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4th Quarter, two minutes left to play. Ball is on the 20 yard line, 4th
down and 1 yard to go -- as coach of your favorite football team it is
up to you to decide the next strategy in Ed Hagen's PRO SET FOOTBALL.
Choose from your favorite teams as you decide the offensive and
defensive choices for your players. Pass, run, kick, score touchdowns
and kick field goals. Get penalized for "off sides" or intercept a pass
and run it back for 6 points!
Although PRO SET FOOTBALL is not a graphic game, its depth is made up in
the format in which you play. First, either choose from pro or college
teams. Second, play against the computer or a friend. Select from a
menu of options for either the defensive or offensive plays -- the
computer then "plays" the results of your choices. Game time is held in
15 minute quarters and stats of all your players (real players from the
1987 pro teams and 1988 college teams) are displayed at half time and
the end. Sound effects are minimal but do add a nice quality to the
game.
Truly enjoyable, simple to use, PRO SET FOOTBALL will never be the same
game twice. Enjoy playing the pros all year round -- a nice addition to
your computerized sports library.
Disk No: 1990
Disk Title: Football
PC-SIG Version: S1.1
Program Title: FOOTBALL
Author Version: 3.1
Author Registration: $15.00.
Special Requirements: None.
4th Quarter, two minutes left to play. Ball is on the 20 yard
line, 4th down and 1 yard to go - as coach of your favorite
football team it is up to you to decide the next strategy in Ed
Hagen's PRO SET FOOTBALL. Choose from your favorite teams as you
decide the offensive and defensive choices for your players. Pass,
run, kick, score touchdowns and kick field goals. Get penalized
for "Off Sides" or intercept a pass and run it back for 6 points!
PRO SET FOOTBALL is operable on an IBM or Compatible. Although it
is not a graphic game, its depth is made up in the format in which
you play. First, either choose from Pro or College teams. Second,
play against the computer or a friend. Select from a menu of
options for either the defensive or offensive plays - the computer
then "plays" the results of your choices. Game time is held in 15
minute quarters and stats of all your players (real players from
the 1987 pro teams and 1988 college teams) are displayed at half
time and the end. Sound effects are minimal but do add a nice
quality to the game.
Truly enjoyable, simple to use, PRO SET FOOTBALL will never be the
same game twice. Enjoy playing the pros all year round - a nice
addition to your computerized sports library.
PC-SIG
1030D East Duane Avenue
Sunnyvale Ca. 94086
(408) 730-9291
(c) Copyright 1989 PC-SIG, Inc.
PRO SET FOOTBALL version 3.3
This program is designed to be played by any reasonably
knowledgeable football fan without any instructions. By all
means, go ahead and play the game without reading further.
PHILOSOPHY: This is both a game and a simulation. That is, it
is meant to be fun to play, and at the same time be an
educational simulation of football. Any time those goals
conflicted, I opted for game over stipulation. Still, the teams
and players will perform a lot like their real life counterparts.
HARDWARE REQUIREMENTS: This program will run on any moderately
equipped PC: hard disk or floppy, color graphics or mono.
FOOTBALL.EXE and FOOTBALL.DAT must be kept in the same
subdirectory.
The game uses a light bar menu system similar to that used in
Lotus 1-2-3. Choices can be made in two ways. You can use the
right and left arrow keys to highlight your choice, and then
press <Enter>, but it is faster to press the capitalized (usually
first) letter of the choice. A one line explanation of the
highlighted choice appears below the menu line. These selections
can be made in rapid fire order. For example, pressing SM will
select a Split backs formation, Medium pass.
Use the menus to select a college or pro game, and the teams.
The teams are selected by using the up and down arrows, and
pressing <Enter>. Visiting teams get a slight disadvantage
during the game just as visiting teams have in real life.
The next menu sets the background screen color. The default
color is monochrome. This is a good choice for LCD laptops and
TTL monitors. Blue is usually the best choice for color systems.
You can also change colors during the game. The foreground
colors are dictated by the teams colors of the selected teams;
yellow for the Oregon Ducks, purple for the Washington Huskies,
and so on.
There are three modes of play for each team. "Human" means that
the player makes both the offensive and defensive calls.
In "Computer" mode, the computer makes all the calls. In "Mix"
mode, the player makes the offensive calls, and the computer
calls the defenses. "Mix" mode works well in head to head games;
the players can conduct extended drives without having to hand
the keyboard back and forth.
Just for fun, the computer will determine a point spread and
"over/under." If you do not know what these gambling terms mean,
good for you! Your ignorance has saved you many dollars.
RUNNING THE OFFENSE: The first choice you make is your offensive
formation:
OPPOSITE: The fullback lines up behind the quarterback, and the
halfback lines up opposite from the tight end. This is a
completely vanilla, standard offensive formation. All plays work
OK from this set.
SPLIT BACKS: This is a fairly standard offensive formation, with
the two running backs "split" apart behind the quarterback. This
makes them more effective as pass receivers. Consequently, you
gain a little edge on short passes, and lose a slight edge in
power runs.
I FORMATION: Another standard set. Backs are well placed for
sweeps, not so well positioned as pass receivers. Once again, we
have a small trade off: better sweeps, weaker short passes.
DOUBLE TIGHT END: Two tight ends for power running. Very poor
passing formation.
DOUBLE WING: Good for passing, poor for running.
SHOTGUN: Excellent for passing, terrible for running.
Next, you select a play. When your opponent selects a defense,
the defensive player can see your formation, but not your play.
This is true even when you are playing against the computer. You
should practice some degree of deceit, occasionally using
formations to influence the defense.
EXAMPLE: You have the ball, second and 13. The computer is
handling the defense. It makes little sense to line up in a
running formation and pass; given the down and yardage, the
computer is unlikely to take the bait. A better selection would
be to run a draw or sweep out of the double wing, hoping to catch
the computer playing for the pass, or to throw strength against
strength, and throw a medium pass out of the shotgun.
EXAMPLE: You have the ball, first and goal at the two. You
could certainly choose to go into a double tight end formation
and slam it up the middle, but the defense will be laying for
that. A better call might be to line up in a split back
formation and throw a short pass.
Th defenses:
GAP EIGHT: This is an all out attempt to stop the run, good for
goal line stands. If the other side passes, you get pretty good
pressure on the quarterback, but terrible pass coverage.
INSIDE CHARGE: This is particularly effective against the dive,
and you get a good pass rush. Otherwise very vulnerable to the
pass.
FLEX: This is a reacting defense that chokes out draws and
sweeps. Almost no pass rush at all, so it is weak on pass plays.
STANDARD: A standard, vanilla set without pronounced strengths
or weaknesses.
NICKLE: An extra defense back makes this a strong pass defense,
poor run defense.
PREVENT: Two extra defense backs for maximum pass defense.
Terrible against the run.
DOG: One of the linebackers takes off after the quarterback.
This gives you a strong pass rush. Longer passes are harder to
complete, but screens and short passes can go for big yardage.
BLITZ: Two linebackers rush the quarterback, for an even
stronger pass rush, and greater vulnerability to screens and
short passes.
Several options are available by pressing M for Misc during the
game. You can change the background colors and the player mode.
You can turn the sound effects on and off. You can look at the
game statistics and check the scouting reports. You can even
bench your quarterback.
Ed Hagen
January 22, 1990
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║ <<<< Disk #1990 FOOTBALL >>>> ║
╠═════════════════════════════════════════════════════════════════════════╣
║ To start program, type: FOOTBALL (press enter) ║
║ ║
║ To print documentation, type: COPY FOOTBALL.DOC PRN ║
╚═════════════════════════════════════════════════════════════════════════╝
Volume in drive A has no label
Directory of A:\
FILE1990 TXT 2739 3-09-90 7:53p
FOOTBALL DAT 11167 1-21-90 3:00p
FOOTBALL DOC 5921 1-22-90 11:20a
FOOTBALL EXE 88484 1-22-90 11:08a
GO BAT 38 1-01-80 1:37a
GO TXT 540 1-01-80 12:31a
6 file(s) 108889 bytes
49664 bytes free