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Get in touch with nature and animals, through your computer!
ECOMASTER's an ecology simulation in which you predict how animals will
survive in a series of different environments. This is a game of skill
and chance. Some of the areas where skill comes in include learning
which animals perform best in various environments, or
biomes, and guessing which biome will follow the current one.
This is a challenging game for everyone. Accompanied by a dictionary
or encyclopedia, it can also be a great way to learn about different
animals from around the world!
BORDERS is a battle for turf -- not in the city but on your computer
screen. In this strategy game you try to claim more area than your
opponent while blocking his attempts to do the same. Players take turns
staking out their territory within a rectangular area. Claimed areas
can only be in the form of triangles. Your aim is to make the largest
triangles (thereby claiming the most area), while thwarting your
opponent's attempts at making his triangles. The object is to outsmart
your opponent by enclosing more than 40% of the available area to win.
You'll find this easy-to-learn game challenging and fun as you
learn the various strategies that make or break your game.
BORDERS -- Copyright 1988, Steve Estvanik
Borders is a strategy game in which you try to enclose more areas
than your opponent. Players take turns claiming points within a
rectangular area, trying to make triangles connecting those
points. Your aim is to make the largest triangles you can, while
selecting points to block your opponent's triangles. If a
proposed triangle is clear of your opponent's points and
intersects no other triangles, your score increases by the area of
that triangle. The first player to enclose more than 40% of the
available area wins.
Turns
-----
Visible Points
--------------
Players alternate turns. Each turn a player first claims 3
visible points. Use the arrow keys to move the crosshair cursor
(xhair) up, down, right or left. Use the <Ins> and <Del> keys to
increase or decrease the number of pixels the cursor moves each
time. (A box in the upper right corner shows the cursor 'grain'.)
When you get to a place you want to claim, press <enter> or
<spacebar> and a point in your color will appear.
Hidden Points
-------------
After visible points are entered, you can either enter 3 more
points, which will be hidden from your opponent, or (after turn 2)
you can try to make a triangle. If you choose hidden, you enter
the points just as you did before. When you're done, they'll
become invisible and your opponent's turn begins.
Making Triangles
----------------
For the first two turns, players just enter points to prevent an
easy, quick victory. After those turns, you have the option of
entering hidden points, or trying to make a triangle.
When you decide to attempt a triangle, an empty box appears in
place of the xhair. Your opponent's hidden points are now
displayed and they become permanent. Move the box to cover a
point and press <enter> to select that point. (You only have to
have the point in the box, it needn't be centered.) After you
select the third point, the program tests to see if it's a proper
triangle. If not you'll get a message and your turn is over.
Once you decide to try a triangle you can't change your mind and
add hidden points. If there aren't any legal triangles, then
enter the points of an illegal one in order to move on. There's
no penalty for attempting an illegal triangle, other than the loss
of that part of the turn.
Winning
-------
Play continues until one player fills his/her sidebar. The
sidebars indicate relative area controlled by each player. You'll
need to enclose 40% of the possible area in order to win.
Disk No: 2147
Disk Title: Ecomaster & Border
PC-SIG Version: S1
Program Title: Ecomaster
Author Version: 1.1
Author Registration: $15.00
Special Requirements: CGA or higher graphics board.
ECOMASTER is an ecology simulation is which you try to predict how
animals will survive in a series of different environments. This is a
game of skill and chance. Some of the areas where skill comes in
include learning which animals perform best in various environments, or
biomes, and guessing which biome will follow the current one.
This is a challenging game for everyone. Accompanied by a dictionary
or encyclopedia, it can also be a great way to learn about different
animals from around the world!
Program Title: Border
Author Version: 1.1
Author Registration: $15.00
Special Requirements: CGA or higher graphics.
Borders is a strategy game in which you try to claim more area than your
opponent. Players take turns staking out their territory within a
rectangular area. Claimed areas can only be in the form of triangles.
Your aim is to make the largest triangles, and thereby claim the most
area, while thwarting your opponent's attempts at making his triangles.
The object is to outsmart your opponent by enclosing more than 40% of
the available area to win.
While this may sound simple, various strategies make this game
challenging and fun.
PC-SIG
1030D East Duane Avenue
Sunnyvale Ca. 94086
(408) 730-9291
(c) Copyright 1989, 1990 PC-SIG, Inc.
╔═════════════════════════════════════════════════════════════════════════╗
║ <<<< Disk #2147 ECOMASTER & BORDER >>>> ║
╠═════════════════════════════════════════════════════════════════════════╣
║ To start ECOMASTER, type: ECO (press enter) ║
║ ║
║ To start BORDER, type: BORDER (press enter) ║
║ To print documentatin, type : COPY BORDER.DOC PRN (press enter) ║
║ ║
║ ║
╚═════════════════════════════════════════════════════════════════════════╝
Volume in drive A has no label
Directory of A:\
FILE2147 TXT 2897 6-04-90 11:22p
DESERT BLD 4096 3-14-85 4:50p
ECO EXE 53424 10-02-89 11:21a
ECO INS 1169 9-15-89 3:14p
ECO1 BLD 4096 12-16-89 2:17p
FOREST BLD 4096 3-14-85 4:50p
JUNGLE BLD 4096 9-02-85 11:54a
PLAINS BLD 4096 3-14-85 4:50p
README LST 4001 11-27-89 2:21p
TUNDRA BLD 4096 3-14-85 4:50p
GO BAT 38 1-01-80 1:37a
GO TXT 771 6-04-90 11:27p
ATT BGI 6269 8-29-88 5:00a
BORDER DOC 2639 8-22-88 11:06a
BORDER EXE 48489 2-23-89 12:29a
BORDER SCR 4000 12-20-89 3:10p
CGA BGI 6253 8-29-88 5:00a
EGAVGA BGI 5363 8-29-88 5:00a
HERC BGI 6125 8-29-88 5:00a
PC3270 BGI 6029 8-29-88 5:00a
20 file(s) 172043 bytes
143360 bytes free