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SCREEN DEBUT is a program used to build and develop text screens
in any of four languages. Ansi code for use with dos, Basic code
with and without line numbers, C code for Turbo Pascal, and compressed
binary format for use with Fast Screen.
Fast Screen is included with SCREEN DEBUT and is used to view your
screen. If you build screens in any of the formats mentioned, SCREEN
DEBUT will make your task much easier. It is so fast to learn and use
that you'll be producing screens instead of mulling over a thick
manual. This manual is just an F1 key away. The program uses few
commands, but the ones used are all you need; commands like cursor
border, select color, box junctions, load screen, save screen, cut and
paste, copy and paste, and recolor.
'--------------------------------------------------------------------------
'- BLOAD.BAS -
'- Willie Robinson -
'- 2613 Louis Blvd -
'- Hephzibah Ga 30815 -
'- -
'- Example: How to Load a BSAVE File with Quick Basic -
'- -
'- -
'- UpDated 1 June 1990 -
'- -
'--------------------------------------------------------------------------
DEFINT A-Z
'-/Modify this Line by Entering Your Own Screens/-------------------------
BSaveScreenToBeRetrived$ = "YourFile.BAS" '--Change "YourScrn"
'-/Get Video Mode/--------------------------------------------------------
DEF SEG = &H40
IF PEEK(&H49) = 7 THEN '--PEEK to See Type of Monitor(Mono = 7)
DEF SEG = &HB000 '--MonoChrome Monitor(Memory Location)
ELSE
DEF SEG = &HB800 '--Color Monitor(Memory Location)
END IF
'-/Load the Screen into the Video Memory/---------------------------------
BLOAD BSaveScreenToBeRetrived$, &H0
END
'--------------------------------------------------------------------------
'- BLOAD.BAS -
'- Willie Robinson -
'- 2613 Louis Blvd -
'- Hephzibah Ga 30815 -
'- -
'- Example: How to Load a BSAVE File with Quick Basic -
'- -
'- -
'- UpDated 1 June 1990 -
'- -
'--------------------------------------------------------------------------
DEFINT A-Z
'-/Modify this Line by Entering Your Own Screens/-------------------------
BSaveScreenToBeRetrived$ = "YourFile.BAS" '--Change "YourScrn"
'-/Get Video Mode/--------------------------------------------------------
DEF SEG = &H40
IF PEEK(&H49) = 7 THEN '--PEEK to See Type of Monitor(Mono = 7)
DEF SEG = &HB000 '--MonoChrome Monitor(Memory Location)
ELSE
DEF SEG = &HB800 '--Color Monitor(Memory Location)
END IF
'-/Load the Screen into the Video Memory/---------------------------------
BLOAD BSaveScreenToBeRetrived$, &H0
END
Screen Debut
History.Doc
Willie Robinson
2613 Louis Blvd
Hephzibah Ga 30815
Version Changes/Updates
1.0 Not Released
1.1 Not Released
1.2x Several versions released
1.3 ANSI Animator and BSAVE added. ANSI coding Algorithms
rewritten.
1.31 Documentation Targeted for main upgrade emphasis.
1) Documentaion smoothed out. SD2GT.DOC added.
2) Animator indicator added to Status line.
1.4 KeyBoard efficency & ANSI Algorithms targeted for
upgrade emphasis.
1) Mouse Support
2) The F2 function now supports Automatic Line Junctions.
[Shift] F2 toggles Move cursor, single line, and double
line mode without Automatic Line Junctions.
3) [Shift] F5 or [Alt] Z places character selected by the
F5 ASCII chart to the current cursor position.
4) The F6 "Box Junction" function has been made smart for
greater efficency. It will attempt to suggest the correct
junction by scanning the area around the cursor. It has
three levels of suggestion.
a) Level One - It finds a junction that will fit at
the current position.
b) Level Two - It can't find a junction that will fit,
however it is able to recommend a quadrant within the
window. It then places the pointer in the center of the
quadrant. With luck you'll be within one character of
the one you want.
c) Level Three - It cannot derive any action from it's
calculations. The Pointer will then maintain it's last
position.
5) All [Ctrl] Key Combinations are now available directly
from the Keyboard.
Example: To enter ^E just hold down the [Ctrl] key then
press "E".
6) ASCII numeric codes may now be directly enter by
holding down the [Alt] key and typing the number on the
numeric key pad. Once the [Alt] key is released the
ASCII character will be placed at the cursor.
7) The ANSI non-animated coding routines have been
rewritten. There are now two choices of Non-Animated
screen coding style.
a) Regular code uses more space but allows the screen
to scroll without breaking up.
b) Compact code minimizes the number of lines of code.
It will not scroll, but is very useful for uploading
complex pictures into a BBS message base.
The animated coding routine remains unchanged.
8) Snow suppression for older CGA chips. Use the
command line switch "/s". Slows the program down
considerably.
9) Yes / No windows optionally activated with
"Y" or "N".
10) When saving code a window challenges the user
on overwriting the *.SD file. The options are:
Yes - Overwrite *.SD file.
No - Don't Overwrite *.SD file. The Code (if any)
built by Debut will be saved.
Esc - Abort the entire procedure. Nothing is
written to the disk.
11) The Screen Menu now holds the last position
selected.
12) The command line switches /BBSE, /BBSR, and /NC
are no longer supported. These commands are now
supported internally.
13) The F7 Load Screen now has a sister procedure
[Shift] F7 which allows any file to be loaded into
SD. For Ansi be sure the ANSI.SYS file is installed.
14) [ALT] L (Letter) invokes the Big Letter procedure.
The letters were designed on an 8 x 8 matrix. All ASCII
characters from 1 to 127 are available (The extended
ASCII character set is not available). The Letters are
comprised of the character choosen with the F5 ASCII
Chart and the current color attributes. KeyBoard Support
for the Big Letter function is provided in three ways.
1. Normal keys - Just press one.
2. Control Characters - Hold down the [Ctrl] key and
press the appropriate key.
3. Any Character - Hold down the [Alt] key and enter the
ASCII number into the key pad. Numbers larger than 127
are truncated.
Note: This procedure works well with the Tab Key for
spacing.
15) The animator has been reworked & expanded to 6000
accept up to 6000 frames.
16) History Document started.
Screen <Debut> Predator Ver 1.1
Copyright 1990 Willie Robinson
2613 Louis Blvd
Hephzibah Ga 30815
Screen Predator is a TSR (Terminate & Stay Resident) program. As such
it waits, lurking in your computer memory, for your command to capture a
screen.It captures any text screen and saves it in a compressed binary
format, which is readable by Screen Debut! Used in conjunction with
Screen Debut, they are very powerful!
Screen Predator is not a shareware program. It is supplied to registered
users of Screen Debut as a courtesy and is limited to their use ONLY!
Screen Predator is a copyrighted program and may not be changed,
disassembled, sold, or given to anyone without the written consent of the
author. All Rights Reserved.
DIRECTIONS FOR USE:
1) LOADING : Screen Predator is loaded into the computer in the normal
way. At the DOS "A" prompt type PREDATOR ( A>PREDATOR ). You may now load
your normal program. Screen Predator will wait in the background until
activated.
2) ACTIVATION: To activate the program simply press the Hot Key
combination ([Ctrl] PrtSc/*). It will then capture the current screen
(text screens only). Once the screen is captured and compressed, a Window
will appear (This happens almost instantaneously). This window, like the
"Verify Name" window in Screen Debut, requires that you name the screen.
The Editing commands used with this window are A-Z, 0-9, Backspace,
Enter, and Esc. The editing command's are few, this is to keep the
program as small as possible. On depression of the Enter key, the screen
will be saved. The status bar at the bottom of the page indicates the
home directory where the screen will go. The home directory is always
the directory where Screen Predator was loaded. As with Screen Debut,
the screen assumes the *.SD extension. To Abort the operation just hit
the Esc key.
Caution: The directory where Screen Predator is loaded from must be remain
in place while Screen Predator is in use!
3) REMOVING SCREEN PREDATOR: Simply type PREDATOR/U (/U for Unload) at the
DOS "A" Prompt.
4) PRECAUTIONS: TSR's are tricky. Screen Predator may not get along well
with a foreground program. Not because of the way it's written, but because
it's a TSR. This could cause a system crash. Be aware of the possibility.
It should be load before the foreground program, and unloaded after it.
DISCLAIMER: It is totally up to the user to judge the fitness of this program.
The use of this program is at your own risk!
Printable Registration Form
NAME:__________________________________________________
ADDRESS:_______________________________________________
CITY/STATE/ZIP:________________________________________
PHONE # (Optional)_____________________________________
DISK SIZE 3.5__________ 5.25___________
$10.00 ea (Outside US add $10.00 Handling plus postage)
Total:_________
Version You Currently are using:_______________________________________
Comments/Suggestions:__________________________________________________
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
Disk No: 2359
Disk Title: Screen Debut
PC-SIG Version: S1.41
Program Title: Screen Debut
Author Version: 1.41
Author Registration: $10.00
Special Requirements: CGA recommended.
SCREEN DEBUT is a program used to build and develop text screens
in any of four languages. Ansi code for use with dos, Basic code
with and without line numbers, C code for Turbo Pascal, and compressed
binary format for use with Fast Screen. Fast Screen is included with
SCREEN DEBUT and is used to view your screen. If you build screens in
any of the formats mentioned, SCREEN DEBUT will make your task so much
easier. It is so fast to learn and use that you'll be producing
screens instead of mulling over a thick manual. The manual is so easy
that it is just an F1 key away. The program uses very few commands, but
the ones used are all you need; commands like cursor border, select
color, box junctions, load screen, save screen, cut and paste, copy
and paste, and recolor. Most of the commands are executed with the
function keys.
PC-SIG
1030D East Duane Avenue
Sunnyvale Ca. 94086
(408) 730-9291
(c) Copyright 1989 PC-SIG, Inc.
╔═════════════════════════════════════════════════════════════════════════╗
║ <<<< DISK #2359 SCREEN DEBUT >>>> ║
╠═════════════════════════════════════════════════════════════════════════╣
║ ║
║ ║
║ ║
║ To print the documentation, type: COPY SD.DOC PRN ║
║ ║
║ To run the program, type: SD (YOURFILE) ║
║ ║
║ ║
║ ║
║ ║
╚═════════════════════════════════════════════════════════════════════════╝
(c) Copyright 1990, PC-SIG Inc.
Screen Debut
History.Doc
Willie Robinson
2613 Louis Blvd
Hephzibah Ga 30815
Version Changes/Updates
1.0 Not Released
1.1 Not Released
1.2x Several versions released
1.3 ANSI Animator and BSAVE added. ANSI coding Algorithms
rewritten.
1.31 Documentation Targeted for main upgrade emphasis.
1) Documentaion smoothed out. SD2GT.DOC added.
2) Animator indicator added to Status line.
1.4 KeyBoard efficency & ANSI Algorithms targeted for
upgrade emphasis.
1) Mouse Support
2) The F2 function now supports Automatic Line Junctions.
[Shift] F2 toggles Move cursor, single line, and double
line mode without Automatic Line Junctions.
3) [Shift] F5 or [Alt] Z places character selected by the
F5 ASCII chart to the current cursor position.
4) The F6 "Box Junction" function has been made smart for
greater efficency. It will attempt to suggest the correct
junction by scanning the area around the cursor. It has
three levels of suggestion.
a) Level One - It finds a junction that will fit at
the current position.
b) Level Two - It can't find a junction that will fit,
however it is able to recommend a quadrant within the
window. It then places the pointer in the center of the
quadrant. With luck you'll be within one character of
the one you want.
c) Level Three - It cannot derive any action from it's
calculations. The Pointer will then maintain it's last
position.
5) All [Ctrl] Key Combinations are now available directly
from the Keyboard.
Example: To enter ^E just hold down the [Ctrl] key then
press "E".
6) ASCII numeric codes may now be directly enter by
holding down the [Alt] key and typing the number on the
numeric key pad. Once the [Alt] key is released the
ASCII character will be placed at the cursor.
7) The ANSI non-animated coding routines have been
rewritten. There are now two choices of Non-Animated
screen coding style.
a) Regular code uses more space but allows the screen
to scroll without breaking up.
b) Compact code minimizes the number of lines of code.
It will not scroll, but is very useful for uploading
complex pictures into a BBS message base.
The animated coding routine remains unchanged.
8) Snow suppression for older CGA chips. Use the
command line switch "/s". Slows the program down
considerably.
9) Yes / No windows optionally activated with
"Y" or "N".
10) When saving code a window challenges the user
on overwriting the *.SD file. The options are:
Yes - Overwrite *.SD file.
No - Don't Overwrite *.SD file. The Code (if any)
built by Debut will be saved.
Esc - Abort the entire procedure. Nothing is
written to the disk.
11) The Screen Menu now holds the last position
selected.
12) The command line switches /BBSE, /BBSR, and /NC
are no longer supported. These commands are now
supported internally.
13) The F7 Load Screen now has a sister procedure
[Shift] F7 which allows any file to be loaded into
SD. For Ansi be sure the ANSI.SYS file is installed.
14) [ALT] L (Letter) invokes the Big Letter procedure.
The letters were designed on an 8 x 8 matrix. All ASCII
characters from 1 to 127 are available (The extended
ASCII character set is not available). The Letters are
comprised of the character choosen with the F5 ASCII
Chart and the current color attributes. KeyBoard Support
for the Big Letter function is provided in three ways.
1. Normal keys - Just press one.
2. Control Characters - Hold down the [Ctrl] key and
press the appropriate key.
3. Any Character - Hold down the [Alt] key and enter the
ASCII number into the key pad. Numbers larger than 127
are truncated.
Note: This procedure works well with the Tab Key for
spacing.
15) The animator has been reworked & expanded to 6000
accept up to 6000 frames.
16) History Document started.
Screen <Debut> Predator Ver 1.1
Copyright 1990 Willie Robinson
2613 Louis Blvd
Hephzibah Ga 30815
Screen Predator is a TSR (Terminate & Stay Resident) program. As such
it waits, lurking in your computer memory, for your command to capture a
screen.It captures any text screen and saves it in a compressed binary
format, which is readable by Screen Debut! Used in conjunction with
Screen Debut, they are very powerful!
Screen Predator is not a shareware program. It is supplied to registered
users of Screen Debut as a courtesy and is limited to their use ONLY!
Screen Predator is a copyrighted program and may not be changed,
disassembled, sold, or given to anyone without the written consent of the
author. All Rights Reserved.
DIRECTIONS FOR USE:
1) LOADING : Screen Predator is loaded into the computer in the normal
way. At the DOS "A" prompt type PREDATOR ( A>PREDATOR ). You may now load
your normal program. Screen Predator will wait in the background until
activated.
2) ACTIVATION: To activate the program simply press the Hot Key
combination ([Ctrl] PrtSc/*). It will then capture the current screen
(text screens only). Once the screen is captured and compressed, a Window
will appear (This happens almost instantaneously). This window, like the
"Verify Name" window in Screen Debut, requires that you name the screen.
The Editing commands used with this window are A-Z, 0-9, Backspace,
Enter, and Esc. The editing command's are few, this is to keep the
program as small as possible. On depression of the Enter key, the screen
will be saved. The status bar at the bottom of the page indicates the
home directory where the screen will go. The home directory is always
the directory where Screen Predator was loaded. As with Screen Debut,
the screen assumes the *.SD extension. To Abort the operation just hit
the Esc key.
Caution: The directory where Screen Predator is loaded from must be remain
in place while Screen Predator is in use!
3) REMOVING SCREEN PREDATOR: Simply type PREDATOR/U (/U for Unload) at the
DOS "A" Prompt.
4) PRECAUTIONS: TSR's are tricky. Screen Predator may not get along well
with a foreground program. Not because of the way it's written, but because
it's a TSR. This could cause a system crash. Be aware of the possibility.
It should be load before the foreground program, and unloaded after it.
DISCLAIMER: It is totally up to the user to judge the fitness of this program.
The use of this program is at your own risk!
Printable Registration Form
NAME:__________________________________________________
ADDRESS:_______________________________________________
CITY/STATE/ZIP:________________________________________
PHONE # (Optional)_____________________________________
DISK SIZE 3.5__________ 5.25___________
$10.00 ea (Outside US add $10.00 Handling plus postage)
Total:_________
Version You Currently are using:_______________________________________
Comments/Suggestions:__________________________________________________
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
Volume in drive A has no label
Directory of A:\
SD EXE 119308 7-15-90 12:00p
SNAPSCRN COM 5503 7-15-90 12:00p
SD DOC 32809 7-15-90 12:00p
SD2GT DOC 11084 7-15-90 12:00p
REGISTER DOC 1012 7-15-90 12:00p
PREDATOR DOC 2629 7-15-90 12:00p
HISTORY DOC 5532 7-15-90 12:00p
BLOAD BAS 1530 7-15-90 12:00p
1KEYS SD 1048 7-15-90 12:00p
ARCADE SD 1391 7-15-90 12:00p
AUTOSIZE SD 790 7-15-90 12:00p
CHESS SD 1453 7-15-90 12:00p
CHRIS' SD 1588 7-15-90 12:00p
CUSHMAN SD 1044 7-15-90 12:00p
EXAMPLE SD 450 7-15-90 12:00p
FUJI SD 1128 7-15-90 12:00p
HOKKAIDO SD 1152 7-15-90 12:00p
HPYFACE SD 871 7-15-90 12:00p
INFO SD 1331 7-15-90 12:00p
JACK SD 1671 7-15-90 12:00p
MONKEY SD 1157 7-15-90 12:00p
PREDATOR SD 1165 7-15-90 12:00p
RADIX SD 831 7-15-90 12:00p
ROADSTR SD 847 7-15-90 12:00p
SAHARA SD 774 7-15-90 12:00p
SURF SD 879 7-15-90 12:00p
SWISS SD 1194 7-15-90 12:00p
TIP SD 705 7-15-90 12:00p
DEBUT140 ZIP 103076 7-15-90 12:00p
GO BAT 24 10-03-90 1:40a
FILE2359 TXT 2073 10-03-90 2:41p
GO TXT 1116 10-04-90 12:08a
32 file(s) 307165 bytes
36864 bytes free