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SHOOTING GALLERY is a colorful arcade game with several different
levels to test your shooting skill.
Try your luck with traditional CARNIVAL SHOOTING. With 13 targets to
test your aim. Shoot a whole row and get special points. Next is
SKEET SHOOTING. Good aim is needed for this one. QUICK DRAW is the
third round. Shoot when you get the green light. You'll need fast
reflexes to get a good score here.
The program features practice for individual rounds, a hall of fame for
high scores, and statistics for each round. A mouse is required to play
this trigger-happy game.
Disk No: 2224
Disk Title: Shooting Gallery
PC-SIG Version: S1
Program Title: Shooting Gallery
Author Version: 1.1
Author Registration: $15.00
Special Requirements: 450K RAM, VGA or MCGA, and mouse.
SHOOTING GALLERY is a colorful arcade game with several different rounds
to test your shooting skill.
Try luck with the traditional carnival shooting. 13 targets to test your
aim. Shoot a whole row and get special points.
The second round is skeet shooting. Nothing but good aim is needed here
Quick draw is the third round. Shoot the target when you get the green
light. You'll need fast reflexes to get a good score on this one.
The program features practice for individual rounds, hall of fame for
high scores, and statistics for each round. So what are you waiting for
pardner, are you fast enough for the hall of fame?
PC-SIG
1030D East Duane Avenue
Sunnyvale Ca. 94086
(408) 730-9291
(c) Copyright 1989 PC-SIG, Inc.
╔═════════════════════════════════════════════════════════════════════════╗
║ <<<< Disk #2224 SHOOTING GALLERY >>>> ║
╠═════════════════════════════════════════════════════════════════════════╣
║ ║
║ To print documentation, type: COPY SHOOT.DOC PRN (press enter) ║
║ ║
║ To start program type: SHOOT (press enter) ║
╚═════════════════════════════════════════════════════════════════════════╝
SHOOTING GALLERY INSTANT REGISTRATION FORM.
Just copy this file to your printer, fold, and mail.
Enclosed please find $____ for the following:
[ ] $20 for "deluxe" version of Shooting Gallery (registered
software, printed manual and binder)
[ ] $15 to register Shooting Gallery and receive the lastest
version on diskette
[ ] $15 to order Mah Jongg (see SHOOT.TXT for description)
[ ] $20 for "deluxe" Mah Jongg (boxed with printed manual)
[ ] $15 to order EGATrek (see SHOOT.TXT)
[ ] $20 for "deluxe" EGATrek (boxed with printed manual)
[ ] $15 to order CIPHER (see SHOOT.TXT)
[ ] $20 for "deluxe" CIPHER (boxed, printed manual)
Name: ____________________________________________________________
Address: ____________________________________________________________
____________________________________________________________
State: ___________________________ Zip: ___________________________
Shooting Gallery v1.1 was acquired from:
[ ] friend
[ ] free BBS, name and phone # ____________________________
[ ] pay BBS (i.e., CompuServe)
[ ] disk vendor, name _____________________________________
[ ] user group
[ ] other _________________________________________________
Comments, suggestions:
Shooting Gallery v1.1 (ASP)
+-----+
|Place|
|Stamp|
|Here!|
+-----+
Nels Anderson
92 Bishop Drive
Framingham, MA 01701-6540
Shooting Gallery
Release 1.1 February 23, 1990
Nels Anderson
92 Bishop Drive
Framingham, MA 01701
Most people seem to enjoy trying to hit a target. Whether it's
tossing a ball through a hoop, trying to shoot cans off a fence,
or blasting space aliens on a computer screen, there's something
about it that's FUN!
"Shooting Gallery" is an attempt to recreate a shooting range on
a computer screen. It originally started as just a target shoot
as you might find at a carnival, but even before I had that done
I had ideas for other rounds. This first version has six rounds
(well, actually two different variations on each of three ideas).
I still have more ideas for rounds, so later versions of the game
will undoubtedly have more rounds. But I wanted to get the game
out to you, the player, because past experience shows that some
of the best new ideas come from the people actually playing the
game.
Shooting Gallery shouldn't require much instruction to play. It
works, basically, on the concept: "if it moves, shoot it!". Rather
than reading all the way through the instructions, just play a few
rounds and then come back for some tips on how to maximize your
scores. There is help at the title screen and each round uses a
portion of the screen to give you point values or tips.
Shooting Gallery runs in 320x200, 256 color MCGA graphics, thus an
MCGA or VGA video card and monitor is needed. It also requires a
mouse. If you get a message asking for a graphics driver (i.e.
"EGAVGA.BGI") your system doesn't support the required graphics
mode and you won't be able to run the game.
Shooting Gallery is distributed as Shareware -- this allows you
to try it before you buy it, but if you continue to use the game
regularly you are expected to register. When you register, please
let me know what version you have (it's right on the title screen)
and I'd also be interested to know where you got it from. Please,
make sure you put your name and address on your letter! Or you
can use the instant registration form in the file "orderfrm.txt".
Just copy the file to your printer, fill it out, and mail it. If
you're not familiar with the Shareware concept, please read the
file "sharewre.txt". The registration is $15, for which I will
send you a disk with the latest version. Or, for $20 you can get
the "deluxe" version which includes a copy of the latest version
of the game in a binder with printed instructions.
If you have any suggestions or discover any problems with the
program you can reach me via the )(evious BBS (PCBoard) system
(300/1200/2400/9600-HST, 8N1) at 508-875-3618 or 617-449-7322.
Leave a C)omment to the sysop to reach me. )(evious is the
official support BBS for all my software and the latest versions
are always available for downloading there. There is also a
support conference for people to exchange game tips or ask
questions. J)oin conference #31 and check out the latest tips.
You can also reach )(evious through RelayNet. If there's a
RelayNet board in your area send a routed message to me at node
XEVIOUS. The Shareware conference would be the best choice,
but if that's not available try TPascal, Games or even Common.
I'm also available through CompuServe's EasyPlex mail system.
Send email to me at 71020,2613.
*****************************************************************************
* PLAYING THE GAME *
*****************************************************************************
OBJECT:
The object varies with each round, but in general you want to
hit the targets as quickly as possible. Each round is described
individually below. Even if you decide you don't like the game,
please don't shoot the programmer!
GENERAL:
If you need to you can abort the game at any time by hitting the
ESC key. Rounds 1 and 4 can also be paused by hitting the space
key; the other rounds already have natural pauses in them.
ROUND 1:
This is a version of the carnival shooting booth. Different
targets have different point values, as shown at the bottom of
the screen. In addition, there is a bonus for hitting something
on the faster moving rows: 10 extra points for the top row, and
5 extra points for the middle row.
Make sure to hit the extra ammo and extra time boxes whenever
they appear to keep the round going longer.
The real way to maximize points is by hitting a whole row of the
same target type. The number of targets in a row varies from 4
to 8, and the bonuses vary from 100 to 250:
Target Description Number in a Row Bonus Value
------------------ --------------- -----------
Duck 8 100
Spinning Wheel 8 100
Squirrel 6 100
Clay Pipe 8 100
Wine Bottle 6 100
Soda Can 8 100
Beer Bottle 4 200
Pinwheel 6 100
Fruit 6 100
Heart 6 100
Smiley Face 8 100
Coffee Mug 6 100
Candle 4 250
If you need to pause the round, just hit the space bar on your
keyboard. Click the mouse to restart.
ROUND 2:
This round requires hitting a "clay pigeon", a target that is
tossed off into the distance that you try to hit with a shotgun.
The target moves quickly and so rapidly grows smaller and harder
to hit. For best results, try to aim a little ahead of the
target; it takes a while for the shot to reach it through the
distance!
No points are given for a miss. When you hit, the score is
based on how quickly you hit the target. See the upper right
part of the scoreboard for your time.
ROUND 3:
In this round you must quick draw against a target. Watch the
timing lights and when they turn green, draw your "Rodent .45"
from its holster, aim at the center of the target and fire!
Your score is based on both your time and how close you got to
the exact center of the target. See the upper right part of
the scoreboard for your time.
ROUND 4:
This is a repeat of Round 1, but with a few complications added.
All the targets have changed, and their point values have, in
general, doubled. The bonuses for hitting targets on the faster
moving rows have doubled as well.
To make things more complicated, the targets will change direction
at random times. Also, there's a special target labelled "HIT ME".
Do what the target says! If you don't hit it before it scrolls off
the screen there is a 500 point penalty.
As in Round 1, the best way to get a top score is by hitting a
whole row of the same target. In this round, the number of targets
in a row varies from 4 to 8, and the bonuses vary from 200 to 500:
Target Description Number in a Row Bonus Value
------------------ --------------- -----------
Bell 8 200
Flower 6 200
Baseball 8 200
Bomb 4 200
Alarm Clock 6 250
Beer Bottle 4 250
Diskette 8 200
Shield 6 250
Chicken 5 200
Flowers 6 200
Stein 6 200
Wreath 5 200
If you need to pause the round, just hit the space bar on your
keyboard. Click the mouse to restart.
ROUND 5:
Once again you're at the skeet shooting range as in round 2.
This time, though, you're equipped with a double barrel shotgun
and you'll have two clay pigeons to hit each time.
You're given points for each target you hit, even if you hit
only one out of two. Your time, though, is always based on the
time it takes to make both shots. Shoot fast for the highest
score.
ROUND 6:
As in Round 3 you must quick draw against a target. This time,
though, there are two targets to hit. HIT THE LEFT TARGET FIRST!
You are scored separately on the accuracy of each shot, but your
time is your total time for both shots.
GAME OPTIONS:
The title screen provides a number of options. In addition to
going straight into the game you can practice any one round, see
the high score hall of fame, get some help, etc.
Help:
If you've read this far into the docs you probably don't need
any more help, but these screens can be used as a quick
reminder of what each round is. At each help screen you have
the option of going on to the next screen, going back to the
previous screen, or quitting help.
Info:
Some basic information on Shooting Gallery and how to register.
Scores:
View the high scores hall of fame. The high scores are also
shown at the end of each game. Click to exit the hall of fame.
Practice:
This brings up a list of all the different rounds available.
Point to the button next to the round you want to practice and
click.
COMMAND LINE OPTIONS:
There are two options when starting up the game. Some people
play in an environment where quiet is necessary so I've made it
possible to play with the sound off. Add a " -s" to the command
line to turn sound off.
I haven't yet come up with the perfect speed calibration system
and as a result some users of v1.0 found that the game moved too
fast. There is now an option to slow down the game. Use
" -d###" where ### is a number of your choosing that sets the
delay in movements. The higher the number, the slower the game
will move. Try starting at 100 and work up or down from there.
To give you an idea on how fast things should move, on round 1 a
target on the bottom row should cross the screen in about 7
seconds.
Since command line options are confusing to some people, here
are examples of how to use them. To turn the sound off, your
command line should look like this:
shoot -s
To use a speed delay factor of 100, your command line would look
like this:
shoot -d100
Finally, you can use both options at the same time. To play
with the sound off and a delay factor of 125, the command line
would look like this:
shoot -s -d125
*****************************************************************************
* INCLUDED FILES *
*****************************************************************************
The following files are included in Shooting Gallery:
SHOOT.EXE The runnable program
VGA256.BGI Video driver
*.PCC Background pictures
*.PIC Target pictures
SHOOT.DOC This file
ORDERFRM.TXT Ready to print registration form.
SHAREWRE.TXT Information on Shareware
SHOOT.TXT A brief description of the game and other software
available from the same author
You are free to pass this program along to friends, give it to
user groups, upload to BBS's, etc. with the understanding that
anyone who continues to use the game is required to register it.
All these files MUST be included when distributing this program.
If you archive the program for distribution through BBS's, please
use the name SHOOTG11.ZIP (or .LZH, .PAK, etc. as appropriate).
*****************************************************************************
* DISCLAIMER OF WARRANTY *
*****************************************************************************
This software is sold "as is", without any warranty as to performance
or any other warranties whether expressed or implied. Because of the
many hardware and software environments into which this program may
be used, no warranty of fitness for a particular purpose is offered.
The user must assume the entire risk of using the program. Any
liability of the seller will be limited exclusively to product
replacement or the refund of the registration fee.
*****************************************************************************
* ASSOCIATION OF SHAREWARE PROFESSIONALS *
*****************************************************************************
This software is produced by Nels Anderson who is a member of the
Association of Shareware Professionals (ASP). ASP wants to make sure
that the shareware principle works for you. If you are unable to
resolve a shareware-related problem with an ASP member by contacting
the member directly, ASP may be able to help.
The ASP Ombudsman can help you resolve a dispute or problem with an
ASP member, but does not provide technical support for members'
products. Please write to the ASP Ombudsman at P.O. Box 5786,
Bellevue, WA 98006, USA or send a CompuServe message via easyplex to
ASP Ombudsman 70007,3536.
_______
____|__ | (R)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
*****************************************************************************
* AVAILABLE SOFTWARE *
*****************************************************************************
Other software which I've either written or contributed to:
EGATREK: Space strategy battle game, using full EGA graphics,
based on the classic minicomputer game. Winner of
Public Brand Software's 1988 software contest.
MAHJONGG: Solitaire game played with Chinese tiles. Supports
EGA and Hercules graphics; mouse optional. See reviews
in December 1988 "PCWorld" and April 1989 "Compute!".
CIPHER: A word puzzle game involving solving quotations that
have been encrypted. Runs in EGA graphics mode with
or without a mouse, or in color text mode. New in
January 1990.
MOUSTOOL: A collection of utilities for Turbo Pascal programmers
wishing to incorporate mouse input in their programs.
Sample programs included for both EGA and CGA graphics.
Used extensively within CIPHER.
SOUNDPAS: A collection of utilities for Turbo Pascal programmers
to add music and sound effects to their programs.
Includes units for interrupt and real time sounds.
BASSTOUR: (Written by Dick Olsen). Game that simulates a fishing
tournament, including rod and lure selection. Runs in
EGA/CGA/Hercules graphics modes. Uses many of the
utilities from MOUSTOOL.
BASSMAP: Companion program for BassTour which allows lakes to be
created or modified.
CALLDOOR: A PCBoard 14.x door that lets users view the system caller
log. Logs for any node can be viewed in reverse order
(i.e., most recent caller back) or the logs can be searched
for any string.
WAITDV: A sysop's utility that allows synchronizing of nightly
house keeping events on a multinode system. WAITDV was
written especially for systems running under DESQview: it's
DV-aware so the active task runs much faster than it would
if a non-aware wait utility was used.
TOPPERS: A PCBoard 14.x sysop utility that generates a formatted
list of the board's top users (by number of calls,
downloads and uploads). The output file has three columns,
one for each category. Graphics and non-graphics output
is available.
TOPTALK: A PCBoard 14.x sysop utility that tracks user activity in
conferences based on number of messages posted. Included
is a complete record of all user activity plus a bulletin
file of the top ten most active message posters.
GROUPERS: A PCBoard 14.x game door. Players gamble on the outcome
of the next card drawn from the deck. The game is set up
to run as a monthly contest and keeps track of current
scores, generates a current scores bulletin and an end of
month final scores bulletin.
- - - - -
Shooting Gallery is copyright (c) 1990 by Nels Anderson. All rights reserved.
Shooting Gallery
Release 1.1 February 23, 1990
Nels Anderson
92 Bishop Drive
Framingham, MA 01701
DESCRIPTION: Shooting Gallery is an arcade with multiple rounds
to challenge your reflexes and aiming skills. To get started
either read the .doc file or just start up the game and view the
help screens to learn how to play.
REQUIREMENTS: Shooting Gallery runs in 320x200, 256 color MCGA
graphics, thus an MCGA or VGA video card and monitor is needed.
It also requires a mouse.
SHAREWARE: Shooting Gallery is distributed as Shareware. You are
free to try the game and make copies for others. If you continue to
use the game, however, you are expected to pay the $15 registration
fee to support continued development of this and other software. A
deluxe version with binder and printed manual is available for $20.
Software distribution companies may include Shooting Gallery in their
catalog provided a copy of the catalog is supplied to the author.
FILES: The files included in Shooting Gallery v1.1 are as follows:
SHOOT.EXE Shooting Gallery program
VGA256.BGI Video driver
SHOOT.DOC Documentation (instructions)
SHOOT.TXT This file
ORDERFRM.TXT A ready to print registration form
SHAREWRE.TXT Information on Shareware
*.PCC Background pictures
*.PIC Target pictures
All these files MUST be included when distributing this program. If you
archive the program for distribution through BBS's, please use the name
SHOOTG11.ZIP (or .LZH, .PAK, etc. as appropriate).
SUPPORT: Support for this software is provided through the )(evious BBS.
Call 508-875-3618 or 617-449-7322 (300/1200/2400/9600HST, 8N1) and leave
a C)omment for the sysop. The latest version will always be available
there first. Mail support is also available; please include an SASE with
your request. Finally, you can contact the author through CompuServe's
EasyPlex mail system. Address to Nels Anderson [71020,2613].
AVAILABLE SOFTWARE: Other software which I've either written or
contributed to:
EGATREK: Space strategy battle game, using full EGA graphics.
Based on the classic star trek type games. Winner of
Public Brand Software's 1988 software contest.
MAHJONGG: Solitaire game played with Chinese tiles. Supports
EGA and Hercules graphics; mouse optional. See reviews
in December 1988 "PCWorld" and April 1989 "Compute!".
CIPHER: A word puzzle game involving solving quotations that
have been encrypted. Runs in EGA or VGA graphics mode
with or without a mouse, or in color or monochrome text
mode. New in January 1990.
MOUSTOOL: A collection of utilities for Turbo Pascal programmers
wishing to incorporate mouse input in their programs.
Sample programs included for both EGA and CGA graphics.
SOUNDPAS: A collection of utilities for Turbo Pascal programmers
to add music and sound effects to their programs. Includes
units for interrupt and real time sounds.
BASSTOUR: (Written by Dick Olsen). Game that simulates a fishing
tournament, including rod and lure selection. Runs in
EGA/CGA/Hercules graphics modes. Uses many of the
utilities from MOUSTOOL.
BASSMAP: Companion program for BassTour which allows lakes to be
created or modified.
Volume in drive A has no label
Directory of A:\
GO BAT 38 1-01-80 1:37a
FILE2224 TXT 2221 6-19-90 4:34p
GO TXT 617 6-21-90 2:56p
BOARDS PIC 3668 2-23-90 3:12p
GUN1 PCC 634 2-23-90 3:12p
ORDERFRM TXT 2103 2-23-90 3:12p
SHOOT DOC 19605 2-23-90 3:12p
SHOOT EXE 89104 2-23-90 3:12p
SHOOT PIC 18078 2-23-90 3:12p
SHOOT TXT 3622 2-23-90 3:12p
SHOOT2 PIC 19650 2-23-90 3:12p
SHOT PCC 7076 2-23-90 3:12p
TREE1 PCC 11582 2-23-90 3:12p
TREE2 PCC 4574 2-23-90 3:12p
VGA256 BGI 3289 2-23-90 3:12p
SHOOT SCR 368 6-21-90 2:55p
16 file(s) 186229 bytes
125952 bytes free