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Science fiction author Steve Moraff brings one of the most complex and
beguiling dungeons and dragons games to shareware. Though called a
beginners game, few will find it easy. With 70 levels, batallions of
monsters and no clear cut rules, this adventure resembles life itself.
This game has no single, simple object. Not even survival qualifies.
Generally, the game involves equipping, fighting, exploring and healing.
New characters begin their odyssey with only a knife and no money. The
characters must kill monsters, some of which are virtually indomitable,
and find treasures to get money, weapons and cures. Even character
improvement is a key to scoring in this game. The most exciting goal is
to find the fountain of youth on the 70th level. A more typical
expedition would call on a character to enter the dungeon and kill
monsters and discover treasure. Then, the character returns and cashes
in treasure at the bank, and sleeps at an inn to gain "spell points" and
gain greater power. The character can then buy weapons with his extra
money and reenter the dungeon to tackle even more powerful monsters.
Though this program uses simple ASCII graphics to represent the
characters and rooms, the game's mapping system still adds to the
excitement. The right side of the screen offers a three dimensional
view of all four directions. Monsters become visible far down the
corridor.
Disk No: 1641
Disk Title: Moraff's Revenge
PC-SIG Version: S1.1
Program Title: MORAFF'S REVENGE
Author Version: 3.2
Author Registration: $10.00
Special Requirements: CGA.
Science fiction author Steve Moraff brings one of the most complex and
beguiling dungeons and dragons games to shareware. Though called a
beginners game, few will find it easy. With 70 levels, batallions of
monsters and no clear cut rules, this adventure resembles life itself.
This game has no single, simple object. Not even survival qualifies.
Generally, the game involves equipping, fighting, exploring and healing.
New characters begin their odyssey with only a knife and no money. The
characters must kill monsters, some of which are virtually indomitable,
and find treasures to get money, weapons and cures. Even character
improvement is a key to scoring in this game. The most exciting goal is
to find the fountain of youth on the 70th level. A more typical
expedition would call on a character to enter the dungeon and kill
monsters and discover treasure. Then, the character returns and cashes
in treasure at the bank, and sleeps at an inn to gain "spell points" and
gain greater power. The character can then buy weapons with his extra
money and reenter the dungeon to tackle even more powerful monsters.
Though this program uses simple ASCII graphics to represent the
characters and rooms, the game's mapping system still adds to the
excitement. The right side of the screen offers a three dimensional
view of all four directions. Monsters become visible far down the
corridor.
PC-SIG
1030D East Duane Avenue
Sunnyvale Ca. 94086
(408) 730-9291
(c) Copyright 1989 PC-SIG, Inc.
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║ <<<< Disk #1641 MORAFF'S REVENGE >>>> ║
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║ To start program, type: BEGIN (press enter) ║
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Volume in drive A has no label
Directory of A:\
README 850 5-06-89 11:15a
README BAT 13 3-30-89 11:22a
H1 OVL 1163 2-01-89
GO BAT 38 1-01-80 1:37a
GO TXT 386 5-08-90 9:11p
H4 OVL 1543 2-01-89
H5 OVL 1748 2-01-89
H8 OVL 1009 2-01-89
H6 OVL 2417 2-01-89
H7 OVL 1961 2-01-89
H3 OVL 1758 2-01-89
H2 OVL 2527 2-01-89
REVIEW 1 409 2-01-89
REVIEW 2 782 3-30-89 10:52a
REVIEW 3 747 2-01-89
REVIEW 4 931 1-07-90 10:57a
REVIEW 5 649 2-01-89
REVIEW 6 931 3-08-90 9:46p
BRUN30 EXE 70680 2-01-89
CHCHAR EXE 12992 2-01-89
1 EXE 1026 2-01-89
NCD EXE 12416 4-20-90 4:44p
BEGIN EXE 8256 3-30-89 12:47p
F9 EXE 1789 2-01-89
F8 EXE 4801 2-01-89
F5 COM 31 2-01-89
F1 COM 2043 2-01-89
F2 COM 1744 2-01-89
F7 COM 268 2-01-89
F6 COM 272 2-01-89
3A NUM 100 2-01-89
1 NUM 5609 2-01-89
2 NUM 5609 2-01-89
3 NUM 100 2-01-89
4 NUM 8007 2-01-89
5 NUM 100 2-01-89
6 NUM 5137 2-01-89
7 NUM 6053 2-01-89
4A NUM 8007 2-01-89
6A NUM 5137 2-01-89
5A NUM 100 2-01-89
1 BIN 6053 2-01-89
NAME 5 2-01-89
DUNSMALL EXE 64001 5-27-89 7:49p
FILE1641 TXT 2813 5-09-90 10:52a
45 file(s) 253011 bytes
45056 bytes free