means it returns an integer value. This
corresponds to the QuickBASIC integer or FORTRAN INTEGER*2 data type.
Because the routine returns a value, you would call it as a FUNCTION. The
int page_number means the routine expects one integer parameter (named
page_number) passed by value. If the routine did not expect any parameters,
the word void would appear between the parentheses.
The function prototype for the fg_drwimage routine illustrates some
additional features:
void fg_drwimage (char *map_array, int width, int height);
2
The void before the routine name indicates this routine has no return value.
Thus, in QuickBASIC your would call it as a SUB, and in FORTRAN as a
SUBROUTINE. The parameter list shows three items, one of type char and two
of type int. The asterisk (*) appearing before the name of the first
parameter means it is passed by reference instead of by value (however, the
DECLARE commands in the file FASTGRAF.BI and the INTERFACE statements in the
file INTRFACE.FOR automatically account for the differences between passing
parameters by reference and passing by value).
The following table lists the C data types that Fastgraph uses for
parameters and return values, along with their QuickBASIC and FORTRAN
equivalents.
C data type QuickBASIC equivalent FORTRAN equivalent
char string INTEGER*1 or
CHARACTER*(*)
int integer INTEGER*2
long long integer INTEGER*4
double double precision REAL*8
Any data types prefixed with the unsigned keyword, such as unsigned
char, can generally be treated as the data type itself in QuickBASIC and
FORTRAN. In other words, unsigned char is the same as char from the
QuickBASIC and FORTRAN perspectives. Additionally, the DECLARE commands in
the file FASTGRAF.BI (which must be included in QuickBASIC programs that call
Fastgraph routines) and the INTERFACE statements in the file INTRFACE.FOR
(which must be included in FORTRAN programs that call Fastgraph routines)
automatically convert QuickBASIC and FORTRAN floating point constants to the
C double data type. This means you don't have to pass double precision
constants when calling Fastgraph routines that require floating point
parameters. The INTERFACE statements also determine whether char parameters
are passed from FORTRAN as INTEGER*1 or CHARACTER quantities.
3
fg_allocate
Prototype
int fg_allocate (int page_number);
Description
The fg_allocate routine creates a virtual video page. The amount of memory
required depends on the current video mode.
Parameters
page_number is the number by which the virtual page will be referenced. It
must be between 0 and 15.
Return value
A status code indicating the success or failure of the virtual page
creation, as shown below.
0 = virtual page created
7 = virtual page created, but memory control blocks were destroyed
8 = insufficient memory to create the virtual page
Restrictions
This routine has no effect if page_number references a physical video page,
or if used in a video mode that does not support virtual video pages.
See also
fg_freepage
Examples
8-3, 8-4, 8-5, 8-6, 8-8, 9-21, 9-22, 9-23, 10-4, 10-5, 11-2, 11-5, 15-1
4
fg_automode
Prototype
int fg_automode (void);
Description
The fg_automode routine determines the graphics video mode that offers the
most features for the user's display and adapter configuration.
Parameters
none
Return value
The return value is the proposed video mode number. The current display
and adapter configuration determine the mode number, as illustrated in the
following table.
display
adapter mono RGB ECD VGA
MDA 7 0 7 7
HGC 11 0 0 11
CGA 0 4 0 0
EGA 15 13 16 0
VGA 17 17 17 18
MCGA 17 17 17 19
Tandy 7 9 0 0
PCjr 7 9 0 0
The return value can either be passed directly to the fg_setmode routine,
or it can help determine suitable video modes for your program.
Restrictions
none
See also
fg_bestmode, fg_setmode, fg_testmode
Examples
3-6, 4-3
5
fg_bestmode
Prototype
int fg_bestmode (int horizontal, int vertical, int pages);
Description
The fg_bestmode routine determines the video mode having the requested
resolution and the most features for the user's display and adapter
configuration. It is similar to fg_automode, but it excludes video modes
that do not offer the specified resolution and video page requirements.
The video pages can include physical pages, virtual pages, or both.
Parameters
horizontal specifies the required horizontal resolution.
vertical specifies the required vertical resolution.
pages specifies the required number of video pages.
Return value
If fg_bestmode finds a video mode that offers the specified resolution and
video page requirements, it returns the corresponding video mode number.
If not, it returns -1.
Restrictions
none
See also
fg_automode, fg_setmode, fg_testmode
Examples
3-4, 3-7
6
fg_button
Prototype
int fg_button (int n);
Description
The fg_button routine returns information about the state of either
joystick's button status.
Parameters
n specifies the joystick number, either 1 or 2.
Return value
A status code indicating the current button status for the requested
joystick, as shown below.
0 = neither button pressed
1 = top button pressed
2 = bottom button pressed
3 = top and bottom buttons pressed
Restrictions
none
See also
fg_getxjoy, fg_getyjoy, fg_initjoy, fg_intjoy
Examples
12-11
7
fg_capslock
Prototype
int fg_capslock (void);
Description
The fg_capslock routine determines the state of the CapsLock key.
Parameters
none
Return value
If the return value is 0, it means the CapsLock key is off. If it is 1, it
means the CapsLock key is on.
Restrictions
none
See also
fg_numlock, fg_scrlock, fg_setcaps, fg_setnum
Examples
12-3
8
fg_chgattr
Prototype
void fg_chgattr (int n);
Description
The fg_chgattr routine applies the current text attribute to a given number
of characters, starting at the text cursor position. This routine leaves
the text cursor one column to the right of the last character changed (or
the first column of the next row if the last character is at the end of a
row).
Parameters
n is the number of characters for which to change the text attribute.
Return value
none
Restrictions
This routine has no effect in graphics video modes.
See also
fg_chgtext, fg_text
Examples
7-3
9
fg_chgtext
Prototype
void fg_chgtext (char *string, int n);
Description
The fg_chgtext routine displays a string of hardware characters, starting
at the text cursor position, using the existing text attributes. This
routine leaves the text cursor one column to the right of the last
character changed (or the first column of the next row if the last
character is at the end of a row).
Parameters
string is the arbitrary-length sequence of characters to display.
n is the number of characters in string.
Return value
none
Restrictions
This routine has no effect in graphics video modes.
See also
fg_chgattr, fg_text
Examples
7-3
10
fg_circle
Prototype
void fg_circle (int radius);
Description
The fg_circle routine draws an unfilled circle in screen space. The circle
is centered at the current graphics cursor position.
Parameters
radius defines the circle's radius in horizontal screen space units. Its
value must be greater than zero.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_circlew, fg_ellipse, fg_ellipsew
Examples
6-9
11
fg_circlew
Prototype
void fg_circlew (double x, double y);
Description
The fg_circlew routine draws an unfilled circle in world space. The circle
is centered at the current graphics cursor position.
Parameters
radius defines the circle's radius in horizontal world space units. Its
value must be greater than zero.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes.
See also
fg_circle, fg_ellipse, fg_ellipsew
Examples
6-8
12
fg_clipmask
Prototype
void fg_clipmask (char *map_array, int runs, int width);
Description
The fg_clipmask routine displays a clipped image stored as a masking map.
The image will be positioned so that its lower left corner is at the
graphics cursor position. Refer to the description of the fg_drawmask
routine for more information about masking maps.
Parameters
map_array is the arbitrary-length array containing the masking map.
runs is the number of pixel runs in the masking map.
width is the width in pixels of the masking map.
Return value
none
Restrictions
This routine has no effect in text video modes, or in the native EGA and
VGA graphics video modes.
See also
fg_drawmask, fg_flipmask, fg_revmask, fg_setclip
Examples
9-15
13
fg_clpimage
Prototype
void fg_clpimage (char *map_array, int width, int height);
Description
The fg_clpimage routine displays a clipped image stored as a mode-specific
bit map. The image will be positioned so that its lower left corner is at
the graphics cursor position. Only that part of the image that falls
within the current clipping limits will be displayed, but the clipping
limits will be extended to a byte boundary if necessary. Refer to the
Fastgraph User's Guide for complete information about mode-specific bit
maps.
Parameters
map_array is the arbitrary-length array containing the bit map. For EGA
and VGA graphics modes, each color must be in a separate bit map. For all
other graphics modes, all colors are in a single bit map.
width is the width in bytes of the bit map.
height is the height in bytes (pixel rows) of the bit map.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_drwimage, fg_flpimage, fg_getimage, fg_revimage, fg_setclip
Examples
9-8, 9-9
14
fg_clprect
Prototype
void fg_clprect (int minx, int maxx, int miny, int maxy);
Description
The fg_clprect routine draws a solid (filled) rectangle in screen space,
with respect to the clipping region.
Parameters
minx is the screen space x coordinate of the rectangle's left edge.
maxx is the screen space x coordinate of the rectangle's right edge. It
must be greater than or equal to the value of minx.
miny is the screen space y coordinate of the rectangle's top edge.
maxy is the screen space y coordinate of the rectangle's bottom edge. It
must be greater than or equal to the value of miny.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_clprectw, fg_rect, fg_rectw, fg_setclip
Examples
10-1, 10-2, 10-3, 10-4
15
fg_clprectw
Prototype
void fg_clprectw (double xmin, double xmax, double ymin, double ymax);
Description
The fg_clprectw routine draws a solid (filled) rectangle in world space,
with respect to the clipping region.
Parameters
xmin is the world space x coordinate of the rectangle's left edge.
xmax is the world space x coordinate of the rectangle's right edge. It
must be greater than or equal to the value of xmin.
ymin is the world space y coordinate of the rectangle's bottom edge.
ymax is the world space y coordinate of the rectangle's top edge. It must
be greater than or equal to the value of ymin.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes.
See also
fg_clprect, fg_rect, fg_rectw, fg_setclip
16
fg_cursor
Prototype
void fg_cursor (int state);
Description
The fg_cursor routine determines the ROM BIOS cursor visibility in text
video modes. After calling fg_setmode, the cursor is made visible by
default.
Parameters
The state parameter defines the cursor visibility. If it is 0, the cursor
becomes invisible; if it is 1, the cursor becomes visible.
Return value
none
Restrictions
This routine has no effect in graphics video modes.
Examples
3-1, 3-2, 3-3, 3-4, 5-14, 7-1, 7-2, 7-3, 8-3, 8-5, 8-7, 9-7, 9-20, 9-21,
9-23, 11-4
17
fg_dash
Prototype
void fg_dash (int ix, int iy, int pattern);
Description
The fg_dash routine draws a dashed line from the graphics cursor position
to an absolute screen space position. It also makes the destination
position the new graphics cursor position.
Parameters
ix is the screen space x coordinate of the destination position.
iy is the screen space y coordinate of the destination position.
pattern is a 16-bit value representing a cyclic dash pattern. Bits that
are 1 will result in a pixel being drawn; bits that are 0 will result in a
pixel being skipped.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_dashrel, fg_dashrw, fg_dashw, fg_move
Examples
6-6
18
fg_dashrel
Prototype
void fg_dashrel (int ix, int iy, int pattern);
Description
The fg_dash routine draws a dashed line from the graphics cursor position
to a screen space position relative to it. It also makes the destination
position the new graphics cursor position.
Parameters
ix is the screen space x offset of the destination position.
iy is the screen space y offset of the destination position.
pattern is a 16-bit value representing a cyclic dash pattern. Bits that
are 1 will result in a pixel being drawn; bits that are 0 will result in a
pixel being skipped.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_dash, fg_dashrw, fg_dashw, fg_moverel
19
fg_dashrw
Prototype
void fg_dashrw (double x, double y, int pattern);
Description
The fg_dashrw routine draws a dashed line from the graphics cursor position
to a world space position relative to it. It also makes the destination
position the new graphics cursor position.
Parameters
x is the world space x offset of the destination position.
y is the world space y offset of the destination position.
pattern is a 16-bit value representing a cyclic dash pattern. Bits that
are 1 will result in a pixel being drawn; bits that are 0 will result in a
pixel being skipped.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes.
See also
fg_dash, fg_dashrel, fg_dashw, fg_moverw
20
fg_dashw
Prototype
void fg_dashw (double x, double y, int pattern);
Description
The fg_dashw routine draws a dashed line from the graphics cursor position
to an absolute world space position. It also makes the destination
position the new graphics cursor position.
Parameters
x is the world space x coordinate of the destination position.
y is the world space y coordinate of the destination position.
pattern is a 16-bit value representing a cyclic dash pattern. Bits that
are 1 will result in a pixel being drawn; bits that are 0 will result in a
pixel being skipped.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes.
See also
fg_dash, fg_dashrel, fg_dashrw, fg_movew
21
fg_defcolor
Prototype
void fg_defcolor (int index, int value);
Description
The fg_defcolor routine assigns a color value to a virtual color index.
Parameters
index is the virtual color index to define, between 0 and 255.
value is the color value to assign to the specified color index. It must
be between 0 and the maximum color value for the current video mode.
Return value
none
Restrictions
This routine has no effect in text video modes or in 256-color graphics
video modes.
See also
fg_getindex, fg_palette, fg_setcolor
Examples
5-13, 5-14
22
fg_dispfile
Prototype
void fg_dispfile (char *filename, int width, int format);
Description
The fg_dispfile routine displays an image stored in Fastgraph's standard or
packed pixel run format, where the image resides in an external file. The
image will be positioned so that its lower left corner is at the graphics
cursor position. Refer to the descriptions of the fg_display and
fg_displayp routines for more information about the two pixel run formats.
Parameters
filename is the name of the file that contains the image. A device and
path name may be included as part of the file name. The file name must be
terminated by a null character (that is, a zero byte).
width is the width of the image in pixels. It must be greater than zero.
format specifies the image format. The value of format must be 0 if the
image is in standard pixel run format, and 1 if the image is in packed
pixel run format.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_display, fg_displayp, fg_pattern
Examples
9-13, 9-14
23
fg_display
Prototype
void fg_display (char *map_array, int runs, int width);
Description
The fg_display routine displays an image stored in Fastgraph's standard
pixel run format, where the image resides in an array. The image will be
positioned so that its lower left corner is at the graphics cursor
position.
Parameters
map_array is the arbitrary-length array containing the pixel run map. The
pixel runs are represented by (color,count) pairs, as shown below.
[0] color for run 1
[1] count for run 1
[2] color for run 2
[3] count for run 2
.
.
.
[2n-2] color for run n
[2n-1] count for run n
Each "color" element is a value between 0 and 255 specifying the color
index for that pixel run. Each "count" element is a value between 0 and
255 specifying the length in pixels of that pixel run.
runs is the number of pixel runs to display from the pixel run map. It is
normally 1/2 the size of the map_array array.
width is the width of the image in pixels. It must be greater than zero.
Return value
none
24
fg_display (continued)
Restrictions
This routine has no effect in text video modes.
See also
fg_dispfile, fg_displayp, fg_pattern
Examples
9-10, 9-12
25
fg_displayp
Prototype
void fg_displayp (char *map_array, int runs, int width);
Description
The fg_displayp routine displays an image stored in Fastgraph's packed
pixel run format, where the image resides in an array. The image will be
positioned so that its lower left corner is at the graphics cursor
position.
Parameters
map_array is the arbitrary-length array containing the pixel run map. The
pixel runs are represented by (color,count) pairs, as shown below.
7 4 3 0
[0] color for run 1 color for run 2
[1] count for run 1
[2] count for run 2
[3] color for run 3 color for run 4
[4] count for run 3
[5] count for run 4
.
.
.
[3n/2-3] color for run n-1 color for run n
[3n/2-2] count for run n-1
[3n/2-1] count for run n
Each "color" element is a value between 0 and 15 specifying the color index
for that pixel run. Each "count" element is a value between 0 and 255
specifying the length in pixels of that pixel run.
runs is the number of pixel runs to display from the pixel run map. It is
normally 2/3 the size of the map_array array.
26
fg_displayp (continued)
width is the width of the image in pixels. It must be greater than zero.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_dispfile, fg_display, fg_pattern
Examples
9-11, 9-12
27
fg_draw
Prototype
void fg_draw (int ix, int iy);
Description
The fg_draw routine draws a solid line from the graphics cursor position to
an absolute screen space position. It also makes the destination position
the new graphics cursor position.
Parameters
ix is the screen space x coordinate of the destination position.
iy is the screen space y coordinate of the destination position.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_drawrel, fg_drawrw, fg_draww, fg_move
Examples
6-2, 6-5, 11-5, 11-6
28
fg_drawmap
Prototype
void fg_drawmap (char *map_array, int width, int height);
Description
The fg_drawmap routine displays an image stored as a mode-independent bit
map. The image will be positioned so that its lower left corner is at the
graphics cursor position. Refer to the Fastgraph User's Guide for complete
information about mode-independent bit maps.
Parameters
map_array is the arbitrary-length array containing the bit map. Each byte
of map_array represents eight pixels. Bits that are set (1) result in the
corresponding pixel being displayed in the current color. Bits that are
reset (0) leave the corresponding pixel unchanged.
width is the width in bytes of the bit map.
height is the height in bytes (pixel rows) of the bit map.
Return value
none
Restrictions
none
See also
fg_drwimage, fg_getmap
Examples
9-1, 9-2, 9-17, 9-18
29
fg_drawmask
Prototype
void fg_drawmask (char *map_array, int runs, int width);
Description
The fg_drawmask routine displays an image stored as a masking map. The
image will be positioned so that its lower left corner is at the graphics
cursor position. Refer to the Fastgraph User's Guide for a complete
discussion of masking maps.
Parameters
map_array is the arbitrary-length array containing the masking map. The
masking map is a series of alternating "protect" and "zero" pixel runs, as
shown below.
[1] length of 1st protect run
[2] length of 1st zero run
[3] length of 2nd protect run
[4] length of 2nd zero run
.
.
.
[n-2] length of final protect run
[n-1] length of final zero run
The "protect" runs protect video memory, while the "zero" runs zero video
memory (that is, set the pixels to the background color). The length of
each run must be between 0 and 255.
runs is the number of pixel runs in the masking map.
width is the width in pixels of the masking map.
Return value
none
30
fg_drawmask (continued)
Restrictions
This routine has no effect in text video modes, or in the native EGA and
VGA graphics video modes.
See also
fg_clipmask, fg_flipmask, fg_revmask
Examples
9-15, 9-16
31
fg_drawrel
Prototype
void fg_drawrel (int ix, int iy);
Description
The fg_drawrel routine draws a solid line from the graphics cursor position
to a screen space position relative to it. It also makes the destination
position the new graphics cursor position.
Parameters
ix is the screen space x offset of the destination position.
iy is the screen space y offset of the destination position.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_draw, fg_drawrw, fg_draww, fg_moverel
Examples
6-3, 6-14
32
fg_drawrw
Prototype
void fg_drawrw (double x, double y);
Description
The fg_drawrw routine draws a solid line from the graphics cursor position
to a world space position relative to it. It also makes the destination
position the new graphics cursor position.
Parameters
x is the world space x offset of the destination position.
y is the world space y offset of the destination position.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes.
See also
fg_draw, fg_drawrel, fg_draww, fg_moverw
33
fg_draww
Prototype
void fg_draww (double x, double y);
Description
The fg_draww routine draws a dashed line from the graphics cursor position
to an absolute world space position. It also makes the destination
position the new graphics cursor position.
Parameters
x is the world space x coordinate of the destination position.
y is the world space y coordinate of the destination position.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes.
See also
fg_draw, fg_drawrel, fg_drawrw, fg_movew
Examples
6-4
34
fg_drect
Prototype
void fg_drect (int minx, int maxx, int miny, int maxy, char *matrix);
Description
The fg_drect routine draws a dithered rectangle in screen space, without
regard to the clipping region.
Parameters
minx is the screen space x coordinate of the rectangle's left edge.
maxx is the screen space x coordinate of the rectangle's right edge. It
must be greater than or equal to the value of minx.
miny is the screen space y coordinate of the rectangle's top edge.
maxy is the screen space y coordinate of the rectangle's bottom edge. It
must be greater than or equal to the value of miny.
matrix is a four-element array (an eight-element array in 256-color
graphics modes) that defines the dithering matrix. The format of the
dithering matrix is dependent on the video mode; refer to the Fastgraph
User's Guide for more information.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_drectw, fg_rect, fg_rectw
Examples
6-11, 6-12, 6-13
35
fg_drectw
Prototype
void fg_drectw (double xmin, double xmax, double ymin, double ymax, char
*matrix);
Description
The fg_drectw routine draws a dithered rectangle in world space, without
regard to the clipping region.
Parameters
xmin is the world space x coordinate of the rectangle's left edge.
xmax is the world space x coordinate of the rectangle's right edge. It
must be greater than or equal to the value of xmin.
ymin is the world space y coordinate of the rectangle's bottom edge.
ymax is the world space y coordinate of the rectangle's top edge. It must
be greater than or equal to the value of ymin.
matrix is a four-element array (an eight-element array in 256-color
graphics modes) that defines the dithering matrix. The format of the
dithering matrix is dependent on the video mode; refer to the Fastgraph
User's Guide for more information.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes.
See also
fg_drect, fg_rect, fg_rectw
36
fg_drwimage
Prototype
void fg_drwimage (char *map_array, int width, int height);
Description
The fg_drwimage routine displays an image stored as a mode-specific bit
map. The image will be positioned so that its lower left corner is at the
graphics cursor position (or the text cursor position in text video modes).
Refer to the Fastgraph User's Guide for complete information about mode-
specific bit maps.
Parameters
map_array is the arbitrary-length array containing the bit map. For EGA
and VGA graphics modes, each color must be in a separate bit map. For all
other video modes, all colors are in a single bit map.
width is the width in bytes of the bit map.
height is the height in bytes (pixel rows) of the bit map.
Return value
none
Restrictions
none
See also
fg_clpimage, fg_flpimage, fg_getimage, fg_revimage
Examples
9-3, 9-4, 9-5, 9-6, 9-7, 9-8, 9-9, 9-16, 9-19, 9-20
37
fg_egacheck
Prototype
int fg_egacheck (void);
Description
The fg_egacheck routine returns information about the active EGA adapter
and display (or the EGA emulation capabilities of a VGA). It is useful in
checking if the adapter has enough memory to run a program.
Parameters
none
Return value
The fg_egacheck routine returns a value of 0 if an EGA is not found, or if
an EGA without an Enhanced Color Display (ECD) is detected. Otherwise,
fg_egacheck returns a positive integer indicating the number of 64K-byte
increments of video memory on the EGA, as summarized below.
1 = EGA with 64K video memory
2 = EGA with 128K video memory
3 = EGA with 192K video memory
4 = EGA with 256K video memory
Restrictions
none
Examples
3-5, 15-2
38
fg_ellipse
Prototype
void fg_ellipse (int horiz, int vert);
Description
The fg_ellipse routine draws an unfilled ellipse in screen space. The
ellipse is centered at the current graphics cursor position, and its size
is determined by the specified lengths of its semi-axes.
Parameters
horiz defines the horizontal semi-axis of the ellipse (the absolute screen
space distance from the center of the ellipse to its horizontal extremity).
vert defines the vertical semi-axis of the ellipse (the absolute screen
space distance from the center of the ellipse to its vertical extremity).
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_circle, fg_circlew, fg_ellipsew
Examples
6-9, 10-4, 10-5
39
fg_ellipsew
Prototype
void fg_ellipsew (double horiz, double vert);
Description
The fg_ellipsew routine draws an unfilled ellipse in world space. The
ellipse is centered at the current graphics cursor position, and its size
is determined by the specified lengths of its semi-axes.
Parameters
horiz defines the horizontal semi-axis of the ellipse (the absolute world
space distance from the center of the ellipse to its horizontal extremity).
vert defines the vertical semi-axis of the ellipse (the absolute world
space distance from the center of the ellipse to its vertical extremity).
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes.
See also
fg_circle, fg_circlew, fg_ellipse
Examples
6-8
40
fg_erase
Prototype
void fg_erase (void);
Description
The fg_erase routine clears the active video page. In text modes, fg_erase
stores a space character (ASCII 32) with a gray foreground attribute in
each character cell. In graphics modes, fg_erase sets each pixel to zero.
Parameters
none
Return value
none
Restrictions
none
See also
fg_reset
Examples
9-12, 9-13
41
fg_fadein
Prototype
void fg_fadein (int delay);
Description
The fg_fadein routine replaces the visual page contents with the hidden
page contents. The replacement is done randomly in small sections, thus
giving a "fade in" effect.
Parameters
delay controls the speed at which the replacement takes place. A value of
zero means to perform the replacement as quickly as possible, while 1 is
slightly slower, 2 is slower yet, and so forth.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_fadeout, fg_sethpage
Examples
11-2
42
fg_fadeout
Prototype
void fg_fadeout (int delay);
Description
The fg_fadeout routine replaces the visual page contents with pixels of the
current color. The replacement is done randomly in small sections, thus
giving a "fade out" effect.
Parameters
delay controls the speed at which the replacement takes place. A value of
zero means to perform the replacement as quickly as possible, while 1 is
slightly slower, 2 is slower yet, and so forth.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_fadein, fg_setcolor
Examples
11-1
43
fg_flipmask
Prototype
void fg_flipmask (char *map_array, int runs, int width);
Description
The fg_flipmask routine displays a reversed clipped image stored as a
masking map. The image will be positioned so that its lower left corner is
at the graphics cursor position. Refer to the description of the
fg_drawmask routine for more information about masking maps.
Parameters
map_array is the arbitrary-length array containing the masking map.
runs is the number of pixel runs in the masking map.
width is the width in pixels of the masking map.
Return value
none
Restrictions
This routine has no effect in text video modes, or in the native EGA and
VGA graphics video modes.
See also
fg_clipmask, fg_drawmask, fg_revmask, fg_setclip
Examples
9-15
44
fg_flpimage
Prototype
void fg_flpimage (char *map_array, int width, int height);
Description
The fg_flpimage routine displays a reversed clipped image stored as a mode-
specific bit map. The image will be positioned so that its lower left
corner is at the graphics cursor position. Only that part of the image
that falls within the current clipping limits will be displayed, but the
clipping limits will be extended to a byte boundary if necessary. Refer to
the Fastgraph User's Guide for complete information about mode-specific bit
maps.
Parameters
map_array is the arbitrary-length array containing the bit map. For EGA
and VGA graphics modes, each color must be in a separate bit map. For all
other graphics modes, all colors are in a single bit map.
width is the width in bytes of the bit map.
height is the height in bytes (pixel rows) of the bit map.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_clpimage, fg_drwimage, fg_getimage, fg_revimage, fg_setclip
Examples
9-8, 9-9
45
fg_freepage
Prototype
int fg_freepage (int page_number);
Description
The fg_freepage routine releases a virtual video page created with the
fg_allocate routine.
Parameters
page_number is the number of the virtual page to release. It must be
between 0 and 15.
Return value
A status code indicating the success or failure of the virtual page
release, as shown below.
0 = virtual page released
7 = virtual page released, but memory control blocks were destroyed
9 = attempt to use fg_freepage on a virtual page that was never created
Restrictions
This routine has no effect if page_number references a physical video page,
or a virtual page that was never created.
See also
fg_allocate
Examples
8-3, 8-4, 8-5, 8-6, 8-8, 9-21, 9-22, 9-23, 10-4, 10-5, 11-2, 11-5, 15-1
46
fg_getaddr
Prototype
int fg_getaddr (void);
Description
The fg_getaddr routine returns the segment address of the active video
page.
Parameters
none
Return value
The segment address of the active video page.
Restrictions
none
See also
fg_setpage
Examples
8-8
47
fg_getclock
Prototype
long fg_getclock (void);
Description
The fg_getclock routine returns the number of clock ticks since midnight.
Parameters
none
Return value
The number of clock ticks since midnight. There are approximately 18.2
clock ticks per second.
Restrictions
none
Examples
14-2
48
fg_getcolor
Prototype
int fg_getcolor (void);
Description
The fg_getcolor routine returns the current text attribute (in text modes)
or color index (in graphics modes), as defined by the most recent call to
fg_setattr or fg_setcolor.
Parameters
none
Return value
In graphics video modes, the return value is the current color index. In
text modes, it is the current text attribute.
Restrictions
none
See also
fg_setattr, fg_setcolor
49
fg_gethpage
Prototype
int fg_gethpage (void);
Description
The fg_gethpage routine returns the hidden video page number (as set in the
most recent call to fg_sethpage).
Parameters
none
Return value
The number of the hidden video page, between 0 and 15.
Restrictions
none
See also
fg_sethpage
50
fg_getimage
Prototype
void fg_getimage (char *map_array, int width, int height);
Description
The fg_getimage routine retrieves an image as a mode-specific bit map. The
graphics cursor position (the text cursor position in text video modes)
defines the lower left corner of the image to retrieve. Refer to the
Fastgraph User's Guide for complete information about mode-specific bit
maps.
Parameters
map_array is the arbitrary-length array in which to retrieve the bit map.
For EGA and VGA graphics modes, only pixels of the current color are
retrieved. For all other video modes, the entire image is retrieved, with
all colors combined into a single bit map. In QuickBASIC, you must
explicitly declare map_array as a fixed-length string variable of length
width*height.
width is the width in bytes of the bit map.
height is the height in bytes (pixel rows) of the bit map.
Return value
none
Restrictions
none
See also
fg_clpimage, fg_drwimage, fg_flpimage, fg_getmap, fg_revimage
Examples
9-19, 9-20
51
fg_getindex
Prototype
int fg_getindex (int index);
Description
The fg_getindex routine returns the color value assigned to a specified
virtual color index.
Parameters
index is the virtual color index to retrieve, between 0 and 255.
Return value
In graphics video modes with fewer than 256 available colors, the return
value is the color value assigned to the specified virtual index. In text
modes and 256-color graphics modes, the fg_getindex routine returns the
value passed to it.
Restrictions
none
See also
fg_defcolor, fg_palette, fg_setcolor
52
fg_getkey
Prototype
void fg_getkey (unsigned char *key, unsigned char *aux);
Description
The fg_getkey routine waits for a keystroke, or reads the next entry from
the BIOS keyboard buffer (without echo). It returns the keystroke's
standard or extended keyboard code (a list of these appears in chapter 12
of the Fastgraph User's Guide).
Parameters
key receives the keystroke's standard keyboard code if it represents a
standard character. If the keystroke represents an extended character, key
will be set to zero. In QuickBASIC, you must explicitly declare key as a
fixed-length string variable of length 1.
aux receives the keystroke's extended keyboard code if it represents an
extended character. If the keystroke represents a standard character, aux
will be set to zero. In QuickBASIC, you must explicitly declare aux as a
fixed-length string variable of length 1.
Return value
none
Restrictions
none
See also
fg_intkey, fg_waitkey
Examples
12-1, 14-2
53
fg_getmap
Prototype
void fg_getmap (char *map_array, int width, int height);
Description
The fg_getmap routine retrieves an image as a mode-independent bit map.
The graphics cursor position defines the lower left corner of the image to
retrieve. Refer to the Fastgraph User's Guide for complete information
about mode-independent bit maps.
Parameters
map_array is the arbitrary-length array in which to retrieve the bit map.
Each byte of map_array represents eight pixels. Pixels of the current
color set the corresponding bits in map_array. Pixels of other colors make
the corresponding map_array bits zero. In QuickBASIC, you must explicitly
declare map_array as a fixed-length string variable of length width*height.
width is the width in bytes of the bit map.
height is the height in bytes (pixel rows) of the bit map.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_drawmap, fg_getimage
Examples
9-17, 9-18
54
fg_getmaxx
Prototype
int fg_getmaxx (void);
Description
The fg_getmaxx routine returns the maximum x coordinate in screen space
when used in a graphics video mode. It returns the maximum column number
in character space when used in a text mode. In either case, the maximum x
coordinate is one less than the horizontal screen resolution.
Parameters
none
Return value
The maximum x coordinate.
Restrictions
none
See also
fg_getmaxy
Examples
4-1, 4-2
55
fg_getmaxy
Prototype
int fg_getmaxy (void);
Description
The fg_getmaxy routine returns the maximum y coordinate in screen space
when used in a graphics video mode. It returns the maximum row number in
character space when used in a text mode. In either case, the maximum y
coordinate is one less than the vertical screen resolution.
Parameters
none
Return value
The maximum y coordinate.
Restrictions
none
See also
fg_getmaxx
Examples
4-1, 4-2
56
fg_getmode
Prototype
int fg_getmode (void);
Description
The fg_getmode routine returns the current video mode number. It is
typically one of the first Fastgraph routines called in a program. The
value returned by fg_getmode can be retained to restore the original video
mode when a program transfers control back to DOS.
Parameters
none
Return value
The current video mode number, between 0 and 21. Refer to the description
of the fg_setmode routine for descriptions of each video mode.
Restrictions
none
See also
fg_setmode
Examples
3-3, 3-4, 3-5, 3-6, 3-7, 3-8
57
fg_getpage
Prototype
int fg_getpage (void);
Description
The fg_getpage routine returns the active video page number (as set in the
most recent call to fg_setpage).
Parameters
none
Return value
The number of the active video page, between 0 and 15.
Restrictions
none
See also
fg_setpage
Examples
8-8
58
fg_getpixel
Prototype
int fg_getpixel (int ix, int iy);
Description
The fg_getpixel routine returns the color value of a specified pixel.
Parameters
ix is the pixel's screen space x coordinate.
iy is the pixel's screen space y coordinate.
Return value
The color value of the pixel, between 0 and one less than the number of
colors available in the current video mode. In text modes, fg_getpixel
always returns zero.
Restrictions
none
See also
fg_point, fg_pointw
Examples
6-1
59
fg_getrgb
Prototype
void fg_getrgb (int number, int *red, int *green, int *blue);
Description
The fg_getrgb routine returns the red, green, and blue color components for
a specified video DAC register. Each color component is a value between 0
and 63; increasing values produce more intense colors.
Parameters
number is the video DAC register number. It must be between 0 and 15 in
video modes 17 and 18, or between 0 and 255 in modes 19 through 21.
red, green, and blue respectively receive the red, green, and blue
components of the specified video DAC register.
Return value
none
Restrictions
This routine has no effect in text video modes, or in any graphics video
mode numbered 16 or below (because these video modes do not use DAC
registers).
See also
fg_palette, fg_setrgb
Examples
5-11
60
fg_getvpage
Prototype
int fg_getvpage (void);
Description
The fg_getvpage routine returns the visual video page number (as set in the
most recent call to fg_setvpage).
Parameters
none
Return value
The number of the visual video page, between 0 and 15.
Restrictions
none
See also
fg_setvpage
Examples
8-8
61
fg_getworld
Prototype
void fg_getworld (double *xmin, double *xmax, double *ymin, double *ymax);
Description
The fg_getworld routine returns the current world space limits, as defined
in the most recent call to fg_setworld.
Parameters
xmin receives the world space coordinate of the screen's left edge.
xmax receives the world space coordinate of the screen's right edge.
ymin receives the world space coordinate of the screen's top edge.
ymax receives the world space coordinate of the screen's bottom edge.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light.
See also
fg_setworld
Examples
4-3
62
fg_getxjoy
Prototype
int fg_getxjoy (int n);
Description
The fg_getxjoy routine returns the horizontal coordinate position of the
specified joystick. The actual coordinates depend on the processor speed
and brand of joystick used.
Parameters
n specifies the joystick number, either 1 or 2.
Return value
If the return value is positive, it represents the current horizontal
coordinate position of the requested joystick. If the return value is -1,
it means the requested joystick has not been initialized or is not present.
Restrictions
Before using this routine, you must use the fg_initjoy routine to
initialize the requested joystick.
See also
fg_button, fg_getyjoy, fg_initjoy, fg_intjoy
Examples
12-11
63
fg_getxpos
Prototype
int fg_getxpos (void);
Description
The fg_getxpos routine returns the screen space x coordinate of the
graphics cursor position.
Parameters
none
Return value
The x coordinate of graphics cursor position.
Restrictions
none
See also
fg_getypos
64
fg_getyjoy
Prototype
int fg_getyjoy (int n);
Description
The fg_getyjoy routine returns the vertical coordinate position of the
specified joystick. The actual coordinates depend on the processor speed
and brand of joystick used.
Parameters
n specifies the joystick number, either 1 or 2.
Return value
If the return value is positive, it represents the current vertical
coordinate position of the requested joystick. If the return value is -1,
it means the requested joystick has not been initialized or is not present.
Restrictions
Before using this routine, you must use the fg_initjoy routine to
initialize the requested joystick.
See also
fg_button, fg_getxjoy, fg_initjoy, fg_intjoy
Examples
12-11
65
fg_getypos
Prototype
int fg_getypos (void);
Description
The fg_getypos routine returns the screen space y coordinate of the
graphics cursor position.
Parameters
none
Return value
The y coordinate of graphics cursor position.
Restrictions
none
See also
fg_getxpos
66
fg_hush
Prototype
void fg_hush (void);
Description
The fg_hush routine immediately stops asynchronous sound started with the
fg_musicb, fg_sounds, or fg_voices routines. It has no effect if there is
no asynchronous sound in progress.
Parameters
none
Return value
none
Restrictions
none
See also
fg_hushnext, fg_musicb, fg_sounds, fg_voices
Examples
13-7
67
fg_hushnext
Prototype
void fg_hushnext (void);
Description
The fg_hushnext routine stops asynchronous sound started with the
fg_musicb, fg_sounds, or fg_voices routines, but not until the current
repetition finishes. It has no effect if there is no asynchronous sound in
progress.
Parameters
none
Return value
none
Restrictions
This routine has no effect unless the asynchronous sound is continuous.
See also
fg_hush, fg_musicb, fg_sounds, fg_voices
Examples
13-7
68
fg_initjoy
Prototype
int fg_initjoy (int n);
Description
The fg_initjoy routine initializes either joystick and must be called
before using fg_getxjoy, fg_getyjoy, or fg_intjoy.
Parameters
n specifies the joystick number, either 1 or 2.
Return value
If the return value is 0, it means the joystick initialization was
successful. If it is -1, it means the machine has no game port, or the
requested joystick is not connected to the game port.
Restrictions
When you call fg_initjoy, Fastgraph assumes the requested joystick is
centered.
See also
fg_button, fg_getxjoy, fg_getyjoy, fg_intjoy
Examples
12-10, 12-11, 12-12
69
fg_initw
Prototype
void fg_initw (void);
Description
The fg_initw routine initializes Fastgraph's internal parameters for world
space. This routine must be called once, before any other routine that
uses world space coordinates.
Parameters
none
Return value
none
Restrictions
This routine is not available in Fastgraph/Light.
Examples
4-3, 6-4, 6-8, 7-7, 7-8, 7-9, 7-10
70
fg_intjoy
Prototype
void fg_intjoy (int n, char *key, char *aux);
Description
The fg_intjoy routine returns the standard and extended keyboard codes
analogous to the current position and button status of the specified
joystick.
Parameters
n specifies the joystick number, either 1 or 2.
key receives the joystick's button status. If any button on the requested
joystick is pressed, key is set to 13, the standard keyboard code for the
Enter key. If no buttons are pressed, key is set to zero. In QuickBASIC,
you must explicitly declare key as a fixed-length string variable of length
1.
aux receives the joystick's analog position, as listed below. In
QuickBASIC, you must explicitly declare aux as a fixed-length string
variable of length 1.
joystick position corresponding key extended key code
up and left Home 71
up up arrow 72
up and right PgUp 73
left left arrow 75
centered (no action) 0
right right arrow 77
down and left End 79
down down arrow 80
down and right PgDn 81
If the requested joystick has not been initialized, both key and aux will
be set to zero.
Return value
none
Restrictions
Before using this routine, you must use the fg_initjoy routine to
initialize the requested joystick.
71
fg_intjoy (continued)
See also
fg_button, fg_getxjoy, fg_getyjoy, fg_initjoy, fg_intkey
Examples
12-12
72
fg_intkey
Prototype
void fg_intkey (unsigned char *key, unsigned char *aux);
Description
The fg_intkey routine reads the next entry from the BIOS keyboard buffer
(without echo) and returns the keystroke's standard or extended keyboard
code (a list of these appears in chapter 12 of the Fastgraph User's Guide).
It is similar to fg_getkey, but it does not wait for a keystroke if the
keyboard buffer is empty.
Parameters
key receives the keystroke's standard keyboard code if it represents a
standard character. If the keystroke represents an extended character, key
will be set to zero. In QuickBASIC, you must explicitly declare key as a
fixed-length string variable of length 1.
aux receives the keystroke's extended keyboard code if it represents an
extended character. If the keystroke represents a standard character, aux
will be set to zero. In QuickBASIC, you must explicitly declare aux as a
fixed-length string variable of length 1.
If the BIOS keyboard buffer is empty, both key and aux will be set to zero.
Return value
none
Restrictions
none
See also
fg_getkey, fg_intjoy, fg_waitkey
Examples
12-2, 13-7, 14-1, 14-3
73
fg_locate
Prototype
void fg_locate (int row, int column);
Description
The fg_locate routine changes the text cursor position for the active
display page. The fg_setmode routine sets each page's text cursor position
to (0,0).
Parameters
row is the text cursor's destination row number, between 0 and 24 (0 and 29
for VGA graphics modes 17 and 18).
column is text cursor's destination column number, between 0 and 39 for 40-
column modes, or between 0 and 79 for 80-column modes.
Return value
none
Restrictions
The first eight video pages (0 to 7) each have their own text cursor. The
last eight video pages (8 to 15) respectively share the same text cursor
positions as the first eight pages. For example, changing the text cursor
position on video page 9 also changes its position on video page 1.
See also
fg_where
Examples
7-1 to 7-7
74
fg_measure
Prototype
int fg_measure (void);
Description
The fg_measure routine returns the approximate number of delay units per
clock tick. This quantity is proportional to the system's processor speed.
Delay units are used by the fg_stall routine.
Parameters
none
Return value
The approximate number of delay units per clock tick. Typical values for
some common systems are:
system delay units
type per clock tick
Tandy 1000 HX 675
10 MHz 80286 3,000
25 MHz 80386 11,000
Restrictions
none
See also
fg_stall
Examples
14-3
75
fg_memavail
Prototype
long fg_memavail (void);
Description
The fg_memavail routine determines the amount of memory available to DOS.
Parameters
none
Return value
The amount of memory (in bytes) available to DOS.
Restrictions
none
Examples
15-1
76
fg_mousebut
Prototype
void fg_mousebut (int number, int *count, int *lastx, int *lasty);
Description
The fg_mousebut routine returns information about mouse button press or
release counts, as well as the mouse cursor position at the time of the
last button press or release.
Parameters
number is the mouse button for which to report information (1 means the
left button, 2 the right button, and 3 the middle button). If number is
positive, button press counts will be reported. If it is negative, release
counts will be reported.
count receives the number of press or release counts for the requested
button since the last check, or since calling the fg_mouseini routine.
lastx receives the x coordinate (in screen space) of the mouse cursor
position at the time of the last press or release of the requested button.
If count is zero, lastx is also set to zero.
lasty receives the y coordinate (in screen space) of the mouse cursor
position at the time of the last press or release of the requested button.
If count is zero, lasty is also set to zero.
Return value
none
Restrictions
none
See also
fg_mousepos
Examples
12-7
77
fg_mousecur
Prototype
void fg_mousecur (int screen_mask, int cursor_mask);
Description
The fg_mousecur routine defines the appearance of the mouse cursor in text
video modes. Refer to chapter 12 of the Fastgraph User's Guide for
complete information about defining the mouse cursor in text modes.
Parameters
screen_mask defines the screen mask. When you position the mouse over a
specific character cell, the mouse driver logically ANDs the screen mask
with the existing contents of that cell.
cursor_mask defines the cursor mask. After logically ANDing the screen
mask with the contents of a character cell, the mouse driver XORs the
cursor mask with the result to produce the mouse cursor.
The binary structure of screen_mask and cursor_mask is:
bits meaning
0 to 7 ASCII character value
8 to 11 foreground color
12 to 14 background color
15 blink
Return value
none
Restrictions
This routine has no effect in graphics video modes.
See also
fg_mouseini, fg_mouseptr, fg_mousevis
78
fg_mousecur (continued)
Examples
12-8
79
fg_mouseini
Prototype
int fg_mouseini (void);
Description
The fg_mouseini routine initializes the mouse and must be called before any
of Fastgraph's other mouse support routines.
Parameters
none
Return value
If the return value is positive, it indicates the number of buttons on the
mouse being used (2 or 3). If the return value is -1, it means the
initialization failed because the mouse driver has not been loaded or the
mouse is not physically connected.
Restrictions
There is no mouse support available in video modes 20 and 21. The
fg_mouseini routine will always return -1 when used in these video modes.
See also
fg_mousebut, fg_mousecur, fg_mouselim, fg_mousemov, fg_mousepos,
fg_mouseptr, fg_mousespd, fg_mousevis
Examples
12-5, 12-6, 12-7, 12-8, 12-9
80
fg_mouselim
Prototype
void fg_mouselim (int minx, int maxx, int miny, int maxy);
Description
The fg_mouselim routine defines the rectangular area in which the mouse
cursor may move. In graphics modes, the area is defined in screen space
coordinates. In text modes, it is defined in rows and columns.
Parameters
minx is the x coordinate of the area's left edge.
maxx is the x coordinate of the area's right edge. It must be greater than
or equal to the value of minx.
miny is the y coordinate of the area's top edge.
maxy is the y coordinate of the area's bottom edge. It must be greater
than or equal to the value of miny.
Return value
none
Restrictions
none
See also
fg_mouseini, fg_mousemov
Examples
12-6
81
fg_mousemov
Prototype
void fg_mousemov (int ix, int iy);
Description
The fg_mousemov routine moves the mouse cursor to the specified character
cell (in text modes) or screen space position (in graphics modes). The
mouse cursor is moved whether or not it is currently visible.
Parameters
ix is the x coordinate of the mouse cursor position.
iy is the y coordinate of the mouse cursor position.
Return value
none
Restrictions
If you attempt to move the mouse cursor outside the area defined by
fg_mouselim, the fg_mousemov routine just positions the cursor at the
nearest point possible within that area.
See also
fg_mouseini, fg_mouselim
Examples
12-6
82
fg_mousepos
Prototype
void fg_mousepos (int *ix, int *iy, int *buttons);
Description
The fg_mousepos routine returns the current mouse position and button
status. In graphics modes, the position is defined in screen space
coordinates. In text modes, it is defined in rows and columns.
Parameters
ix receives the x coordinate of the mouse cursor position.
iy receives the y coordinate of the mouse cursor position.
buttons receives a bit mask representing the button status, where each bit
is set if the corresponding button is pressed. Bit 0 corresponds to the
left button, bit 1 to the right button, and bit 2 to the middle button.
Return value
none
Restrictions
none
See also
fg_mousebut, fg_mouseini
Examples
12-7
83
fg_mouseptr
Prototype
void fg_mouseptr (int *masks, int xoffset, int yoffset);
Description
The fg_mouseptr routine defines the shape and appearance of the mouse
cursor in graphics video modes. Refer to chapter 12 of the Fastgraph
User's Guide for complete information about defining the mouse cursor in
graphics modes.
Parameters
masks is a 32-element array containing the 16-element screen mask followed
by the 16-element cursor mask. The mouse driver displays the mouse cursor
by logically ANDing video memory with the screen mask, and then XORing that
result with the cursor mask. The first item of each mask corresponds to
the top row of the mouse cursor. The following table summarizes the cursor
appearance for all possible combinations of mask bits.
screen mask bit cursor mask bit resulting cursor pixel
0 0 black
0 1 white
1 0 unchanged
1 1 inverted
xoffset is the x coordinate of the mouse cursor "hot spot" relative to the
upper left corner of the mouse cursor.
yoffset is the y coordinate of the mouse cursor "hot spot" relative to the
upper left corner of the mouse cursor.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_mousecur, fg_mouseini, fg_mousevis
84
fg_mouseptr (continued)
Examples
12-9
85
fg_mousespd
Prototype
void fg_mousespd (int xmickeys, int ymickeys);
Description
The fg_mousespd routine defines the number of mickey units per eight pixels
of cursor movement (one mickey unit equals 1/200 of an inch). This
effectively controls the speed at which the mouse cursor moves relative to
the movement of the mouse itself.
Parameters
xmickeys is the number of mickey units per eight pixels of horizontal mouse
cursor movement (the default is 8).
ymickeys is the number of mickey units per eight pixels of vertical mouse
cursor movement (the default is 16).
Return value
none
Restrictions
none
See also
fg_mouseini
Examples
12-6
86
fg_mousevis
Prototype
void fg_mousevis (int state);
Description
The fg_mousevis routine makes the mouse cursor visible or invisible. After
calling fg_mouseini, the mouse cursor is invisible.
Parameters
state defines the mouse cursor visibility. If state is 0, the mouse cursor
is made invisible. If it is 1, the mouse cursor is made visible.
Return value
none
Restrictions
none
See also
fg_mouseini
Examples
12-6, 12-7, 12-8, 12-9
87
fg_move
Prototype
void fg_move (int ix, int iy);
Description
The fg_move routine establishes the graphics cursor position at an absolute
screen space point. The fg_setmode routine sets the graphics cursor
position to (0,0).
Parameters
ix is the screen space x coordinate of the graphics cursor's new position.
iy is the screen space y coordinate of the graphics cursor's new position.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_moverel, fg_moverw, fg_movew
Examples
6-2, 6-3, 6-5, 6-6, 6-9, 6-14, 9-1
88
fg_moverel
Prototype
void fg_moverel (int ix, int iy);
Description
The fg_moverel routine establishes the graphics cursor position at a screen
space point relative to the current position.
Parameters
ix is the screen space x offset of the graphics cursor's new position.
iy is the screen space y offset of the graphics cursor's new position.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_move, fg_moverw, fg_movew
Examples
6-3
89
fg_moverw
Prototype
void fg_moverw (double x, double y);
Description
The fg_moverw routine establishes the graphics cursor position at a world
space point relative to the current position.
Parameters
x is the world space x offset of the graphics cursor's new position.
y is the world space y offset of the graphics cursor's new position.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes.
See also
fg_move, fg_moverel, fg_movew
90
fg_movew
Prototype
void fg_movew (double x, double y);
Description
The fg_movew routine establishes the graphics cursor position at an
absolute world space point. The fg_initw routine sets the graphics cursor
position to (0.0,0.0).
Parameters
x is the world space x coordinate of the graphics cursor's new position.
y is the world space y coordinate of the graphics cursor's new position.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes.
See also
fg_move, fg_moverel, fg_moverw
Examples
6-4, 6-8, 7-7, 7-8, 7-9, 7-10
91
fg_music
Prototype
void fg_music (char *music_string);
Description
The fg_music routine uses the programmable timer to play a sequence of
musical tones.
Parameters
music_string is an arbitrary-length sequence of music commands, followed by
a dollar-sign ($) terminator. Music commands are summarized in the
following table:
command meaning
A thru G Play the specified note in the current octave.
# May be appended to a note character (A through G) to make that
note sharp.
. May be appended to a note character (A through G) or a sharp (#)
to extend that note by half its normal length. Multiple dots may
be used, and each one will again extend the note by half as much
as the previous extension.
Ln Set the length of subsequent notes and pauses. The value of n is
an integer between 1 and 64, where 1 indicates a whole note, 2 a
half note, 4 a quarter note, and so forth. If no L command is
present, L4 is assumed.
On Set the octave for subsequent notes. The value of n may be an
integer between 0 and 6 to set a specific octave. It can also be
a plus (+) or minus (-) character to increment or decrement the
current octave number. Octave 4 contains middle C, and if no O
command is present, O4 is assumed.
P Pause (rest) for the duration specified by the most recent L
command.
Sn Set the amount of silence between notes. The value of n is an
integer between 0 and 2. If n is 0, each note plays for the full
period set by the L command (music legato). If n is 1, each note
plays for 7/8 the period set by the L command (music normal). If
n is 2, each note plays for 3/4 the period set by the L command
(music staccato). If no S command is present, S1 is assumed.
Tn Set the tempo of the music (the number of quarter notes per
minute). The value of n is an integer between 32 and 255. If no
T command is present, T120 is assumed.
92
fg_music (continued)
The fg_music routine ignores any other characters in music_string. It also
ignores command values outside the allowable range, such as T20 or O8.
Return value
none
Restrictions
This routine has no effect if there is asynchronous sound in progress.
See also
fg_musicb
Examples
13-3
93
fg_musicb
Prototype
void fg_musicb (char *music_string, int ntimes);
Description
The fg_musicb routine uses the programmable timer to play a sequence of
musical tones, concurrent with other activity.
Parameters
music_string is an arbitrary-length sequence of music commands, followed by
a dollar-sign ($) terminator. Refer to the description of the fg_music
routine for a complete list of music commands.
ntimes specifies the number of times to cycle through the music commands in
music_string. If ntimes is negative, the music will play repetitively
until you stop it with the fg_hush or fg_hushnext routine.
Return value
none
Restrictions
This routine has no effect if there is asynchronous sound already in
progress. To allow for fast-tempo music, Fastgraph temporarily quadruples
the clock tick interrupt rate from 18.2 to 72.8 ticks per second while
producing asynchronous sound. Because many disk controllers rely on the
18.2 tick per second clock rate to synchronize disk accesses, your programs
should not perform any disk operations when asynchronous sound is in
progress.
See also
fg_hush, fg_hushnext, fg_music, fg_playing
Examples
13-6, 13-7
94
fg_numlock
Prototype
int fg_numlock (void);
Description
The fg_numlock routine determines the state of the NumLock key.
Parameters
none
Return value
If the return value is 0, it means the NumLock key is off. If it is 1, it
means the NumLock key is on.
Restrictions
none
See also
fg_capslock, fg_scrlock, fg_setcaps, fg_setnum
Examples
12-3
95
fg_paint
Prototype
void fg_paint (int ix, int iy);
Description
The fg_paint routine fills an arbitrary closed region with the current
color value. The region is defined by specifying a screen space point
within its interior.
Parameters
ix is the screen space x coordinate of the interior point.
iy is the screen space y coordinate of the interior point.
Return value
none
Restrictions
This routine has no effect in text video modes. The screen edges are not
considered region boundaries, and filling an open region will cause
fg_paint to behave unpredictably.
See also
fg_paintw
Examples
6-14, 11-5
96
fg_paintw
Prototype
void fg_paintw (double x, double y);
Description
The fg_paintw routine fills an arbitrary closed region with the current
color value. The region is defined by specifying a world space point
within its interior.
Parameters
x is the world space x coordinate of the interior point.
y is the world space y coordinate of the interior point.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes. The screen edges are not considered region boundaries, and
filling an open region will cause fg_paintw to behave unpredictably.
See also
fg_paint
97
fg_palette
Prototype
void fg_palette (int number, int color);
Description
The fg_palette routine has different functions depending on the current
graphics video mode. For CGA four-color modes (modes 4 and 5), it
establishes the current palette and defines the background color for that
palette. In the CGA two-color mode (mode 6), it defines the foreground
color. For Tandy/PCjr, EGA, and VGA graphics modes (modes 9, 13, 14, 15,
16, 17, and 18), it defines the value of a palette register. For 256-color
MCGA and VGA graphics modes (modes 19, 20, and 21), it defines the value of
a video DAC register.
Parameters
The meanings of the number and color parameters depend on the current video
mode. The following table summarizes the parameter meanings and legal
values for each video mode.
mode number parameter (range) color parameter (range)
4, 5 CGA palette number (0 to 5) background color (0 to 15)
6 ignored foreground color (0 to 15)
9 palette register number (0 to 15) palette value (0 to 15)
13, 14 palette register number (0 to 15) palette value (0 to 23)
15 palette register number (0,1,4,or 5) palette value (0,8,or 24)
16 palette register number (0 to 15) palette value (0 to 63)
17 palette register number (0 or 1) video DAC register (0 to 15)
18 palette register number (0 to 15) video DAC register (0 to 15)
19-21 video DAC register number (0 to 255) DAC value (0 to 63)
Refer to chapter 5 of the Fastgraph User's Guide for more specific
information about the number and color parameters.
Return value
none
Restrictions
This routine has no effect in text video modes or Hercules graphics modes.
Changing the foreground color (in mode 6) always works on true CGA
adapters, but there are very few EGA and VGA adapters that correctly
implement this capability in their mode 6 emulation.
98
fg_palette (continued)
See also
fg_defcolor, fg_palettes, fg_setcolor, fg_setrgb
Examples
5-1, 5-2, 5-3, 5-6, 5-7, 5-8, 5-9, 5-14, 9-14
99
fg_palettes
Prototype
void fg_palettes (int *color_array);
Description
The fg_palettes routine defines all 16 palette registers (in Tandy/PCjr,
EGA, and VGA graphics modes), or the first 16 video DAC registers (in 256-
color MCGA and VGA graphics modes).
Parameters
color_array is a 16-element array that contains the values to assign to the
palette registers or video DAC registers.
Return value
none
Restrictions
This routine has no effect in text video modes, CGA graphics modes, or
Hercules graphics modes.
See also
fg_palette
Examples
5-12
100
fg_pan
Prototype
void fg_pan (int ix, int iy);
Description
The fg_pan routine changes the screen origin (the upper left corner of the
screen) to the specified screen space coordinates.
Parameters
ix is the new screen space x coordinate for the screen origin.
iy is the new screen space y coordinate for the screen origin.
Return value
none
Restrictions
This routine has no effect in text video odes. Because of hardware
limitations, only certain coordinate positions can be used as the screen
origin. Fastgraph compensates for these restrictions by reducing ix and iy
to values that are acceptable to the current video mode, as shown in the
following table.
x will be reduced y will be reduced
video mode to a multiple of: to a multiple of:
4, 5 8 2
6 16 2
9 4 4
11 8 4
12 4 2 or 3
19, 20, 21 4 1
See also
fg_panw
Examples
11-6
101
fg_panw
Prototype
void fg_panw (double x, double y);
Description
The fg_panw routine changes the screen origin (the upper left corner of the
screen) to the specified world space coordinates.
Parameters
x is the new world space x coordinate for the screen origin.
y is the new world space y coordinate for the screen origin.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes. To compensate for the hardware limitations that restrict the
screen origin coordinates (see the description of the fg_pan routine),
Fastgraph reduces x and y to an acceptable screen space equivalent.
See also
fg_pan
102
fg_pattern
Prototype
void fg_pattern (int index, int display_pattern);
Description
The fg_pattern routine defines one of Fastgraph's 256 display patterns used
with the fg_dispfile, fg_display, or fg_displayp routines. When using
these routines to display a pixel run map, Fastgraph will use the pattern
associated with that color index instead of displaying the color itself.
Refer to the Fastgraph User's Guide for more information about display
patterns and their default values for each graphics video mode.
Parameters
index is the number of the display pattern to define, between 0 and 255.
display_pattern is a 16-bit value representing the actual display pattern.
Its structure depends on the video mode, as summarized in the following
table.
video modes pattern structure
4, 5, 12 shift count (8 bits), four pixels (2 bits each)
6, 11 shift count (8 bits), eight pixels (1 bit each)
9 shift count (8 bits), two pixels (4 bits each)
13, 14, 15, 16, 18 unused (8 bits), two pixels (4 bits each)
17 unused (14 bits), two pixels (1 bit each)
The shift count defines the number of bits that display_pattern is rotated
left when applied to odd-numbered pixel rows, while the pixels are the
actual color values replicated through the pixel run. For the EGA and VGA
graphics modes, an implied one pixel shift count is used.
Return value
none
Restrictions
This routine has no effect in text video modes or in 256-color graphics
modes.
See also
fg_dispfile, fg_display, fg_displayp
103
fg_pattern (continued)
Examples
9-14
104
fg_playing
Prototype
int fg_playing (void);
Description
The fg_playing routine determines whether or not there is any asynchronous
sound in progress.
Parameters
none
Return value
If the return value is 0, it means there is no asynchronous sound in
progress. If it is 1, then there is asynchronous sound in progress.
Restrictions
none
See also
fg_musicb, fg_sounds, fg_voices
Examples
13-4, 13-5, 13-6, 13-7
105
fg_point
Prototype
void fg_point (int ix, int iy);
Description
The fg_point routine draws a point (displays a pixel) in screen space.
Parameters
ix is the point's screen space x coordinate.
iy is the point's screen space y coordinate.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_pointw
Examples
6-1
106
fg_pointw
Prototype
void fg_pointw (double x, double y);
Description
The fg_pointw routine draws a point (displays a pixel) in world space.
Parameters
x is the point's world space x coordinate.
y is the point's world space y coordinate.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes.
See also
fg_point
107
fg_polygon
Prototype
void fg_polygon (int *ix_array, int *iy_array, int n);
Description
The fg_polygon routine draws an unfilled polygon in screen space, using two
coordinate arrays to define the polygon vertices. The drawing of the
polygon begins at the graphics cursor position, through the vertices
defined by the coordinate arrays, and finally back to the original graphics
cursor position if necessary.
Parameters
ix_array is an arbitrary-length array containing the screen space x
coordinates of the polygon vertices.
iy_array is an arbitrary-length array containing the screen space y
coordinates of the polygon vertices.
n is the number of vertices in the polygon.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_polygonw
Examples
6-7
108
fg_polygonw
Prototype
void fg_polygonw (double *x_array, double *y_array, int n);
Description
The fg_polygonw routine draws an unfilled polygon in world space, using two
coordinate arrays to define the polygon vertices. The drawing of the
polygon begins at the graphics cursor position, through the vertices
defined by the coordinate arrays, and finally back to the original graphics
cursor position if necessary.
Parameters
x_array is an arbitrary-length array containing the world space x
coordinates of the polygon vertices.
y_array is an arbitrary-length array containing the world space y
coordinates of the polygon vertices.
n is the number of vertices in the polygon.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes.
See also
fg_polygon
109
fg_quiet
Prototype
void fg_quiet (void);
Description
The fg_quiet routine stops continuous synchronous sound started with the
fg_sound or fg_voice routines. It has no effect if there is no continuous
sound in progress.
Parameters
none
Return value
none
Restrictions
none
See also
fg_sounds, fg_voices
Examples
13-2
110
fg_rect
Prototype
void fg_rect (int minx, int maxx, int miny, int maxy);
Description
The fg_rect routine draws a solid (filled) rectangle in screen space or
character space, without regard to the clipping region.
Parameters
minx is the x coordinate of the rectangle's left edge.
maxx is the x coordinate of the rectangle's right edge. It must be greater
than or equal to the value of minx.
miny is the y coordinate of the rectangle's top edge.
maxy is the y coordinate of the rectangle's bottom edge. It must be
greater than or equal to the value of miny.
Return value
none
Restrictions
none
See also
fg_clprect, fg_clprectw, fg_drect, fg_drectw, fg_rectw
Examples
6-10, 7-4, 7-6
111
fg_rectw
Prototype
void fg_rectw (double xmin, double xmax, double ymin, double ymax);
Description
The fg_rectw routine draws a solid (filled) rectangle in world space,
without regard to the clipping region.
Parameters
xmin is the world space x coordinate of the rectangle's left edge.
xmax is the world space x coordinate of the rectangle's right edge. It
must be greater than or equal to the value of xmin.
ymin is the world space y coordinate of the rectangle's bottom edge.
ymax is the world space y coordinate of the rectangle's top edge. It must
be greater than or equal to the value of ymin.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light.
See also
fg_clprect, fg_clprectw, fg_drect, fg_drectw, fg_rect
Examples
7-10
112
fg_reset
Prototype
void fg_reset (void);
Description
When the ANSI.SYS driver is not loaded, the fg_reset routine erases the
screen. When ANSI.SYS is loaded, fg_reset also restores any previously set
screen attributes. It is generally the last Fastgraph routine called in a
program.
Parameters
none
Return value
none
Restrictions
This routine has no effect in graphics video modes.
See also
fg_erase
Examples
3-2
113
fg_restore
Prototype
void fg_restore (int minx, int maxx, int miny, int maxy);
Description
The fg_restore routine copies a rectangular region from the hidden video
page to the same position on the active video page. In text modes, the
region is defined in character space; in graphics modes, it is defined in
screen space.
Parameters
minx is the x coordinate of the region's left edge. In graphics modes, its
value is reduced to a byte boundary if necessary.
maxx is the x coordinate of the region's right edge. It must be greater
than or equal to the value of minx. In graphics modes, its value is
extended to a byte boundary if necessary.
miny is the y coordinate of the region's top edge.
maxy is the y coordinate of the region's bottom edge. It must be greater
than or equal to the value of miny.
Return value
none
Restrictions
none
See also
fg_restorew, fg_save, fg_savew, fg_sethpage, fg_transfer
Examples
9-21, 9-22
114
fg_restorew
Prototype
void fg_restorew (double xmin, double xmax, double ymin, double ymax);
Description
The fg_restorew routine copies a rectangular region, defined in world
space, from the hidden video page to the same position on the active video
page.
Parameters
xmin is the world space x coordinate of the region's left edge. In
graphics modes, its value is reduced to a byte boundary if necessary.
xmax is the world space x coordinate of the region's right edge. It must
be greater than or equal to the value of xmin. In graphics modes, its
value is extended to a byte boundary if necessary.
ymin is the world space y coordinate of the region's bottom edge.
ymax is the world space y coordinate of the region's top edge. It must be
greater than or equal to the value of ymin.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light.
See also
fg_restore, fg_save, fg_savew, fg_sethpage, fg_transfer
115
fg_revimage
Prototype
void fg_revimage (char *map_array, int width, int height);
Description
The fg_revimage routine displays a reversed image stored as a mode-specific
bit map. The image will be positioned so that its lower left corner is at
the graphics cursor position. Refer to the Fastgraph User's Guide for
complete information about mode-specific bit maps.
Parameters
map_array is the arbitrary-length array containing the bit map. For EGA
and VGA graphics modes, each color must be in a separate bit map. For all
other graphics modes, all colors are in a single bit map.
width is the width in bytes of the bit map.
height is the height in bytes (pixel rows) of the bit map.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_clpimage, fg_drwimage, fg_flpimage, fg_getimage
Examples
9-8, 9-9
116
fg_revmask
Prototype
void fg_revmask (char *map_array, int runs, int width);
Description
The fg_revmask routine displays a reversed image stored as a masking map.
The image will be positioned so that its lower left corner is at the
graphics cursor position. Refer to the description of the fg_drawmask
routine for more information about masking maps.
Parameters
map_array is the arbitrary-length array containing the masking map.
runs is the number of pixel runs in the masking map.
width is the width in pixels of the masking map.
Return value
none
Restrictions
This routine has no effect in text video modes, or in the native EGA and
VGA graphics video modes.
See also
fg_clipmask, fg_drawmask, fg_flipmask
Examples
9-15
117
fg_save
Prototype
void fg_save (int minx, int maxx, int miny, int maxy);
Description
The fg_save routine copies a rectangular region from the active video page
to the same position on the hidden video page. In text modes, the region
is defined in character space; in graphics modes, it is defined in screen
space.
Parameters
minx is the x coordinate of the region's left edge. In graphics modes, its
value is reduced to a byte boundary if necessary.
maxx is the x coordinate of the region's right edge. It must be greater
than or equal to the value of minx. In graphics modes, its value is
extended to a byte boundary if necessary.
miny is the y coordinate of the region's top edge.
maxy is the y coordinate of the region's bottom edge. It must be greater
than or equal to the value of miny.
Return value
none
Restrictions
none
See also
fg_restore, fg_restorew, fg_savew, fg_sethpage, fg_transfer
Examples
9-21, 9-22
118
fg_savew
Prototype
void fg_savew (double xmin, double xmax, double ymin, double ymax);
Description
The fg_savew routine copies a rectangular region, defined in world space,
from the active video page to the same position on the hidden video page.
Parameters
xmin is the world space x coordinate of the region's left edge. In
graphics modes, its value is reduced to a byte boundary if necessary.
xmax is the world space x coordinate of the region's right edge. It must
be greater than or equal to the value of xmin. In graphics modes, its
value is extended to a byte boundary if necessary.
ymin is the world space y coordinate of the region's bottom edge.
ymax is the world space y coordinate of the region's top edge. It must be
greater than or equal to the value of ymin.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light.
See also
fg_restore, fg_restorew, fg_save, fg_sethpage, fg_transfer
119
fg_scrlock
Prototype
int fg_scrlock (void);
Description
The fg_scrlock routine determines the state of the ScrollLock key.
Parameters
none
Return value
If the return value is 0, it means the ScrollLock key is off. If it is 1,
it means the ScrollLock key is on.
Restrictions
Not all PC keyboards have a ScrollLock key. For such systems, fg_scrlock
will return a value of zero.
See also
fg_capslock, fg_numlock, fg_setcaps, fg_setnum
Examples
12-3
120
fg_scroll
Prototype
void fg_scroll (int minx, int maxx, int miny, int maxy, int jump, int
type);
Description
The fg_scroll routine vertically scrolls a region of the active video page.
The scrolling may be done either up or down, using either an end-off or
circular method. In text modes, the region is defined in character space;
in graphics modes, it is defined in screen space.
Parameters
minx is the x coordinate of the scrolling region's left edge. In graphics
modes, its value is reduced to a byte boundary if necessary.
maxx is the x coordinate of the scrolling region's right edge. It must be
greater than or equal to the value of minx. In graphics modes, its value
is extended to a byte boundary if necessary.
miny is the y coordinate of the scrolling region's top edge.
maxy is the y coordinate of the scrolling region's bottom edge. It must be
greater than or equal to the value of miny.
jump is the number of pixels to jump between each scrolling iteration. If
jump is negative, the region will scroll toward the top of the screen. If
jump is positive, the region will scroll toward the bottom of the screen.
type specifies the type of scroll. If type is zero, rows that scroll off
one edge appear at the opposite edge, thus producing a circular scrolling
effect. If type is any other value, rows that scroll off one edge will be
replaced at the opposite edge by lines of the current color.
Return value
none
Restrictions
Circular scrolling uses part of the hidden page (as defined in the most
recent call to fg_sethpage) as a temporary workspace.
121
fg_scroll (continued)
See also
fg_setcolor, fg_sethpage
Examples
11-3, 11-4, 11-5
122
fg_setangle
Prototype
void fg_setangle (double angle);
Description
The fg_setangle routine defines the angle or orientation at which software
characters are displayed. If a program draws software characters before
calling fg_setangle, Fastgraph will use its default angle of zero degrees
(that is, horizontal).
Parameters
angle is the angle of rotation, expressed in degrees and measured
counterclockwise from the positive x axis.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light. Before using this
routine, you must use the fg_initw and fg_setworld routines to establish a
world space coordinate system.
See also
fg_initw, fg_setratio, fg_setsize, fg_setsizew, fg_setworld, fg_swchar,
fg_swlength, fg_swtext
Examples
7-9
123
fg_setattr
Prototype
void fg_setattr (int foreground, int background, int blink);
Description
The fg_setattr routine establishes the current text attribute in text video
modes.
Parameters
foreground is attribute's foreground component, between 0 and 15.
background is the attribute's background component, between 0 and 7.
blink is the attribute's blink component, between 0 and 1.
Return value
none
Restrictions
This routine has no effect in graphics video modes.
See also
fg_setcolor
Examples
7-1, 7-2, 7-3, 8-1, 8-3, 8-5, 8-7, 9-20, 9-21, 9-23, 11-4, 12-8
124
fg_setcaps
Prototype
void fg_setcaps (int state);
Description
The fg_setcaps routine controls the state of the CapsLock key.
Parameters
state defines the CapsLock key state. If state is 0, the CapsLock key is
turned off. If it is 1, the CapsLock key is turned on.
Return value
none
Restrictions
On most keyboards, changing the CapsLock key state will also change the
keyboard state light to reflect the new key state. However, some older
keyboards, especially when used on PC, PC/XT, or Tandy 1000 systems, do not
update the state light. This makes the state light inconsistent with the
true key state.
See also
fg_capslock, fg_numlock, fg_scrlock, fg_setnum
Examples
12-4
125
fg_setclip
Prototype
void fg_setclip (int minx, int maxx, int miny, int maxy);
Description
The fg_setclip routine defines the clipping region in screen space. The
clipping region is a rectangular area outside of which graphics are
suppressed.
Parameters
minx is the screen space x coordinate of the clipping region's left edge.
maxx is the screen space x coordinate of the clipping region's right edge.
It must be greater than or equal to the value of minx.
miny is the screen space y coordinate of the clipping region's top edge.
maxy is the screen space y coordinate of the clipping region's bottom edge.
It must be greater than or equal to the value of miny.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_setclipw
Examples
6-5, 9-8, 9-9, 9-15, 10-4
126
fg_setclipw
Prototype
void fg_setclipw (double xmin, double xmax, double ymin, double ymax);
Description
The fg_setclipw routine defines the clipping region in world space. The
clipping region is a rectangular area outside of which graphics are
suppressed.
Parameters
xmin is the world space x coordinate of the clipping region's left edge.
xmax is the world space x coordinate of the clipping region's right edge.
It must be greater than or equal to the value of xmin.
ymin is the world space y coordinate of the clipping region's bottom edge.
ymax is the world space y coordinate of the clipping region's top edge. It
must be greater than or equal to the value of ymin.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light and has no effect in text
video modes.
See also
fg_setclip
127
fg_setcolor
Prototype
void fg_setcolor (int color);
Description
The fg_setcolor routine establishes the current color index (which may be a
virtual color index) in graphics modes. In text modes, fg_setcolor
provides an alternate method of defining the current text attribute.
Parameters
color defines the current color index (in graphics modes) or text attribute
(in text modes). Its value must be between 0 and 255.
Return value
none
Restrictions
none
See also
fg_defcolor, fg_getcolor, fg_palette
Examples
3-1 to 3-8
128
fg_setfunc
Prototype
void fg_setfunc (int mode);
Description
The fg_setfunc routine specifies the logical operation applied when video
memory changes in the native EGA and VGA graphics modes. Replacement mode
is selected after you use the fg_setmode routine to establish a video mode.
Parameters
mode defines the logical operation, as shown below.
value of logical
mode operation
0 replacement
1 and
2 or
3 exclusive or
Return value
none
Restrictions
This routine only functions in the native EGA and VGA graphics video modes
(modes 13 through 18).
Examples
10-3, 15-2
129
fg_sethpage
Prototype
void fg_sethpage (int page_number);
Description
The fg_sethpage routine establishes the hidden video page. It may be a
physical or virtual video page. The fg_setmode routine designates video
page 0 as the hidden page.
Parameters
page_number is the hidden video page number, between 0 and 15.
Return value
none
Restrictions
This routine has no effect if page_number references a physical video page
that does not exist, or a virtual video page that has not been created.
See also
fg_gethpage, fg_setpage, fg_setvpage
Examples
9-21, 9-22, 11-2, 11-5
130
fg_setmode
Prototype
void fg_setmode (int mode);
Description
The fg_setmode routine establishes a video mode and initializes Fastgraph's
internal parameters for that video mode. It must be called before any
Fastgraph routine that performs video output. A program can call
fg_setmode as many times as needed to switch between different video modes.
Parameters
mode is the video mode number, between 0 and 21. The following table lists
Fastgraph's supported video modes.
Mode No. of Supported Supported
Number Type Resolution Colors Adapters Displays
0 Text 40 x 25 16/8 CGA,EGA,VGA,MCGA RGB,ECD,VGA
1 Text 40 x 25 16/8 CGA,EGA,VGA,MCGA RGB,ECD,VGA
2 Text 80 x 25 16/8 CGA,EGA,VGA,MCGA RGB,ECD,VGA
3 Text 80 x 25 16/8 CGA,EGA,VGA,MCGA RGB,ECD,VGA
4 Graphics 320 x 200 4 CGA,EGA,VGA,MCGA RGB,ECD,VGA
5 Graphics 320 x 200 4 CGA,EGA,VGA,MCGA RGB,ECD,VGA
6 Graphics 640 x 200 2/16 CGA,EGA,VGA,MCGA RGB,ECD,VGA
7 Text 80 x 25 b/w MDA,HGC,EGA,VGA Mono,ECD,VGA
9 Graphics 320 x 200 16 Tandy 1000,PCjr RGB
11 Graphics 720 x 348 b/w HGC Monochrome
12 Graphics 320 x 200 b/w HGC Monochrome
13 Graphics 320 x 200 16 EGA,VGA RGB,ECD,VGA
14 Graphics 640 x 200 16 EGA,VGA RGB,ECD,VGA
15 Graphics 640 x 350 b/w EGA,VGA Monochrome,VGA
16 Graphics 640 x 350 16/64 EGA,VGA ECD,VGA
17 Graphics 640 x 480 2/256K VGA,MCGA VGA
18 Graphics 640 x 480 16/256K VGA VGA
19 Graphics 320 x 200 256/256K VGA,MCGA VGA
20 Graphics 320 x 200 256/256K VGA VGA
21 Graphics 320 x 400 256/256K VGA VGA
For more information about each video mode, including their required
display adapters (graphics cards) and monitors, please refer to the
Fastgraph User's Guide.
The value of the mode parameter can also be -1, which tells Fastgraph to
use the current video mode. This feature is often useful in programs that
use only text video modes, programs executed from another program, or
terminate and stay resident (TSR) programs.
131
fg_setmode (continued)
Return value
none
Restrictions
The fg_setmode routine does not check if the specified video mode is
available on the user's system. If necessary, you should first use the
fg_testmode routine to do this.
See also
fg_automode, fg_bestmode, fg_testmode
Examples
3-1
132
fg_setnum
Prototype
void fg_setnum (int state);
Description
The fg_setnum routine controls the state of the NumLock key.
Parameters
state defines the NumLock key state. If state is 0, the NumLock key is
turned off. If it is 1, the NumLock key is turned on.
Return value
none
Restrictions
On most keyboards, changing the NumLock key state will also change the
keyboard state light to reflect the new key state. However, some older
keyboards, especially when used on PC, PC/XT, or Tandy 1000 systems, do not
update the state light. This makes the state light inconsistent with the
true key state.
See also
fg_capslock, fg_numlock, fg_scrlock, fg_setcaps
Examples
12-4
133
fg_setpage
Prototype
void fg_setpage (int page_number);
Description
The fg_setpage routine establishes the active video page. It may be a
physical or virtual video page. The fg_setmode routine designates video
page 0 as the active page.
Parameters
page_number is the active video page number, between 0 and 15.
Return value
none
Restrictions
This routine has no effect if page_number references a physical video page
that does not exist, or a virtual video page that has not been created.
See also
fg_getpage, fg_sethpage, fg_setvpage
Examples
8-1 to 8-8, 10-4, 10-5, 11-2
134
fg_setratio
Prototype
void fg_setratio (double ratio);
Description
The fg_setratio routine defines the aspect ratio for software characters.
The aspect ratio is the ratio of character width to character height. If a
program draws software characters before calling fg_setratio, Fastgraph
will use its default aspect ratio of 1.
Parameters
ratio is the aspect ratio. It must be greater than zero.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light. Before using this
routine, you must use the fg_initw and fg_setworld routines to establish a
world space coordinate system.
See also
fg_initw, fg_setangle, fg_setsize, fg_setsizew, fg_setworld, fg_swchar,
fg_swlength, fg_swtext
Examples
7-8
135
fg_setrgb
Prototype
void fg_setrgb (int number, int red, int green, int blue);
Description
The fg_setrgb defines the value of a palette register (in Tandy/PCjr and
EGA graphics modes) or video DAC register (in VGA and MCGA graphics modes)
by specifying its red, green, and blue color components.
Parameters
number is the palette or video DAC register number. If it references a
palette register, it must be between 0 and 15 (0 and 1 in mode 17). If it
references a video DAC register, it must be between 0 and 255. The value
of number may be negative to specify an intense color for that palette
register in Tandy/PCjr and 200-line EGA graphics modes.
red, green, and blue respectively specify the red, green, and blue
components of the specified palette or video DAC register. These values
must be 0 or 1 for Tandy/PCjr and 200-line EGA graphics modes, between 0
and 3 for 350-line EGA modes, and between 0 and 63 for VGA and MCGA modes.
Return value
none
Restrictions
This routine has no effect in text video modes, CGA graphics modes, or
Hercules graphics modes.
See also
fg_getrgb, fg_palette, fg_setcolor
Examples
5-9, 5-11, 5-14, 9-14
136
fg_setsize
Prototype
void fg_setsize (int isize);
Description
The fg_setsize routine defines the height of software characters in screen
space units. If neither fg_setsize nor fg_setsizew is called, Fastgraph
will use its default character height of one world space unit.
Parameters
isize is the character height in screen space units.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light. Before using this
routine, you must use the fg_initw and fg_setworld routines to establish a
world space coordinate system.
See also
fg_initw, fg_setangle, fg_setratio, fg_setsizew, fg_setworld, fg_swchar,
fg_swlength, fg_swtext
137
fg_setsizew
Prototype
void fg_setsizew (double size);
Description
The fg_setsizew routine defines the height of software characters in world
space units. If neither fg_setsize nor fg_setsizew is called, Fastgraph
will use its default character height of one world space unit.
Parameters
size is the character height in world space units.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light. Before using this
routine, you must use the fg_initw and fg_setworld routines to establish a
world space coordinate system.
See also
fg_initw, fg_setangle, fg_setratio, fg_setsize, fg_setworld, fg_swchar,
fg_swlength, fg_swtext
Examples
7-7, 7-8, 7-9, 7-10
138
fg_setvpage
Prototype
void fg_setvpage (int page_number);
Description
The fg_setvpage routine establishes the visual video page. It may be a
physical or virtual video page. The fg_setmode routine designates video
page 0 as the visual page.
Parameters
page_number is the visual video page number, between 0 and 15.
Return value
none
Restrictions
This routine has no effect if page_number references a physical video page
that does not exist, or a virtual video page that has not been created.
See also
fg_getpage, fg_sethpage, fg_setpage
Examples
8-1 to 8-7
139
fg_setworld
Prototype
void fg_setworld (double xmin, double xmax, double ymin, double ymax);
Description
The fg_setworld routine defines the world space coordinates that correspond
to the physical edges of the screen.
Parameters
xmin is the world space coordinate of the screen's left edge.
xmax is the world space coordinate of the screen's right edge. It must be
greater than the value of xmin.
ymin is the world space coordinate of the screen's top edge.
ymax is the world space coordinate of the screen's bottom edge. It must be
greater than the value of ymin.
Return value
none
Restrictions
This routine is not available in Fastgraph/Light. Before using this
routine, you must call the fg_initw routine to initialize Fastgraph's world
space parameters.
See also
fg_getworld, fg_initw
Examples
4-3, 6-4, 6-8, 7-7, 7-8, 7-9, 7-10
140
fg_sound
Prototype
void fg_sound (int frequency, int duration);
Description
The fg_sound routine produces a tone of a specified frequency and duration
using the programmable timer.
Parameters
frequency is tone's frequency in Hertz, between 18 and 32,767.
duration is the tone's length in clock ticks (there are approximately 18.2
clock ticks per second). If duration is zero or negative, the tone is said
to be continuous and will play until you stop it with the fg_quiet routine.
Return value
none
Restrictions
This routine has no effect if there is asynchronous sound already in
progress.
See also
fg_music, fg_quiet, fg_sounds, fg_voice
Examples
13-1
141
fg_sounds
Prototype
void fg_sounds (int *sound_array, int ntimes);
Description
The fg_sounds routine uses the programmable timer to play a series of tones
of specified frequencies and durations, concurrent with other activity. It
is the asynchronous version of the fg_sound routine.
Parameters
sound_array is an arbitrary-length array containing a series of
(frequency,duration) sound definitions. The format of this array is:
[0] frequency of sound 1
[1] duration of sound 1
[2] frequency of sound 2
[3] duration of sound 2
.
.
.
[2n-2] frequency of sound n
[2n-1] duration of sound n
[2n] terminator (0)
Each frequency value is measured in Hertz and must be between 18 and
32,767. The durations are measured in clock ticks (there are approximately
72.8 clock ticks per second). A null character (that is, a zero byte)
terminates the array.
ntimes specifies the number of times to cycle through the sounds defined in
sound_array. If ntimes is negative, the sounds will play repetitively
until stopped with the fg_hush or fg_hushnext routine.
Return value
none
142
fg_sounds (continued)
Restrictions
This routine has no effect if there is asynchronous sound already in
progress. To expand the range of sound effects, Fastgraph temporarily
quadruples the clock tick interrupt rate from 18.2 to 72.8 ticks per second
while producing asynchronous sound. Because many disk controllers rely on
the 18.2 tick per second clock rate to synchronize disk accesses, your
programs should not perform any disk operations when asynchronous sound is
in progress.
See also
fg_hush, fg_hushnext, fg_musicb, fg_playing, fg_sound, fg_voice, fg_voices
Examples
13-4
143
fg_stall
Prototype
void fg_stall (int delay);
Description
The fg_stall routine delays a program's execution for a given number of
processor-specific delay units. You can use the fg_measure routine to
obtain the number of delay units per clock tick for the system being used.
Parameters
delay is the number of delay units to wait.
Return value
none
Restrictions
none
See also
fg_measure, fg_waitfor
Examples
14-3
144
fg_swchar
Prototype
void fg_swchar (char *string, int n, int justify);
Description
The fg_swchar routine displays a string of software characters in the
current color index. The string may be left justified, centered, or right
justified relative to the graphics cursor.
Parameters
string is the arbitrary-length sequence of characters to display. It may
contain special operators, as summarized in the following table.
operator meaning
\ switch to other font
\^ superscript the next character
\v subscript the next character
_ begin underlining characters until another
underscore character is encountered
n is the number of characters in string, including any special operator
characters.
justify determines how string is positioned relative to the current
position. If justify is negative, string is left justified; if it is zero,
string is centered; if it is positive, string is right justified.
Return value
none
Restrictions
Before using this routine, you must use the fg_initw and fg_setworld
routines to establish a world space coordinate system. This routine is not
available in Fastgraph/Light and has no effect in text video modes.
See also
fg_initw, fg_setangle, fg_setratio, fg_setsize, fg_setsizew, fg_setworld,
fg_swlength, fg_swtext
145
fg_swchar (continued)
Examples
7-7, 7-8
146
fg_swlength
Prototype
double fg_swlength (char *string, int n);
Description
The fg_swlength routine computes the length of a string of software
characters.
Parameters
string is the arbitrary-length sequence of characters for which to compute
the length. It may contain special operators used by the fg_swchar and
fg_swtext routines.
n is the number of characters in string, including any special operator
characters.
justify determines how string is positioned relative to the current
position. If justify is negative, string is left justified; if it is zero,
string is centered; if it is positive, string is right justified.
Return value
The length of string, in world space units.
Restrictions
Before using this routine, you must use the fg_initw and fg_setworld
routines to establish a world space coordinate system. This routine is not
available in Fastgraph/Light and has no effect in text video modes.
See also
fg_initw, fg_setangle, fg_setratio, fg_setsize, fg_setsizew, fg_setworld,
fg_swchar, fg_swtext
Examples
7-10
147
fg_swtext
Prototype
void fg_swtext (char *string, int n, int justify);
Description
The fg_swtext routine is a scaled down version of the fg_swchar routine.
It does not include the alternate font character definitions and thus
requires less memory than fg_swchar.
Parameters
string is the arbitrary-length sequence of characters to display. It may
contain special operators, as summarized in the following table.
operator meaning
\^ superscript the next character
\v subscript the next character
_ begin underlining characters until another
underscore character is encountered
n is the number of characters in string, including any special operator
characters.
justify determines how string is positioned relative to the current
position. If justify is negative, string is left justified; if it is zero,
string is centered; if it is positive, string is right justified.
Return value
none
Restrictions
Before using this routine, you must use the fg_initw and fg_setworld
routines to establish a world space coordinate system. This routine is not
available in Fastgraph/Light and has no effect in text video modes.
See also
fg_initw, fg_setangle, fg_setratio, fg_setsize, fg_setsizew, fg_setworld,
fg_swchar, fg_swlength
148
fg_swtext (continued)
Examples
7-9, 7-10
149
fg_tcmask
Prototype
void fg_tcmask (int mask);
Description
The fg_tcmask routine defines which color values the fg_tcxfer routine will
consider transparent.
Parameters
mask is a 16-bit mask, where each bit indicates whether or not the
corresponding color value is transparent. For example, if bit 0 (the
rightmost bit) is 1, then color 0 will be transparent. If bit 0 is 0,
color 0 will not be transparent. Because the mask size is 16 bits, only
the first 16 color values may be defined as transparent.
Return value
none
Restrictions
This routine has no effect in text video modes.
See also
fg_tcxfer
Examples
9-26
150
fg_tcxfer
Prototype
void fg_tcxfer (int minx, int maxx, int miny, int maxy, int newx, int newy,
int source_page, int dest_page);
Description
The fg_tcxfer routine copies a rectangular region from any position on any
video page to any position on any video page, excluding any pixels whose
color is transparent. The transparent colors are defined by the fg_tcmask
routine.
Parameters
minx is the x coordinate of the source region's left edge. Its value is
reduced to a byte boundary if necessary.
maxx is the x coordinate of the source region's right edge. It must be
greater than or equal to the value of minx. Its value is extended to a
byte boundary if necessary.
miny is the y coordinate of the source region's top edge.
maxy is the y coordinate of the source region's bottom edge. It must be
greater than or equal to the value of miny.
newx is the x coordinate of the destination region's left edge.
newy is the y coordinate of the destination region's bottom edge.
source_page is the video page number containing the source region.
dest_page is the video page number for the destination region.
Return value
none
Restrictions
If source_page and dest_page reference the same video page, the source
region and destination region must not overlap. This routine has no effect
in text video modes.
151
fg_tcxfer (continued)
See also
fg_tcmask, fg_transfer
Examples
9-26
152
fg_testmode
Prototype
int fg_testmode (int mode, int pages);
Description
The fg_testmode routine determines whether or not a specified video mode is
available on the user's system. Additionally, fg_testmode can check if
there is enough video memory (for physical pages) or random-access memory
(for virtual pages) to support the number of video pages needed.
Parameters
mode is the video mode number to test, between 0 and 21. Refer to the
description of the fg_setmode routine for a list of available video modes.
pages is the number of video pages required (either physical pages, virtual
pages, or both). If the pages parameter is zero or negative, fg_testmode
checks for availability of the video mode but does not consider video
memory requirements.
Return value
If the requested video mode is available (with the requested number of
video pages), fg_testmode returns 1. If not, it returns 0.
Restrictions
none
See also
fg_automode, fg_bestmode, fg_setmode
Examples
3-3, 3-8, 5-14, 6-7
153
fg_text
Prototype
void fg_text (char *string, int n);
Description
The fg_text routine displays a string of hardware characters, starting at
the text cursor position, using the current text attribute (for text modes)
or color index (for graphics modes). This routine leaves the text cursor
one column to the right of the last character changed (or the first column
of the next row if the last character is at the end of a row).
Parameters
string is the arbitrary-length sequence of characters to display.
n is the number of characters to display from string.
Return value
none
Restrictions
none
See also
fg_locate
Examples
7-1 to 7-7, 7-9, 7-10
154
fg_transfer
Prototype
void fg_transfer (int minx, int maxx, int miny, int maxy, int newx, int
newy,
int source_page, int dest_page);
Description
The fg_transfer routine copies a rectangular region from any position on
any video page to any position on any video page. In text modes, the
region is defined in character space; in graphics modes, it is defined in
screen space. It is Fastgraph's most general image transfer routine.
Parameters
minx is the x coordinate of the source region's left edge. In graphics
modes, its value is reduced to a byte boundary if necessary.
maxx is the x coordinate of the source region's right edge. It must be
greater than or equal to the value of minx. In graphics modes, its value
is extended to a byte boundary if necessary.
miny is the y coordinate of the source region's top edge.
maxy is the y coordinate of the source region's bottom edge. It must be
greater than or equal to the value of miny.
newx is the x coordinate of the destination region's left edge.
newy is the y coordinate of the destination region's bottom edge.
source_page is the video page number containing the source region.
dest_page is the video page number for the destination region.
Return value
none
Restrictions
If source_page and dest_page reference the same video page, the source
region and destination region must not overlap.
155
fg_transfer (continued)
See also
fg_restore, fg_restorew, fg_save, fg_savew, fg_tcxfer
Examples
9-23, 9-24, 9-25, 10-4, 10-5
156
fg_version
Prototype
void fg_version (int *major, int *minor);
Description
The fg_version routine returns the major and minor version numbers for your
copy of Fastgraph or Fastgraph/Light. For example, if you are using
Fastgraph version 2.0, the major version number is 2 and the minor version
number is 0.
Parameters
major receives the major version number.
minor receives the minor version number, expressed in hundredths.
Return value
none
Restrictions
none
Examples
1-1, 1-2, 1-3
157
fg_voice
Prototype
void fg_voice (int channel, int frequency, int volume, int duration);
Description
The fg_voice routine produces a tone of a specified frequency, duration,
and volume using one of the TI sound chip's four independent voice
channels.
Parameters
channel defines the voice channel or type of noise, as shown below.
value meaning
1 voice channel #1
2 voice channel #2
3 voice channel #3
4 voice channel #4, periodic noise
5 voice channel #4, white noise
frequency defines the tone's frequency in Hertz. If channel is 1, 2, or 3,
then frequency represents the actual frequency, between 18 and 32,767. If
channel is 4 or 5, frequency is instead a value that represents a specific
frequency, as shown below.
value frequency
0 512 Hertz
1 1024 Hertz
2 2048 Hertz
volume is the tone's volume, between 0 (silent) and 15 (loudest).
duration is the tone's length in clock ticks (there are approximately 18.2
clock ticks per second). If duration is zero or negative, the tone is said
to be continuous and will play until you stop it with the fg_quiet routine.
Return value
none
Restrictions
This routine should only be used on systems equipped with the TI sound chip
(namely, the PCjr and Tandy 1000 systems). It has no effect if there is
asynchronous sound already in progress.
158
fg_voice (continued)
See also
fg_music, fg_quiet, fg_sound, fg_voices
Examples
13-2
159
fg_voices
Prototype
void fg_voices (int *sound_array, int ntimes);
Description
The fg_voices routine uses the TI sound chip to play a series of tones of
specified frequencies, durations, and volumes, concurrent with other
activity. It is the asynchronous version of the fg_voice routine.
Parameters
sound_array is an arbitrary-length array containing a series of
(channel,frequency,volume,duration) sound definitions. The format of this
array is:
[0] channel # of sound 1
[1] frequency of sound 1
[2] volume of sound 1
[3] duration of sound 1
.
.
.
[4n-4] channel # of sound n
[4n-3] frequency of sound n
[4n-2] volume of sound n
[4n-1] duration of sound n
[4n] terminator (0)
The channel numbers, frequencies, volumes, and durations must be in the
same ranges as discussed in the description of the fg_voice routine, except
the durations are quadrupled because of the accelerated clock tick
interrupt rate (there are 72.8 instead of 18.2 clock ticks per second). A
null character (that is, a zero byte) terminates the array.
ntimes specifies the number of times to cycle through the sounds defined in
sound_array. If ntimes is negative, the sounds will play repetitively
until stopped with the fg_hush or fg_hushnext routine.
160
fg_voices (continued)
Return value
none
Restrictions
This routine should only be used on systems equipped with the TI sound chip
(namely, the PCjr and Tandy 1000 systems). It has no effect if there is
asynchronous sound already in progress. To expand the range of sound
effects, Fastgraph temporarily quadruples the clock tick interrupt rate
from 18.2 to 72.8 ticks per second while producing asynchronous sound.
Because many disk controllers rely on the 18.2 tick per second clock rate
to synchronize disk accesses, your programs should not perform any disk
operations when asynchronous sound is in progress.
See also
fg_hush, fg_hushnext, fg_musicb, fg_playing, fg_sounds, fg_voice
Examples
13-5
161
fg_waitfor
Prototype
void fg_waitfor (int ticks);
Description
The fg_waitfor routine delays a program's execution for a given number of
clock ticks. There are 18.2 clock ticks per second, regardless of the
system's processor speed.
Parameters
ticks is the number of clock ticks to wait.
Return value
none
Restrictions
none
See also
fg_stall
Examples
5-11, 10-1 to 10-5, 11-5, 11-6, 12-2, 12-6, 12-7, 12-11, 12-12, 13-1, 13-2,
13-3, 13-6, 13-7, 14-1
162
fg_waitkey
Prototype
void fg_waitkey (void);
Description
The fg_waitkey routine flushes the BIOS keyboard buffer (that is, removes
any type-ahead characters) and then waits for another keystroke. It is
most useful in "press any key to continue" situations.
Parameters
none
Return value
none
Restrictions
none
See also
fg_getkey, fg_intkey
Examples
3-2 to 3-8
163
fg_where
Prototype
void fg_where (int *row, int *column);
Description
The fg_where routine retrieves the text cursor position for the active
display page.
Parameters
row receives the text cursor's current row number, between 0 and 24 (0 and
29 for VGA graphics modes 17 and 18).
column receives text cursor's current column number, between 0 and 39 for
40-column modes, or between 0 and 79 for 80-column modes.
Return value
none
Restrictions
none
See also
fg_locate
Examples
7-2
164
fg_xalpha
Prototype
int fg_xalpha (int ix);
Description
The fg_xalpha routine translates a screen space x coordinate to the
character space column containing that coordinate.
Parameters
ix is the screen space coordinate to translate.
Return value
The character space column containing the screen space coordinate ix. In
text modes, the return value is equal to the value of ix.
Restrictions
none
See also
fg_xconvert, fg_yalpha, fg_yconvert
Examples
12-9
165
fg_xconvert
Prototype
int fg_xconvert (int column);
Description
The fg_xconvert routine translates a character space column to the screen
space coordinate of its leftmost pixel. In graphics video modes,
fg_xconvert(1) is an easy way to determine the width in pixels of a
character cell.
Parameters
column is the character space column to translate.
Return value
The screen space x coordinate of the leftmost pixel in the character space
column column. In text modes, the return value is equal to the value of
column.
Restrictions
none
See also
fg_xalpha, fg_yalpha, fg_yconvert
Examples
7-6, 12-7
166
fg_xscreen
Prototype
int fg_xscreen (double x);
Description
The fg_xscreen routine translates a world space x coordinate to its screen
space equivalent.
Parameters
x is the world space coordinate to translate.
Return value
The screen space x coordinate equivalent to the world space coordinate x.
Restrictions
This routine is not available in Fastgraph/Light.
See also
fg_xworld, fg_yscreen, fg_yworld
167
fg_xworld
Prototype
double fg_xworld (int ix);
Description
The fg_xworld routine translates a screen space x coordinate to its world
space equivalent.
Parameters
ix is the screen space coordinate to translate.
Return value
The world space x coordinate equivalent to the screen space coordinate ix.
Restrictions
This routine is not available in Fastgraph/Light.
See also
fg_xscreen, fg_yscreen, fg_yworld
168
fg_yalpha
Prototype
int fg_yalpha (int iy);
Description
The fg_yalpha routine translates a screen space y coordinate to the
character space row containing that coordinate.
Parameters
iy is the screen space coordinate to translate.
Return value
The character space row containing the screen space coordinate iy. In text
modes, the return value is equal to the value of iy.
Restrictions
none
See also
fg_xalpha, fg_xconvert, fg_yconvert
Examples
12-9
169
fg_yconvert
Prototype
int fg_yconvert (int row);
Description
The fg_yconvert routine translates a character space row to the screen
space coordinate of its top (lowest-numbered) pixel. In graphics video
modes, fg_yconvert(1) is an easy way to determine the height in pixels of a
character cell.
Parameters
row is the character space row to translate.
Return value
The screen space y coordinate of the top pixel in the character space row
row. In text modes, the return value is equal to the value of row.
Restrictions
none
See also
fg_xalpha, fg_xconvert, fg_yalpha
Examples
7-6, 12-7
170
fg_yscreen
Prototype
int fg_yscreen (double y);
Description
The fg_yscreen routine translates a world space y coordinate to its screen
space equivalent.
Parameters
y is the world space coordinate to translate.
Return value
The screen space y coordinate equivalent to the world space coordinate y.
Restrictions
This routine is not available in Fastgraph/Light.
See also
fg_xscreen, fg_xworld, fg_yworld
171
fg_yworld
Prototype
double fg_yworld (int iy);
Description
The fg_yworld routine translates a screen space y coordinate to its world
space equivalent.
Parameters
iy is the screen space coordinate to translate.
Return value
The world space y coordinate equivalent to the screen space coordinate iy.
Restrictions
This routine is not available in Fastgraph/Light.
See also
fg_xscreen, fg_xworld, fg_yscreen
172
Volume in drive A has no label
Directory of A:\
README 1ST 15631 7-04-91 2:42p
INSTALL EXE 16973 7-04-91 3:08p
CLIP EXE 18717 5-30-91 10:03p
CONVERT EXE 9037 5-30-91 10:04p
FGDRIVER EXE 24717 6-03-91 5:46p
SNAPSHOT EXE 9853 5-30-91 10:04p
FASTGRAF H 4738 6-24-91 3:30p
FASTGRAF BI 9564 6-24-91 3:32p
INTRFACE FOR 12511 6-24-91 3:35p
FGLS LIB 8207 7-03-91 11:45p
FGLM LIB 8207 7-03-91 11:45p
FGLL LIB 8207 7-03-91 11:45p
FGLQB LIB 9239 7-03-91 11:46p
FGLQB QLB 10935 7-03-91 11:46p
FGLQC QLB 14684 7-03-91 11:46p
ORDER FRM 3007 5-31-91 2:10p
REF TXT 167564 6-12-91 10:59p
17 file(s) 351791 bytes
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