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Planning to have a baby? Then you will certainly want this program
which helps you choose the right name to insure your offspring's future
success! Great gift for your friends who are about to become parents!
Tell the computer the baby's last name and it will provide you with an
almost endless list of combinations of first and middle names that you
can view or print. Names are drawn from a large variety of ethnic
backgrounds and sources and provide a great starting point for naming
the next generation. Some combinations can be quite startling, some
quite plain, and some will be recognized as relatives.
Another option allows Mom and Dad to scan prospective first names and
choose likely candidates. Your trusty computer then mixes and matches
them and lists them out with your last name for comparison shopping. The
result allows the proud parents-to-be to mull over the combinations
which look and sound best and try to pick something even the child will
like.
NUMBER MAGIC teaches preschool children number recognition and
counting skills. Favorite childhood songs reward success and the game
encourages older siblings to share in the learning. After a parent
gets things started, counting, matching, and maze games help your
children learn, while making the learning a more rewarding experience
for all.
BABY.EXE
Version 1.00
IT'S ALL IN THE BABY'S NAME!
----------------------------
This program is a light-hearted look at choosing a
baby's name. It is a limited database, drawn from a large
variety of ethnic backgrounds. Some of the combinations
can be quite startling, some quite plain, and some will be
recognized as relatives!
For best results, use a color monitor. At least 64k
is required to run this compiled BASIC program. A printer
is useful. No special printer codes or graphics are used.
The opening screen asks for the baby's surname. After
entering the surname, the menu of options is displayed.
The active options are shown in red.
F1 = View a random combination of names.
Choosing this option will activate the
option of viewing (F5) girls names or (F6)
boys names. Also activated is the option to
return to the main menu, or quitting the
program.
F5/F6 = View Girls/Boys names will display two
columns of First name, Middle Name and the
chosen surname, picked by random selection.
ERESSA MARJORIE JONES DRUCILLA MARILYN JONES
MEGAN KIT JONES JOANN JOY JONES
VIOLA JOLENE JONES BRIDGET VIOLA JONES
MARIE LEE JONES JANICE ELEANOR JONES
BERNICE SOPHIE JONES AMELIA EMILY JONES
Again, the option of returning to the main menu or
quitting is offered. The selection of F10 will display
another random list of names.
F2 = Print a random combination of names. The
same options as F1 are offered, only the
list of names is sent to a printer. The
program will ask if the printer is READY.
If you answer no, you will be returned to
the main menu, other wise the GIRL/BOY
selection will become active again. The
list will print onto 8 1/2 by 11 size paper.
Printing begins immediately, so be sure the
paper is positioned properly and is ready to
accept data before answering.
BABY.EXE (c) Copyright 1987, GREENLINE Computing Co.
-------- -------------------------------------------
F3 = View a select combination of names. After
choosing whether to utilize girl or boy
names, a numbered list of all the names
available in the database are presented.
At each screen the number associated with
the desired name is entered. If you wish
to go to the next page, type "DONE". If you
wish to end your selections, type "END". A
list of random combinations of the names
you have selected will then be shown. (If
you have a favorite, entering that name
number will "weight" the combinations in
favor of that name.)
When this function is first chosen, you are
given an option to sent the results to the
printer. If you wish to have the list
printed, be sure to have the printer on and
ready, BEFORE making your selections.
F4 = Change the last name used. Use this option,
if after arguing about the choice of names,
you decide to marry someone else.
CAUTION: Anyone utilizing F1 (View a random
combination of names), and cannot find
anything to smile about should seek
professional help.
REGISTRATION: If you enjoy this program, please
consider registering with us. The
fee is $12.00, Which entitles you
to a free copy of the next update.
----------------------------------
GREENLINE Computing Co.
31 S. Buckboard Lane
Marlborough, Ct. 06447
-----------------------------------
This program was written originally on a
TRS-80, Model 1 with an amazing 4k of memory.
Updates and additions were added with the
advent of my children, and the children of my
friends.
Page (2)
Disk No: 1214
Program Title: IT'S ALL IN THE BABY'S NAME and NUMBER MAGIC
PC-SIG version 1
Planning to have a baby? Then you will certainly want this program
that helps you choose the right name to insure your offspring's future
success! Great gift for your friends who are about to become parents!
After perspective parents use IT'S ALL IN THE BABY'S NAME, they will
wonder how parents ever named babies before the advent of this fun
and useful program. It's so easy. Tell the computer the baby's last
name, and it provides you an almost endless list of combinations of
first and middle names that you can view or print out!
Names are drawn from a large variety of ethnic backgrounds and sources
and provide a great starting point for naming Junior or Miss. Some
combinations can be quite startling, some quite plain and some will
be recognized as relatives.
Another option allows Mom and Dad to scan prospective first names
and choose likely candidates. Your trusty computer then mixes and
matches them and lists them out with your last name for comparison
shopping. The result allows the proud parents-to-be to mull over the
combinations which look and sound best and pick something even the
child will like.
The second program, NUMBER MAGIC, teaches pre-school kids number recognition
and counting skills. Favorite childhood songs reward success. The
game encourages older siblings to share in the learning experience
with the pre-school child. Counting, matching and maze games help
your children learn. A reading adult gets things started and
makes the experience a more rewarding one for all.
Usage: Database/Educational.
Special Requirements: Color graphics for NUMBER MAGIC.
How to Start: Type GO (press enter).
Suggested Registration: $12.00
File Description:
BABY EXE Main Program.
BABY DOC Main Program Documentation Text.
NUMBER DOC Number Program Documentation Text.
NUMBER EXE Main Number Program.
FILES TXT Author's Message to Users.
PC-SIG
1030D East Duane Avenue
Sunnyvale, CA 94086
(c) Copyright 1988 PC-SIG, Inc.
-----------------------------------------------------------------------------
BABY.EXE It's All in the Baby's Name Version 1.00
-----------------------------------------------------------------------------
BABY .EXE A light-hearted look at choosing a baby's name.
BABY .DOC Documentation for BABY.EXE
-----------------------------------------------------------------------------
NUMBER.EXE NUMBER MAGIC Version 2.10
-----------------------------------------------------------------------------
NUMBER .EXE Pre-School number recognition and counting.
NUMBER .DOC Documentation for NUMBER.EXE
╔═════════════════════════════════════════════════════════════════════════╗
║ <<<< Disk No 1214 IT'S ALL IN THE BABY'S NAME >>>> ║
╠═════════════════════════════════════════════════════════════════════════╣
║ To start the program, BABY (press enter) ║
║ ║
║ To print the documentation to your printer, type BABDOC (press enter) ║
║ ║
║ To start the game NUMBER, type NUMBER (press enter) ║
║ ║
║ To print the documentation for NUMBER, type NUMDOC (press enter) ║
╚═════════════════════════════════════════════════════════════════════════╝
NUMBER .EXE
Version 2.10
N U M B E R M A G I C
-------------------------
Copyright (c), 1987
These games were designed for pre-school children, at
several levels of development and skill. Number
recognition is stressed, with some emphasis on counting
skills. Familiar children's songs are used throughout the
program to reward success. Numeric scores are also given.
We have found these useful for encouraging older siblings
to share in the learning experience with the pre-school
child. These games are not solitaire games. A reading
adult is needed to get things started, and to make the
experience a more rewarding one.
----------------------------------------------------------
OPERATING INSTRUCTIONS:
The opening screen gives you an option of turning the
songs and other aural signals off. If you decide to leave
the sound on, an opening song will begin to play. In
either event, press enter to begin.
A smiling face appears and asks for the childs' name.
The first letter in the name will be capitalized
automatically. If there is more than one word in the name
entered, only the first name entered will be used. A
greeting is given, and the menu of games are presented.
Four options are on the menu;
1). Number Matching.
2). A Maze Adventure.
3). The Counting Game.
4). I am dome playing.
Other than at this menu, entering the letter "Q" at any
prompt will end play.
----------------------------------------------------------
THE GAMES:
Number Matching :
Three colored blocks are presented,
each with a number inside them. Underneath these blocks
is a matching blank block. The smiling face will appear
under the numbered block. The objective is to type in the
same number. A score is given by adding together the
correct answers for each of the three blocks. A correct
NUMBER.EXE (c) Copyright, 1988, GREENLINE Computing Co.
---------- --------------------------------------------
answer is accompanied by a rising tone, an incorrect
answer by a falling tone. After playing five games of
three blocks each, a good score is rewarded with a song.
There is also a complementary statement made. The
opportunity to play again is presented. Enter "Y" to
restart the game, or "N" to return to the opening menu.
A Maze adventure :
A maze is drawn onto the screen.
Inside the maze are 6 red "MUSIC BOXES" and 2 brown
"EXITS". To move around inside the maze, enter the number
of the location where you wish to move the smiling face
to. Moving to a number changes the number of the location
where you were. Where there is the same number in two
adjoining locations, the smiling face will move to the
number most clockwise. Landing on the red "MUSIC BOX"
will play a song. Going to a brown "EXIT" will end the
game and also play a song. Scoring is done by adding the
number you move to the total so far, as long as it is NOT
a location visited before. The final score is presented,
with a statement of congratulation. Again, an option to
play again is presented. Choosing "N" will return you to
the menu.
The Counting Game :
Up to ten colorful boxes are placed on
the screen at random locations. Enter the number of boxes
on the screen. If the answer is correct, the next group
of boxes is presented for counting. The number of boxes
is added to the total score. If the answer is incorrect,
the computer will beep, and another opportunity to enter
the number is given. Should the answer still be
incorrect, the computer will count off the number of
correct boxes at the bottom of the screen. The cycle will
continue until the correct number is entered. When 10
correct answers are given, a song is played. Scoring
continues to accumulate until the player ends the game
with a "Q".
I am done playing :
When you are done playing, a final
song is played. The smiling face thanks you for playing.
--------------------------------------------------------
REGISTRATION: If you enjoy this program, please
consider registering with us. The
fee is $12.00, Which entitles you
to a free copy of the next update.
----------------------------------
GREENLINE Computing Co.
31 S. Buckboard Lane
Marlborough, Ct. 06447
Page (2)
Volume in drive A has no label
Directory of A:\
BABDOC BAT 150 11-04-88 2:31p
BABY DOC 5397 5-26-88 9:17p
BABY EXE 58769 4-10-88 11:05p
FILE1214 TXT 2138 11-23-88 8:53a
FILES TXT 736 6-07-88 9:05p
GO BAT 38 1-18-88 1:38p
GO TXT 848 11-04-88 2:30p
NUMBER DOC 5683 5-27-88 10:47p
NUMBER EXE 55526 6-07-88 8:05p
NUMDOC BAT 152 11-04-88 2:31p
10 file(s) 129437 bytes
27648 bytes free