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PC-SIG Diskette Library (Disk #2224)

[PCjs Machine "ibm5170"]

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SHOOTING GALLERY is a colorful arcade game with several different
levels to test your shooting skill.

Try your luck with traditional CARNIVAL SHOOTING.  With 13 targets to
test your aim.  Shoot a whole row and get special points.  Next is
SKEET SHOOTING.  Good aim is needed for this one.  QUICK DRAW is the
third round.  Shoot when you get the green light.  You'll need fast
reflexes to get a good score here.

The program features practice for individual rounds, a hall of fame for
high scores, and statistics for each round.  A mouse is required to play
this trigger-happy game.

FILE2224.TXT

Disk No: 2224                                                           
Disk Title: Shooting Gallery                                            
PC-SIG Version: S1                                                      
                                                                        
Program Title: Shooting Gallery                                         
Author Version: 1.1                                                     
Author Registration: $15.00                                             
Special Requirements: 450K RAM, VGA or MCGA, and mouse.                 
                                                                        
SHOOTING GALLERY is a colorful arcade game with several different rounds
to test your shooting skill.                                            
                                                                        
Try luck with the traditional carnival shooting. 13 targets to test your
aim.  Shoot a whole row and get special points.                         
                                                                        
The second round is skeet shooting.  Nothing but good aim is needed here
                                                                        
Quick draw is the third round.  Shoot the target when you get the green 
light.  You'll need fast reflexes to get a good score on this one.      
                                                                        
The program features practice for individual rounds, hall of fame for   
high scores, and statistics for each round.  So what are you waiting for
pardner, are you fast enough for the hall of fame?                      
                                                                        
                                                                        
PC-SIG                                                                  
1030D East Duane Avenue                                                 
Sunnyvale  Ca. 94086                                                    
(408) 730-9291                                                          
(c) Copyright 1989 PC-SIG, Inc.                                         

GO.TXT

╔═════════════════════════════════════════════════════════════════════════╗
║                <<<<  Disk #2224  SHOOTING GALLERY  >>>>                 ║
╠═════════════════════════════════════════════════════════════════════════╣
║                                                                         ║
║ To print documentation, type: COPY SHOOT.DOC PRN  (press enter)         ║
║                                                                         ║
║ To start program type: SHOOT  (press enter)                             ║
╚═════════════════════════════════════════════════════════════════════════╝

ORDERFRM.TXT


  SHOOTING GALLERY INSTANT REGISTRATION FORM.
  Just copy this file to your printer, fold, and mail.


   Enclosed please find $____ for the following:
   
             [ ] $20 for "deluxe" version of Shooting Gallery (registered
                     software, printed manual and binder)
             [ ] $15 to register Shooting Gallery and receive the lastest
                     version on diskette
             [ ] $15 to order Mah Jongg (see SHOOT.TXT for description)
             [ ] $20 for "deluxe" Mah Jongg (boxed with printed manual)
             [ ] $15 to order EGATrek (see SHOOT.TXT)
             [ ] $20 for "deluxe" EGATrek (boxed with printed manual)
             [ ] $15 to order CIPHER (see SHOOT.TXT)
             [ ] $20 for "deluxe" CIPHER (boxed, printed manual)
   
   
      Name: ____________________________________________________________
   
   Address: ____________________________________________________________
   
            ____________________________________________________________
   
     State: ___________________________ Zip: ___________________________
   
   
   Shooting Gallery v1.1 was acquired from:
   
        [ ]  friend
        [ ]  free BBS, name and phone # ____________________________ 
        [ ]  pay BBS (i.e., CompuServe)
        [ ]  disk vendor, name _____________________________________ 
        [ ]  user group               
        [ ]  other _________________________________________________
   
   Comments, suggestions:


  Shooting Gallery v1.1 (ASP)
                                                                  +-----+
                                                                  |Place|
                                                                  |Stamp|
                                                                  |Here!|
                                                                  +-----+


                              Nels Anderson
                              92 Bishop Drive
                              Framingham, MA 01701-6540



SHOOT.DOC


                              Shooting Gallery
                       Release 1.1   February 23, 1990

                                Nels Anderson
                               92 Bishop Drive
                            Framingham, MA  01701


       Most people seem to enjoy trying to hit a target.  Whether it's
       tossing a ball through a hoop, trying to shoot cans off a fence,
       or blasting space aliens on a computer screen, there's something
       about it that's FUN!
       
       "Shooting Gallery" is an attempt to recreate a shooting range on
       a computer screen.  It originally started as just a target shoot
       as you might find at a carnival, but even before I had that done
       I had ideas for other rounds.  This first version has six rounds
       (well, actually two different variations on each of three ideas).
       I still have more ideas for rounds, so later versions of the game
       will undoubtedly have more rounds.  But I wanted to get the game
       out to you, the player, because past experience shows that some
       of the best new ideas come from the people actually playing the
       game.
       
       Shooting Gallery shouldn't require much instruction to play.  It
       works, basically, on the concept: "if it moves, shoot it!".  Rather
       than reading all the way through the instructions, just play a few
       rounds and then come back for some tips on how to maximize your
       scores.  There is help at the title screen and each round uses a
       portion of the screen to give you point values or tips.

       Shooting Gallery runs in 320x200, 256 color MCGA graphics, thus an
       MCGA or VGA video card and monitor is needed. It also requires a
       mouse.  If you get a message asking for a graphics driver (i.e.
       "EGAVGA.BGI") your system doesn't support the required graphics
       mode and you won't be able to run the game.

       Shooting Gallery is distributed as Shareware -- this allows you
       to try it before you buy it, but if you continue to use the game
       regularly you are expected to register.  When you register, please
       let me know what version you have (it's right on the title screen)
       and I'd also be interested to know where you got it from.  Please,
       make sure you put your name and address on your letter!  Or you 
       can use the instant registration form in the file "orderfrm.txt".
       Just copy the file to your printer, fill it out, and mail it.  If
       you're not familiar with the Shareware concept, please read the
       file "sharewre.txt".  The registration is $15, for which I will
       send you a disk with the latest version.  Or, for $20 you can get
       the "deluxe" version which includes a copy of the latest version
       of the game in a binder with printed instructions.

       If you have any suggestions or discover any problems with the
       program you can reach me via the )(evious BBS (PCBoard) system
       (300/1200/2400/9600-HST, 8N1) at 508-875-3618 or 617-449-7322.
       Leave a C)omment to the sysop to reach me.  )(evious is the
       official support BBS for all my software and the latest versions
       are always available for downloading there.  There is also a
       support conference for people to exchange game tips or ask
       questions.  J)oin conference #31 and check out the latest tips.
       
       You can also reach )(evious through RelayNet.  If there's a
       RelayNet board in your area send a routed message to me at node
       XEVIOUS.  The Shareware conference would be the best choice,
       but if that's not available try TPascal, Games or even Common.

       I'm also available through CompuServe's EasyPlex mail system.
       Send email to me at 71020,2613.



*****************************************************************************
*                             PLAYING THE GAME                              *
*****************************************************************************


       OBJECT:

         The object varies with each round, but in general you want to
         hit the targets as quickly as possible.  Each round is described
         individually below.  Even if you decide you don't like the game,
         please don't shoot the programmer!


       GENERAL:
       
         If you need to you can abort the game at any time by hitting the
         ESC key.  Rounds 1 and 4 can also be paused by hitting the space
         key; the other rounds already have natural pauses in them.


       ROUND 1:
       
         This is a version of the carnival shooting booth.  Different
         targets have different point values, as shown at the bottom of
         the screen.  In addition, there is a bonus for hitting something
         on the faster moving rows:  10 extra points for the top row, and
         5 extra points for the middle row.
         
         Make sure to hit the extra ammo and extra time boxes whenever
         they appear to keep the round going longer.
         
         The real way to maximize points is by hitting a whole row of the
         same target type.  The number of targets in a row varies from 4
         to 8, and the bonuses vary from 100 to 250:
         
             Target Description   Number in a Row   Bonus Value
             ------------------   ---------------   -----------
             Duck                        8              100
             Spinning Wheel              8              100
             Squirrel                    6              100
             Clay Pipe                   8              100
             Wine Bottle                 6              100
             Soda Can                    8              100
             Beer Bottle                 4              200
             Pinwheel                    6              100
             Fruit                       6              100
             Heart                       6              100
             Smiley Face                 8              100
             Coffee Mug                  6              100
             Candle                      4              250

         If you need to pause the round, just hit the space bar on your
         keyboard.  Click the mouse to restart.
       
       ROUND 2:
       
         This round requires hitting a "clay pigeon", a target that is
         tossed off into the distance that you try to hit with a shotgun.
         The target moves quickly and so rapidly grows smaller and harder
         to hit.  For best results, try to aim a little ahead of the
         target; it takes a while for the shot to reach it through the
         distance!
       
         No points are given for a miss.  When you hit, the score is
         based on how quickly you hit the target.  See the upper right
         part of the scoreboard for your time.
       
       ROUND 3:
       
         In this round you must quick draw against a target.  Watch the
         timing lights and when they turn green, draw your "Rodent .45"
         from its holster, aim at the center of the target and fire!
         
         Your score is based on both your time and how close you got to
         the exact center of the target.  See the upper right part of
         the scoreboard for your time.
         
       ROUND 4:
         
         This is a repeat of Round 1, but with a few complications added.
         All the targets have changed, and their point values have, in
         general, doubled.  The bonuses for hitting targets on the faster
         moving rows have doubled as well.
         
         To make things more complicated, the targets will change direction
         at random times.  Also, there's a special target labelled "HIT ME".
         Do what the target says!  If you don't hit it before it scrolls off
         the screen there is a 500 point penalty.
         
         As in Round 1, the best way to get a top score is by hitting a
         whole row of the same target.  In this round, the number of targets
         in a row varies from 4 to 8, and the bonuses vary from 200 to 500:
         
             Target Description   Number in a Row   Bonus Value
             ------------------   ---------------   -----------
             Bell                        8              200
             Flower                      6              200
             Baseball                    8              200
             Bomb                        4              200
             Alarm Clock                 6              250
             Beer Bottle                 4              250
             Diskette                    8              200
             Shield                      6              250
             Chicken                     5              200
             Flowers                     6              200
             Stein                       6              200
             Wreath                      5              200

         If you need to pause the round, just hit the space bar on your
         keyboard.  Click the mouse to restart.
       
       ROUND 5:
       
         Once again you're at the skeet shooting range as in round 2.
         This time, though, you're equipped with a double barrel shotgun
         and you'll have two clay pigeons to hit each time.
         
         You're given points for each target you hit, even if you hit
         only one out of two.  Your time, though, is always based on the
         time it takes to make both shots.  Shoot fast for the highest
         score.
       
       ROUND 6:
       
         As in Round 3 you must quick draw against a target.  This time,
         though, there are two targets to hit.  HIT THE LEFT TARGET FIRST!
         
         You are scored separately on the accuracy of each shot, but your
         time is your total time for both shots.
       
       
       GAME OPTIONS:
       
         The title screen provides a number of options.  In addition to
         going straight into the game you can practice any one round, see
         the high score hall of fame, get some help, etc.
         
         Help:
         
         If you've read this far into the docs you probably don't need
         any more help, but these screens can be used as a quick
         reminder of what each round is.  At each help screen you have
         the option of going on to the next screen, going back to the
         previous screen, or quitting help.
         
         Info:
         
         Some basic information on Shooting Gallery and how to register.

         Scores:

         View the high scores hall of fame.  The high scores are also
         shown at the end of each game.  Click to exit the hall of fame.

         Practice:
         
         This brings up a list of all the different rounds available.
         Point to the button next to the round you want to practice and
         click.

       COMMAND LINE OPTIONS:

         There are two options when starting up the game.  Some people
         play in an environment where quiet is necessary so I've made it
         possible to play with the sound off.  Add a " -s" to the command
         line to turn sound off.

         I haven't yet come up with the perfect speed calibration system
         and as a result some users of v1.0 found that the game moved too
         fast.  There is now an option to slow down the game.  Use
         " -d###" where ### is a number of your choosing that sets the
         delay in movements.  The higher the number, the slower the game
         will move.  Try starting at 100 and work up or down from there.
         To give you an idea on how fast things should move, on round 1 a
         target on the bottom row should cross the screen in about 7
         seconds.

         Since command line options are confusing to some people, here
         are examples of how to use them.  To turn the sound off, your
         command line should look like this:

                                  shoot -s

         To use a speed delay factor of 100, your command line would look
         like this:

                                 shoot -d100

         Finally, you can use both options at the same time.  To play
         with the sound off and a delay factor of 125, the command line
         would look like this:

                               shoot -s -d125


*****************************************************************************
*                              INCLUDED FILES                               *
*****************************************************************************

       The following files are included in Shooting Gallery:

         SHOOT.EXE      The runnable program
         VGA256.BGI     Video driver
         *.PCC          Background pictures
         *.PIC          Target pictures
         SHOOT.DOC      This file
         ORDERFRM.TXT   Ready to print registration form.
         SHAREWRE.TXT   Information on Shareware
         SHOOT.TXT      A brief description of the game and other software
                        available from the same author


       You are free to pass this program along to friends, give it to
       user groups, upload to BBS's, etc. with the understanding that
       anyone who continues to use the game is required to register it.
       All these files MUST be included when distributing this program.
       If you archive the program for distribution through BBS's, please
       use the name SHOOTG11.ZIP (or .LZH, .PAK, etc. as appropriate).


*****************************************************************************
*                           DISCLAIMER OF WARRANTY                          *
*****************************************************************************

       This software is sold "as is", without any warranty as to performance
       or any other warranties whether expressed or implied.  Because of the
       many hardware and software environments into which this program may
       be used, no warranty of fitness for a particular purpose is offered.
       The user must assume the entire risk of using the program.  Any
       liability of the seller will be limited exclusively to product
       replacement or the refund of the registration fee.


*****************************************************************************
*                   ASSOCIATION OF SHAREWARE PROFESSIONALS                  *
*****************************************************************************

       This software is produced by Nels Anderson who is a member of the
       Association of Shareware Professionals (ASP).  ASP wants to make sure
       that the shareware principle works for you.  If you are unable to
       resolve a shareware-related problem with an ASP member by contacting
       the member directly, ASP may be able to help.

       The ASP Ombudsman can help you resolve a dispute or problem with an
       ASP member, but does not provide technical support for members'
       products.  Please write to the ASP Ombudsman at P.O. Box 5786,
       Bellevue, WA 98006, USA or send a CompuServe message via easyplex to
       ASP Ombudsman 70007,3536.

               _______
          ____|__     |               (R)
       --|       |    |-------------------
         |   ____|__  |  Association of
         |  |       |_|  Shareware
         |__|   o   |    Professionals
       -----|   |   |---------------------
            |___|___|    MEMBER


*****************************************************************************
*                            AVAILABLE SOFTWARE                             *
*****************************************************************************

       Other software which I've either written or contributed to:
       
       EGATREK:   Space strategy battle game, using full EGA graphics,
                  based on the classic minicomputer game.  Winner of
                  Public Brand Software's 1988 software contest.
       
       MAHJONGG:  Solitaire game played with Chinese tiles.  Supports
                  EGA and Hercules graphics; mouse optional.  See reviews
                  in December 1988 "PCWorld" and April 1989 "Compute!".
       
       CIPHER:    A word puzzle game involving solving quotations that
                  have been encrypted.  Runs in EGA graphics mode with
                  or without a mouse, or in color text mode.  New in
                  January 1990.

       MOUSTOOL:  A collection of utilities for Turbo Pascal programmers
                  wishing to incorporate mouse input in their programs.
                  Sample programs included for both EGA and CGA graphics.
                  Used extensively within CIPHER.
       
       SOUNDPAS:  A collection of utilities for Turbo Pascal programmers
                  to add music and sound effects to their programs.
                  Includes units for interrupt and real time sounds.
        
       BASSTOUR:  (Written by Dick Olsen).  Game that simulates a fishing
                  tournament, including rod and lure selection.  Runs in
                  EGA/CGA/Hercules graphics modes.  Uses many of the
                  utilities from MOUSTOOL.
       
       BASSMAP:   Companion program for BassTour which allows lakes to be
                  created or modified.
       
       CALLDOOR:  A PCBoard 14.x door that lets users view the system caller
                  log.  Logs for any node can be viewed in reverse order
                  (i.e., most recent caller back) or the logs can be searched
                  for any string.

       WAITDV:    A sysop's utility that allows synchronizing of nightly
                  house keeping events on a multinode system.  WAITDV was
                  written especially for systems running under DESQview: it's
                  DV-aware so the active task runs much faster than it would
                  if a non-aware wait utility was used.

       TOPPERS:   A PCBoard 14.x sysop utility that generates a formatted
                  list of the board's top users (by number of calls,
                  downloads and uploads).  The output file has three columns,
                  one for each category.  Graphics and non-graphics output
                  is available.
       
       TOPTALK:   A PCBoard 14.x sysop utility that tracks user activity in
                  conferences based on number of messages posted.  Included
                  is a complete record of all user activity plus a bulletin
                  file of the top ten most active message posters.
       
       GROUPERS:  A PCBoard 14.x game door.  Players gamble on the outcome
                  of the next card drawn from the deck.  The game is set up
                  to run as a monthly contest and keeps track of current
                  scores, generates a current scores bulletin and an end of
                  month final scores bulletin.

                                  - - - - -

Shooting Gallery is copyright (c) 1990 by Nels Anderson.  All rights reserved.

SHOOT.TXT


                              Shooting Gallery
                       Release 1.1   February 23, 1990

                                Nels Anderson
                               92 Bishop Drive
                            Framingham, MA  01701

DESCRIPTION:  Shooting Gallery is an arcade with multiple rounds
to challenge your reflexes and aiming skills.  To get started
either read the .doc file or just start up the game and view the
help screens to learn how to play.

REQUIREMENTS:  Shooting Gallery runs in 320x200, 256 color MCGA 
graphics, thus an MCGA or VGA video card and monitor is needed.
It also requires a mouse.

SHAREWARE: Shooting Gallery is distributed as Shareware.  You are
free to try the game and make copies for others.  If you continue to
use the game, however, you are expected to pay the $15 registration
fee to support continued development of this and other software.  A
deluxe version with binder and printed manual is available for $20.
Software distribution companies may include Shooting Gallery in their
catalog provided a copy of the catalog is supplied to the author.

FILES:  The files included in Shooting Gallery v1.1 are as follows:

  SHOOT.EXE       Shooting Gallery program
  VGA256.BGI      Video driver
  SHOOT.DOC       Documentation (instructions)
  SHOOT.TXT       This file
  ORDERFRM.TXT    A ready to print registration form
  SHAREWRE.TXT    Information on Shareware
  *.PCC           Background pictures
  *.PIC           Target pictures

All these files MUST be included when distributing this program.  If you
archive the program for distribution through BBS's, please use the name
SHOOTG11.ZIP (or .LZH, .PAK, etc. as appropriate).

SUPPORT:  Support for this software is provided through the )(evious BBS.
Call 508-875-3618 or 617-449-7322 (300/1200/2400/9600HST, 8N1) and leave
a C)omment for the sysop.  The latest version will always be available
there first.  Mail support is also available; please include an SASE with
your request.  Finally, you can contact the author through CompuServe's
EasyPlex mail system.  Address to Nels Anderson [71020,2613].

AVAILABLE SOFTWARE:  Other software which I've either written or
contributed to:

EGATREK:   Space strategy battle game, using full EGA graphics.
           Based on the classic star trek type games.  Winner of
           Public Brand Software's 1988 software contest.

MAHJONGG:  Solitaire game played with Chinese tiles.  Supports
           EGA and Hercules graphics; mouse optional.  See reviews
           in December 1988 "PCWorld" and April 1989 "Compute!".

CIPHER:    A word puzzle game involving solving quotations that
           have been encrypted.  Runs in EGA or VGA graphics mode
           with or without a mouse, or in color or monochrome text
           mode.  New in January 1990.

MOUSTOOL:  A collection of utilities for Turbo Pascal programmers
           wishing to incorporate mouse input in their programs.
           Sample programs included for both EGA and CGA graphics.

SOUNDPAS:  A collection of utilities for Turbo Pascal programmers
           to add music and sound effects to their programs.  Includes
           units for interrupt and real time sounds.
 
BASSTOUR:  (Written by Dick Olsen).  Game that simulates a fishing
           tournament, including rod and lure selection.  Runs in
           EGA/CGA/Hercules graphics modes.  Uses many of the
           utilities from MOUSTOOL.

BASSMAP:   Companion program for BassTour which allows lakes to be
           created or modified.

Directory of PC-SIG Library Disk #2224

 Volume in drive A has no label
 Directory of A:\

GO       BAT        38   1-01-80   1:37a
FILE2224 TXT      2221   6-19-90   4:34p
GO       TXT       617   6-21-90   2:56p
BOARDS   PIC      3668   2-23-90   3:12p
GUN1     PCC       634   2-23-90   3:12p
ORDERFRM TXT      2103   2-23-90   3:12p
SHOOT    DOC     19605   2-23-90   3:12p
SHOOT    EXE     89104   2-23-90   3:12p
SHOOT    PIC     18078   2-23-90   3:12p
SHOOT    TXT      3622   2-23-90   3:12p
SHOOT2   PIC     19650   2-23-90   3:12p
SHOT     PCC      7076   2-23-90   3:12p
TREE1    PCC     11582   2-23-90   3:12p
TREE2    PCC      4574   2-23-90   3:12p
VGA256   BGI      3289   2-23-90   3:12p
SHOOT    SCR       368   6-21-90   2:55p
       16 file(s)     186229 bytes
                      125952 bytes free