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PC-SIG Diskette Library (Disk #1718)

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Information about “TOMMY’S TREK”

Go to a galaxy far, far away and battle the Klingon forces as you
captain the new improved Starship Enterprise.  Use phasers and
torpedoes, scan your enemies, lay space mines, put up your shields,
navigate around your enemies and throw it into warp drive when the
Klingon forces become too powerful.

This game is loaded, so read the manual carefully before starting --
learn how to use all the function keys (for the various moves) and your
key pad to move your ship through the 8x8 galaxy grid.  Also
important is the identification of the symbols -- you don't want to
attack the local Starbase!  Travel through all 64 star systems as you
rid the galaxy of the Klingons, and allow the Federation to bring peace
throughout known space.

Remember, the game will start on autopilot, so be ready to control the
real-time simulation of the Enterprise before you start seeing attackers
and hearing the sound effects.  Damage reports are flashed on the
screens during attacks and an option menu is kept on the bottom of the
screen to make your moves simpler.  The graphics are easier to
distinguish on a color screen, but monochrome also works well.

TOMMY'S TREK will bring hours of enjoyment to all who play.  Ages 10
plus should take advantage of this smart package.  Make the galaxies
safe for ages to come, using all the skills the Federation has taught
you as a captain of a star ship.

FILE1718.TXT

Disk No: 1718                                                           
Disk Title: Tommy's Trek                                                
PC-SIG Version: S1.1                                                    
                                                                        
Program Title: Tommy's Trek                                             
Author Version: 1.0                                                     
Author Registration: None.                                              
Special Requirements: None.                                             
                                                                        
Go to a galaxy far, far away and battle the Klingon forces as you       
captain the Starship Enterprise.  Use phasers and torpedoes, scan       
your enemies, lay space mines, put up your shields, navigate around     
your enemies and throw it into warp drive when the Klingon forces       
become too powerful.                                                    
                                                                        
READ the manual carefully before starting - learn how to use all        
the function keys (for the various moves) and your key pad to move      
your "ship" through the 8 X 8 galaxy grid.  Also important is the       
identification of the symbols - you don't want to attack the local      
Starbase!  Travel through all 16 star systems as you rid the            
universe of the Klingons, and allow the Federation to bring peace       
throughout the galaxy.                                                  
                                                                        
TOMMY'S TREK can be played on any IBM or compatible.  Remember -        
the game will start on autopilot, so be sure to put yourself in         
control of the Enterprise before you start making your moves.           
Damage reports are flashed on the screens during attacks and an         
option menu is kept on the bottom of the screen to make your moves      
simpler.  The graphics are easier to distinguish on a color screen,     
but monochrome also works well.                                         
                                                                        
TOMMY'S TREK will bring hours of enjoyment to all who play.  Ages       
10 plus should take advantage of this smart package.  Make the          
galaxies safe for ages to come, using all the skills the Federation     
has taught you as a captain of a star ship.                             
                                                                        
PC-SIG                                                                  
1030D East Duane Avenue                                                 
Sunnyvale  Ca. 94086                                                    
(408) 730-9291                                                          
(c) Copyright 1989 PC-SIG, Inc.                                         

GO.TXT

╔═════════════════════════════════════════════════════════════════════════╗
║                 <<<<  Disk #1718  TOMMY'S TREK  >>>>                    ║
╠═════════════════════════════════════════════════════════════════════════╣
║ To start program, type: TREK                                            ║
║                                                                         ║
║ To print documentation, type: COPY TREK.DOC PRN                         ║
╚═════════════════════════════════════════════════════════════════════════╝

TOMMYS.DOC



                 *WELCOME TO THE WORLD OF TOMMY'S TOYS*

DEAR EARTHLINGS,

HELLO!  MY NAME IS TOMMY.  I AM AN ALIEN FROM OUTER SPACE.  I DESIGN NEAT
FUN SOFTWARE TOYS AND GAMES FOR IBM PCS AND COMPATIBLES AND SELL THEM AT
ASTOUNDINGLY LOW PRICES ($3 TO $6 EACH) TO NICE EARTHLINGS LIKE YOU TO PAY
FOR MY REESE'S PIECES AND MAKE EARTHLINGS HAPPY.  I HOPE YOU ENJOY MY TOYS.

THE TOY(S) ON THIS DISK ARE BEING DISTRIBUTED BY AN AUTHORIZED SHAREWARE
DEALER WITHOUT ANY STRINGS ATTACHED IN THE HOPES THEY WILL MAKE YOU WANT TO
SEND A TOKEN $2 FOR MY NEAT DEMO DISK CONTAINING, AMONG OTHER GOODIES (REALLY
IT IS A LOT OF VALUE), AN ELECTRONIC CATALOG OF THE AWESOME ASTOUNDING LINE
OF OTHER TOYS I HAVE FOR SALE, CURRENTLY WELL OVER A HUNDRED, INCLUDING SUCH
CLASSIC GOODIES AS TOMMY'S TREK, TOMMY'S WHEEL OF MISFORTUNE, TOMMY'S TRIVIA,
TOMMY'S CROSSWORDS, TOMMY'S PATIENCE (SOLITAIRE), TOMMY'S GIN RUMMY (AND GOBS
OF OTHER NEAT CARD GAMES), TOMMY'S BACKGAMMON, TOMMY'S DOMINOES, TOMMY'S DICE,
AND DOZENS OF NEAT OUT-OF-THIS-WORLD ARCADE STYLE GAMES (TOMMY'S HYPERDRIVE,
TOMMY'S E-NET, TOMMY'S SPACE GOBLINS, ETC.), WORD GAMES (TOMMY'S HIDDEN-WORDS,
TOMMY'S JOTTOMANIA), AND SPACE GAMES, ..., WHEW, GET THE CATALOG AND READ FOR
YOURSELF!

THESE SHAREWARE VERSIONS ARE IDENTICAL WITH THE PRODUCTS I SELL DIRECTLY,
THAT IS, THEY ARE NOT CRIPPLED JUST BECAUSE YOU ARE GETTING THEM FOR FREE
(TRUE, THEY ARE UPDATED CONSTANTLY SO YOU MIGHT GET A NEWER VERSION BY
WRITING DIRECT TO ME).

AND DON'T FEEL GUILTY FOR NOT SENDING IN YOUR REGISTRATION FEES, THEY DON'T
HAVE ANY!  RATHER, THEY ARE "FREE SAMPLES" (THOUGH I RETAIN THE COPYRIGHTS)
SO YOU CAN TASTE A LITTLE OF WHAT YOU HAVE BEEN MISSING.  YOU SEE, I
AUTHORIZE ONLY A SMALL FRACTION OF MY TOYS FOR SHAREWARE DISTRIBUTION, AND
ONLY UNDER CERTAIN CONDITIONS, BECAUSE, TO BE FRANK, I'M TRYING TO GET YOU
*ADDICTED* TO MY TRADEMARK BRAND OF CEREBRAL SILLINESS!  THEN I AM BANKING
THAT SOONER OR LATER YOU WILL *WISE UP* AND QUIT BUYING EARTHLING VIDEO GAME
AND TOY PRODUCTS AT $25, $35, OR $50 APIECE WHEN YOU CAN GET MINE FOR A TENTH
OF THAT -- WHY MANY EARTHLING COMPANIES CHARGE $3 TO $5 JUST FOR SHIPPING AND
HANDLING.

WHEN YOU WISE UP, YOU WILL BREAK DOWN YOUR PREJUDICES AGAINST ALIENS FROM
OUTER SPACE (HA HA) AND BEGIN ORDERING FROM THE LONG LIST OF OTHERS WHICH YOU
CAN ONLY GET DIRECT FROM ME!  (ACTUALLY US, WE HAVE A LITTLE BAND OF ALIENS
ON YOUR PLANET RIGHT NOW -- JUST A FRIENDLY LITTLE BAND OF GALACTIC TOYMAKERS,
NO INVASION INTENDED).

AND NO, WE DON'T TAKE ADVANTAGE OF OUR LID ON THE EARTH MARKET BY COPY-
PROTECTING THEM, SO EVEN IF WE DID RAISE PRICES THE ROBIN HOODS OUT THERE
WOULD BEGIN PIRATING THEM AT CUT-RATE PRICES AND SAVE YOU FROM SELLING YOUR
PLANET OFF TO ALIENS FROM OUTER SPACE LIKE YOUR FOREBEARS DID (HA HA -- JUST
KIDDING TO SEE IF YOU ARE AWAKE).

YOU MIGHT WONDER HOW WE CAN GIVE AWAY REGISTRATION-FREE SAMPLES AND STAY IN
BUSINESS, OR HOW WE CAN CHARGE SO LITTLE FOR OUR HOT SOFTWARE IN THE PRESENT
DAY EARTHLING COMMERCIAL ARENA, OR WHY WE DON'T HAVE A $10-$25 SHAREWARE
REGISTRATION FEE.

WELL, SIMPLE MY DEAR EARTHLING.  1. WHO PAYS FOR A MOVIE ON THE WAY OUT?
2. WHO CAN SELL A RECORD ALBUM IF THEY DON'T GET SOME TRACKS PLAYED FOR FREE
ON THE RADIO?  3. WHO WANTS TO PAY A BUNCH OF MIDDLEMEN AND ADVERTISERS WHEN
THEY CAN GET IT DIRECT FROM THE SOURCE?  ENJOY THE TOMMY'S TOY(S) ON THIS
DISKETTE WITH MY COMPLIMENTS -- I FIGURE THAT THEY DO MORE GOOD ON YOUR PC
THAN GATHERING DUST ON MY SPACE SHIP ... AND WHEN YOU ARE DOWN IN THE DUMPS
AFTER HOURS OF ANGUISHING OVER SPREADSHEETS, WORD PROCESSING, OR NUMBER
CRUNCHING, AND WANT SOME MORE FUN, YOU WILL KNOW WHERE YOU CAN GET IT, CHEAP,
VIA AIR MAIL, FROM A CONVENIENT, HIGH-ALTITUDE, CENTRALLY LOCATED EARTH
ADDRESS.

IN SUMMARY, EARTHLINGS, THIS IS NOTHING LESS THAN A BOLD NEW ALIEN METHOD OF
MARKETING (OF COURSE WE ALIENS *INVENTED* THE SHAREWARE CONCEPT AND IMPLANTED
IT IN YOUR MINDS TO START WITH, MAKING YOU THINK IT WAS YOUR OWN IDEA) AND,
AFTER IT WORKS AS WE ALIENS HAVE PLANNED (SO THAT EVERY PC IN THE WORLD IS
CRAWLING WITH !TOMMY'S TOYS!) YOU THE EARTHLING CONSUMERS WILL REAP THE
BENEFITS -- AND WE ALIENS HAVE PULLED OFF YET ANOTHER COMPUTERIZED TAKEOVER
OF A LIVE PLANET (HA HA, JUST KIDDING, WE'RE NOT TRYING TO TAKE OVER YOUR
PLANET, JUST MAKE EARTHLINGS HAPPY, YOU KNOW THE STORY, SURE).

AS AN ALIEN TOYMAKER WITH A LONG GALACTIC TRADITION TO UPHOLD, BELIEVE ME, I
REALLY LIKE GETTING ORDERS AND LETTERS FROM NICE EARTHLINGS, SO TRY WRITING
TO ME AND SEE IF IT DOESN'T MAKE YOU FEEL BETTER.  THIS IS A LOT CHEAPER THAN
A JAUNT TO DEVIL'S TOWER NATIONAL MONUMENT IN SEARCH OF CLOSE ENCOUNTERS, NOW
ISN'T IT?

NOW PLEASE SEND FOR YOUR DEMO DISK AND JOIN THE GROWING NUMBERS OF EARTHLINGS
WHO APPRECIATE GOOD EXTRATERRESTRIAL ENGINEERING AT DOWN TO EARTH PRICES --
BEFORE WE GET FRUSTRATED AND LEAVE THIS PLANET FOR A KINDER, GENTLER GALAXY
(HA HA HO HO, JUST KIDDING, WE LIKE YOUR SILLY PLANET EVEN IF YOU PRIMITIVES
STILL THINK OF PCS AS INTERNATIONAL BUSINESS <YUK> MACHINES.)


YOUR FRIEND,

             TOMMY

             TOMMY'S TOYS, BOX 11261, DENVER, CO 80211 USA

                   "SEND ME AN ALIEN -- RIGHT NOW!"
                   "NOW YOU'RE PLAYING WITH *ALIENS*"
                   "DID YOU EVER DANCE WITH AN ALIEN BY THE BIG BLUE LIGHT?"

NOTE:
PLEASE SPECIFY 5.25 INCH OR 3.5 INCH DISKETTE.  OUTSIDE U.S. PLEASE ADD $1.
U.S. FUNDS ONLY OR CHECK DRAWN ON U.S. BANK.

* * *
NOTE: CENTER THIS ORDER FORM ON YOUR SCREEN, THEN TURN ON YOUR PRINTER, INSERT
PAPER, HOLD DOWN THE SHIFT KEY, AND HIT THE PRTSC KEY ON YOUR KEYBOARD TO
PRINT THE ORDER FORM OUT.

-----------------------------------------------------------------------------
               ORDER FORM FOR TOMMY'S TOYS DEMO DISK

DEAR TOMMY,

    PLEASE SEND YOUR NIFTY DEMO DISK.  I CERTIFY THAT I AM A NATURAL-BORN
    EARTHLING AND NOT A BORG.  AS PAYMENT I ENCLOSE

                              ( ) $2.00         ( ) $3.00 (OUTSIDE U.S.)

    IN U.S. CURRENCY, CHECK DRAWN ON U.S. BANK, OR INTERNATIONAL POSTAL MONEY
    ORDER PAYABLE IN U.S. DOLLARS.

    DISK FORMAT DESIRED IS    ( ) 5.25 INCH     ( ) 3.5 INCH

    MY NAME AND ADDRESS:




    MY BIRTHDAY (MO.-DAY):

    ( ) I AM SENDING A CASE OF REESE'S PIECES BY SEPARATE FREIGHT AS A FREE
        WILL LOVE OFFERING (OPTIONAL, HA HA).
-----------------------------------------------------------------------------

(C) 1989 BY TOMMY'S TOYS.  ALL RIGHTS RESERVED.


TREK.DOC

TOMMY'S TREK (C) COPYRIGHT 1986 BY TOMMY'S TOYS
P. O. BOX 11261, DENVER, CO 80211 USA.  ALL RIGHTS RESERVED.
CATALOG #86-001-1A

INSTRUCTIONS:

TOMMY'S TREK IS THE FIRST IN A NEW LINE OF LOW-PRICED TOYS AND GAMES FOR THE
IBM PC AND COMPATIBLES DEVELOPED BY ALIENS FROM OUTER SPACE.

TOMMY'S TREK IS EASY TO PLAY.  LEARN JUST TEN FUNCTION KEY COMMANDS, A FEW
EXTRA KEYBOARD COMMANDS, AND THE 4 ARROW KEYS ON THE NUMERIC KEYPAD WHICH SET
THE ENTERPRISE'S COURSE.

PLEASE READ THIS ENTIRE INSTRUCTION MANUAL BEFORE RUNNING THE PROGRAM THE FIRST
TIME.

ANCESTRY:

THIS PROGRAM HAS A VENERABLE ANCESTRY.  IT WAS FIRST PLANTED ON EARTH IN THE
LATE 1960'S AND HAS BEEN SYSTEMATICALLY HOSTED, LIKE A VIRUS, ONTO EVERY
COMPUTER EVER COMMERCIALLY SOLD IN ORDER TO SUBVERT THE DIRECTION OF EARTH
HISTORY AND MAKE YOU WANT TO BUY TOMMY'S TOYS ONE DAY.  OF COURSE WE ALIENS
FIRST HAD TO CONVINCE EARTHLINGS THAT THE WHOLE STORY OF THE FEDERATION AND
OUR KLINGON FRIENDS WAS ALL MADE-UP.

TOMMY'S TREK (NOT TO BE CONFUSED WITH STAR TREK) PRESERVES THE NOSTALGIC
DISPLAY DESIGN (WHICH ORIGINALLY RAN ON A TELETYPE) SO WELL-KNOWN TO COMPUTER
PROGRAMMER SENIOR CITIZENS, BUT BRINGS IT INTO THE 1980'S WITH REAL-TIME
ANIMATION AND A COMPLEX AUTOPILOT WHICH RUNS THE SHIP FOR YOU IF DESIRED.

OF COURSE IT SEEMS KIND OF SILLY FOR THE HISTORIC BATTLES BETWEEN HUGE
STARSHIPS AND DEADLY KLINGON BATTLE CRUISERS TO BE REDUCED TO A TEMPEST IN A
TELETYPE, SO TO SPEAK, BUT THIS ISN'T TOMMY'S LAST WORD ON THE SUBJECT EITHER,
SO SAVE IT AND MAYBE ONE DAY IT WILL BE A COLLECTOR'S ITEM TOO.


TIME SCALE:
THIS IS A SIMULATION.  TO AVOID BORING SPACE SICKNESS THE TIME SCALE VARIES
DYNAMICALLY, DEPENDING ON THE SITUATION, TO KEEP THE EVENTS FLOWING.  THIS
IS THE WAY THEY DO IT ON TV, SO YOU PROBABLY WON'T NOTICE ANYTHING UNUSUAL.

AUTOPILOT:
AS THE PROGRAM ALWAYS BEGINS IN AUTOPILOT MODE, PERHAPS IT IS TIME TO START
THE PROGRAM AND JUST SIT BACK AND WATCH IT FOR A STARDATE OR TWO (IT BEATS
AN AQUARIUM AS A CONVERSATION PIECE FOR YOUR OFFICE).

THE SHIP WILL ATTEMPT TO FINISH THE MISSION COMPLETELY ON AUTOPILOT AND OFTEN,
AT LOWER DIFFICULTY LEVELS, IT SUCCEEDS.

                             *NOTE*
                          ************
  TO ABORT THE PROGRAM, HIT THE ESC KEY OR THE "Q" KEY: THEN TYPE
                 "Y" IN RESPONSE TO THE PROMPT.
                          ************

COMMAND SET:
AFTER GETTING THE HANG OF IT THROUGH WATCHING IT RUN ITSELF, IT IS TIME TO
LEARN THE CAPTAIN'S COMMAND SET.  THE COMMANDS ARE AS FOLLOWS:

FUNCTION KEYS F1 THRU F10:

  F1      PHASERS. THE FIRST TIME YOU PRESS THIS KEY (IN MANUAL MODE) YOU
          ARE PROMPTED FOR PHASER MAX POWER; SUBSEQUENT PRESSES
          FIRE THEM.  WHEN IN AUTOPILOT MODE, THE PHASERS ARE COMPLETELY
          UNDER THE CONTROL OF THE COMPUTER, ALTHOUGH YOU CAN INDICATE A
          DESIRE TO FIRE BY PRESSING THIS KEY.

  F2      TORPEDOES. EACH PRESS FIRES THE PHOTON TORPEDOES, WHICH ARE ALWAYS
          AUTOMATICALLY AIMED AT THE NEAREST KLINGONS.

NOTE: FUNCTION KEYS F1 AND F2 ARE MEANT TO MERELY ISSUE THE ORDER TO FIRE A
      WEAPON.  THIS ORDER MUST PASS DOWN THE USUAL CHAIN OF COMMAND IN THE
      SHIP AND HENCE THERE IS ALWAYS SOME DELAY BEFORE THE WEAPON IS ACTUALLY
      FIRED.  YOU CAN'T RUSH THE MILITARY BUREAUCRACY, EVEN IN SPACE.

  F3      LONG RANGE SCAN. TOGGLES THE LONG RANGE SCANNER, WHICH
          DYNAMICALLY DISPLAYS THE NUMBER OF KLINGONS, BASES, AND STARS
          IN THE QUADRANTS IMMEDIATELY SURROUNDING THE ENTERPRISE.  (IF THE
          SCANNER IS DAMAGED THE DISPLAY WILL FREEZE UNTIL THE UNIT IS
          REPAIRED AND THEN UPDATE ITSELF.)

  F4      SPACEMINES. TOGGLES THE SPACEMINE LAYING MODE IN WHICH THE
          ENTERPRISE LAYS A MINE EACH TIME IT MOVES AT SUBWARP SPEED.
          (DON'T BE SURPRISED BY THE SPACEMINES APPEARING IN THE WAKE OF
          THE ENTERPRISE AS IT MOVES ALONG IN AUTOPILOT MODE.)  A KLINGON
          SHIP WHICH RUNS INTO ONE OF THESE MINES IS DESTROYED, AND EVEN THE
          ENTERPRISE MUST BEWARE OF RUNNING INTO THEM.

  F5      SHIELDS. SETS SHIELDS TO HALF OF AVAILABLE ENERGY.

  F6      CUMULATIVE RECORD OF LONG RANGE SCANS DURING THE MISSION.  (THE
          LONG RANGE SCANNERS CAN ONLY REACH TWO QUADRANTS OUT FROM THE
          ENTERPRISE.)

  F7      NAVIGATION. USE FOR SUB-WARP SPEED NAVIGATION IN QUADRANT.  NOTE
          THAT WHEN THE ENTERPRISE IS IN AUTOPILOT MODE, IT DISAPPEARS FROM
          THE SHORT RANGE SCAN SCREEN ON ATTAINING WARP SPEED, WHILE IN THE
          MANUAL MODE IT DOES NOT.  ALSO NOTE THAT THE ONLY WAY TO LEAVE THE
          GALAXY IS TO APPROACH THE INTERGALACTIC BARRIER IN MANUAL MODE
          MOVING AT WARP SPEED. (THE AUTOPILOT COMPUTER WOULD NEVER ALLOW
          SUCH A THING!)

  F8      WARP OUT OF QUADRANT. SETS THE WARP SPEED AND LEAVES QUADRANT.

  F9      AUTOPILOT/MANUAL MODE TOGGLE SWITCH. NOTE: THE PROGRAM ALWAYS
          STARTS OUT IN AUTOPILOT MODE.

 F10      KLINGON SCAN.  PRESSING THIS KEY WILL ERASE ANY LONG RANGE SCAN
          DISPLAY AND REPLACE IT WITH A DISPLAY OF KLINGONS IN THE QUADRANT,
          THEIR LOCATION, DISTANCE, ENERGY, AND THREAT (ENERGY DIVIDED BY
          DISTANCE, WHICH IS THE MAXIMUM ENERGY THAT THEY CAN HIT THE
          ENTERPRISE WITH AT THAT DISTANCE).  THE TOTAL KLINGON ENERGY AND
          THREAT IN THE QUADRANT ARE ALSO DISPLAYED ON THE LAST LINE.

NAVIGATION CONTROL PAD:
THE NUMERIC KEY PAD IS USED FOR ISSUING COMMANDS TO CONTROL THE SHIP'S COURSE.
THE 8 KEYS (THE "5" KEY DOES NOTHING) SET THE SHIP'S COURSE IN THE OBVIOUS
WAY:

                      NW    N     NE

                      W           E

                      SW    S     SE

ON AUTOPILOT MODE, THIS COMMAND IS TAKEN ON ADVISEMENT ONLY.

OTHER KEYS:
PRESSING CERTAIN OTHER KEYBOARD KEYS WILL GIVE FURTHER COMMANDS:

C: COLOR CHANGE.  FOR THOSE WITH COLOR SCREENS, PRESSING THIS KEY WILL
   CHANGE THE SHORT RANGE SCAN SCREEN BASIC DISPLAY COLOR.

H OR ?: POP-UP A SUMMARY OF THESE COMMANDS.

P: PHASER SET UP. SETS MAXIMUM PHASER POWER IF FN KEY 1 WON'T.  (FN KEY 1
   ONLY SETS PHASER MAX POWER THE FIRST TIME IT IS PRESSED IN MANUAL MODE).

Q: CAPTAIN RESIGNS (USE TO ABORT THE PROGRAM). (YOU CAN ALSO HIT THE ESC
   KEY).

R: REDRAW THE SCREEN.

S: TOGGLE THE SOUND EFFECTS ON/OFF

$: MANUAL SHIELD CONTROL. USE TO SET SHIELDS MANUALLY TO ANY DESIRED VALUE
   WITHIN AVAILABLE ENERGY.

!: SIMULATION SPEED CONTROL.  USE TO CHANGE THE SPEED OF THE SIMULATION:
   PRESSING THIS KEY CAUSES IT TO CYCLE FROM 2, 1.5, 1, TO .5 SECONDS
   OF TIME PAD AND THEN BACK TO 2 AGAIN (THE NEW VALUE IS DISPLAYED ON THE
   COMMAND LINE).

GALAXY LAYOUT:
THIS PROGRAM USES THE OLD GRIDIRON SYSTEM OF STAR NAVIGATION FOR WARP DRIVE
SHIPS WITHOUT TRANSWARP.  THE GALAXY IS AN 8 X 8 GRID OF QUADRANTS; EACH
QUADRANT IS AN 8 X 8 GRID OF SECTORS.  THE NUMBERING SCHEME OF THE QUADRANTS
IS "I,J", WHERE I RANGES FROM 1 TO 8 AND J RANGES FROM 1 TO 8 ("1,1" WOULD BE
THE UPPER LEFT QUADRANT AND "1,8" THE UPPER RIGHT). THE SECTORS ARE SIMILARLY
NUMBERED IN EACH QUADRANT:

     1,1  1,2   ....       1,8
     2,1                   2,8
     .                      .
     .                      .
     8,1  8,2   ...        8,8


SCANNERS:
THE SHORT RANGE SCANNER DISPLAYS THE CONTENTS OF EACH SECTOR IN THE CURRENT
QUADRANT IN AN 8 X 8 MAP WHICH DOMINATES THE LEFT SIDE OF YOUR SCREEN.

THE MAIN SYMBOLS USED ARE AS FOLLOWS:
      <E>     THE ENTERPRISE
      +K+     A KLINGON BATTLE CRUISER
       *      A STAR
      >B<     A STARBASE

(OTHER DISPLAY CHARACTERS USED DURING THE GAME ARE SELF-EXPLANATORY.)

IN THE LOWER LEFT HAND CORNER IS A NUMERICAL DISPLAY OF THE NUMBER OF
KLINGONS IN THE QUADRANT.  IN THE UPPER LEFT HAND CORNER IS A DISPLAY OF THE
SHIP'S COMPUTER STATUS, WHICH NOBODY BUT A VULCAN CAN MAKE SENSE OF.

THERE IS ALSO A LONG RANGE SCANNER WHICH DISPLAYS THE CONTENTS OF NEARBY
QUADRANTS AND IS EXPLAINED BELOW.

GALACTIC MAP.
OVER THE YEARS, AN ALTERNATIVE TO THE GRIDIRON NUMBERING SCHEME FOR QUADRANTS
GREW POPULAR AMONG SPACE GEEKS.  IN THIS SCHEME EACH ROW OF 8 QUADRANTS IS
DIVIDED INTO TWO STAR SYSTEMS, WITH ROMAN NUMERALS INDICATING THE PRECISE
QUADRANT.

THE STAR SYSTEM NAMES, CONFORMING TO THE REFORMED 2^6 AGREEMENT OF THE
MAGELLANIC POLICEMEN'S OTHER BALL, ARE AS FOLLOWS:

       1  2  3  4   5  6  7  8
       ..........   ..........
     1   ANTARES      SIRIUS
     2   RIGEL        DENEB
     3   PROCYON      CAPELLA
     4   VEGA         BETELGEUSE
     5   CANOPUS      ALDEBARAN
     6   ALTAIR       REGULUS
     7   SAGITTARIUS  ARCTURUS
     8   POLLUX       SPICA

FOR EXAMPLE, QUADRANT 1,1 IS ANTARES I, QUADRANT 1,2 IS ANTARES II, QUADRANT
1,3 IS ANTARES III, QUADRANT 1,4 IS ANTARES IV, QUADRANT 1,5 IS SIRIUS I,
QUADRANT 1,6 IS SIRIUS II, QUADRANT 1,7 IS SIRIUS III, AND QUADRANT 1,8 IS
SIRIUS IV.

TOO BAD YOU EARTHLINGS DON'T HAVE TRANSWARP; THIS SECTION OF THE UNIVERSE IS
ACTUALLY A BIG BORE.

COURSE:
THE COURSE SETTINGS ARE GIVEN NUMERIC VALUES AS FOLLOWS:

                 4  3  2
                  \ | /
                 5 -o- 1
                  / | \
                 6  7  8

THUS, A COURSE SETTING OF 1 CAUSES THE ENTERPRISE TO MOVE STRAIGHT RIGHT
(EAST) ON THE SR SCAN SCREEN, AND A SETTING OF 5 MAKES IT MOVE STRAIGHT
LEFT (WEST).


LONG RANGE SCAN:
THE LONG RANGE SCANNER CAN PROBE TWO QUADRANTS IN EVERY DIRECTION FROM THE
SHIP.  THE LONG RANGE SCAN DISPLAY IS FORMATTED INTO CELLS, ONE FOR EACH
QUADRANT, CENTERED AT THE CURRENT QUADRANT.  EACH CELL HAS THE FORMAT:

                KK/B/S
WHERE:
        KK = # OF KLINGONS IN QUADRANT
        B =  # OF BASES IN QUADRANT (FLASHING WHEN "VIRGIN", I.E., NEVER
             DOCKED AT)
        S =  # OF STARS IN QUADRANT (1 TO 8)

AS KLINGONS MOVE FROM QUADRANT TO QUADRANT, THIS IS REFLECTED IN THE
DYNAMICALLY UPDATED DISPLAY.

STARBASES AND DOCKING:
WHEN THERE IS A STARBASE IN THE CURRENT QUADRANT, AND THERE IS NOT A
"STARBASE ATTACK" CONDITION CODE, THE ENTERPRISE CAN DOCK WITH THE BASE
BY MOVING TO ONE OF ITS 4 "CORNERS" AND DROPPING ITS SHIELDS.  IF THE
SHIELD CONTROL IS DAMAGED AND THE SHIELDS ARE UP, THE ENTERPRISE MUST WAIT
UNTIL THE CONTROL IS REPAIRED AND THE SHIELDS CAN BE DROPPED BEFORE DOCKING.
(ACTUALLY THE DROPPING OF SHIELDS IS AUTOMATICALLY DONE BY THE COMPUTER WHEN
THE ENTERPRISE ENTERS THE DOCKING SECTOR).

EACH BASE HAS A SUPPLY OF ENERGY AND TORPEDOES WHICH CAN BE USED TO FURNISH
THE ENTERPRISE ONCE ONLY.  IN ADDITION, THERE IS A CREW OF TECHNICIANS READY
TO REPAIR THE ENTERPRISE ANY NUMBER OF TIMES.

AS THE BASE HAS ITS OWN SHIELDS, THE ENTERPRISE IS PROTECTED FROM KLINGON
FIRE WHILE DOCKED, WHICH IS GOOD AS THE ENTERPRISE HAS DROPPED ITS SHIELDS
TO DOCK.  THE ENTERPRISE CANNOT FIRE ITS WEAPONS WHEN DOCKED, ALTHOUGH IT
CAN USE ITS SENSORS.  THE REMAINING ENERGY IN THE BASE'S SHIELDS IS DISPLAYED
ON THE RIGHT HAND SIDE OF THE SCREEN IN THE STATUS DISPLAY.

DAMAGE CONTROL:
THERE ARE 8 SHIP SUBSYSTEMS WHOSE OPERATIONAL STATUS ARE MONITORED ON THE
DAMAGE CONTROL PANEL LOCATED ABOVE THE SHORT RANGE SCANNER SCREEN.

FOR EACH SUBYSTEM, A STATUS OF 0 MEANS OPERATIONAL, AND A STATUS OF 1 TO
8 INDICATES INCREASINGLY HIGH STATES OF DISREPAIR.

THESE SUBSYSTEMS ARE, IN ORDER:
W=WARP ENGINES, S=SHORT RANGE SCANNER, L=LONG RANGE SCANNER
P=PHASER CONTROL, T=PHOTON TORPEDO TUBES, D=DAMAGE CONTROL
$=SHIELD CONTROL, C=LIBRARY COMPUTER

    1. WARP ENGINES.  WHEN THESE ARE DAMAGED, THE ENTERPRISE CANNOT
       ACCELERATE, AND PROBABLY WILL QUICKLY DECELERATE.

    2. SHORT RANGE SCANNER.  WHEN THIS IS DAMAGED, THE SHORT RANGE SCREEN
       GOES BLANK AND LIFE BECOMES MUCH MORE DIFFICULT.

    3. LONG RANGE SCANNER. WHEN THIS IS DAMAGED, ANY EXISTING DISPLAY WILL
       FREEZE BUT ONE MUST REMEMBER THAT THE ACTUAL BATTLE CONDITION IS
       CHANGING.

    4. PHASER CONTROL. WHEN THIS IS DAMAGED, MOST COMMANDS TO FIRE WILL
       RESULT IN A PHASER MISFIRE.

    5. PHOTON TORPEDO TUBES. WHEN DAMAGED, PHOTON TORPEDOES CANNOT BE FIRED.

    6. DAMAGE CONTROL. WHEN DAMAGE CONTROL ITSELF IS DAMAGED, NO WORK CAN BE
       DONE ON THE OTHER SUBSYSTEMS UNTIL THIS ONE IS COMPLETELY OPERATIONAL.

    7. SHIELD CONTROL. WHEN DAMAGED, SHIELDS CANNOT BE RAISED OR LOWERED BUT
       ONE MUST LIVE WITH WHAT ENERGY REMAINS IN THEM.

    8. LIBRARY COMPUTER. WHEN DAMAGED, ALL AIMING EFFORTS ARE LIKELY TO BE
       SEVERELY AFFECTED.

OTHER INFORMATION:

1. BLACK HOLES. THEY APPEAR AT RANDOM TIMES AND BEGIN TO SUCK EVERYTHING
   TOWARD THEM. IF AN OBJECT ENTERS THE BLACK HOLE IT IS THROWN INTO A
   RANDOM QUADRANT BUT NOT DESTROYED.  BLACK HOLES OFTEN SUPERNOVA, AT WHICH
   POINT THERE IS NO ALTERNATIVE BUT TO WARP OUT OF THE QUADRANT AND ESCAPE,
   UNLESS YOU FEEL LUCKY, PUNK.

2. EFFICIENCY RATING.  THE CAPTAIN'S EFFICIENCY RATING IS THE NUMBER OF
   KLINGONS KILLED PER STARDATE, TIMES 1000.  A SCORE OF LESS THAN 1000
   (MEANING ONE KLINGON KILLED PER STARDATE) IS NOT TOO GOOD.

3. STARBASE ATTACK.  ONCE IN A WHILE AN UNGUARDED STARBASE IN A REMOTE
   QUADRANT BECOMES THE OBJECT OF AN ATTACK BY A KLINGON FORCE.  IF THE
   ENTERPRISE DOESN'T WARP TO THE QUADRANT AND KILL ALL THE KLINGONS BY THE
   STARDATE SPECIFIED, THE BASE IS DESTROYED.

4. CLOAKED KLINGONS.  IN SOME QUADRANTS, THE KLINGONS WILL USE THEIR
   CLOAKING DEVICES.  THEY WILL THEREFORE NOT APPEAR ON THE SHORT RANGE
   SCANNER SCREEN, BECAUSE THEIR LOCATIONS ARE UNKNOWN, HOWEVER, THEIR
   PRESENCE IN THE QUADRANT CAN BE SENSED AND SO THE SHORT RANGE SCAN
   SCREEN WILL DISPLAY THEIR NUMBER IN THE LOWER LEFT HAND CORNER USING
   A B-L-I-N-K-I-N-G SYMBOL.

COMMAND LINE PARAMETERS:
   S    START UP WITH SOUND OFF
   M    FORCE MONO DISPLAY MODE
   C    FORCE COLOR DISPLAY MODE

EXAMPLE: >TREK MS

DID YOU LIKE THIS TOY?
DON'T FORGET TO TRY OUR GOBS OF OTHER NEAT LOW-PRICED TOYS AND GAMES FOR THE
IBM PC AND COMPATIBLES, DESIGNED BY ALIENS FROM OUTER SPACE FOR EARTH KIDS OF
ALL AGES.  OUR NIFTY DEMO DISK, CONTAINING AN ELECTRONIC TOY CATALOG PLUS
OTHER GOODIES, IS ONLY $2 TO ANY U.S. ADDRESS, $3 OUTSIDE U.S. (U.S. FUNDS
ONLY OR CHECK DRAWN ON U.S. BANK).  PLEASE SPECIFY 3.5 INCH OR 5.25 INCH
DISKETTE.  IF YOUR PC BORES YOU WRITE US NOW.

GOOD LUCK!


Directory of PC-SIG Library Disk #1718

 Volume in drive A has no label
 Directory of A:\

FILE1718 TXT      3035   1-12-90   5:56p
GO       BAT        38   1-01-80   1:37a
GO       TXT       540   1-01-80   2:53a
GOTREK   BAT       103   8-26-89   7:06a
PROLOGUE EXE     39004   6-10-88   7:05a
READ     EXE      6762   8-01-89   7:06a
SPEECH   COM     21376   5-25-88   7:06a
TOMMYS   DOC      6603  10-10-89   7:06a
TREK     DOC     14540   8-26-89   7:06a
TREK     EXE    167034   8-26-89   7:06a
       10 file(s)     259035 bytes
                       57344 bytes free