Home of the original IBM PC emulator for browsers.
[PCjs Machine "ibm5170"]
Waiting for machine "ibm5170" to load....
FUNKY TOOLBOX (function key toolbox) contains a large number of
utilities for the programmer in you. Along with the utilities are a
lot of miscellaneous BASIC programs and text files, to be used as
examples for doing a specific programming procedure, or even used as
subroutines within a program you are creating. See file descriptions
for explanations of individual programs.
File Descriptions:
AINK$ TBX Controls KYBD for opening files correctly.
ANYKEY TBX Advanced routine for any key to continue.
ARAYCOMP TBX Compute ARRAY size overhead in DEFSNG-DEFDBL-DEFSTR.
ALLCHARS TBX Displays a hexadecimal table of all screen characters.
ASCKEY$ TBX ASCII Numbers for all keys.
AUREVOIR TBX Flashing panels say a big good-bye.
BLACKOUT TBX Example of a screen black-out.
SOUNDZ TBX Unusual sounds and musical effects.
SONGRITR TBX Easy music from score to CPU.
NICELEGS TBX How to make legs for your printer.
BANANA2 TBX Error-trapping alternative.
BANANA1 TBX Error-trapping ON-OFF routine.
ERROR2 TBX Tough tests CPU for accuracy.
ERROR1 TBX Fun tests the IBM-PC CPU for accuracy.
TESTEROR TBX Error-trapping demo.
COLRTOGL TBX Switches between mono and color.
LOKATE TBX Flashes screen address and points location.
SCRNMAP TBX Creates a map of the computer screen.
MARKSCRN TBX Roadmap your display for convenience.
FLIPPIES TBX How to use both sides of your disks.
INDEX1 BAS Index on the files on this disk.
ABSECTOR TBX Converts track-sector to absolute sector for DEBUG use.
DEBUG DOC How to use DEBUG and error trapping.
GSBMUSIC TBX Background music for your programs.
GOBANANA DOC How to error-trap your programs.
PEEKFILE DOC How to peek into files and ROM with DEBUG.
HORNBOOK DOC Information on DOS for programmers.
ERORNUM DAT Data file for ERRMESAG.TBX.
ERRMESAG TBX Shows ERROR messages.
CURSER TBX Demo of CRSLIN and POS(0) for bookmarking.
INDEX2 BAS Index of the files on this disk.
LETTER BAS A letter from PeopleSystems.
TALKPAGE BAS Why talking pages make reading easier.
BROWSE COM Utility for viewing text files.
STUFCHIP DOC How to protect your chips.
DOLABEL TBX Self-producing label program. Uses printer, but no labels.
DISKLABL TBX Label your disks with wide Directory. No labels needed.
PEOPLSYS TBX Big screen opening and closing. Chains to AUREVOIR.TBX.
INPUTEST TBX Trap KYBD entry with easy INSTR routine.
NOTENUMB TBX Makes octave shifts easy.
F5ERRMSG TBX Print out error messages by pressing F5.
README How to get started.
WHATISPS DOC Information on PeopleSystems.
SOFTKEYS TBX Loads new F keys for color/mono then erases program.
WPROT TBX How to unprotect a file to list and save it.
MACHLANG TBX Using poke and machine language complete easy computation.
HEXSCALE TBX Graphics for addressing-nibbles-bytes-segment: offset.
FUNCTKEY TBX How to use your function keys.
MEMTEST1 TBX Tests your computer memory.
COLORBOX TBX Displays various colored boxes.
MONO BAS Separate subroutine to run mono.
COLOR BAS Separate subroutine to run color.
COMO TBX Merge this color/mono subroutine into your program.
IBMKEYS TBX Reloads the F1 to F10 keys the way they were.
README2 DOC Information on PeopleSystems.
HEX2DEC TBX Automatically convert any HEX address to decimal numbers.
SCRNCHRS TBX Now see all screen chars, some unmentionables.
BASUNPRO TBX Create machine language to unprotect files.
SAVEDLIN TBX Recovers lost EDLIN file when disk is full.
PROTECTD TBX A protected file for you to practice on.
PEPLSYST BAS The system of people and computers.
DAMNTRIV DOC Information on PeopleSystems.
FRIENDLY TBX How to be friendly.
CLUSECTR TBX DOS 2.0 conversion of start cluster to absolute sector.
SENSITIV DOC How to work with people.
DISKMOD DOC How to modify a disk with DEBUG.
BOOBOO DOC Improvement for the IBM-PC.
XMASTREE TBX Mono graphics and music for the season.
****************************************************************
WILL THE REAL IBM BOOBOO PLEASE STAND UP !
****************************************************************
PEOPLE SYSTEMS, LTD. (C) 1983
After producing the finest microcomputer ever manufactured, it almost
seems sacrilegious to discuss IBM's short-comings. But the problems
aren't with the computer at all. That is not the real booboo. We all
have heard of and searched for the Microsoft bug, found it and said,
"Great, I'm glad that's all that is wrong, it's not even worth talking
about."
And there have been glitches and gremlins that have cropped up
from time to time in communications, etc, and of course EASY WRITER
wasn't so easy. But, in the context of real booboos in the
microcomputer industry, these don't hold a candle to some of the
bloopers that have taken place and right at this moment are being
created by some of the other "quality" manufacturers. IBM has done
well by comparison.
"O.K.,if its not the computer, " you ask," what is it ?"
Well, it's called a PERSONAL computer, but the emphasis has been on
the hardware and not the interpersonal interface. IBM in its super
ability to produce and market has set a standard for everyone else
to follow, but there are other important ingredients that need more
attention. The personal or inter-personal interface, as good as it
is, needs development.
"Do you mean the instruction manuals? ", you ask. "Why, they have
been praised as the best in the business." Yes, they are, but still
the people-to-people aspects have not yet been developed, and we'll
go into more detail as we expand our horizons.
There is no doubt that IBM has demonstrated its prowess and craft
by projecting, producing and distributing the finest MICRO computer
system ever to be produced. The feat may never be equaled again.
IBM promised a superior product and they produced one, right from
the start. I have one of the early production models and I am
proud to say it has performed beyond my greatest expectations.
But as a technologist who is sensitive to people's needs, I found
a gapping hole in the complex marketing interface between the customer
and the producer. I don't believe it is a matter of IBM policy
being unsound, because there are indications that the IBM policies
intended for this interface to operate as smoothly as the PC does.
But it just hasn't happened, in the writer's opinion -- not yet.
Now that production and distribution are taking on the world, there
will be time to re-examine this sort of consideration, and do some-
thing about it. Certainly there have been many others who have taken
this problem to heart and written letters to the trade magazines about
their feelings. And possibly IBM has a task force working on it
right now.
But lets get to the crux of the situation and then explain why it
may not be apparent to everyone. The computer industry is hardly one
generation old and the development in the last 10 years has been
astronomical. All sorts of people have migrated to the industy because
it is a boomer. There is a severe shortage of well qualified tech-
nologically trained people and many of the less technical jobs
are held by less qualified people.
IBM set up a fine service to its users that didn't become effective
because it's leadership wasn't organized or technically oriented.
This is the inquiry card included at the back of the software
packages. The idea was good but the implementation seemed to be
ineffective. The people answering the letters didn't know what they
were talking about and the system failed to do what it was intended
to do.
I own a priceless exchange of letters trying to find out how to
implement a simple DOS function in BASIC. One young lady, answered
very succinctly, " Yes, that can be done in BASIC." but overlooked
telling me how to do it. Apparently, she didn't know how either. Then
I got another letter in this series that the typist copied exact code
into and there must have been a major error in her transcription,
because, it didn't work either.
This feedback should have provided a basis for a newsletter that was
created by IBM for it's customers. But I guess IBM thinks of the sales
organizations as its customers, not the ultimate consumer. You are
probably aware that the Cabots speak only to the Lodges and so forth.
Using the sales people as disseminators of technical information has
not worked. Salespeople are oriented to concerning themselves about
commissions and if you have bought the machine, they no longer have
a stake in its proper operation.
Technical "support" is like the weather, everyone talks about it, but
no one does anything about it. In fact, IBM sends technical releases
to its distribution outlets, but doesn't publicize them nor does the
store let on that they have a file of technical releases. These should
be made available to the user as an obligation of the Company to its
customers. Others in the technical business makes a point of publishing
lists of technical releases, priced or otherwise, but IBM doesn't.
Perhaps a carry-over from the days when IBM never made mistakes.
It is not too late to correct. IBM is used to high paid hand-holders
who could personally guide the proper people in correcting glitches.
In the main frame business there are many of these available. But in
a consumer product, hand holding is an unnecessary expense to many
managers. But it can be a source of future business and the finest
quality lowest priced advertising, that is "word of mouth" from a
satisfied customer.
A picture is worth a 1000 words. But did you notice, there are almost
no pictures in the DOS and BASIC manuals. The "word people" are so
involved in producing non-emotional, non judgemental prose, they
have forgotten how to use illustrations. They have republished and
reset the type in these manuals, but they haven't filled the gap
of interpersonal exchange in them. For example, there is
a need for a good detailed map of memory, using some of the common
formats of DOS and BASICA or DOS and DEBUG. We have produced simple
ones in TOOLBOX for someone to easily grasp low memory or high
memory concepts and the addressing methods used in the CPU.
There are piece meal address lists and a weak attempt at a memory map,
but there is no complete overall plan with detailed areas blown-up
to a larger scale offered. The information is there, but you have
to put it together yourself -- and why should this be done by one
million buyers when it could be done once for everyone.
Yes, the manuals are better than most, but they lack interpersonal
communications information that would have made them superior. There
are several possible reasons for this type of failing. First, the
creator doesn't really understand what he is trying to explain.
Or second, he does not want to fully explain it, because it is a
valuable secret and should not be disseminated.
Years ago these were valuable secrets, now it can hardly be the
reason. The emphasis is directed towards satisfactory prose instead
of concentrated on clearly explained and documented answers.
A little poor grammar would never be noticed if the information is
simple and sincere. By distilling information to its essense, too
much of the communicative understanding can be lost.
How would you like to visit New York City and find your way around
armed with the following street guide :
Broadway runs from the Battery to the Harlem River. Also 42 nd Street
runs from the East River to the Hudson River and crosses Broadway.
The information is correct but not as informative as it might be.
It is a disconnected expanation of two major thoroughfares without
proper priority.
Obviously, some personal feeling could be communicated with the
factual information to better prepare the receiver for the facts.
For example:
New York City is a long slender (judgmental) island with Broadway
running north from the tip of the Battery to the Harlem River. Midtown
42 St. runs east from the Hudson to the East River, crossing Broadway.
For some time computer writers have hidden behind the broad disclaimer
"This is not intended to be a TUTORIAL" but they then set out to
instruct the user on how to PRINT "Your Name". Its time to stand up
and be responsible for the warmware ( the manuals ) that go between
the hardware and the user. They can be easily improved if technically
prepared people are in command. The final drafts can be reviewed by
a word processing English student, but don't give them the creative
responsibility.
Since the IBM was the first of its kind in 16 Bits and MS-DOS and
since there were no good tutorials and there are lots of white spaces
left unused in the IBM manuals, IBM should make it their business to
do a better job of information creation and distribution.
In its infinite wisdom IBM created another albatross that they haven't
heard the end of and it will take a long time to live down. I call it
the Graduates Club. It is the dubious process of advertising for soft-
ware submissions from outsiders and then writing most of it in-house.
IBM has just announced that they intend to release many new programs
created by their own staff.
Oh yes, IBM legal has tried to protect itself against those who would
cry foul in the courts, but an understanding judge may discount all
the disclaimers and demand to see the records of these submissions.
Why were so many submissions held for such long periods of time, only
to be shed with the standard computer letter that said "we don't
wish to pursue your offer any further...."
And the most galling thing to the submitter is that IBM can't find
my information to return it to me. Even if agreed to in advance
such conditions place the submitter at an unfair disadvantage to the
Colossus and they may organize and fight back someday. The record I
heard was holding the software for about a one year period and then
summarily rejecting it.
This is a low in interpersonal relations. Too many fine people worked
hard for this carrot not to feel they had been taken advantage of
unfairly. The original terms of the software agreement were so one
sided and dictatorial that IBM revised them immediately. But the
real critical matters were left untouched. Who is to say that IBM
ever intended to purchase any programs, maybe this was just a ploy
to get people to purchase computers and try to submit software for
IBM's future software development. I really don't believe it, but
the melody lingers on.
30000 REM---~COLOR~----goto color
30010 KEY OFF
30020 WIDTH 80: DEF SEG=0: A=PEEK(&H410): POKE &H410,(A AND &HCF) OR &H20
30030 WIDTH 40:SCREEN 1:SCREEN 0:LOCATE 1,2,1,6,7
30040 KEY ON
30050 NEW
Damn the Trivia
Our Systems Are Sinking
UPFRONT With PeopleSystems
By
Louis A. Warner, P.E.
(C) Copyright 1987
78 Maplevale Drive
Woodbridge, CT 06525
What is happening to the quality of life in the U.S.
today? We hear people blaming the schools, the President,
the parents, the politicians, the media. Nobody is really
sure who is to blame. There are some who fault other
countries for our problems. Our litigious society believes
that someone else -- some other person or group of people
must be at fault. Why is it people know all about trivia,
but when it comes to something that is important to their
lives, they don't seem to be concerned?
We are regularly fed a diet of trivia, instead of
importance. Readers, Viewers and Listeners are constantly
bombarded with popular causes that usually have little or no
bearing on their daily lives or well being. At the same time
the real important matters are overlooked or given a once-
over-lightly treatment. The media makes it fashionable to be
knowledgible or just concerned about the whales, acid rain,
the baby seals, the rain forests in South America, Rock
Stars, book authors, wealthy celebrities, TV shows and sport
celebrities, just to mention a few.
While people are being brain-washed about trivia, the
same people are seldom being motivated to do something about
the unbalanced budget, the enormous deficit, our world trade
imbalance, the high cost of hospitals, the overdue debts
from the Third World and South America, the carnage on the
highways, our illiteracy and other important problems. The
cost of producing goods in this country makes it almost
impossible for Americans to buy their own products. We can't
afford to do business with ourselves. Nor can anyone else.
These items of consequence are all matters that we
could call systems for people -- the federal budget system,
the hospital system, etc. Probably most people assume that
there is nothing that they can do anyway, so why worry about
it, unless you are directly affected, at the present time.
Why worry about the social security system, as long as the
check comes the first of the month?
Many would like to blame THE SYSTEM. Obviously that's
like blaming the stars in the sky. Unless spoken in a
religious context, there is no one BIG SYSTEM to hold
responsible. Of course, there are many kinds of systems.
There are systems for technology and systems for people and
some systems that are a mixture of both. Our problems always
seem to start with inadequate systems. Perhaps we all are
at fault for letting our systems get so bad. The reader
should try to think of a system for people that isn't having
difficulty today. We were once a nation that other countries
tried to copy -- not so today. If you would like to know
why the U.S. isn't a model any more, join us. We are now
embarking on a safari into uncharted territory. Exploring
this jungle of systems is a fascinating frontier.
Americans have enjoyed a success rate for progress in
science and technology that is second to no other country.
At the same time, many domestic problems that are non-
technical or nonscientific lack progress or solution and
just go on and on. The technology for sending a man to the
moon is successful. Yet, at the same time, using present day
educational systems, many of our youth drop out of high
school and others don't receive a well rounded education.
David T. Kearns, Chairman of Xerox Corporation said
America's public schools have "put this country at a
terrible competitive disadvantage" by turning out workers
with "a 50 percent defect rate. . . The American work force
is running out of qualified people." What is wrong?
Our ability to understand systems for things or systems
for people (we call them PeopleSystems) begins in the early
education systems; at home, at school, and on the street.
Educators are sincerely trying to cope with the gap in
math/science education, but the shortage of teachers
equipped to teach these important thing-systems impedes
improvement.
A 1985 federal study, which will be discussed in more
detail, found the lack of early age instruction in science
and mathematics fuels an imbalance in U.S. students not
found in students from other countries. Of course, the well
rounded super student from any country is intellectually
superior, but average students in the U.S. are considerably
below average in math and science when compared with foreign
students.
In the U.S. the upper 10 percent are well educated and
competent in most educational areas, but the next 90 percent
of students are severely lacking in math and science talent
compared to students from Japan, West Germany, or the
U.S.S.R. In fact, many U.S. students avoid math and science
as much as possible in high school. Yet, there is a daily
need for most people to understand or at least have an
feeling for matters technical. Why is this so hard? What is
wrong?
Remember back to the time of NASA's flights into space
in the 1960's. Washington was prodded by the nation's
voters to put some of those great scientists to work solving
domestic problems. It sounded like a good idea, but it
didn't have any real basis for success. Adept at controlling
the physical environment, the scientists selected had no
experience handling the sticky political ecology in the land
of NeverNever -- Washington, D.C.
The direct application of technical expertise to the
nation's people problems was not productive and the idea
soon died. Today, the considerable differences between
thing- systems (the systems of technology) and systems for
people which we call PeopleSystems are clear. Applying thing
systems expertise directly to PeopleSystems problems
obviously was the wrong approach. There will be more about
this later in the book.
Let's look at thing systems first and then
PeopleSystems. Although relatively new, thing systems from
technology are quite common in everyday life. Thing systems
can range from simple, common principles like most bolts
normally have right hand threads, etc., all the way up to
the big complex systems. Systems that operate automated
machinery or protect airline passengers with involved flight
control systems. For instance, most everyone knows how to
tighten a nut clockwise, if it has a right handed (R.H.)
thread. Of course, turn the nut counterclockwise, if it's
left handed.
A more detailed thing system works when tightening a
number of nuts holding a large piece of machinery. First
tighten all nuts by hand before using a wrench. Let's take
our example one more step. Few people may know about a
graduated torque wrench. It makes the final adjustment
leaving all nuts torqued or tightened to the same force. Not
one nut will be over or understressed.
Now, let's take a quick look at our systems for
people. PeopleSystems -- the systems of, by, and for the
people trace back to the early tribal laws in Middle Eastern
civilizations. Later in UPFRONT, the author defines and
classifies PeopleSystems (PS). For now, please study the
following chart listing some common PeopleSystems. Notice
the various levels of creative control.
Common examples of PeopleSystems classified by level:
GOVT/LAWS CUSTOMS HABITS
===================================================
LEVEL I LEVEL II LEVEL III
traffic laws teach kids to drive kids reckless
marriage/divorce kind to ladies wolf whistle
funeral/will hold a wake wear shoes
pay attachments speak English talk clearly
ingredients on pack eat three meals chew politely
don't mark bills use US money carry money
get married set up a household date others
pay taxes earn a living buy things
This book on PeopleSystems does not propose applying
technical systems directly to problems in systems for
people. Instead, PeopleSystems will make a new and detailed
study of the various systems for people. Systems that are
working and systems that are not. This study may help
redirect Washington's attention towards solving systems
problems. Some long awaited answers may develop. There is a
pressing need for better methods and systems for people.
Universities may someday award degrees for the study of
systems for both things and people.
Few will ever forget the ivy covered halls, where we
learned about the world's problems. We tried to solve them
one by one. It all seemed so easy then, but we were very
young and very foolish. We seldom learned that while solving
problems A and B, we might be creating problems in C, D and
probably X, Y and Z.
In English Comp 101, students learned to 1) state the
need; 2) organize the problem; and 3) propose the solution.
What can a poor researcher for PeopleSystems do after
discovering that 1) the need has long been self-evident.
2)There are actually hundreds of serious problems to
organize. And 3) that finding solutions may depend on
cooperation from those who have power to deny the existence
of such problems?
Why not just ignore the big problems and attack one of
the tiny problems? We can hear Professor Snood whispering to
the class. Can't you still hear his raspy voice saying,
"Nibble on the problems -- don't chunk-off more than your
readers can swallow." That is exactly what has been
happening in systems for people, or as we know them
PeopleSystems (PS). For example, look at the Social
Security System. Once, one of the great accomplishments in
PeopleSystems, imitated by many foreign governments.
Washington has nibbled away until Social Security hardly can
sustain itself. Today, even felons in prison receive checks.
Originally self-supporting now there is talk of possibly
abandoning the once solid financial system.
There is no dispute that the U.S.A. is still the finest
country to live -- in spite of its domestic problems. We
sing America, "My country, 'tis of thee." It says our
country is great because of its people. How did a young
country become so powerful so quickly? Probably the
homogenization of diverse knowledge and experience brought
by its immigrants was one key factor. Is the U.S.A. still
used as the model for progress by the other countries of the
world? Or has the U.S.A. slipped off its pedestal somewhat?
Has the melting pot boiled dry -- refined and packaged
into a shiny hollow plastic bubble with nothing inside? Has
the rush for riches created a money-hungry people? Are we a
product of too much specialization, too narrow concepts, too
much futile experimentation? Do we have too few basic
principles? Where is "The Bottom Line" -- the jargon for
profit from an enterprise that ignores everything else. Are
most Americans ignoring everything but that which enriches
themselves? Recently profits seem to come mostly from
selling off assets. Can Americans reexamine their priorities
before it is too late?
Becoming familiar with a systemic concept like
PeopleSystems may stretch the reader's mind at first. It is
not difficult, provided the reader is willing to take one
step at a time. (A few readers are probably wondering: If
it's so damned important why haven't I heard of it before?)
Each new science has had to establish its own turf. Or as
R.G. Ingersoll put it, "Every science has been an outcast."
If the reader likes to approach a new concept gently,
then the reader should skip this chapter UPFRONT. Use
UPFRONT as a reference if mired down in confusion.
ELSE IF the reader wants all the new ideas lined up in
a row, like bowling pins "Then, lay on MacDuff." Study/Read
UPFRONT and follow on with the explanation in the remaining
chapters. Readers willing to accept new concepts, at least
until they thoroughly understand, will find this book easy
to read. Yet, those who would parry every inch of the way,
defending the virtues of concepts inherited may find the
book intolerable. H.L. Mencken said, "The public, with its
mob yearning to be instructed, edified and pulled by the
nose, demands certainties;...but there are no certainties."
UPFRONT with PeopleSystems is for those who like their
information up front clear, simple and logical. Please, DO
NOT TRY TO SKIM when studying this book. There are many
concepts here brought together in a unique manner. It needs
the reader's concentrated attention, if he or she wants to
understand. The reader who is used to dashing through an
article that contains only one or two basic ideas and a lot
of fluff may be unhappy. Don't try to skim/read this book
in that manner.
There ought to be a word for study-reading because
useful information becomes more complex every day. Skim
reading a difficult subject just doesn't work, unless you
are already an expert on the subject. In the event the
reader feels obliged to play critic, he won't be able to
properly judge the carelessly examined ideas. Publishing
savants always say that they READ a manuscript which means
they really scurried through a page here and there. No
wonder the publishers try to decide what books aren't
readable. Then, with this wonderful negative system, why do
publishers print so many books that people don't buy or
read?
Speaking of skimming, the author remembers meeting a
young trial lawyer called into a complex technical law suit
at the last moment. "Give me ten minutes to get the gist of
your report. Then I'll argue them deaf, dumb and blind,
right up to the courthouse door." If the reader just plans
to get the gist and make a quick judgment -- don't waste the
time. The reader's presumptions will probably be wrong. If
you're not interested in studying complex systems, and
involved concepts, reexamining predetermined ideas -- then
pass on. Don't read this book. Of course, few who suffer
this malady will recognize its symptoms.
Someone is grumbling in the back of the hall. "But, I
have a right to my opinion about any subject. It's the
American way." True, true. Then, pray tell, do you have an
opinion about open heart surgery or celestial navigation?
Are you up to date on the latest techniques? DO you know
why technology has been so successful with its thing-systems
while people-systems are stumbling around. Then READ/STUDY
this book carefully. Please, thoroughly chew and digest the
concepts before arguing with them.
Historically, the educated people carefully study
what's already said many times before. The works of
Shakespeare and Thoreau annually give birth to still more
volumes of commentary. Too often, however, new authors may
take one or two new concepts and grind them to powder.
Writers invest many words looking at their concepts in
every conceivable way. Readers now expect most books to be
full of fluff, and the worthwhile ideas can be gleaned with
ten minutes of skimming. This book proposes a broad
exploratory concept which requires the attention and
patience of the reader. Of course, it's much easier to
criticize new concepts than it is to struggle and understand
them. Throw the manuscript back on the slush pile and find
one that says something you already know.
In systems for people a piecemeal approach has patched
the dyke. Patches which come undone every time the need for
repairs surface like bubbles in the pool. Mind you, repairs
are a way of life in any progressive activity. Repairs are
necessary to even keep a spider's web useful. Spiders spend
much of their time filling in and repairing their webs.
Every so often, however, even a spider must stop and decide
to move to a more effective operation. He must swing out
and build a new superstructure for his new environment.
The concept of PeopleSystems, which the author first
identified in 1972, in his first book Standup, may already
have achieved immortality. An advance copy of PeopleSystems
has been critiqued in a small national publication, C.S.N.
on Monday, March 30, 1987. Unfortunately the editor didn't
really take the time to understand. PeopleSystems must have
rattled his cage though, because he carefully avoided giving
the complete definition. He tried to play down the
importance of PeopleSystems by calling it junk mail. If it
was so unimportant, why did he give it priority location?
It was a two column sidebar, high on the editorial page and
in color -- no less. Oh, what a tangled web we weave...
Free your presumptions, loosen your imagination let
your mind soar. Americans are all in this same boat together
seeking a better quality of life. Some have their hands on
the oars and some control the tiller. We'll all sail faster
and better when we start the engines and untie the anchor
line dragging for a long time.
Time is an important ingredient in the learning
process. Don't pass judgment until you've heard it all and
then have reflected on it a while. AND then, only if you
are confident that you really understand, then can you
accept or reject the concepts. If you don't understand or
don't care to understand PS, just ignore it. Don't try to
destroy PeopleSystems because you feel insecure about its
concepts.
The subject of PS is broad and yet quite definitive. PS
can't be spoon-fed to the reader. The reader needs a clear
map of where PS is coming from and where it is going. That
is why our editors suggested writing this chapter UPFRONT --
a capsule version of PeopleSystems.
PeopleSystems is not a religion, nor a political party,
and it's not fattening. PeopleSystems can provide help
just like a magnifying glass to examine systems for people
that need improvement and repair. The rest of the book will
amplify these ideas and further explain their consequences.
Don't act surprised if the author views many of the new
concepts from different directions. It may help the reader
to a better understanding. Be patient -- who would expect to
learn a new language in an hour or two?
For those disconsolate readers who neither accept nor
trust anything new, we'll perhaps be building a boat that
hovers like a dirigible. In their minds it will soar like a
jet, dig like a backhoe, plane like a speedboat, tunnel like
a mole. This will all take place within five rooms and a
bath with chrome wheels! If a reader isn't willing to accept
anything new, then how can he or she expect to learn
anything new?
To those readers interested in quick fixes and nothing
else, we suggest reading science fiction. SciFi has all the
answers to everything except that which is needed today.
Please do not expect to apply technical solutions to systems
for people. It's a lot more complicated than that.
PeopleSystems doesn't presume to know all the answers.
The author may be aware of some possibilities and will share
them with the careful reader. The skimming reader will
probably fly right over them.
This book will examine some improved PeopleSystems
methods that can help find answers. Don't look for quick
fixes. These occur only in fairy tales, Hollywood scripts
and politician's promises. Don't try to understand
PeopleSystems if you want to cross examine it, line by line,
while you are first learning about it. To learn about a new
and complex concept, first take the time to patiently learn
about it, try to understand it, then when you feel competent
in its ideas, argue with it. Don't argue from a position of
ignorance, rather from the standpoint of personal knowledge.
If a reader is disappointed not to have strong feelings
about PeopleSystems, don't let that concern you. An open
mind is the garden for new concepts. If the reader is moved
to have strong feelings in favor of the new concept, perhaps
it's because PeopleSystems has merely organized this
reader's thinking into a coherent thesis. BUT, if the reader
quickly feels resentment or resistance towards these new
concepts, he or she should examine their own attitudes
towards technology and systems. Perhaps there is already an
underlying antipathy about math and science and a hang-up
exists about the importance of technology and its systems in
the future.
Let's look at the basic premise. Why should we compare
systems for things with systems for people? Let us go back
to the beginning of the period of technical advancement
towards the end of the Renaissance. The need for honest
scientific information was obvious. Prior to people leaving
their agricultural heritage for the cities, there was little
need for development of crafts guilds. People were usually
poor and isolated, except some who lived in the castles,
cities, churches and manor houses. There were few useful
systems, either for people or for things.
The control of the people and their systems has changed
hands many times in the past. In primitive beginnings, the
tribe and its leaders were in control with the power of life
and death over the members. Later in history, in the city
the mob sometimes took control out of the hands of the
rulers. On occasion the mob pressured progress, but more
often, it produced chaos.
For many decades in various countries, the struggle
for control frequently changed hands among the clergy, the
politicians and the mob. Most recently a new and powerful
contender for control has arrived. The media is no longer
just an observer, a scrivener, a reporter of facts. Media
tries to influence people's opinion and guide decisions.
Even though it may begin in an unorganized manner, the hype
grows as if there was only one single opinion. Such ballyhoo
is self-feeding and fattens on itself until something more
newsworthy comes along to displace it. More later in
Chapter VIII.
The growth of the cities emerging from the Dark Ages
increased the need for tradesmen and job specialization.
There were butchers and bakers and candlestick makers needed
and money slowly began to circulate among the working
classes. There were no patent systems prior to the 16th
century and few lawyers to protect against infringement.
Transportation systems developed from town to town
country to country, over both land and sea. There are many
ways to trace the progress of systems for things. The
increase in travel speed or the quality of the candlemaker's
product are simple yardsticks. It is not so simple,
however, to determine the progress made in systems for
people. In fact, the author discovered that progress in
PeopleSystems usually occurs in big jumps that sometimes are
backward, as well as forward. More later in Chapter II.
It is common knowledge that today many of these systems
for people are ineffective and need improvement or
replacement. Schools began in a one room schoolhouse, where
every one helped each other to learn. The ungraded primary
school is no more, but there are strong advocates for its
return. Instead, an experiment with open classrooms has
hampered elementary education.
Important differences between systems for people and
systems for things quickly become obvious. How do the people
rectify a mistake in a basic process?
In the world of things, if the candlemaker produces a
batch of poor candles he melts them down and makes better
ones. That is, if he values his reputation as candlemaker.
However, when the King of England imposed an unfair tax on
tea imported by the colonies, this despicable PeopleSystem
remained. The repeal took many months and spawned a
Revolutionary War in the process. If a system for things is
not producing, a manufacturer can pull the plug on a machine
that doesn't work properly. How can the common people pull
the plug on a bad law or an ineffective system?
How can we compare systems for things to systems for
people? They are diverse sets of systems at best. Except for
the fact that each is a group of systems for the benefit of
mankind, there may be little in common. Please be aware the
comparison's greatest strengths will be in the differences
and in the success rates of each group.
We can easily compare the progress of the group of
systems for things, with the lack of progress in systems for
people. Oh yes, PeopleSystems have been improving over the
years, mostly because of the individual efforts of the
people affected. In fact, the need for making a comparison
between thing systems and PeopleSystems may not be obvious.
The recent quantum leap forward in computers, electronics
and medical technology, however, makes the study imperative.
We will pursue the history of PeopleSystems and thing
systems in more detail, later in Chapter I.
For now, let us compare progress in thing systems as a
group with systems for people as a group. In fact, the
author suggests the reader make a list of successful
technology systems. When the list gets to ten items stop.
Now start compiling a list of successful PeopleSystems in
the same manner. If the list gets to ten items, again stop
and add another ten items to the thing systems list. It is
soon obvious that the list of successful thing systems will
grow and grow. While at the same time, the list of
successful PeopleSystems will be quite difficult to compile.
With each PeopleSystem proposed there will be many questions
about whether it's a real benefit for the people -- or not.
Try PeopleSystems as a party game. Divide the guests
into two teams, the Thing-People versus the People-People.
Have each team select a leader. The Systems-Person leads the
Thing-People team; the Word-Person leads the People-People.
Taking turns, each team must propose a thing system or a
PeopleSystem that is successful. Let the comments flow. The
game soon runs out of successful PeopleSystems. That is,
unless the group starts proposing PS in Customs or Habits
where there are many good ones. Discussions can get heated
over the meaning of successful.
Using some of today's thing systems, technology can put
a man on the moon, and give him a vehicle to ride around in.
Then, by pressing a few buttons, bring him safely back to
earth to his loved ones. Yet, using today's PeopleSystems
many youngsters can't get through high school learning what
they need to be good citizens. How to enjoy a happy
productive family life -- free from fear and want. The
statistics are clear about problems in PeopleSystems.
School dropout rates approach 50 % in big cities and 50 % of
all marriages fail.
Using another of today's thing systems, we can dial a
phone number and talk with anyone in the free world. Still,
some people can't communicate with their loved ones in the
same room about an emotional subject.
Please note that the word things appears in the context
of physical entities or at least closely related to them.
Not the way the average dictionary defines things as in
ANYthing. Avoid using the word things for matters non-
physical. In Hollywood, a guy can have a physical thing for
a lady, but not in PeopleSystems.
There are many kinds of systems affecting our lives
today. Most separate into systems for people (like marriage,
nursing, education, etc.) and systems for things (like
aircraft guidance, surveying, machinery, etc.) Of course,
there will also be hybrid systems for both things and
people. Nevertheless, let's not get mired down with
semantics. The definitions will become clearer as the reader
becomes more familiar with PeopleSystems.
Some readers may pale at the word systems and the
author chooses to define it as simply as possible. A SYSTEM
is just a set of EVENTS with a PURPOSE. Yes, some thing
people prefer a more technical definition, with clauses that
discuss matters like testing, established, related events,
often sequential, etc. Simplicity is the key to systems
research. If you can't describe a concept in a simple
manner, maybe there is something wrong with the concept.
Here's a high sounding thing system that many people
won't recognize, even though they are probably very familiar
with it. The automotive lubrication volumetric measurement
verification unit indicates the machinery needs oil. That's
right, the dipstick shows low. When the reader has studied
systems in depth, he or she will find there is no simpler
definition. A system is just a set of events with a purpose.
Please don't ignore this definition of systems just because
it's simple. Einstein's E=mc^2 was simple too.
There is no such thing as THE SYSTEM. We hear the
common complaint: "I HATE THE SYSTEM!" There is no single,
all powerful system that controls all of us, unless spoken
in a religious context. There are many individual systems,
however, as well as interrelated systems. If the complainer
had said,"I hate the political system" it might be broad and
ambiguous, but understandable. Nevertheless, there is no BIG
SYSTEM to satisfy the complainer's need to strike out and
blame someone or something -- anything.
It is obvious to a student of systems that there are
good systems, bad systems, old systems, new systems. There
are systems that work and some that don't. Perhaps a word
like pattern instead of system would be acceptable to those
who have a hangup. Some people don't appreciate seeing words
like systems and people in the same sentence. People are
generally very systematic, whether they know it, believe it,
or not. More later in the Introduction.
The reader has noted the two major divisions of systems
-- thing systems and PeopleSystems. Please spell the latter
exactly as shown -- one word, capital P and S, no space
between. PS is a new concept and needs identity in a new
word form.
Thing systems are by far the most prolific and most
successful and technology can take credit. Most thing-
systems are the product of economically motivated
technologists who enjoy solving problems. Some people joke
that thing-people are born problem solvers to whom problems
present a challenge. But, people-persons instead, grow into
problem watchers and see people themselves as the challenge.
Please see Chapter III for more on the subject.
PeopleSystems are really as old as history. Some trace
back to the Hebrew laws and Cuneiform cave markings in the
Middle East. The prohibition against eating pork was wise.
There was no refrigeration. PeopleSystems affect large
numbers of people and are constantly in need of change and
improvement. And of course, there are hybrid or mixed
systems which may contain a number of lesser PeopleSystems
and thing systems. Usually a hybrid system fits into either
category depending on the importance of its various
component systems. For instance, teaching computer
programming needs more technical talent than teaching
talent. There are many detailed discussions of systems and
the types of talents and jobs involved in later chapters.
According to PeopleSystems, what is the difference between a
surgeon and a physician -- or a tax collector and a tax
appraiser?
The natives are getting restless and trying to form
their own definitions of PeopleSystems. The time is now.
PEOPLESYSTEMS DEFINED
======================
PeopleSystems are the repetitive patterns of people
activities. The habits, the customs, the laws and
regulations that guide, control or affect our daily life.
PeopleSystems divide into three levels of control:
1. Laws/Regulations Level I These PS affect very
large groups. Created by representative political
government, presumably expressing the will of the majority.
2. Customs Level II Created by the people themselves in
concert or by the elite leadership. These PS affect large or
small groups of people.
3. Habits Level III PS for individuals -- created of,
by and for the individual person or people.
Many systems involve both people and thing activities,
but there are unmixed, plain or pure people and thing
systems. Plain PeopleSystems are like the marriage system or
the criminal law system, the Social Security or Welfare
systems, also teaching or preaching. By comparison, some
plain thing systems are land surveying or navigation,
accounting and mathematics, meteorology, etc. More later in
Chapter III.
Technology (thing) systems are growing at a rapid rate.
Just consider the recent progress in computers, space travel
and medical technology. Meanwhile, PeopleSystems seem
struggling and stagnant -- Social Security and Welfare;
Family Marriage and Divorce; Public Education, etc.
For many decades the U.S.A. was the model for the world
in new systems. The U.S. Constitution, the Congress and the
Patent Office, etc. have been copied. Why aren't today's
PeopleSystems as effective as they once were? Washington
spends over $400 billion per year on PeopleSystems. Some
Americans believe in throwing money at problems. How can
they reduce the waste? Is the U.S.A. still a model that
other countries want to copy? More on the budget billions
in Chapter 1.
Washington's struggle with improving PeopleSystems has
been very slow. It's like the old story about the drunk
staggering around under a street light. As he stumbled over
the curb, again and again, a policeman asked what he was
doing. "Looking for me wallet I dropped me wallet." Asked
where he dropped the wallet, the drunk pointed to a dark
section of the street. The bluecoat asked why wasn't he
looking over there. And the drunk politely explained, "The
light's better over here."
Maybe Washington has been looking for answers too near
the lamp post, but, not where they dropped the ball. This
author has researched how the recent stagnation came about
in PeopleSystems. Where did the leadership drop the
taxpayer's wallet?
Thing systems have been making progress, even while PS
are mired down in their own problems. Congress passed a
balanced budget control law last year. Congress now is
talking about ignoring their own new law even before the ink
is hardly dry.
Some PeopleSystems are much easier to accept and follow
than others. PeopleSystems are often more successful in
Customs Levels II and Habits Level III. These PS developed
of, by and for the people. They are not the result of
governmental edicts, and don't contain penalties imposed by
law. Three meals a day is a fine PS from Customs Level II.
Not chiseled in stone, these PS get tested by time and by
the people themselves.
It seems that the more input the ordinary people have
in the creation of PeopleSystems, the more useful the
systems become. With Customs-II and Habits-III the people
themselves usually create, test and put these PeopleSystems
into use without any interference. They know that it is the
people -- themselves -- whom they must satisfy. Otherwise,
a PeopleSystem may be difficult to install, enforce or
continue.
The Supreme Court just approved a bad PeopleSystem that
caused considerable public disapproval. The Court said that
reverse discrimination is acceptable in cases where
minorities had been penalized in the past. In California, a
woman should have received the public works dispatcher job,
instead of the more qualified man. This decision fails to
satisfy the majority under PeopleSystems rules. Even pro-
women's groups disapproved of this reverse discrimination.
There is a need for a test to examine PeopleSystems for
usefulness and acceptability? If we look at the three
levels I, II, and III, we find the basis for a Universal
Test for PeopleSystems.
The Universal Test for PeopleSystems requires that
1) the PeopleSystem must be the truth of the matter. It must
meet the requirements needed and it must be workable. Else
2) it should clearly state that certain exceptions or
defects still exist and 3) name the defects. 4) There should
not be any extraneous matters attached like the common
practice of riders hanging onto the coat-tails of popular
legislation. 5) Finally, the PS must be acceptable at all
levels, at least by a majority of those affected. No matter
how good it sounds to the leadership, the people should test
proposed PS at each level. The politicians must query the
individual, the small group, and the large political
subdivision. A majority must agree. No longer can the
leadership assume last minute compromises are acceptable to
the average taxpayer.
As we know, there are two major divisions in systems --
PeopleSystems and thing-systems. There are also two major
groups of talents. Some people enjoy either people talents
or thing talents or both. Unhappily, some people have none.
People persons jobs include teachers, nurses, artists, sales
people, physicians, (not surgeons) musicians, etc. Also
included is the powerful elite leadership group of word
people.
The word persons group includes authors, writers,
editors, directors, personalities, commentators, and news
people. There are also legislators, politicians, clergy,
lawyers, judges and others whose work product is generally
in the form of words either written or verbal.
Word-people usually create, control, direct, or at
least guide PeopleSystems. Word-people have been around
for centuries. In ancient times the scribes were the ones
able to read and write and often held positions of trust.
Unfortunately, most word people today have little training
and experience with complicated systems of various kinds.
Studies made by the author show that word people generally
shy away from being involved with things. They prefer to
interact with people. In a study group of fifteen
congresspeople, only two showed interest in anything but
politics or sports. One politician even said his hobby was
politics. More later in Chapter IV.
Popular TV quiz shows demonstrate how few technical --
subjects are available for the contestant to choose.
Unfortunately, most of the questions relate to trivia about
literature, history, geography, movies, rock groups, or
personalities. On the JEOPARDY show there are six different
lists of questions to pick from. Usually not more than one
of the lists has mathematical or scientific answers.
Readers Digest has continued a monthly quiz feature on
Increasing Your Word Power for as many years as the author
can remember. Seldom do the general magazines discuss a
technical subject, unless it's a put-down against nuclear
energy, acid rain, or pollution. There is nothing evenhanded
about the present treatment of technology and thing systems.
Thing-people make up the largest group with their
thing-talents and training. They are the people involved
with some phase of a product, or mathematics, finances,
scientific or technical services, etc. Thing-person jobs
include bakers, mechanics, butchers, pilots, builders, bank
tellers, mathematicians, scientists, engineers,
technologists, cashiers. Also include surgeons (not
physicians), financial people, repair persons, farmers,
ranchers, etc. Obviously there are also many mixed or
hybrid jobs that need both thing and people talents and
people with mixed talents do this work. More later in
Chapter III.
Among the thing people, there is an elite group.
Systems people are an emerging leadership, some of whom may
not even be aware of their own significance. They are
probably too busy making things happen. Not all technical
people are systems people. Diversity in training, experience
and talents are needed. The systematist should also be a
word person with reasonable people talents for leadership.
There are many technologists unaware of the responsibility
of the systematist. The need for people to create complex
systems blossomed with the electronic and computer
industries. Most systematists apply their expertise to
specific technical systems and may have little desire or
opportunity to work with non-technical systems. There is a
real need for trained systems people who can double in brass
and handle more than their own specialty. Although sorely
needed, there are no established criteria for training
systematists -- the super-people.
Systems people generally create thing systems though
they may not recognize this new title. Although systems
people come from technology, some may not possess systems
talents of a broad enough nature. They probably can handle
systems for their own specialty, but may not be adept at
broad based systems planning. Some managers with technology
backgrounds, the author has observed, seem to have good
systems planning talents.
If the reader still needs convincing about the
importance of thing-systems, this may do it. There are twice
as many jobs connected with thing-systems as jobs connected
with systems for people. The number of thing jobs is growing
rapidly. Just count the number of motors in your home today
and compare this with the small number that Grandma had.
Many kinds of systems play a growing part in our lives.
People might as well learn to enjoy them instead of fighting
them. Systems are here to stay.
***************************
BLOOPERS AND BUGS
***************************
PEOPLE SYSTEMS, LTD.
Copyright 1983 (c) L. A. Warner, P.E.
Even a musical genius practises and plays compositions, written
by others, for a long time before he sets out to play a concert
of his own creations. Similiarly, a programmer should keyboard-in,
and debug other people's programs long before he decides to give
a recital of his own composing. There is much to be gained by
copying in a program from a magazine or book and then debugging it
or adapting it for the idiosyncrasies of his particular PC.
Finding and fixing the bloopers is not all that difficult. Try it.
prgm : 20 READ X$, Z$ you typed: 20 REED X4, Z$
DEBUGGING KEYED-IN PROGRAMS FROM A MAGAZINE
At the time, debugging another's program may seem very difficult,
but as the work progresses, and experience is gained, debugging and
adapting a program becomes quite easy, even though the programming
may seem foreign or a little too advanced to understand. Of course,
debugging your own programs ensures a better understanding and also
a commitment to make them work well. Most of this
article will be concerned with debugging your own programming
efforts, so let us touch lightly on keyed-in debugging and
adaptation before we plunge into the bottomless pit called DB.
prgm: 15 READ X$,B: DATA JONES,24 you typed:15 READ X,B$: DATA @$,JONES
SOME DB TIME SAVERS
Some of the time savers are: print-out the listing and place it
side by side with the original and with two 3x5 cards cross-check
it line by line, marking the errors. Using a copy stand and good
lighting with a line marker will expedite the keyboarding. There
are good references like "The BASIC Handbook" by David Lien and
"The Conversion Handbook" by D. A. Brain not to mention Appendix D
in the IBM BASIC manual, that will save time in translation of
certain language specifics.
Technical publishers discovered that proof readers who didn't speak
the language they were checking were often very careful in their
galley corrections. Perhaps your family can spot typos that
you can't find?
Whats wrong? 25 PRINT "The number is, Z : GOTO 35 (end ")
DEBUGGING YOUR OWN PROGRAMS
This is a short tutorial on the process of debugging a program
and is not intended to teach how to use the DOS program called
DEBUG, which is quite self explanatory although its usage could be
better explained with some examples and demonstrations. It is a tool
worth getting familiar with and we discuss some of its uses in Vol.2
to unlock protected files and recover EDLIN files when the disk
is full.
For definition, debugging is the process of successive improvements
made to enable a program to do what it is intended to do, under most
conditions. Debugging should start right at the beginning of coding
so that errors of most types can be eliminated, rather than
trapped and handled. Generally, error trapping is omitted until
the program is well developed, because error routines can present
serious impediments to program development and it is better to find
and correct an error instead of being satisfied by handling it.
DEBUGGING VS. ERROR HANDLING
In contrast to debugging, ERROR trapping and handling applies to the
run-time keyboard and peripheral errors that would cause a well
debugged program to shut down, losing all work not already saved.
ERROR trapping is covered in another article in the series.
25 READ T,U,V : DATA 3,6 (not enough data)
Error handling installed prematurely can cast a smokescreen over
efforts to debug. However, sometimes ERR and ERL, error message and
error line can be used to debug a very involved program and save
data from being lost because of a crash. During the development of a
complex program, all error messages should be noted and line numbers
logged so that the decision to trap errors can be based on the
programmer's experience in that part of the program.
STUDY THE ERROR MESSAGES IN BASIC AND DOS
The error messages in Appendix A : BASIC manual are extensive and worth
studying on their own terms. It's much easier to learn from them
when you don't have to solve a problem, than it is to read them, one
at a time after the program has shut down and you know you have a mess
to straighten out. By the way, the second edition of IBM BASIC Manual
has an extended section on error messages in Appendix A. Moving
in the right direction, IBM indicates how to correct the error now.
AFTER THE CRASH
Now what do you do? That's the question. Record the error message and
line number. Look it up for detail and study it. Sometimes there are
many possibilities to consider. Then LIST the lines before the ERL and
see if you can detect the problem. There is another route to take
and that is in direct mode enter the print-out of variables, one by
one and see if there are any surprises. Entering ?X,K$ provides the
value of X and K$ on the next line following the command.
Whats wrong? 10R5 PRINT "LINE NUMBER BAD"
TRON -- TROFF TRACE
One of the most useful tools, especially if you have a printer and a
quick trigger finger is TRON, which prints the line numbers as the
program proceeds towards the crash. You can stop the action using
Ctrl-NumLock and print out the screen for study purposes. TROFF turns
the trace off again.
MULTIPLE STATEMENT LINES
When you have narrowed the program area down to where you
suspect the error is caused, it may be beneficial to rewrite those
lines especially if they contain multiple statements. Bad single
statement lines can be identified by the error message ERL. Sometimes
a line may show on the screen correctly but have a bug in it's bits.
Retyping a suspect line sometimes helps. Look-up in the manual
the correct spelling and check it letter for letter for any BASIC
statements or commands. ( Don't be fooled by CRSLIN or CSRLIN :
which is it ?)
PRINT, STOP AND CONT
In loops and other segments with inter-woven operations, it is often
beneficial to install PRINT commands that will show on the screen or
printer important variables or data that might be clogging the chute.
They can be REMed out temporarily when the trouble is passed. Some
crashes take with it all survivors and don't leave a record on the
screen. Exercise your right to know by installing a STOP just before
the scene of the accident. But don't leave, you can solve it if you
have the patience. The bigger the bug -- the easier they are to find,
sometimes. STOP and CONT can be used to hold the screen for inpection.
Whats wrong? 105 PRUNT " My name is Dhuh, I cannt speel."
We sometimes forget that DOS allows us to print-out an LLIST for
say lines 100-120 (LLIST 100-120) without waiting for the entire LIST
to be printed. An up-to-the-instant printout can be very useful in DB.
Printing the line 340 PRINT "PROGRAM IS AT LINE 340" may be handy
in detecting the progress of the program. Placing an apostrophe in
front of the PRINT will convert it to a REM until you use or delete it.
HAND TRACING
When you have tired of eye-ball tracing those fuzzy little green
characters on the screen, then try taking your print-out to a quiet
place and hand trace it. Oddly enough, a pencil is usually needed but
nobody calls it a pencil trace job. By the way do you have a light
hood over your CRT ? It saves eye fatigue, and a corrugated box is
certainly a low initial cost investment. Tape it to the CRT with
a strong piece of duct tape or other. If you want to get fancy, paint
it black with your kids tempora paints, but standard box-tan works
well. It may be useful to hand calculate and compare results also.
LOOP-DE-LOOPS
Probably one of the greatest sources of gray hair, time delays,
crashes and many other CPU maladies is the FOR NEXT loop we all love
so dearly. Please be advised a bad loop may not issue an error message,
instead the CPU may politely ignore it. Unless STEP-1 or some
negative value is used the loop FOR A = X TO Y where X=7 and Y=-4
will be ignored. Because, "... the initial value of the loop is
more than the final value. "
PARTIAL RUNS IN LONG PROGRAMS
One of the troublesome problems in a complex program being debugged
is sitting through the repeated sections to get to the problem area.
Doing a RUN 200 will start the show on line 200 but the variables and
arrays will not be there. Although it is not listed as a command
by IBM, but a statement, GOTO line can be used in direct mode to
debug areas of a program without destroying the variables and arrays.
If you have ever sat through many unnecessary replays of your pro-
grams, unwillingly committing them to memory, you will enjoy using
GOTO line . It beats putting extra variable definitions into the
program sections to RUN line .
What's wrong? 105 FOR DELAY = 1 TO 10000 : GOTO 65
RETURN TO GROUND ZERO
Since all good programmers faithfully keep back-up copies of all
their work as they progress forward through the stormy night, it is
a simple matter to create a useful system to protect the next to
the last version of your program. One that worked, before you added
the XY4AS-?!@W%$#@* blankety-blank lines to make it better.
By using two drives and alternating from one to the other each time
you save a newer edition you can be assured of having one available
that was free of the latest bugs that you built into it. Its also a
very good procedure to save any change that might hang up and
all memory could be lost in a cold restart. Thus an LLIST of the two
programs, one from each drive will produce hard copies for comparison.
A FUNNY THING HAPPENED ON THE WAY TO THE FORUM
Its often necessary to sit back and laugh at yourself once in a while.
Have you ever made a correction to a line and then carefully run the
program again to check it to find, lo and behold, someone, maybe a
grinch, changed it back again? No, you aren't imagining things, you
did correct the line, really you did. BUT, you didn't enter it while
you were on the same line and probably moved off with the cursor
arrows to work on another line. Be thankful that it didn't tie all
the lines together like my word processor does when you don't enter
each line promptly, before you leave it.
SOME TYPICAL DEBUG BLOOPERS
If everyone made a list of their own bloopers it would include
the full BASIC vocabulary certainly and variations of every syntax
imaginable. Of course for the organized programmers there are
classifications of bloopers, although most roses, by any other
name, are still roses. They can be either Syntax Errors which the
IBM-PC wont stand for in a program, unless they occur because of
a Run-time Error or keyboard input. Another classification is the
Logic Errors which mean your intentions are good but the CPU can't
fulfill your desires because it doesn't understand them. No crash
but meaningless results.
Some of the Syntax errors are: No closing quote needed if it would
be the last character on the line. But 20 PRINT " HELLO : GOTO 60
won't work. A variable must begin with a letter. An array of over 11
items or multidimensional must be dimensioned before using. Erasing
a non-existant array. Misspelled Commands, Statements, Functions.
The CPU doesn't care if you misspell text ( inside quotes ). And so
the list goes on. I'd like to have a nickel for every blooper.
Disk No 907
Program Title: FUNKYTOOLBOX
PC-SIG version 1
This disk contains numerous utilities for programmers, along with
miscellaneous BASIC programs and text files. Each program is described
individually below.
Usage: Programming Utilities
System Requirements: 128K memory, one disk drive and BASIC.
How to Start: The files *.TBX and *.BAS must be loaded from BASICA or
GW-BASIC.
Suggested Registration: None
File Descriptions:
ANYKEY TBX Advanced routine for any key to continue.
AINK$ TBX Controls KYBD for opening files correctly.
AUREVOIR TBX Flashing panels say a big GOOD-BYE
ASCKEY$ TBX ASCII Numbers for all keys
ALLCHARS TBX Displays a hexadecimal table of all screen characters
ARAYCOMP TBX Compute ARRAY size overhead in DEFSNG-DEFDBL-DEFSTR
ABSECTOR TBX Converts Track-Sector to absolute sector for DEBUG use
INDEX1 BAS Index on the files on this disk
FLIPPIES TBX How to use both sides of your disks
MARKSCRN TBX Roadmap your display for convenience
SCRNMAP TBX Creates a map of the computer screen
LOKATE TBX Flashes screen address and points location
COLRTOGL TBX Switches between MONO and COLOR
TESTEROR TBX Error trapping demo
BANANA1 TBX Error trapping ON-OFF routine
ERROR1 TBX Fun tests the IBM-PC CPU for accuracy
ERROR2 TBX Tough tests CPU for accuracy
BANANA2 TBX Error trapping alternative
NICELEGS TBX How to make legs for your printer
SONGRITR TBX Easy music from score to CPU
SOUNDZ TBX Unusual sounds and musical effects
BLACKOUT TBX Example of a screen black-out
GSBMUSIC TBX Background music for your programs
DEBUG DOC How to use DEBUG and error trapping
GOBANANA DOC How to error trap your programs
HORNBOOK DOC Information on DOS for programmers
PEEKFILE DOC How to peek into files and ROM with DEBUG
STUFCHIP DOC How to protect your chips
BROWSE COM Utility for viewing text files
TALKPAGE BAS Why talking pages make reading easier
LETTER BAS A letter from PeopleSystems
INDEX2 BAS Index of the files on this disk
CURSER TBX Demo of CRSLIN and POS(0) for bookmarking
ERRMESAG TBX Shows ERROR messages
ERORNUM DAT Data file for ERRMESAG.TBX
INPUTEST TBX Trap KYBD entry with easy INSTR routine
PEOPLSYS TBX Big screen opening and closing. Chains to AUREVOIR.TBX
DISKLABL TBX Label your disks with wide Directory. No labels needed
DOLABEL TBX Self producing lable program. Needs printer, but no labels
F5ERRMSG TBX Print out ERROR messages by pressing F5
NOTENUMB TBX Makes octave shifts easy
HEXSCALE TBX Graphics for addressing-nibbles-bytes-segment:offset
MACHLANG TBX Using POKE and Machine Language complete easy computation
WPROT TBX How to unprotect a file to LIST and SAVE it
SOFTKEYS TBX Loads new F keys for color/mono then erases program
IBMKEYS TBX Reloads the F1 to F10 keys the way they were
COMO TBX Merge this color/mono subroutine into your program
COLOR BAS Separate subroutine to run color
MONO BAS Separate subroutine to run mono
COLORBOX TBX Displays various colored boxes
MEMTEST1 TBX Tests your computer memory
FUNCTKEY TBX How to use your function keys
HEX2DEC TBX Automatically convert any HEX address to decimal numbers
BASUNPRO TBX Create machine language to unprotect files
PROTECTD TBX A protected file for you to practice on
SAVEDLIN TBX Recovers lost EDLIN file when disk is full
SCRNCHRS TBX Now see all screen chars, some unmentionables
XMASTREE TBX Mono graphics and music for the season
BOOBOO DOC Improvement for the IBM-PC
DISKMOD DOC How to modify a disk with DEBUG
SENSITIV DOC How to work with people
CLUSECTR TBX DOS 2.0 conversion of start cluster to absolute sector
FRIENDLY TBX How to be friendly
DAMNTRIV DOC Information on PeopleSystems
PEPLSYST BAS The system of people and computers
README2 DOC Information on PeopleSystems
WHATISPS DOC Information on PeopleSystems
README How to get started
PC-SIG
1030D E Duane Avenue
Sunnyvale Ca. 94086
(408) 730-9291
(c) Copyright 1987 PC-SIG Inc.
╔═════════════════════════════════════════════════════════════════════════╗
║ <<<< Disk No 907 FUNKYTOOLBOX >>>> ║
╠═════════════════════════════════════════════════════════════════════════╣
║ How to Start: The files *.TBX and *.BAS must be loaded from BASICA or ║
║ GW-BASIC. Please consult your BASIC or GW-BASIC manual for full ║
║ instructions on how to load a BASIC program on your specific computer ║
║ system. ║
╚═════════════════════════════════════════════════════════════════════════╝
***********************
ON ERROR GO Bananas
***********************
PEOPLE SYSTEMS, LTD. -- SOFTWARE
Copyright 1983 (c) L. A. Warner
A short tutorial on error trapping and debugging in BASIC. It could
be a fat book if we tried to review the whole subject, but that is not
the intention of this program. We will try to make some sense out
of the lack of priority in the manuals, and put some perspective
on the subject, for those who are not too familiar with it. For a
definition let us say that the purpose of ERROR handling routines is
to catch the error and provide a means of handling it and keep the
program running, instead of shutting down when an error message is
displayed. This is the purpose of error trapping in professional
software.
DEBUGGING VS. ERROR TRAPPING
First, let us separate DEBUGGING from ERROR handling so that we can
discuss them independently. Although there is a considerable
overlap, DEBUGGING a program is quite different from trapping run-
time errors in a well debugged program. Or saying it in another way,
ERROR TRAPPING routines should be kept out of a program until the
program has been well planned and executed, and thoroughly debugged.
Don't trap errors if you can conveniently eliminate them.
All program proceedures should be designed to eliminate errors in
keyboard inputs, and in peripheral operations, as well as the expected
program integrity for its intended purposes. There are many examples
in the manuals of how to extract the correct inputs and interfaces
with peripherals. The more experience playing ~what if~ a pro-
grammer has, the better he gets at DEBUGGING. We'll talk about
DEBUGGING in another article in the series.
LONG PROGRAMS
Let us also eliminate the short programs that we play with for learn-
ing purposes from our consideration. This article is aimed at the big
program that takes 2 -3K or more of disk storage. The principles apply
to the small ones, but their problems are much clearer and easier to
isolate. In fact, one ON ERROR GOTO routine may be all that's needed
for a short program. However, we will recommend ERROR
trapping routines be sectionalized in various parts of big pro-
grams, instead of trying to write one humongous ON ERROR GOTO
catch-all that can cause all kinds of interactive problems, that may
unravel at the speed of light if stirred up, like a hornet's nest.
Let us assume we have a well debugged program, and we want to keep
the possible peripheral and keyboard errors from causing an error
message that shuts down the program and loses all the work.
For example, one of the common errors to protect against
is the problem of keyboard inputs that name a file to OPEN it.
FILE NAME ERRORS
Even with a protected input subroutine for keyboard (see VOL 2.0) an
operator can enter a name that is correct but just one letter short and
the CPU will issue an error message like File not found and shut down
with it's quizzical ~OK~. And you know the users are going to sit there
wondering what to do now. An error trapping routine is needed
that lets the operator have another chance to ~TRY AGAIN~ while looking
at the incorrect input string and if possible, the directory of FILES.
TRY AGAIN - VIEW THE PREVIOUS ERROR AND FILES ROUTINE
A simple way to show FILES and encourage correct FILEname type-in.
100 PRINT "PERHAPS YOU WOULD LIKE TO SEE THE FILEnames?"
110 PRINT "LOOK AT THE BOTTOM OF THE LIST FOR THE NAME"
120 PRINT
130 FILES '**** prints out on screen list of FILEnames ****
140 PRINT
150 PRINT "NOW ENTER THE NAME CAREFULLY"
160 PRINT "TYPE IT THEN ENTER, EXACTLY AS SHOWN"
170 PRINT
180 ON ERROR GOTO 1000 'error trap in place before input
190 GOSUB 20000 'controlled input routine ( see Vol 2.0 )
200 REM 'returns WORD$
210 NAME1$ = WORD$ 'assigns WORD$ to a $ and saves it
220 OPEN WORD$ FOR INPUT AS #1 'opens NAMEfile for input to program
230 FOR Z = 1 TO 15: INPUT #1, LK1$(Z),DLK1$(Z) : NEXT
240 PRINT 'line above reads disk into arrays LK1$, DLK1$
250 ON ERROR GOTO 0 'turns off the ERROR trapping
260 PRINT "GOOD SHOW -- THAT WAS FINE !" 'read-in completed
*
*
*
999 GOTO XXXX 'this bypasses the ERROR routine following
1000 PRINT " PLEASE, TRY AGAIN ":BEEP : RESUME 170
REM 'simple error routine returns to do it again - don't CLS
*
STUDY THE ERROR MESSAGES
Try this in BASIC-direct mode - ENTER ERROR n -- see the messages.
Of course, IBM-PC Error Messages are shown in Appendix A, but there
are some errors that are unprintable (31-49). Did you know, the pro-
grammer can create his own error routines and messages by using num-
bers above 200 (See ERROR n -- page 4-80 in BASIC). IBM-PC's BASIC
is very extensive and error trapping is well supported and elegant.
IBM-PC ROM IS WHERE IT'S AT.
It's all in the 40 K of super ROM that demonstrates IBM's expertise.
Although there have been few articles written on the subject,
I'm sure you're aware that it's IBM's effective ROM and ERROR trapping
and the extended BASIC that makes a programmer's life pleasant. Reviews
comparing RAM sizes and drive capacities and plug-in slots don't
mean much. But DOS, ROM and the elegant BASIC is where IBM-PC's at.
VARIOUS TYPES OF USERS
There are at least three classes of users or operators that must be
considered by the programmer. The highest class of user is the
technical operator, someone of the quality and accuracy of a program-
mer, who can operate the CPU and make sense out of an ERROR and
probably wouldn't make the same mistake twice. This is a special type
and should not be expected except in high tech software programs. And
the high tech will probably turn it over to his secretary after he gets
tired of playing with it, anyway.
Next in line of decreasing qualification is the secretary who will be
using the program regularly and will develop a facility for operating
it without too many problems, but she is always being interrupted by
the phone and can not stay at the program for long periods, so she
needs especially clear instructions and prompts at every step.
THE YOUNGSTER IN THE ARCADE
Now, at the other end of the qualification spectrum we have the young
game player, who will, when things get boring, test the programming to
see how he can make it mess-up, if possible. Or the neophyte that
doesn't pay attention to instructions the first or the second or the
third time, but expects to be bailed out whenever he gets into trouble.
Obviously, game debugging and ERROR planning is a specialty far beyond
the purview of this short article. Fool-proof programming isn't too
difficult but idiot proofing is almost impossible.
There may be many more types of users in between these extremes, but
of course. The programmer would do well to consider the possible
nature and quality of the users and plan accordingly. Is the user
under stress at an alarm system? Does the user understand a foreign
language better? Is he young, inexperienced or just having a good
time in an arcade or a tavern? Is it a sensitive subject or are the
users especially sensitive to the subject matter at this time?
So, decide the quality of the expected user and pattern your error and
debugging planning just a little bit more ~friendly~, if you like that
word, and you'll probably have few problems. But assume all users are
as careful and know as much about the program as you do, and you will
doubtless answer many long distance calls from irate consumers of your
products.
BANANA ROUTINES
On this disk there are several short routines that demonstrate some
of the options in ERROR handling. They all have BANANA n for a title.
It would be useful to print these out and play with them for a while,
to get familiar with the process. Then come back and read the following
sections for further information.
Incidentally, having read them all thoroughly, one of the better
books on the IBM-PC is David Lien's "Learning IBM Basic for the
Personal Computer" .It has a good introduction to ERROR handling. There
is also " A Guide to Programming -- IBM Personal Computer " by Bruce
Presley, that is also well worth owning. If you value your time, own
good reference books, and use them regularly.
TYPICAL ERROR HANDLING ROUTINE
Lets look at a typical ON ERROR handling routine :
(added after debugging)
90 REM --- there may have been programming preceding this point.
95 REM --- that didn't require error trapping and handling.
99 REM
100 REM --- program section requiring error routine follows
110 ON ERROR GOTO 1000 'on a small program this might be line 1
120 REM --- program section being trapped starts here
*
900 ON ERROR GOTO 0 ' turns off error trapping when not needed.
950 REM --- end of program section
*
999 GOTO 1200 :REM ---- protects against run-thru and hang-up
*
1000 IF ERR=25 OR ERR = 27 THEN PRINT "SORRY--PRINTER NOT READY":
PRINT "PLEASE --PRESS RETURN WHEN READY" :INPUT ""; Z$:
RESUME 0 ' resume at the statement causing error
1010 IF ERR=53 THEN PRINT "TRY THE NAME AGAIN, PLEASE":RESUME 170
*
1200 ON ERROR GOTO 2000 'error trapping for the next program section
1210 REM --- programming begins again
SUMMARY
Important factors that are worth repeating : ON ERROR GOTO line must
precede the error occuring in the program. The error handling routines
should be by-passed by GOTO or END avoiding infinite loops or crashes.
Turn off error trapping when not needed. The requirement for error
trapping is determined during debugging. Don't trap an error, correct
the programming to eliminate it, if possible. Keep the error messages
simple and polite, of course. Show the error to the operator, so it
can be corrected, run it by so that the error can be observed.
Generally error routines will interfer with debugging if imposed early.
So dont put them into complex programs until debugging has determined
where they are required. For every good rule, there is usually also
a good exception that " im - proves " the rule. Yes, sometimes
debugging is helped with the proper error routine to keep from losing
input data from crashes. It might be better to SAVE it to a disk file
instead of confusing debugging with error handling. But in a complex
situation the use of ERL -- error line -- may assist you in debugging.
TYPES OF RESUME STATEMENTS
Study where you want the RESUME statement to take the program.
There are four options : omitting RESUME will restart the program at
the point the ON ERROR GOTO directed it. If there is no error handling
routine, it will continue from there. This may be useful for avoiding
a loop when the operator isn't familiar with the equipment. In fact a
counter C=C+1 with an IF THEN -- RESUME can test whether the
user can recover but after three tries the program proceeds,
perhaps without the printer or other peripheral, if at all possible.
The RESUME ### line should be carefully selected. Are you setting up a
loop, can the operator recover, if not is there a counter and an escape
route? Don't forget to initialize the counter or it wont work in
between RUNs. Of yes, we ought to remind you that RUN ### will
clear variables and arrays each time, but a GOTO will not, nor will it
reset a counter without the proper instruction, like C=0 in the right
place.
RESUME or RESUME 0 returns the action to the statement that caused
error. Which says that in the meantime the error must have been cor-
rected or else a hang-up loop will begin. Do not use RESUME[0].
This unnecessary form RESUME[0] has scared lots of IBM-PC-ers away. It
really wasn't intended to be used in that form ( [] contain optional
data, remember). But IBM would have been better advised to omit [0].
RESUME NEXT is self explanatory, it will restart at the next STATEMENT
after the one causing the error, not the next LINE, so watch multiple
statement lines when using RESUME NEXT.
Happy Error Chasing -- You will find it's easy once you get into it.
Read the section on debugging, note how they overlap.
COPY THIS FILE ONTO SEVERAL DISKS AND MAKE A HARD COPY PRINT OUT
*********************************************************************
E N H A N C E D D O S H O R N B O O K
IBM-PC EDLIN PAGE I OF V
*********************************************************************
The HORNBOOK is another DOS service tutorial in the series titled
DISKLINK-DIRECTORY and is prepared and distributed by PEOPLE SYSTEMS,
LTD.(c) 1983. 78 Maplevale Drive, Woodbridge, CT 06525. 203-393-3913
We call these service programs because they are useful to many people,
and they are easy to learn and use. DOS and EDLIN have many
powerful facilities that this tutorial is designed to explain and
expand on the DOS manual. With its few minor faults EDLIN is
still worth taking the time to get familiar with even if you own an-
other Word Processor ( W.P.). You already know the keys, so why not?
The HORNBOOK will demonstrate some enhanced command procedures such
as REPEAT line, MOVE line, SWAP line, and SPLIT line. You will learn
the DOS operation of two keyboard buffers. We will call them command
buffer and line buffer. After this news we will also offer you some
homespun tips on making your EDLIN usage easier and faster, with less
room for error and confusion. There is a section on EDLIN WARNINGS
that can prove beneficial to DOS users, and finally a "SCORE CARD"
for EDLIN to keep handy for your use. However, you wont need it for
long after you play with EDLIN and DOS for a while.
It is interesting to note that several of these commands have been
implemented in DOS 2.0 along with a block move. Try them both ways,
you can still use them with the F3 key if you don't like the DOS 2.0.
Although most IBM-PC users have had practice with some EDLIN usage
and are familiar with the DOS manual, there is no substitute for
practising with sample entries to get acquainted without the pressure
of losing valuable data if an accident occurs. Users have said that
they tried DOS-EDLIN but gave it up when it lost lines or reversed
them or lost data when the disk was too full. BASIC has a full-screen
editor that is easier to use, BUT there are no Search or Replace calls.
Of course, salepeople wanted to sell full screen oriented W. P.s and
put down EDLIN because it was a simple line editor, without a lot
of bells and whistles (that many people never need or use). Perhaps,
because it was free, users took its value lightly and never got fam-
iliar with the super-speed SEARCH and REPLACE commands. They can whiz
through a file almost instantly and come up with the answers before
any BASIC programming could ever complete the task.
We all are familiar with EDLIN's limitations but some aren't aware of
EDLIN's productivity and easy usage, because they didn't try it long
enough to really get over the difficult period during the first few
hours of use. All right, EDLIN doesn't right justify paragraphs, but
EDLIN doesn't reformat the line so that it looks like the typist was
either drunk or stupid. Finding a $ at the end of a line and the num-
bers over on the beginning of the next line is hard to accept.
Users say they want to see the page in final form, before printing.
EDLIN does just this. What you see is what you get. Perhaps, if text,
no numbers, is all you're typing (like a munuscript) a WP may help your
production (full screen editor and text formatting). But, if you are
typing technical work (called statistical typing among the girls) there
are many reasons to stay with EDLIN.
Ever tear your hair out when the W.P. carefully positions a ( or ) at
end of the line, front or back and worst of all, splits large numbers
on two lines etc.etc. Of course, there are some people who dont use WP
right justify also because a few long words in a line can produce a
print out with more spaces than copy. Hyphenation, the printer's abom-
ination is a slow proceedure in typesetting computers and even worse
in a few MICRO W.P.s . Usually the text has to be printed out to find
the bad line and paragraph breaks. Then the words affected are hyph-
enated and repaired and the print out checking starts all over again.
Edlin doesn't format the printer except MODE can be used for column
width of 132 characters. MXPLUS makes this easy with EDLIN using
manual buttons for printing control.
But let's give EDLIN an opportunity to show its stuff. Its worth the
time and trouble, we believe. For example, EDLIN will format its page
and paragraph breaks easily and if you add or subtract lines later,
its not difficult to adjust the pagination. On 8-1/2 x 11 there are
66 EDLIN lines and you know where each one of them is going. There are
no one word paragraph surprises on the next page with EDLIN. What you
see is what you print-out.
EDLIN FILES
These are usually text files (ASCII) but need not have been prepared
on EDLIN generally. They can also be source files for programming in
BASIC, FORTRAN, PASCAL, or COBOL. EDLIN will read some BASIC program
files depending on the control characters embedded in them. So if you
try to read a file which EDLIN bob-tails or shortens use Q )uit to
exit without saving. There is a caution about this later on.
The DOS manual says that EDLIN has a line length of 253 characters. It
does but the IBM printer will print it all on one line, to save paper.
So if you want to be able to read your EDLIN files dont go over length.
The screen prints them properly but the printer needs a line feed and
they are much easier to edit if every line has a number in EDLIN.
NEW EDLIN PROCEDURES -- REPEAT -- SPLIT -- MOVE -- SWAP LINES
DOS doesn't detail these procedures but if you investigate the
line buffer you'll find they are available without much difficulty.
DOS calls the line buffer an input buffer or "template" in the manual.
But on the DOS card its called the "retained" line. They do not mention
the command buffer, that is there to confuse you but is of little use.
REPEAT LINE
This procedure is made simple by the fact that the line buffer holds
each line as it is entered until it is replaced by another line or a
line of spaces. In insert, type a line and enter it. Now on the
next line number press function key F3 and the buffer will print
its contents on that line and the next and the next as long as you
keep entering F3, the same line each time. If you change it, enter it,
the buffer will hold the changed line as entered.
All the function keys for editing work here. F1, F2, F3, and F4 do
what you would expect. Remember, after using F4 to skip over, you must
use F1, or F2, or F3 to put the letters on the line. DO NOT TOUCH F6
It can bobtail your file when you try to read it again. It's a code
for EOF (end of file).
Now how do we make this REPEAT line go where we want it ? First try
this. Do a line edit command by typing in the line number that you want
to MOVE. Type it at the command prompt (the leftmost asterisk *_ ).
The entry should look like this *22 enter if it is line 22 you
desire. Now F3 enter to put it in the "template buffer" (line buffer).
You have merely confirmed the line without editing and loaded the
buffer with the line. Now at command prompt type in a line number
with i after it for insert 23i and enter. EDLIN will reproduce that
line number in the insert form 23:* and if you press F3 enter, CTRL-
BK the line in the buffer will be inserted in the line shown. Now you
have the same line in two places. Do an L enter and determine which
one to delete. Be careful of D or d they can be dangerous. Verify
every delete command very carefully. Do a list before and after every
delete command to see the changed line numbers before you proceed.
SPLIT LINE
To split a line repeat it right above itself and then edit the front
half and insert a line for more words and then insert a blank line for
a paragraph. Then reword the second half line to fill the line or if
you're not that fussy, use it in a bobtailed fashion.
The procedure once more. After any (insert text enter) or (edit line
enter, F3 enter sequence) the buffer holds the last text line entered.
If you enter a line of spaces (no text) the buffer will be empty.
Select line to insert above (17) and enter 17i then F3 enter and the
line will now be on line 17 also and wherever it came from. Each time
you press F3 enter in insert mode you will repeat the line. Press
Ctrl-Bk to end insert mode and do an L (list) to see the results.
You have now REPEATed and MOVEd a line. Practise it. Remember F3 will
only print out in the insert mode, when you have picked a line to put
(insert) it before that line number.
Here is the sequence of commands to REPEAT line 22 before line 7 for
example. Type at the command prompt *22 enter F3 enter at the next
command prompt *7i enter F3 enter. Then to kill the insert mode
CTRL-BK . You now have line 22 REPEATed at line 7 . Do an L (list)
to see the effects and the changed line numbers.
SWAP LINE
To swap one line with another: do a REPEAT of lowest line in its new
linenumber. Do an L (list to determine the new numbers). Then REPEAT
the other line in its new position. Do an L (list) and note the lines
to delete. Do the bottom one first, then the upper delete so as not to
change the line numbers or do a L after every delete to see what line
needs deleting. Doing an L every time is safest and it only takes a
second to be safe.
EDLIN OPERATING SUGGESTIONS
1.Do not overrun line into the left margin of the screen. If line pops
up, stop typing and slowly backspace each character on the second
line and count characters to be backspaced on the original line. Back-
space these characters slowly, even though you don't see anything being
deleted. Then enter the corrected line.(Press CTRL-BRK and enter the
corrected line number, to see it). Then, put the dropped letters on
the next line you type, and keep right on going. It works fine, watch.
2. Keep EDLIN lines under 60 - 65 characters when typing them in. Leave
room for editing. Mark screen with felt tip pen at say 64 characters
and last character before overrun. Use vertical lines. They wipe off.
DOS says EDLIN lines can be 253 characters in length. Don't go past
the pop up point. Printer needs line feeds or overrun lines are printed
all on one line. For best results each line should have its own number.
DOS lines are normally up to 128 chars long MAX. Use CTRL-ENTER for LF
4. Always pause in command prompt (col 1 asterisk) to avoid incorrect
entries on the line prompt nnn:* If interrupted use E )xitsave.
5. See special regimen for D )elete on "SCORE CARD" to avoid wipe-outs.
6. Use three blank lines at top and bottom of pages. There are 66 lines
per 8.5 x 11 inch page. Format pages by leaving lines 63 to 69 blank,
on the first perforation, 130 to 135 on the second perforation etc.
Enter 60L then 126L then 190L to see the blanks spaces for perf skip.
7. Use period . enter for current line. See current line review.
Only use . (period) enter for line editing. Do not use for delete.
8. Insert i locates BEFORE the line number used. *10i means before 10
New line becomes number 10.
9. Best rule -- at command prompt use form *17,33L which means L )ist
lines 17 to 33 inclusive. Do not use space instead of comma.
Its better NOT to use *,L which means current line (,comma) L )ist.
Commands beginning with a comma can cause wipe-outs in D )elete.
It is preferred not to use , or # or . commands until you have
mastered the straight single line commands. Never use them in D )elete
Remember, the line number always comes before the l.c. letter.
10. It's easy to confuse command prompt ( * at col 1) with current
line insert prompt 174:*______ (asterisk is at col 8)
11. There will be an asterisk on each new (inserted) line because the
screen buffer holds the line as entered. A List shows the current line
asterisk, or none if it was used with a CTRL-BK.
12. Unless you are purposely deleting a line with ESC its a good habit
to leave an edited line that you want continued with an enter.
13. While typing in a line, if an error is less than half a line back,
backspace and correct it immediately. If further back, finish the line
and enter it. Do a CTRL-BK and enter the error line number. Correct
the line and proceed to insert mode again. Do not use the next level
of proof reading for picking up typing errors, but rather use it for
context and readability. (there may still be some typing errrrors.)
14. Do not use spaces as command separators. Do not use commas to
begin commands. Simplify your alternatives and use the most clear
methods, that do the job.
15. Do a CHKDSK before invoking EDLIN, also do a A>dir first. Examine
A>dir after both E )xitsave and Q )uitNOsave. Look for bob-tailing
or strange entries that don't make sense.
16. If you use F4 to skip over characters to a specified character
there will be no characters shown on the line until you use F1, F2 or
F3 to place them there. If you dont like the F4 choice enter ESC to
get back to original line in template then enter . period to see
current line ( the one you are repairing. )
17. WRITE and APPEND only apply to limited memories and super sized
files, that are not recommended by your favorite egg-basket dropper.
Keep your files short for safety say 10K to 15K seems reasonable with
EDLIN, but the use you put them to is more indicative. More searching
can use longer files. More activities inputting and revising, there
is more chance for a wipe-out.
DOS -- EDLIN "SCORE CARD" -- Staple it to your DOS card.
********************************************************************
DOS card entries will not be duplicated unless comment is added.
line means line number *_ is command prompt nn:*_ is line prompt
DOS-EDLIN commands may be U.C.(caps) or L.C. Always end with <enter>
PLEASE DO A>CHKDSK AND A>DIR BEFORE/AFTER EDLIN ALWAYS!
********************************************************************
EDLIN name Edit or create file -- use short names for clarity.
*line Linenumb to edit, REPEAT, SWAP, SPLIT, or MOVE.
See pages II & III in DOS HORNBOOK
*<enter> Prints next line after current line for editing
*i (or) I Starts Insert mode above current line, or 1st, last line
*lineI Insert above line USE CTRL-BREAK TO CANCEL INSERT MODE
*lineL List 22 lines from line number shown.
*line,lineL List lines specified
*L List 11 lines before current line and 11 lines after.
*.(period) Prints current line (w/asterisk) at line prompt nn:*___
Current line is last line edited, next line after Delete
next line after inserted lines.
ALWAYS DO AN L (list) BEFORE/AFTER PLANNING OR USING DELETE.
*lineD Delete line specified only
*line,lineD Delete range of lines specified
*D<enter> Deletes current line DO NOT USE THIS COMMAND FOR SAFETY
*E<enter> Exitsave -- always use this to save files.
*Q<enter> QuitNOsave - leaves no file (use if EDLIN can't read file)
**********************************************************************
(C) PEOPLE SYSTEMS 1983 78 Maplevale Drive
Woodbridge, CT 06525 203-393-3913
**********************************************************************
10 REM---~INDEX1~---Index for Programmer's Toolbox 1.1
15 CLS :KEY OFF
16 P=1
20 COLOR 0,7:LOCATE 4,20 :PRINT " FUNKY PROGRAM TOOL BOX - INDEX SHEET 00 ":COLOR 7,0
30 COLOR 15: LOCATE 6,19 :PRINT "TO MAKE SUBROUTINES TO MERGE WITH PROGRAM":COLOR 7
35 LOCATE 8,10 :PRINT "1. Find location for subroutine in program, say 7000-8000
40 LOCATE 10,10 :PRINT "2. LOAD ~subrtn~ into memory.
50 LOCATE 12,10 :PRINT "3. Clean out extra lines, etc.
60 LOCATE 14,10 :PRINT "4. RENUM to fit into your program -- start 7000-8000
70 LOCATE 16,10 :PRINT "5. SAVE~Asubrtn~,A in ASCII to merge into program
75 LOCATE 18,10 :PRINT "6. LOAD your program again and recheck 7000- for subrtn
80 LOCATE 20,10 :PRINT "7. Enter MERGE ~Asubrtn~ in direct mode.
90 LOCATE 22,10 :PRINT "8. Check 7000- in your program -- ITS DONE.
92 LOCATE 24,10 :PRINT "9. Put in GOSUB 7000's where needed and check RETURN.
95 GOSUB 1000
100 PRINT "SOUNDZ.TBX"TAB(20)"Unusual sounds and musical effects
110 PRINT :PRINT "SONGRITR.TBX"TAB(20)"Easy music from score to CPU
120 PRINT :PRINT "GSBMUSIC.TBX"TAB(20)"Background music for your programs.
130 PRINT :PRINT "MARKSCRN.TBX"TAB(20)"Roadmap your display for convenience.
150 PRINT :PRINT "FLIPPIES.TBX"TAB(20)"Now you can use both sides of your disks
160 PRINT :PRINT "COLRTOGL.TBX"TAB(20)"MONO to COLOR and back is easy.
170 PRINT :PRINT "NICELEGS.TBX"TAB(20)"Does your printer have nice legs?
180 PRINT :PRINT "BLACKOUT.TBX"TAB(20)"Delays, time-out, black-out.
200 GOSUB 1000
210 PRINT :PRINT "PLEASE NOTE: THESE ARE .DOC PROGRAMS. THEY WILL RUN A>TYPE filename.DOC AND IF YOU WANT A PRINT A COPY TO STUDY --PRESS Ctrl-PrtSc BEFORE YOU ENTER.
220 PRINT:COLOR 15:PRINT "GOBANANA.DOC";:COLOR 7:PRINT TAB(20)"This is easy reading; broad scale tutorial - ERROR Traps.":PRINT "It helps describe the simple steps to include error trapping in your programs.
230 PRINT :COLOR 15:PRINT "DEBUG.DOC";:COLOR 7:PRINT TAB(20)"Not the same as ERROR trapping DEBUG helps git them gremlins":PRINT "When should you trap errors and when do you debug? What is the difference?
240 PRINT :COLOR 15:PRINT "HORNBOOK.DOC";:COLOR 7:PRINT TAB(20)"A treasure house of programmers goodies reside in DOS.":PRINT "Access the super search and replace commands and learn some new EDLIN commands
250 PRINT :COLOR 15:PRINT "PEEKFILE.DOC";:COLOR 7:PRINT TAB(20)"Peek into files and ROM using powerful DOS utility DEBUG":PRINT "You can explore any memory address or any disk sector with this great tool.
300 GOSUB 1000
310 PRINT "ERROR1.TBX"TAB(20)"FUN tests the IBM-PC CPU for accuracy.
320 PRINT:PRINT "ANYKEY.TBX"TAB(20)"Advanced routine for any key to continue.
330 PRINT:PRINT "SCRNMAP.TBX"TAB(20)"Never get lost again !
340 PRINT:PRINT "TESTEROR.TBX"TAB(20)"Error trapping demo.
350 PRINT:PRINT "LOKATE.TBX"TAB(20)"Flashes screen address and points location
360 PRINT:PRINT "BANANA1.TBX"TAB(20)"Error trapping ON - OFF routine
370 PRINT:PRINT "BANANA2.TBX"TAB(20)"Error trapping alternative.
380 PRINT:PRINT "ERROR2.TBX"TAB(20)"Tough tests CPU for accuracy.
400 GOSUB 1000
405 LOCATE 10:COLOR 15:PRINT "PEPLSYST.BAS":COLOR 7:PRINT TAB(20)"When is a PERSONAL computer like a PEOPLE system ?" :PRINT :PRINT "Think of the software as a link between PEOPLE and the COMPUTER - a SYSTEM.
410 LOCATE 15:COLOR 15:PRINT "TALKPAGE.BAS":COLOR 7:PRINT TAB(20)"Why Talking Pages makes reading lots easier.":PRINT :PRINT "Better communications with a modern printing system and your great IBM-PC.
420 LOCATE 20:COLOR 15:PRINT "LETTER.BAS":COLOR 7:PRINT TAB(20)"A meesage to Friends of PeopleSystems.":PRINT :PRINT "We want our friends to be satisfied without any fine print standing in the way.
500 GOSUB 1110
999 END
1000 REM page routine
1010 GOSUB 1100
1030 CLS
1033 PRINT TAB(10)"JOT DOWN THE FILENAME YOU WANT -- NOTE EXTENSION .DOC or.TBX
1035 PRINT :PRINT TAB(10)"PRESS ESC TO GO BASICA - LOAD ~FILENAME.TBX~ AND LIST
1038 PRINT "IF YOU WANT TO VIEW filename.DOC THEN ENTER system -- FOLLOW DIRECTIONS SHOWN
1040 COLOR 15:PRINT :PRINT TAB(20)"FUNKY PROGRAM TOOLBOX INDEX SHEET ";P
1042 PRINT :PRINT "FILENAME DESCRIPTION OF PROGRAM
1043 P=P+1
1045 COLOR 7
1050 RETURN
1100 REM any key routine
1105 LOCATE 25,20 :PRINT "FOR NEXT PAGE OF INDEX PRESS ANY KEY";
1110 X$=INKEY$:IF X$="" THEN 1110
1115 IF X$=CHR$(27) THEN 2000
1117 FOR Q=1 TO 15:X$=INKEY$:NEXT
1120 SOUND 1500,2: SOUND 2000,3
1130 RETURN
2000 REM---EXIT ROUTINE
2005 PRINT
2008 FILES
2010 COLOR 15:PRINT "YOU ARE IN BASICA - LOAD ~filename.TBX~ <enter> and LIST
2020 PRINT :PRINT "OR FOR filename.DOC ENTER SYSTEM AND A>type filename.DOC <enter>
2025 PRINT :PRINT "to printout a copy in DOS -- press Ctrl-PrtSc before <enter>
2030 COLOR 7
2040 END
10 REM---~INDEX2~---Index for Programmer's Toolbox 2.0
15 CLS :KEY OFF
16 P=1
20 COLOR 0,7:LOCATE 4,20 :PRINT " FUNKY PROGRAM TOOLBOX INDEX2 SHEET 00 ":COLOR 7,0
30 COLOR 15: LOCATE 6,19 :PRINT "TO MAKE SUBROUTINES TO MERGE WITH PROGRAM":COLOR 7
35 LOCATE 8,10 :PRINT "1. Find location for subroutine in program, say 7000-8000
40 LOCATE 10,10 :PRINT "2. LOAD ~subrtn~ into memory.
50 LOCATE 12,10 :PRINT "3. Clean out extra lines, etc.
60 LOCATE 14,10 :PRINT "4. RENUM to fit into your program -- start 7000-8000
70 LOCATE 16,10 :PRINT "5. SAVE~Asubrtn~,A in ASCII to merge into program
75 LOCATE 18,10 :PRINT "6. LOAD your program again and recheck 7000- for subrtn
80 LOCATE 20,10 :PRINT "7. Enter MERGE ~Asubrtn~ in direct mode.
90 LOCATE 22,10 :PRINT "8. Check 7000- in your program -- ITS DONE.
92 LOCATE 24,10 :PRINT "9. Put in GOSUB 7000's where needed and check RETURN.
95 GOSUB 1000
100 PRINT :PRINT "HEXSCALE.TBX"TAB(20)"Graphics for Addressing-nibbles-bytes-segment:offset
110 PRINT :PRINT "XMASTREE.TBX"TAB(20)"Mono graphics and music for the season.
120 PRINT :PRINT "CURSER.TBX"TAB(20)"Interactive, demo of CRSLIN and POS(0) for bookmarking
130 PRINT :PRINT "PEOPLSYS.TBX"TAB(20)"Big screen opening and closing - chains to AU REVOIR
140 PRINT :PRINT "AUREVOIR.TBX"TAB(20)"Flashing panels say a big GOOD-BYE -see above.
150 PRINT :PRINT "SCRNCHRS.TBX"TAB(20)"Now see all screen chars, some unmentionables
160 PRINT :PRINT "ERRMESAGE.TBX"TAB(20)"Shows ERROR messages - bookmarks place in ERORNUM.DAT
200 GOSUB 1000
210 PRINT :PRINT "PLEASE NOTE: THESE ARE .DOC PROGRAMS. THEY WILL RUN A>TYPE filename.doc AND IF YOU WANT A PRINT A COPY TO STUDY --PRESS Ctrl-PrtSc BEFORE YOU ENTER.
220 PRINT :COLOR 15:PRINT "BOOBOO.DOC";:COLOR 7:PRINT TAB(20)"Will the real IBM-PC BooBoo please stand up! ":PRINT "As great as it is -- there is need for improvement in one important area.
230 PRINT :COLOR 15:PRINT "DISKMOD.DOC";:COLOR 7:PRINT TAB(20)"Modify a disk with the DEBUG powerhouse.":PRINT "How to recover one sector file and access Directory and FAT.":PRINT "SEE ABSECTOR.TBX and CLUSECTR.TBX for absolute sectors."
240 PRINT :COLOR 15:PRINT "SENSITIV.DOC";:COLOR 7:PRINT TAB(20)"Sensitive people and sensitive subjects":PRINT "How to work with and get the best out of people, without blowing the program.
250 PRINT :COLOR 15:PRINT "THE FOLLOWING ARE ~filename.TBX~ files in BASICA."
260 PRINT :PRINT "SAVEDLIN.TBX";:COLOR 7:PRINT TAB(20)"Recovers lost EDLIN file when Disk is Full.
270 PRINT :COLOR 15 :PRINT "FRIENDLY.TBX";:COLOR 7:PRINT TAB(20)"You can be friendly without being sticky.
300 GOSUB 1000
305 PRINT :PRINT "DISKLABL.TBX"TAB(20)"Label your disks with wide Directory -- No labels needed
308 PRINT :PRINT "DOLABLE.TBX"TAB(20)"Self producing lable program -- needs printer -- no lables
310 PRINT :PRINT "ABSECTOR.TBX"TAB(20)"Converts Track-Sector to Absolute sector for DEBUG use.
320 PRINT "CLUSECTR.TBX"TAB(20)"DOS 2.0 Conversion of start cluster to Abs. Sector
330 PRINT :PRINT "AINK$.TBX"TAB(20)"Controls KYBD for opening files correctly.
340 PRINT :PRINT "INPUTEST.TBX"TAB(20)"Trap KYBD entry with easy INSTR routine
350 PRINT :PRINT "F5ERRMSG.TBX"TAB(20)"Print out ERROR messages by pressing F5
360 PRINT :PRINT "NOTENUMB.TBX"TAB(20)"Makes Octave shifts easy -- Nn chart
370 GOSUB 1000
400 PRINT "MACHLANG.TBX"TAB(20)"Using POKE and Machine Language complete easy computation.
410 PRINT :PRINT "WPROT.TBX"TAB(20)"How to Unprotect a file to LIST and SAVE it
420 PRINT :PRINT "ASCKEY$.TBX"TAB(20)"ASCII Numbers for all keys -- learn about new F keys
430 PRINT :PRINT "SOFTKEYS.TBX"TAB(20)"Loads new F keys for Color/Mono then ERASES program
440 PRINT :PRINT "IBMKEYS.TBX"TAB(20)"Reloads the F1 to F10 keys the way they were
450 PRINT :PRINT "COMO.TBX"TAB(20)"Merge this color/mono subroutine into your program.
460 PRINT "COLOR.BAS"TAB(23)"These are separate subroutines to RUN~COLOR or RUN~MONO
470 PRINT "MONO.BAS"TAB(30)"When you get stuck and need it fast.
475 PRINT :PRINT "ALLCHARS.TBX"TAB(20)"Color or Mono -- charts all screen chars - unmentionables
490 GOSUB 1000
500 PRINT :PRINT "COLORBOX.TBX"TAB(20)"Demos Color combinations - copy down the ones you like.
510 PRINT :PRINT "MEMTEST1.TBX"TAB(20)"DANGER ** MEM WORKING ** tests memory for ERROR
520 PRINT :PRINT "ARAYCOMP.TBX"TAB(20)"Compute ARRAY size overhead in DEFSNG-DEFDBL-DEFSTR
530 PRINT :PRINT "FUNCTKEY.TBX"TAB(20)"Demos over 60 IBM function keys with a WILD WESTERN...drama?
540 PRINT :PRINT "HEX2DEC.TBX"TAB(20)"Automatically convert any HEX address to decimal numbers
550 PRINT :PRINT "BASUNPRO.TBX"TAB(20)"Create machine language to Unprot files.-LIST first.
560 PRINT :PRINT "PROTECTD.TBX"TAB(20)"A Protected file for you to practice on -NO write protect!
700 GOSUB 1110
999 END
1000 REM page routine
1010 GOSUB 1100
1030 CLS
1033 PRINT TAB(10)"SELECT THE filename YOU WANT -- NOTE EXTENSION .DOC or.TBX
1035 PRINT :PRINT TAB(10)"PRESS ESC TO GO BASICA - LOAD ~filename.TBX~ AND LIST
1038 PRINT "IF YOU WANT TO VIEW filename.DOC THEN ENTER system -- FOLLOW DIRECTIONS SHOWN
1040 COLOR 15:PRINT :PRINT TAB(20)"FUNKY PROGRAM TOOLBOX INDEX2 SHEET ";P
1042 PRINT :PRINT "FILENAME DESCRIPTION OF PROGRAM
1043 P=P+1
1045 COLOR 7
1050 RETURN
1100 REM any key routine
1105 LOCATE 25,20 :PRINT "FOR NEXT PAGE PRESS ANY KEY - ESC TO BASICA";
1110 X$=INKEY$:IF X$="" THEN 1110
1115 IF X$=CHR$(27) THEN 2000
1117 FOR Q=1 TO 15:X$=INKEY$:NEXT
1120 SOUND 1500,2: SOUND 2000,3
1130 RETURN
2000 REM---EXIT ROUTINE
2005 PRINT
2008 FILES
2010 COLOR 15:PRINT "YOU ARE IN BASICA - LOAD ~filename.TBX~ <enter> and LIST
2020 PRINT :PRINT "OR FOR ~filename.DOC~ ENTER SYSTEM AND A>type filename.DOC <enter>
2025 PRINT :PRINT "to printout a copy in DOS -- press Ctrl-PrtSc before <enter>
2030 COLOR 7
2040 END
10 REM---"LETTER.BAS"---
15 GOTO 110
100 CHAYNBAK$="YES"
110 CLS: KEY OFF
120 PRINT :PRINT "DEAR FRIENDS
130 PRINT :PRINT "Thank you for TRYING --PEOPLE SYSTEMS, LTD. SOFTWARE FOR IBM-PC
140 PRINT :PRINT "We hope you will be a regular user of PEOPLE SYSTEM'S, LTD. WARMWARE. It is a new concept. If you haven't already done so, RUN ~TALKPAGE~ and~PEPLSYST~ to learn more of our philosophy.
150 PRINT :PRINT "As you can easily see we are working hard to produce a unique and useful product, one that is ahead of it's time, low priced, but with full service and support.
160 PRINT :PRINT "We believe that PEOPLE SYSTEMS, LTD. has a LOCK on the better interface to WARMWARE without FLASH or FANFARE.
170 PRINT :PRINT "We want our customers to be happy with our products. We will appreciate receiving your feed back, either good or bad, after you have used the product and are familiar with it. (See below) If you send us a
180 PRINT "disk, with your comments and a post-paid return mailer, we will send you any updates or other suggestions we receive from other users.
190 GOSUB 430: CLS
200 PRINT "BASIC LANGUAGE IS THE BEST MICRO LANGUAGE"
210 PRINT "We believe that regardless of the contradictory statements by the special interest people, compiler salemen, high priests of DATA PROCESSING and well meaning editorial people who don't really
220 PRINT "investigate their recommendations (that they just read in another magazine) we sincerely believe that BASIC is the BEST language for PERSONAL COMPUTERS.
230 PRINT :PRINT "BASIC is interactive and quick to correct-- BASIC is the most used and best understood of them all -- BASIC is the most extensive and growing every day. BASIC can be easily compiled and if loops are ";
240 PRINT "too slow, machine or assembler language subroutines may be substituted."
250 PRINT :PRINT "At one time BASIC was limited, unreliable and slow. BUT, not any more. We made a comparative study in ~Practical BASIC Programs~ and sister book ~Practical Pascal Programs~. These are well written programs but it takes
260 PRINT "almost 50 percent more programming keystrokes to do it in Pascal, not to mention the lost time getting error reports deciphered and repairing the code so that it will run. In IBM Pascal and others there is no graphics"
270 PRINT "no music, and many BASIC tools are missing like TRON and ON KEY."
280 GOSUB 430
290 PRINT : PRINT "Yes, Pascal is fast--when you get it all together.BUT, Compiled BASIC is FAST and EASY. You don't need a degree in DATA PROCESSING to make it work.
300 PRINT "Colleges can't support BASIC because of its interactive demand for processor run-time. But everyone in college can own a micro and enjoy the tremendous benefits of BASIC.
310 PRINT :PRINT "Not all BASIC is good BASIC -- but then neither is ALL Pascal.
320 PRINT :PRINT "With my personal best wishes for your continued interest in PEOPLE SYSTEMS in your daily experiences.
330 PRINT
340 PRINT "Yours sincerely,
350 PRINT :PRINT "LOU WARNER
360 PRINT
370 PRINT "POST SCRIPT
380 PRINT "After you have become familiar with the program and have used it enough to form an intelligent opinion, and you are NOT satified, then please write for a copy of our MERCHANDISE RETURN QUESTIONNAIRE -- fill it out
390 PRINT "completely, so that we may understand exactly why you were disappointed in the WARMWARE. Then pack all the materials safely in their wrapper and return it to us with the QUESTIONNAIRE for a full refund of your purchase.
400 GOSUB 430
425 GOTO 500
430 LOCATE 25,1 :PRINT TAB(20);"PRESS ANY KEY TO CONTINUE -- ESC FOR MENU";
440 FOR N=1 TO 15 : I$=INKEY$ : NEXT
450 I$=INKEY$: IF I$="" THEN 450
455 IF I$=CHR$(27) THEN 500
460 LOCATE 25,20 :PRINT " "
470 SOUND 2000,2 : SOUND 2500,3
480 CLS
490 RETURN
500 IF CHAYNBAK$="YES" THEN 505
502 PRINT "YOU ARE IN BASICA" :END
505 CHAIN "MENU",325,ALL
31000 REM---SAVE"MONO.BAS" -----return to mono
31010 KEY OFF
31020 WIDTH 40: DEF SEG=0:A=PEEK(&H410): POKE &H410,A OR &H30
31030 SCREEN 0:WIDTH 80:LOCATE 1,1,1,12,13
31040 NEW
***************************************************************
P E E K I N G I N T O F I L E S A N D R O M
***************************************************************
PEOPLE SYSTEMS, LTD. (C)1983
Have you tried the X-RAY machine program in your IBM-PC ? Perhaps
you know it by another name. Its officially called DEBUG in DOS, but
it has the longest nose of any software around. All you have to do
is learn where things are kept and how to control its ability to get
into mischief and you've got the finest tool for learning about
your IBM-PC a little at a time.
A map -- a map -- my kingdom for a map. Well without being too dramatic
there really aren't any in the manuals. Lots of address lists here and
there but a good old fashioned road-map is needed. Maybe before we get
through we'll develope one and you can print it out and put it up on
your operating room wall. But for now, pick up your IBM manual and
look at what's there. It will give you a general idea of how the memory
is utilized in the PC and on the screen and graphic boards. (Both have
about 16 Kbytes in addition to your own plugged in chips.)
Incidentally, adding RAM to your empty boards is not very difficult,
in fact, if you look for it you'll find a tutorial STUFCHIP
included in Programmer's Toolbox. Chips are available from good and
dependable dealers like Microprocessors Unlimited in Beggs. OKlahoma
ZIP 74421. Mr. John Gilchrist will give you good service and quality
parts you can depend on at (918)267-4961. His prices and chips are the
best around and he'll stand behind them if you need help.
Since we are going to be looking into both files and ROM we should get
familiar with DEBUG's LOAD command. If you find it under DEBUG in DOS
and take a look you'll find there are several options (isn't that
always the way). There are 2 options and No.2 has two formats. Lets do
Option 1 first. We used this in DISKMOD.DBG to recover a small, just
erased file. You may want to try that for an experiment. Please make
a TEST disk by DISKCOPY for fooling around purposes. DEBUG can really
screw up a Directory or FAT (File Allocation Table) if you're not
careful. But on a test disk you can't harm anything permanently.
If you remember, the LOAD command we used for disk sectors was in HEX
-L 04B5:0100 0 3 4 <enter>
It means - (hyphen-DEBUG prompt) 04B5:0100 (hex address DOS 1.1 in
segment:offset ) 0 means Drive A: 3 (starting sector on disk --
absolute) 4 (LOAD 4 sectors). In this example the HEXidecimal and
the decimal numbers are the same (up to 9). This is DOS 1.1 address.
04B5:0100 may be different in DOS 2.0.
This command LOADed the disk Directory which occupies sector numbers
3, 4, 5, 6, in that order. (there are 40 tracks with 8 sectors @ 512
bytes each on IBM-PC 160 Kbyte SS drives--this adds up to sectors 0-319
in absolute numbers). Sector 0 is the boot sector and sector 1-2 is the
FAT (File Allocation Table).
Converting Track - Sector to absolute sector is not difficult. Tracks
run from 0 to 39 on a 40 track disk there are 8 sectors on each track
and, in this case, are numbered 1 thru 8 (just to be cute). So to
convert DOS 1.1 SS say Track 10 Sector 6 to absolute sector use:
(8 * Track No. + Sectors) -1 = Absolute sector
In this case (8 * 10 + 6) -1 = 85
Of couse if you want absolute sectors 85 to 95 inclusive there are 11.
Do it on your fingers if you have trouble -- really.
The fingers are the world's oldest Abacus. (Chinese bead computer)
Sometimes it helps to see it graphically:
THIS IS A DISK INITIALIZED WITH FORMAT/S (SYSTEM AND COMMAND.COM INCL.)
This is a single sided disk - 8 sectors per track DOS 1.1
Track Sector Abs.Sector File
0 1 0 BOOT record Part of System in Format/s
0 2 1 File Allocation Table
0 3 2 FAT second copy -- same as 2
0 4 3 Directory
0 5 4 Directory
0 6 5 Directory
0 7 6 Directory
0 8 7 IBMBIO.COM (OR DATA-if FORMAT NOT/S)
NEXT Sector 8 above is called Cluster 002 -- beginning of DATA
1 1 8 IBMBIO.COM
1 2 9 IBMBIO.COM
1 3 10 IBMBIO.COM
1 4 11 IBMDOS.COM FIRST SECTOR OF IBMDOS.COM
1 5 12 IBMDOS.COM
1 6 13 IBMDOS.COM
1 7 14 IBMDOS.COM
1 8 15 IBMDOS.COM
NEXT
2 1 16 DO
2 2 17 DO
2 3 18 DO
2 4 19 DO
(we have skipped a few lines of monotony)
2 8 23 LAST SECTOR OF IBMDOS.COM
NEXT
3 1 24 COMMAND.COM BEGINS
COMMAND.COM CONTINUES FOR 12 SECTORS
NEXT
4 4 35 COMMAND.COM ENDS
4 5 36 YOUR PROGRAM OR DATA BEGINS
MANY - MANY SECTORS LATER
39 8 319 LAST SECTOR AVAILABLE ON SS DISK
D.S.D.D. records each track front and back before proceeding to next.
There are 40 tracks (0-39) front and back and the disk drive covers
Track 0 side 0 then Track 0 side 1 and goes back to the front(0) and
moves to Track 1 side 0 then track 1 side 1 then T1-S0, T1-S1,
T2-S0, T2-S1 etc. across the disk, reducing unnecessary head travel.
It would be easier to fathom the arrangement IBM-PC chose
if these terms were in rational order as they should have been. The
progression logically is SIDE 0,1 TRACK 0-39 and SECTOR 1-8 but because
every one was used to working without a side number, IBM moguls added
the side designation to the end of the train instead of up front where
it belongs.
Double sided disks have a slightly different format -- they add 3 more
sectors to the Directory beginning at Track 0 sector 8 side 0, then on
back, Track 0 Sectors 1,2 Side 1, splitting the directory S0,S1. All of
the track 0 operations above take place on single sided disks. But the
system/data files don't start until Track 0 sector 3 side 1 (backside),
(on D.S.D.D. Disks).
DOS 1.1 is more complicated to compute the absolute sector number on
double sided disks. D.S. disks use each track front and back before
proceeding to the next track. DOS 2.0 increases the storage and the
problem, adding another sector to each track making it 9 instead of 8.
Sector numbering for debug is changed in DOS 2.0 -- so we will
take that up. Just compare page 6-8 in DOS 1.1 with 12-11 in DOS 2.0
and if that doesn't confuse you for a while, I'll eat my IBM-PC. But,
they are now making the relative numbering (absolute) follow the
head and side counting system, as it should have been.
Try ABSECTOR.TBX and CLUSECTOR.TBX for computing on ToolBox disks.
Now there are 9 sectors on 40 Tracks (0-39) on Side 0 and Side 1 or
9 * 40 * 2 = 720 sectors total. At 512 bytes per sector gives
a grand total of 720 * 512 = 368,640 bytes OR 2,949,120 Bits.
At 6 characters per word this is over 60,000 words. WOW, most folks
don't need a hard disk unless they have a humongous data base and
people who are constantly entering data and maintaining the files,
like accessing a mainframe's database (as some PC's do.)
Why, 60,000 words is a paperback's (about 160 pages) worth of memory
on a D.S.D.D.disk. Technical data recording, like analog to digital
could produce a large amount of data storage. But the average computer
user might do well to avoid the expense and dubious advantages of a
hard disk. Who wants all their eggs (programs) in one basket with
no easy back-up?
In case you aren't interested in getting a fixed disk (IBM jargon).
Here is a table from page C-2 in DOS 2.0 that will explain the vagaries
of 1 or 2 sides and 8 or 9 sectors. We have added the last column for
ease in computing absolute sectors from cluster numbers.
No. of Sectors/ FAT size DIR DIR Sectors/ Sector No.
Sides Track Sectors Sectors Entries Cluster Begin Data
1 8 1 * 2 4 64 1 6
2 8 1 * 2 7 112 2 9
1 9 2 * 2 4 64 1 8
2 9 2 * 2 7 112 2 11
Notice the change from DOS 1.1 . Fat was 2 sectors -- each containing
a separate copy of FAT so that if one copy was unreadable there was an-
other. Now the FAT is two sectors times two copies for DOS 2.0 nine
sector disks. This change accompanied relative (absolute) renumbering
mentioned above in DOS 2.0.
In DOS 1.1 there is a table converting clusters to relative segments.
The pages begin on C-9 and cover single and double sided disks.
To convert a starting cluster (from Directory) to a "logical" sector
number used by DEBUG do the following in DOS 2.0.
1. Subtract 2 from the cluster number (first cluster of data is 002)
2. Multiple this result by the number of sectors/cluster.(1 or 2)
3. Add number of sectors to the beginning of data area. (Table above,
last column.)
COMPOSITE MEMORY MAP FOR THE IBM-PC
0000:0000_____( 1.5 K ROM )
@@@
XXX 64K RAM )<---------
XXX | SEE DETAIL
0FFF:0000XXX____________ | "A"
65,536 XXX | 96 K UNIT
XXX 64K RAM )<---------
|X|
1FFF:0000|X|____________
131,072 |X|
|X| 64K RAM
|X|
2FFF:0000|X|____________
196,408 |X|
|X| 64K RAM
|X|
3FFF:0000|X|____________
262,144 |O|
|O| DO NOTE ADDRESSES
|O|
4FFF:0000|O|____________
327,680 |O|
|O| DO ARE APPROXIMATE
|O|
5FFF:000 |O|____________
393,216 |O|
|O| DO USE DEBUG AND MANUALS
|O|
6FFF:0000|O|____________
458,752 |O|
|O| DO FOR EXACT
|O|
7FFF:0000|O|____________
524,288 |O|
|O| DO ADDRESSES.
|O|
8FFF:0000|O|____________
589,824 |O|
|O| DO
|O|
9FFF:0000|O|____________
655,360 |O| 16K RESERVED
|0|
|0| 48K RESERVED
B000:0000|0|____________
720,896 XXX 16K MONO SCREEN )<--------
B800:0000|O| 16K EXPANSION | SEE DETAIL
753,664 XXX 16K COLOR/GRAPHICS | "B"
BFFF:0000|O|____16K EXPANSION )<--------
786,432 |O|
|O| 64K RESERVED
|O|
CFFF:0000|O|____________
851,986 |O|
|O| 64K RESERVED
|O|
DFFF:0000|O|____________
917,504 |O|
|O| 64K RESERVED
|O|
EFFF:0000|O|____________
983,040 |O| 16K RESERVED )<---------
@@@ 8K ROM SOCKET | SEE DETAIL
@@@ 32K ROM BASIC | "C"
FFFF:0000@@@____8K ROM BIOS )<--------
1,048,576
DETAIL "A" DOS 1.1 & BASICA DOS 1.1 & DEBUG.COM
0000:0000_________________________________0000:0000_____________
@@@@ SYSTEM ROM 1.5 K Bytes @@@@
0060:0000 O~~O BOOT-DISK RTN 600 Bytes O~~O
OXXO OXXO
OXXO IBMBIO.COM IBMDOS.COM OXXO
OXXO COMMAND.COM OXXO DOS1.1
OXXO DOS 1.1 ABOUT 12 K OXXO
PS:0000 OxxO dos work space 256 bytes OxxO
16 K PS:0100 _OXXO_ _OXXO_
OXXO OXXO DEBUG
PS=DOS prog OXXO OXXO 6K
segment OXXO OXXO
OXXO BASICA (ADV) EXT OXXO EDLIN
OXXO about 13 K OXXO--------
DS:0000-----OXXO------------------------ OXXO
OXXO BASIC INTERPRETER OXXO
32K DS:xxxx _OXXO_ WORK AREA 4K ----O---- _OXXO_ PROG-
OXXO | OXXO
OXXO _BASIC PROGRAM MIN. | OXXO RAM
DS=BASIC DATA OXXO | variables MIN OXXO
SEGMENT OXXO | arrays PROGRAM OXXO
xxxx @ OXXO | string space | OXXO
DS:30 Lo OXXO | basic stack | OXXO
DS:31 Hi OXXO | ----X---- OXXO
48K OXXO | | _OXXO_
OXXO |-BASIC PROGRAM MAX. |
DS:yyyy_______OXXO_| |
yyyy @ OXXO MAXIMUM DETAIL "A"
DS:358 Lo OXXO | -------------
DS:359 Hi OXXO | DOS W/ DEBUG
OXXO | (SAVEDLIN.TBX)
OXXO V A R I A B L E S |
64 K Bytes _OXXO_ |
OXXO |
OXXO PROGRAM
OXXO |
OXXO A R R A Y S |
OXXO |
OXXO |
OXXO |
80 K Bytes _OXXO_ |
OXXO |
OXXO STRING SPACE |
OXXO |
OXXO |
OXXO BASIC STACK | 512 BYTES OR SET
OXXO ----O---- BY CLEAR
OXXO
96 K Bytes _OXXO_
OXXO
OXXO
OXXO
OXXO
OXXO
OXXO
DETAIL "A" DOS 1.1
------------------
& BASICA
DETAIL "B" DISPLAY CARD'S RAM
--------------------------------
OXXO
OXXO
OXXO
OXXO 48K RESERVED
OXXO
OXXO
OXXO
B000:0000 _______OXXO__
720,896 xXXx
xXXx
xXXx 16K MONO SCREEN
xXXx (ON CARD)
xXXx (ON CARD)
xXXx
xXXx
__xXXx__
OXXO
OXXO
OXXO 16K EXPANSION
OXXO
OXXO
OXXO
OXXO
B800:0000 _____OXXO__
753,664 xXXx
xXXx
xXXx 16K COLOR/GRAPHICS
xXXx (ON CARD)
xXXx
xXXx
xXXx
__xXXx__
OXXO
OXXO
OXXO 16K EXPANSION
OXXO
OXXO
OXXO
OXXO
C000:0000 _______OXXO__
786,432 OXXO
OXXO
OXXO
OXXO 64K RESERVED
OXXO
OXXO
OXXO
__OXXO__
OXXO
OXXO
OXXO
OXXO
DETAIL "B" DISPLAY CARD'S RAM
-------------------------------
DETAIL "C" IBM-PC ROM
-----------------------
OXXO
OXXO
OXXO
OXXO
OXXO
OXXO
OXXO
__OXXO__
OXXO
OXXO
OXXO
OXXO 16 K
OXXO
OXXO RESERVED
OXXO
__OXXO__
OXXO
OXXO 8 K R O M
OXXO S O C K E T
F600:0000 ______OXXO__
1,007,616 @@@@
@@@@
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__@@@@__ 32 K OF
@@@@
@@@@
@@@@
@@@@
@@@@ R O M
@@@@
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__@@@@__
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@@@@ B A S I C
@@@@
FE00:0000 ______@@@@__
1,040,384 @@@@
@@@@ 8K ROM BIOS
@@@@
FFFF:0000 ______@@@@__
1,048,576
DETAIL "C" IBM-PC ROM
----------------------
(TO PRINT OUT A COPY OF THE ABOVE MEMORY MAPS AND DETAILS)
( AT THE DOS PROMPT A>TYPE PEEKFILE.ROM <Ctrl-PrtSc-Enter> )
10 REM---"APEPLSYS",A --- people systems dialogue
20 KEY OFF
30 CLS
90 GOTO 1000
100 CHAYNBAK$="YES"
1000 CLS: LOCATE 2,3 :PRINT CHR$(201); STRING$(72,205) ;CHR$(187)
1010 FOR N=3 TO 20: LOCATE N,3 :PRINT CHR$(186) :LOCATE N,76 :PRINT CHR$(186):NEXT
1020 LOCATE 21,3 :PRINT CHR$(200); STRING$(72,205) ;CHR$(188)
1030 LOCATE 4,15 :COLOR 15: PRINT " W h a t a r e P e o p l e S y s t e m s ? " :COLOR 7
1040 PRINT :LOCATE ,6 : PRINT "While technology systems (THING-SYSTEMS) have made super progress,
1045 LOCATE ,6 : PRINT "have PeopleSystems really kept pace with society's urgent needs?
1050 LOCATE 9,6 : PRINT "In fact, THING-SYSTEMS can put a man on the moon; give him a vehicle
1055 LOCATE 10,6 :PRINT "to drive and then bring him safely back to his loved ones--BUT, using
1060 LOCATE 11,6 :PRINT "today's PeopleSystems we can't get kids through high school. They
1065 LOCATE 12,6 :PRINT "drop out and miss learning how to enjoy a full and happy life.
1070 LOCATE 14,6 : PRINT "Dialing a phone, we can talk with anyone in the free world, but we
1075 LOCATE 15,6 : PRINT "often can't communicate with our loved ones, even in the same room.
1080 LOCATE 17,6 :PRINT "PeopleSystems is a simple bridge between the problems of today,"
1085 LOCATE 18,6:PRINT "and the answers of tomorrow. Information especially designed for
1090 LOCATE 19,6:PRINT "easy reading, and dedicated to PROGRESS without FLASH or FANFARE.
1095 LOCATE 25,17 :PRINT "Press ANY KEY for next screen ";:
1098 X$=INKEY$: IF X$="" THEN 1098
1100 CLS: LOCATE 2,3 :PRINT CHR$(201); STRING$(72,205) ;CHR$(187)
1110 FOR N=3 TO 20: LOCATE N,3 :PRINT CHR$(186) :LOCATE N,76 :PRINT CHR$(186):NEXT
1120 LOCATE 21,3 :PRINT CHR$(200); STRING$(72,205) ;CHR$(188)
1130 LOCATE 4,15 :COLOR 15: PRINT " W h a t a r e P e o p l e S y s t e m s ? " :COLOR 7
1135 LOCATE 5 ,35:PRINT "(continued)"
1140 LOCATE 6,6 :PRINT "PeopleSystems are the regular, often daily patterns that guide,
1145 LOCATE 7,6:PRINT "control or play a part in our lives. PeopleSystems are made up of
1150 LOCATE 8,6:PRINT "the habits, the customs and the laws that affect people's behaviour
1155 LOCATE 9,6:PRINT "and society's progress or its stagnation. EXAMPLES of PeopleSystems:
1157 LOCATE 10,6:PRINT "Three meals a day; grammar, high school, college, job or marriage.
1160 LOCATE 12,6:PRINT "The progress of THING-SYSTEMS is centuries ahead of PeopleSystems.
1165 LOCATE 13,6:PRINT "In fact, during the last several decades our PeopleSystems seem
1170 LOCATE 14,6:PRINT "to be stumbling through all sorts of self-destructive patterns in
1175 LOCATE 15,6:PRINT "our families, our government, big business, the environment and many
1180 LOCATE 16,6:PRINT "other institutions that once were a model of progress for the world.
1190 LOCATE 18,6:PRINT "As Rousseau said -- Perhaps people have grown too smart, too soon ?
1195 LOCATE 19,6:PRINT "Or - Some people don't understand much of what they think they know!
1200 LOCATE 25,20 :PRINT "Press ANY KEY for next screen ";:
1210 X$=INKEY$: IF X$="" THEN 1210
1220 CLS: LOCATE 2,3 :PRINT CHR$(201); STRING$(72,205) ;CHR$(187)
1230 FOR N=3 TO 20: LOCATE N,3 :PRINT CHR$(186) :LOCATE N,76 :PRINT CHR$(186):NEXT
1240 LOCATE 21,3 :PRINT CHR$(200); STRING$(72,205) ;CHR$(188)
1250 LOCATE 4,15 :COLOR 15: PRINT " W h a t a r e P e o p l e S y s t e m s ? " :COLOR 7
1260 LOCATE 5 ,35:PRINT "(continued)"
1270 LOCATE 7,6:PRINT "You will hear the GURU's of people control, the psychologists claim
1275 LOCATE 8,6:PRINT "BUT, you can't control people ! HUH ? Perhaps what they mean is --
1280 LOCATE 9,6:PRINT "Try not to let people know you are trying to control them, otherwise
1285 LOCATE 10,6:PRINT "it may not succeed. Hog-wash from Sophomore Clinical Psychology 101A
1290 LOCATE 12,6:PRINT "Most people are quite systematic, and whether they know it or not,
1295 LOCATE 13,6:PRINT "they also want to use systems that work and succeed. They will rebel
1297 LOCATE 14,6:PRINT "however, if required to follow dumb systems that don't work.
1300 LOCATE 16,6:PRINT "Ask any dissenter how many ways he goes home from work?
1310 LOCATE 17,6:PRINT "Then ask-- Which way or which SYSTEM does he use most of the time?
1315 LOCATE 19,6:PRINT "HE DIDN'T KNOW THAT HIS PATTERN FOR GOING HOME WAS A SYSTEM!-- SHAME.
1320 LOCATE 20,6:PRINT "STUDY THE THREE KINDS OF PEOPLE SYSTEMS ON THE NEXT SCREEN -->>
1330 LOCATE 25,17 :PRINT "Press ANY KEY for next to last screen ";:
1332 X$=INKEY$: IF X$="" THEN 1332
1350 CLS: LOCATE 2,3 :PRINT CHR$(201); STRING$(72,205) ;CHR$(187)
1365 LOCATE 21,3 :PRINT CHR$(200); STRING$(72,205) ;CHR$(188)
1366 FOR N=3 TO 20: LOCATE N,3 :PRINT CHR$(186) :LOCATE N,76 :PRINT CHR$(186):NEXT
1370 LOCATE 4,15 :COLOR 15: PRINT " W H A T A R E P E O P L E S Y S T E M S ? " :COLOR 7
1375 LOCATE 5 ,35:PRINT "(continued)"
1380 LOCATE 7,6:PRINT " HABITS CUSTOMS GOVERNMENT OR LAWS
1385 LOCATE 9,6: PRINT "brush our teeth watch our weight follow traffic rules
1390 LOCATE 10,6:PRINT "wash our face be kind to Ladies marriage and divorce laws
1395 LOCATE 11,6:PRINT "wear shoes holding a wake funeral laws
1400 LOCATE 12,6:PRINT "speak clearly talk English pay judgments
1410 LOCATE 13,6:PRINT "chew mouth closed eat three meals ingredients on package
1415 LOCATE 14,6:PRINT "carry money use U.S. money don't deface money
1420 LOCATE 15,6:PRINT "date others set up household get married
1425 LOCATE 16,6:PRINT "buy things earn a living pay taxes
1500 LOCATE 25,10: PRINT "PRESS ANY KEY TO RETURN TO BASIC -- ESC FOR MENU";
1505 X$=INKEY$ : IF X$="" THEN 1505
1510 IF X$=CHR$(27) THEN 1515
1515 IF CHAYNBAK$="YES" THEN 1520 ELSE 1525
1520 CHAIN "MENU.BAS",615,ALL
1525 CLS : PRINT "YOU ARE IN BASIC"
This is README2.DOC -- Enter A>browse readme2.doc to read.
***** PeopleSystems on the PCXT -- ON DISK *****
Welcome to a SNEAK PREVIEW of a new concept. A new book.
DAMN THE TRIVIA -- OUR SYSTEMS ARE SINKING
PeopleSystems, a new approach to some very old problems. On this
disk there are also advance excerpts of DAMNTRIV.DOC, and
WHATISPS.DOC for your use and information. Use A>BROWSE.COM
filename.doc to view them. Try WHATISPS first.
Systems for people, or PeopleSystems, or people-patterns as
they are sometimes thought of, have been around for many
centuries, but seem to be getting nowhere lately. Perhaps it is
because PS are falling far behind when compared to the progress
in thing-systems, commonly called technology.
See the Table of Contents - Chapters (below.)
The author is seeking comments and feedback from the readers.
This is a people-to-people endeavor. Without your kind help,
little may happen. Please tell your friends about the new ideas
in PeopleSystems.
PeopleSystems concepts are disarmingly simple -- as good
concepts should be. R.G. Ingersol said, "Every science has been
an outcast." But, do not let PS's simplicity deter you from
discovering its importance
If you can't get the 2 DSDD disks containing the whole book
from your public domain software supplier please send $5 to the
author. (or to be placed on the mailing list.) PeopleSystems on
the PCXT will keep registered readers informed of the
developments in PS.
PeopleSystems is not a religion, not a political party and,
of course, PS is salt-free and non-fattening. Like a magnifying
glass, PS can help repair and improve the systems for people
that, unfortunately seem to be badly floundering today.
Title: DAMN THE TRIVIA -- OUR SYSTEMS ARE SINKING!
PeopleSystems on the PCXT
Table of Contents
DISK I
UpFront ........Capsule version (on this Toolbox Disk)
Introduction
Chapter 1.......PeopleSystems Re-examined
Chapter 2.......Research in Reverse
Chapter 3.......Reprogramming our PeopleSystems
Chapter 4.......Traditionalists -- Word People and the Law
DISK II
Chapter 5.......Cloning PeopleSystems
Chapter 6.......PeopleSystems in the Schools
Chapter 7.......PeopleSystems in the Family
Chapter 8.......PeopleSystems in the Media
Chapter 9.......PeopleSystems in TEKWRITE
You will also receive the PS ASCII text reader -- EZR.EXE
EZREADER is a full function reader with all kinds of bells
and whistles that you may want to use for other text files.
EZR.EXE can single or double space, turn the screen intensity up
or down, move a screen or a line or instantly jump to the top or
bottom with one key stroke. And then push A(gain) and start
another file -- anytime you so desire.
EZR Lines are limited to about 60 characters -- no more 80
char block busters that fill the screen -- packed so tight with
wrap around words on two lines. You can even make double spaced
hardcopy for study.
There are full instructions on the screen. You can also
change disks, if the program you want isn't in the on-screen
directory. Use EZREADER in good health.
This is a Shareware disk. You may copy and distribute single
copies of any or of all of these programs --free.
PeopleSystems
Att: Louis A. Warner, P.E.
78 Maplevale Drive
Woodbridge, CT 06526
(203) 393-3913
Please send copies of news clippings or news releases.
Also any Letters to the Editor, etc.
PeopleSystems work is a not for profit enterprise. The people
who are dedicating their time and money to get PeopleSystems out
to the people (where the best systems for people have always been
created) would appreciate your participation in an optional
shareware payment of $10 if you are using the PeopleSystems
programs and software.
If you want a 2 DSDD set containing the entire book and EZR.EXE
text reader just send $5.00.
Thank You
-30-
***************************************************************
SENSITIVE SUBJECTS -- SENSITIVE PEOPLE
***************************************************************
PEOPLE SYSTEMS, LTD. (C) 1983
A SHORT DISCUSSION OF HOW SOME PEOPLE REACT TO THE COMPUTER AND HOW
TO GET THE BEST RESPONSE TO SOME SUBJECTS THAT MAY BE VERY PERSONAL.
The fact that many people are frightened by a computer is not news.
Let us examine what it is they may be objecting to, so that we may
better serve them and perhaps enable them to overcome or at least,
work around their phobias.
Big Brother probably tops the list of fears. Some one is spying on
them and will use the information against them. Computers have a long-
standing reputation for screwing up people's charge accounts with
accompanying credit department hassles and intimidations. Most folks
have been troubled by computer controlled credit billings at one time
or another.
Electronics has always been a scary thing for some people. Probably
from their first electrical shock or clap of thunder they have been
in awe of its powers. Lie detectors are electronic, and fearsome to
some individuals.
Tape recorders and telephone answering machines, like microphones (not
telephones) have turned some people off. Perhaps there is a burden of
guilt attached to their electronic fears, but that is conjecture only.
Of course, there is the normal reaction to something new they are not
familiar with. The phobia in some is more pronounced than in others.
This is the most common and easiest hang-up to help them overcome.
The more they get used to the computer and understand what it can
and can not do the sooner they will feel more comfortable with it.
The computer can out-think, out compute, and remember better than a
human being, provided of course some human being has programmed it
and supplied the data inputs for its performance. Obviously, by itself
a computer can do nothing constructive or destructive -- accept waste
power and cost many dollars. As a matter of interest, even when it is
idleing, the electrons in the computer are milling around in a nano-
second frenzy, just maintaining a status quo. But they tell us that
is also going on in all the matter in the universe at the same time.
A puzzlement.
But back to our subject of SENSITIVE PEOPLE. Who are the members of
this elite group that haven't acquired a taste for the fascination
of having an electronic friend? Can we identify them and the subjects
that may also cause sensitivity to more all-to-gether people.
It is more frequently the older people rather than the
younger folks with the hang-ups. They didn't have computer exposure
in their growing up years, to build a confidence and acceptance to
them. But add to this selection people who may be out of work. Today,
every modern appliance has been blamed for replacing people, and CPU's
have taken the blame from many of the jobless.
Recent severe trauma can also sensitize people to new situations very
easily. Death, terminal or lingering illness, divorce, or even a bad
marriage can upset a normal person's equilibrium for some time after
the experience. These people could all be sensitive to using a computer
for the first time. But of course there are many exceptions to any
criteria, and many people who have been exposed to these setbacks dont
necessarily follow the pattern.
Poor readers, obviously would have difficulty with computer reading.
There have been ergonometric problems with screens placed too high
for the wearer of bi-focal glasses. There also may be a language
barrier in some situations like Disneyland's foreign language Help-
Screens around EPCOT or travel terminals, but these are a system
requirement for the programming.
People who are being tested by computers for some advancement or
position will probably have an aversion towards them if they are
not confident in their own ability to adapt. If the testing were
psychological evaluation via computer, there would be a need for
large amounts of test data before an evaluation could be scaled.
The person who is comfortable with the computer, will of course,
be more adaptable and able to respond more fully it seems.
WELL ? What can we do with all this information? What would make
our programs more useful and response gathering? How can we make
the user feel at home with the situation and less apprehensive
about the outcome?
The term is FRIENDLY. In fact there is another program on this
disk that you should view called FRIENDLY. It will give you the
more general information about inviting better responses by being
more poeple oriented in the queries and comments.
But is FRIENDLY enough ? If you're going to ask someone about the
sanctity of their marriage you can't expect them to peck it out on
the keyboard like it was an order for some vegetables at the market.
The experienced interviewer knows that the first few minutes can
set the stage for the quality of the discourse.
In the beginning the questions should be non-threatening or not
important. The weather is still an easy subject to handle, or ~are you
comfortable? ~ may be a good ice breaker. Perhaps even more to the
point, ~can you see the screen clearly?~ will develop a rapport
between man and the machine. Several questions about non-
threatening subjects or a little humor may be a good way to start.
What can be done to make the user feel the computer is not an enemy?
Very early in the interview the user should be assured that there are
no recordings being made of the responses, or that they will be given
the disk to take with them when they leave, if files are necessary.
If the program can use a printout of the responses and questions this
can be given to the user to keep or destroy as they choose.
Perhaps telling them how the computer loses its memory when it is
turned off may assuage their fears about recordings. Help the user to
develop a confidence about the computer and its controller. Even
though you personally, as an interviewer, have made them feel at home
the computer as a unique mentality that participates in the interview
should also display some empathy for the user.
Here are some lines from a marriage encounter type of situation.
HELLO THERE !
I'M GLAD THAT YOU COULD COME TODAY.
MY NAME IS SAM.
I'M A COMPUTER THAT MAY BE ABLE TO HELP YOU
I DON'T KNOW VERY MUCH ABOUT YOU FOLKS.
SO I MAY HAVE TO ASK A FEW QUESTIONS TO GET TO KNOW YOU.
please press the space bar to proceed
(And on the next panel:)
ARE YOU COMFORTABLE (Y/N) ?
press either Y or N to respond.
Would you please type in the lady's first name
and then press enter -- Thank you.
Notice that the first response was limited to pressing the space bar.
Then a (Y/N ?) response that would alert the interviewer to do some-
to make them comfortable, helping the computer play the role of their
advocate.
Finally, the computer wants to record the Lady's first name ONLY.
Don't expect most people to be willing to enter their full name easily
unless they have used computers before. We have used an easy flow
of one-sided friendly dialog to get the user ready to talk about
themselves.
After names, the computer says ~I'm happy to meet you JOAN and JERRY
and proceeds with light questions, the kind you might ask of a
stranger sitting next to you on an airplane. ~Do you have any children?
How old are they? What are their names ? and so on for a panel or two
while the user gets accustomed to keyboarding and learns to trust
the computer with private information.
Now the stage has been set to start the difficult questions. These
more probing questions should be approached gingerly. They should be
worded in a non-judgemental format and increase in consequence.
Possibly, in the middle of the interview a time-out is in order. Clear
the screen and leave a ~press any key to resume~ message if the user
elects to take a time-out.
There are many little things you can do to ease the tension like using
a bird call for the proceed subroutine. Sometime giving them the choice
of answering a question or not answering it is useful too. They may not
be ready or able to talk about a subject in their spouses presence, so
it can be useful to suggest that they may want to do their own inputs
by themselves.
A nice good-bye message can be as beneficial as the hello sequence.
Wish them well and leave them with a feeling that inside that damned
computer is someone with a heart.
Go in Peace and Good Health !
HOW TO STUFF YOUR OWN BOARDS WITH CHIPS
By Louis A. Warner, P. E.
PEOPLE SYSTEMS LTD. -- SOFTWARE (C) 1983
You have just purchased some of the finest devices
that have ever been produced. These chips need
special attention if you want to get the best out
of them, because they are very easily damaged by
static electricity, that you and I wouldn't even
notice. No snap, crackle or pop, but zowie, there
goes a good chip, destroyed by static electricity.
There are ways to protect your investment against
such damage, if you're careful and take your time.
Before you unpack the chips think of a pettigree
puppy that you just purchased, and treat it
tenderly and you'll enjoy. Oh, yes, don't open up
the chips until you're ready to install them.
Remember static electricity hates humidity, but it
loves nylon and synthetic clothing, soft rugs and
slippery shoes. Static is worse in the dry winter
weather, and least in the humid summer time.
Before you unpack your chips, have you read your
owners manuals for adding chips to the main memory
or an expansion board? Refresh your memory and
plan your project and you'll do it easily. It's
really not very hard to do and unless you get
rough with your equipment there is little you can
harm if you take precautions. You will need a big
sheet of aluminum foil, a spray bottle of water, a
boiling teakettle and some light hobby tools,
flashlight, magnifier, pad and pencil along with
the manuals etc.
A clear, clean kitchen table on a linoleum floor
where the light is very good is a fine place to
operate on the patient. Take your computer cabinet
off to get at the board you're going to stuff.
Read your manuals or ask your buddy's help to get
it unbuttoned. On the IBM-PC there are two large
screws in the lower rear corners, near the curve
at the bottom of the back. Slide the cover forward
and put it aside. Vacuum the fan and inlet areas
carefully, but don't let the air from the vacuum
stir up any dust in the room. Wiping the fan
blades with a tiny brush will help it do its job.
Remove the rear hold down screw from the expansion
board and gently raise the board from the bus
socket on the mother board. Place a large piece of
aluminum foil flat on the table to touch and
ground yourself on when you're working on the
chips. If you have a battery powered board (clock
etc) remove the battery. You are now ready to open
up your chips and set them into the open sockets.
Review your conditions again. Shoes off, tea
kettle boiling, dog and cat out of the house, kids
gone to the movies, you are ready to operate,
Doctor.
What do you do in the winter or when the humidity
is real low? Wait for a rainy day or raise the
humidity with a vaporizer in the room. Don't wear
synthetic clothes. But use a spray bottle to keep
from getting too dry. Mist your clothes and the
floor and chair seat (usually plastic too) with
water to keep it from generating static. Don't
work on rugs, if possible, or else spray them with
static guard and water mist. Look-out for nylon
lingerie whether you are stuffing a board or
whatever. Don't get your computer wet.
You have unwrapped your chips and the board is
sitting on the aluminum foil waiting for the
chips. Stand your chips, pins down on the foil and
examine one carefully, while touching the foil.
There may be a production number marked on the
underside, in case you need a reference mark. They
can also be marked with ordinary pencil lead if
you write small enough. Note the indentation at
one end that indicates the number one pin end.
Find out which way it should go in your board. The
pins taper outwards and need to be gently squeezed
together into two straight lines.
Press the side of the pins (lengthwise) against
the table to align and narrow down the spacing
between the lines. Do it again for the pins on the
opposite side. Now set it on the socket gently,
check direction for the dimpled end (socket covers
have been removed, if they existed). Inspect it
carefully, with a magnifying glass, if available.
If the pins line up with the contact holes
properly, then use your two thumbs and steadily
press it into the socket. You will feel the socket
grab the pins, but dont try to test its holding
power. It's hard to get them in but much harder to
take chips out of the sockets. There are special
chip tools that are available and are well worth
the money, if you are going to do much pushing and
pulling. Or you can use a couple of small
screwdrivers as wedges. But gently! Now take your
glass and inspect the chip pins for one that might
have been folded under when you pressed it in and
it was not in line with the hole. Inspect each pin
carefully for a few chips and develop a secure
feeling that you are doing it right before you
proceed too far.
When the board is stuffed with one full set of
eight or nine chips, (populated as they say) and
you have reset your switches properly, it is best
to test, doctor. But first, look around and read
the labels and signs so that the inside of your
computer isn't such a strange place next time you
have to dig under its covers. You probably feel
like the radio receiver owner, when he first
changed a tube, years ago. But it's just another
piece of hardware to get familiar with. Don't
touch but do look, ask questions, and read the
manuals. Take a photo or two.
Now, doctor, lets plug it in and test each set
before we suture up the patient, and put on the
cabinet again. Install the operating cables and
put the boot disk in the A: drive and turn it on.
Remember that with more memory its going to take
more self- diagnostic time, so dont be surprised
if 256K takes over a minute before the CPU
beeps,"All present and accounted for, Sir". Then
your normal boot routine should begin. Watch
carefully for error messages on the screen and
write them down. If you have parity lights on the
board note them and shut the power off in case
there is not a normal boot sequence (except for
the longer memory check at the beginning.)
DON'T PANIC -- SLOW AND EASY IS THE GAME -- THIS
HAS HAPPENED BEFORE AND PEOPLE LIVE THROUGH IT.
Here's a list of what could be causing a
malfunction, IF THERE IS ONE! The switches on the
board and in the computer could be set wrong,
recheck them in writing. Have someone else double
check you. There could be a bad chip. (We'll tell
you how to look for it). You may have disturbed
something in your cleaning or reassembling the
cables and case. Make sure everything is properly
turned on for the test. There is also the remote
possibility that the expansion board is defective
or intermittant in the section you have just
stuffed. Examine the solder joints on the printed
circuit board in these areas. Retrace your steps
and restudy the manuals, check the switches and
then try it again after a short period. Shut it
down if it still doesn't boot properly and once
more check all possibilities. The chip failure
probability is less than any of the other
possibilities, especially wrong switch settings.
Remember there are totals of the PC mother board
chips, total of the expansion board's memory,
total of other boards like a C/PM adapter memory
and then the grand total of all RAM installed.
Check them by writing them down and see if the
switches are correctly set, one by one. Then if,
you find that everything is O.K. but it still
doesn't work the way it should, continue on.
Let's see if there is a bad chip. This is usually
the first assumption, but most often it is switch
settings or bent pins or bad sockets that make
intermittant contact or some silly thing like
leaving the keyboard unplugged. Since taking the
chips out is a stubborn operation that doesn't
improve with brute force, let's plan our attack.
If we have a couple of spare chips we can try them
in another working circuit on the board and reset
the switches. Go back to where you started. Ground
Zero we shall call it. Usually, you dont have to
pull the chips just reset the switches and try out
the old chips under the original conditions
(before stuffing). Put the board in and test it
again. It's probably O.K. and you haven't done any
damage. But electronic gremlins aren't called
glitches for nothing.
Now swap the new spares to determine if they work
in the working circuit. Yup, they work O.K. Now
let's start a planned procedure to reduce the
confusion and the number of times we have to push
and pull the same sockets and chips. We don't want
to damage our board or the chips with too much
handling or abuse. If you stuffed three sets of
chips without testing each set and the last one
shows the parity error then take those out to
test. Work your way backwards, one set at a time,
until you get to a working state. Remember to
reset the switches correctly each time you test
another full set of chips. You can not test
partial sets although they can usually remain in
the sockets if you know they are good. But, when
in doubt, take them out.
Now test three chips at a time and mark them. Put
nine that tested good in the old circuit into the
next set of sockets. If you only have one extra
chip, borrow the parity chip, and turn off the
parity reporting until you locate the bad chip
(probably only one, IF ANY). By testing your chips
two or three at a time in the working circuit, you
can isolate the bad group then test them one by
one to find the culprit, if there is one.
When you get through testing and stuffing, you'll
find there is nothing wrong with any of the chips
and they all work fine. There apparently was a
temporary glitche the first time around that
issued the parity error and it took a while to
discharge a condensor or change a flag or
something. That's why, when you buy a pocket
calculator, they tell you to turn it off and on
several times, if it doesn't work properly the
first time.
Try to keep track of your tests and actions on
paper so that you can isolate a bad chip or
convince yourself that it's something else that's
wrong. Mark the chips with a pencil or note the
production marks that should identify them
uniquely. For your own piece of mind when you
think that you have found a faulty chip, after all
else is done, test it to prove it's bad in a
working circuit, one chip at a time.
Don't be surprised if it tests good now. That's why
manufacturers call it "burning in". (Finding the
good and the bad actors). But usually the
percentage of bad chips is miniscule unless there
is a run that quality control didn't catch before
it left the plant, which is almost unheard of. If
it now works, burn it in. Leave a colored mark on
any suspicious ones, just in case you need to
locate an intermittent one in a couple of days or
so. Keep a written record of them also.
If you are using the same set of sockets to test a
lot of chips, alternate the sockets so that the
same ones don't get all the wear. Be careful not
to pry against any of the small electronic
components and damage them.
Good luck stuffing -- you'll find the experience
worth while and not hard at all once you get the
knack of it.
10 REM --- The IBM Personal Computer "TALKPAGE"
12 REM --- Licensed Material -- Program property of Louis A. Warner, P. E.
20 KEY OFF : CLS
90 GOTO 150
100 CHAYNBAK$="YES"
150 REM
160 REM
180 CLS
190 PRINT " W H Y ~ T A L K I N G P A G E S ~"
200 PRINT
210 PRINT "*******************************************************************"
220 PRINT :PRINT "THIS IS STANDARD COMPUTER PRINTING -- TOUGH TO READ !"
230 PRINT "Year after year, more and more people appear to be reading fewer and fewer"
240 PRINT"books. Television and several other forms of communication like radio and tele-"
250 PRINT "phone also have helped to eliminate many newspapers and magazines. A strange"
260 PRINT "thing is happening here. There are fewer and fewer readers but more and more "
270 PRINT "books of a non-fiction type being printed and looked at. Many advertisers "
280 PRINT "wonder--how many of these tons of non-fiction printing are read?
290 PRINT "Remember back in college, when the sharp guys picked out the second-hand books"
300 PRINT "that were all marked up by the previous owner. It was worth a lot of hard"
310 PRINT "studying to find someone elses discard that had been well highlited. It helped"
320 PRINT "you understand the monotonous black ribbons of type that stretched across the"
330 PRINT "the clean white paper, page after page. Today, there are highliting pens, made"
340 PRINT "just for that special purpose. Then, we must ask, why aren't all books hilited"
350 PRINT "when they are printed ? Why must everyone do it, over and over again,for them-"
360 PRINT "selves? This is the age of efficiency." :GOSUB 2800 'SPACBAR
370 COLOR 15:PRINT :PRINT "NOW READ THE SAME WORDS--TALKING PAGES STYLE":COLOR 7:PRINT :PRINT
380 PRINT
390 PRINT"Year after year, MORE and more people appear to be reading FEWER and"
400 PRINT
410 PRINT "FEWER books. Television and several OTHER forms of communication "
420 PRINT
430 PRINT"like radio and telephone have also helped ELIMINATE many newspapers."
440 PRINT
450 PRINT"A STRANGE thing is happening here. There are FEWER and fewer readers"
460 PRINT
470 PRINT "but MORE and more books and magazines of a NON-fiction type being"
480 PRINT
490 PRINT "printed and looked at. Many advertisers WONDER--how much is READ? "
500 PRINT
510 GOSUB 2800
520 PRINT
530 PRINT "Remember back in COLLEGE, when the sharp guys PICKED out the"
540 PRINT
550 PRINT "SECOND-hand books that were all MARKED up by the previous OWNER."
560 PRINT
570 PRINT "It was WORTH a lot of hard studying to FIND someones DISCARD that "
580 PRINT
590 PRINT "had been HIGHLIGHTED well. It HELPED you understand the MONOTONOUS"
600 PRINT
610 PRINT "black ribbons of type that STRETCHED across the CLEAN white paper,"
620 PRINT
630 PRINT "page after page. Today, there are super highlighting PENS made"
640 PRINT
650 PRINT "for that SPECIAL purpose. Then, we must ask, W H Y aren't ALL books"
660 PRINT
670 PRINT "highlighted WHEN they are printed ? Why must EVERYONE do it, over"
680 PRINT
690 PRINT "and over AGAIN for themselves ? This is the AGE of efficiency. "
700 PRINT
710 GOSUB 2800
720 PRINT
730 PRINT "What's that you say; you were taught NOT to mark up your books, in"
740 PRINT
750 PRINT "GRAMMAR school. But later you had to LEARN it yourself in COLLEGE."
760 PRINT
770 PRINT "Oh, yes the difference was that YOU didn't OWN the books when you"
780 PRINT
790 PRINT "were YOUNG, and may not have known HOW to mark them up effectively."
800 PRINT
810 PRINT "In fact, it might be one more PROBLEM for a CHILD to understand IF"
820 PRINT
830 PRINT "BEGINNERS reading books were highlited, unless GIFTED students were"
840 PRINT
850 PRINT "using them.
860 PRINT
870 GOSUB 2800
880 PRINT
890 PRINT "Advertisers discovered the VALUE of highliting by capitalizing the"
900 PRINT
910 PRINT "IMPORTANT words and phrases. They also know the EASE of reading "
920 PRINT
930 PRINT "SHORTER lines like the ones NEWSPAPERS use in their COLUMNS. There"
940 PRINT
950 PRINT "is one more ADDITION we can make to our IMPROVED printing system,"
960 PRINT
970 PRINT "NONE of which is UNIQUE, having been TRIED and PROVEN many times."
980 PRINT
990 PRINT "In fact, the author WROTE a paper on it back in 1952, long before "
1000 PRINT
1010 PRINT "the COMING of highliter pens. The last feature comes from the "
1020 PRINT
1030 PRINT "LAWYERS and the other WORD people, the WRITERS, who also KNOW that"
1040 PRINT
1050 PRINT "comprehension is IMPROVED and marking up is EASED by DOUBLE spacing"
1060 PRINT
1070 PRINT"or spacing one and one-half lines, as SOME typewriters do."
1080 PRINT
1090 GOSUB 2800
1100 PRINT
1110 PRINT "Oh yes, TALKING PAGES uses up more paper, and ISN'T this is the age"
1120 PRINT
1130 PRINT "of efficiency. But of course, the FIRST priority for efficiency is "
1140 PRINT
1150 PRINT "the purpose of printed matter -- COMMUNICATION. And the efficiency"
1160 PRINT
1170 PRINT "of UNDERSTANDING what you are READING is IMPROVED considerably."
1180 PRINT
1190 PRINT "Its GAIN far out strips the ADDITIONAL COST of PAPER, and MAKES it"
1200 PRINT
1210 PRINT "FUN to read, even for THOSE who often CLAIM they are POOR readers."
1220 PRINT
1230 GOSUB 2800
1240 PRINT
1250 PRINT "For many centuries there were only TWO major METHODS of gaining new"
1260 PRINT
1270 PRINT "INFORMATION. Method one was BEING there yourself to HEAR and SEE"
1280 PRINT
1290 PRINT "what went on and what was said. The OTHER method was the IMPORTED"
1300 PRINT
1310 PRINT "word/message, either written or verbal. This was ALL there was in"
1320 PRINT
1330 PRINT "COMMUNICATION for many centuries. Then along came the PRINTED word,"
1340 PRINT
1350 PRINT "greatly ENABLED by Gutenberg's MOVABLE type. But it wasn't UNTIL the
1360 PRINT
1370 PRINT "telegraph and telephone ARRIVED in the 19th century that a really"
1380 PRINT
1390 PRINT "NEW communications MEDIUM became available to the PEOPLE."
1400 PRINT
1410 GOSUB 2800
1420 PRINT
1430 PRINT "Today television is the MOST liesurely way of RECEIVING information"
1440 PRINT
1450 PRINT "et al . We can get VARYING enlightenment and entertainment with"
1460 PRINT
1470 PRINT "LITTLE effort on our part EXCEPT to RECEIVE it attentively, if we"
1480 PRINT
1490 PRINT "desire to ENJOY its benefits."
1500 GOSUB 2800
1510 PRINT
1520 PRINT "Did you ever NOTICE that when YOU are discussing the SAME paragraph"
1530 PRINT
1540 PRINT "or article that SOMEONE else has READ, you may have DIFFERING opin-"
1550 PRINT
1560 PRINT "ions on its MEANING, and a rereading may ELIMINATE its ambiguity."
1570 PRINT
1580 PRINT "Somebody may have MISSED a `REVERSIBLE' word or phrase, that MADE "
1590 PRINT
1600 PRINT "all the difference. In the same vein of INTERPERSONAL communication"
1610 PRINT
1620 PRINT "when someone READS a paragraph to you its often much CLEARER than"
1630 PRINT
1640 PRINT "when YOU had READ it yourself. Why ? Probably because they ADDED"
1650 PRINT
1660 PRINT "inflection and emphasis to the monotonous RIBBONS of type and LENT"
1670 PRINT
1680 PRINT "their OWN interpretative information to its context. Just as if YOU"
1690 PRINT
1700 PRINT "had been READING highlited copy.
1710 PRINT
1720 GOSUB 2800
1730 PRINT
1740 PRINT "TALKING PAGES does this by EMPHASIZING or `hilite-ing' KEY words or"
1750 PRINT
1760 PRINT "phrases in CAPS like the copy writers do. You may RIGHTLY ask,"
1770 PRINT
1780 PRINT "What words SHOULD be hilited ? The rules are NOT HARD and fast for"
1790 PRINT
1800 PRINT "TALKING PAGES but experience has shown that THERE are some general-"
1810 PRINT
1820 PRINT "izations that CAN BE applied to MAKE the work more EFFECTIVE. But "
1830 PRINT
1840 PRINT "they are ALL subject to the writer's JUDGEMENT. Experiments have"
1850 PRINT
1860 PRINT "shown that the MORE you do hilite-ing the EASIER it becomes. And if"
1870 PRINT
1880 PRINT "the SAME paragraph is hilited on TWO separate occasions, a compar-"
1890 PRINT
1900 PRINT "ison will SHOW a very SIMILIAR pattern of hilite-ing EVEN if its"
1910 PRINT
1920 PRINT "done by TWO individuals who DON'T know what the OTHER has done."
1930 PRINT
1940 GOSUB 2800
1950 PRINT
1960 PRINT "First, there is automatic POSITION hilite-ing. The first and last"
1970 PRINT
1980 PRINT "words of a sentence are emphasized by their LOCATION. The first"
1990 PRINT
2000 PRINT "BEGINS with a capital letter, the last, ENDS with a period.It may "
2010 PRINT
2020 PRINT "NOT be necessary to hilite these WORDS unless they could be MIS-"
2030 PRINT
2040 PRINT "READ or are a NEW, or strange topic or expression.
2050 PRINT
2060 GOSUB 2800
2070 PRINT
2080 PRINT "When NEW jargon is explained it is a good time to hilite it and"
2090 PRINT
2100 PRINT "then to OMIT its hilite-ing later UNLESS it is necessary in the "
2110 PRINT
2120 PRINT "judgement of the writer. Modifiers and CONDITION words like yes,"
2130 PRINT
2140 PRINT "no, up, down, big, little, strong, weak usually NEED hiliting,but"
2150 PRINT
2160 PRINT "NOT always.Sometimes hiliting ONCE is enough to call the READERS "
2170 PRINT
2180 PRINT "attention to the WORD or phrase being REPEATED in a paragraph. But"
2190 PRINT
2200 PRINT "PERHAPS in a paragraph FURTHER along it MIGHT be worth repeating "
2210 PRINT
2220 PRINT "the hilite AGAIN.
2230 PRINT
2240 GOSUB 2800
2250 PRINT
2260 PRINT "Keywords that could REVERSE the TONE or position of the statement"
2270 PRINT
2280 PRINT "are LIKELY candidates for hiliting. There are MANY variations and"
2290 PRINT
2300 PRINT "RULES, at best, should be guidelines rather than iron bound. It is"
2310 PRINT
2320 PRINT "SUGGESTED however, that the writing be COMPLETELY finished before"
2330 PRINT
2340 PRINT "ANY attempt to do hiliting. Then the author or a proof-reader,
2350 PRINT
2360 PRINT "who is FAMILIAR with the work, should TAKE a hiliter and add JUST"
2370 PRINT
2380 PRINT "enough EMPHASIS to clarify and FACILITATE its READING. It's pref-"
2390 PRINT
2400 PRINT "erable NOT to write and hilite at the SAME time unless the AUTHOR "
2410 PRINT
2420 PRINT "wants a PARTICULAR word or phrase hilited in a particular way."
2430 PRINT
2440 GOSUB 2800
2450 PRINT
2460 PRINT "Try a TEST for your OWN information. Take a newspaper COLUMN and"
2470 PRINT
2480 PRINT "Xerox 4 copies and GIVE it to a friend to hilite WHILE you do it"
2490 PRINT
2500 PRINT "also. Save TWO copies to do LATER, WITHOUT looking at your FIRST"
2510 PRINT
2520 PRINT "set AGAIN. Mark them so that you KNOW which is FIRST and which "
2530 PRINT
2540 PRINT "is SECOND. Then COMPARE them in DETAIL with your friend. Read them"
2550 PRINT
2560 PRINT "ALOUD and look over your hilites. You'll be AMAZED at the similiar"
2570 PRINT
2580 PRINT "RESULTS you'll have and the LEARNING experience will be BENEFICIAL.
2590 PRINT
2600 COLOR 31
2610 PRINT :PRINT "REMEMBER, NO TWO PEOPLE HAVE THE SAME VERBAL INFLECTION -- AND THATS GOOD!"
2620 COLOR 7
2630 GOSUB 2800
2635 IF CHAYNBAK$="YES" THEN 2900
2640 PRINT "YOU ARE BACK IN BASIC"
2650 END
2660 REM ----SAVE"AMUSIC"-----SHORT SELECTIONS FOR GOSUBS
2670 PLAY "MSMBO2T240L8CFAO3C4O2AO3C2" 'CHARGE
2680 GOSUB 2770
2690 PLAY "MLMBT120O2L6GBDBB" 'AOOGHA
2700 GOSUB 2770
2710 PLAY "MSMBT120O2L8GGGE-1FFFD1" 'FIFTH SYMPHONY
2720 GOSUB 2770
2730 PLAY "MNMBO2T210L8GFE2O1GO2E2O1GO2E2P4FED2O1AO2D2O1AO2D2" 'MERRY OLDSMOBL"
2740 GOSUB 2780
2750 PLAY "MSMBT180O2L8FFGAFAG4P16FFGAF4EP8FFGAB-AGFECDEF4F" 'YANKEE DOODLE
2760 END
2770 FOR DELAY = 1 TO 5000 :NEXT : RETURN
2780 FOR DELAY = 1 TO 10000:NEXT :RETURN
2790 STOP
2800 REM----SAVE"ASPACBAR----press space bar to continue subroutine
2810 DEF SEG=0:POKE 1052,PEEK(1050) 'REM flush kybdbuffer
2820 PRINT :PRINT TAB(10)"PRESS SPACE BAR TO CONTINUE--ESC FOR MENU"
2830 PLAY "MLMBT120O2L6GBDBB" 'AOOGHA
2840 K$=INKEY$:IF K$="" THEN 2840
2850 IF K$=" " THEN 2870
2860 IF K$=CHR$(27) THEN 2890 ELSE 2820 'exit to MENU
2870 SOUND 1000,5
2880 RETURN
2890 IF CHAYNBAK$="YES" THEN 2900 ELSE RETURN
2900 CHAIN "MENU.BAS",615,ALL
2910 REM---SAVE"TALKPAGE"
W h a t a r e P e o p l e S y s t e m s PS ?
While technology systems (thing-systems) have made
super progress, have present day systems for people kept
pace with society's needs? The answer is NO. There is
failure and despair in many places. The homeless, the poor,
the drug addicts, the disadvantaged, the delinquents, the
broken homes, the abused, the illiterate, the runaways, the
drop outs, the criminals, the suicides, -- supporting the
conclusion that many of today's systems for people are
bankrupt.
In fact, thing-systems can put a man on the moon, give
him a vehicle to ride and then bring him safely back to his
loved ones -- BUT, using today's systems for people many
youngsters can't even get through high school, learning what
they need to be good citizens -- to enjoy a productive life
-- free of want and fear.
With powerful thing-systems, we can dial a new phone
number, and talk with anyone, anywhere in the free world,
BUT, at the same time, using our outmoded systems for
people, some folks can't even talk about a serious subject
with their loved ones in the same room.
This new book on PeopleSystems works to create an
improved interface between people and today's complex
technology.
PeopleSystems on the PCXT
-- designed for easy reading -- is dedicated to promoting
progress without flash or fanfare.
PeopleSystems are simply the regular, often daily
patterns that can guide, control or just play a part in our
lives. PeopleSystems are made up of the HABITS-III, the
CUSTOMS-II and the LAWS-I that can cause or restrict human
activities. The progress or stagnation of society is often
reflected its PeopleSystems. Examples: Three meals aday.
Or K thru 12, then college, job or family.,etc.
The progress of thing-systems is centuries ahead of
systems for people. In fact, during the last few decades,
systems for people were mostly ineffective -- stumbling
through all sorts of self-destructive patterns in the
family, the government, big business, the environment and
many other institutions. USA's systems for people were once
a model of progress for the world.
As Rousseau said - Perhaps people have grown too smart,
too soon ? Or - Some people don't understand half of what
they think they know.
You may hear the guru's of people control -- the psych-
ologists exclaim: BUT, you can't systemize people ! HUH ?
Perhaps what they mean is -- Try not to let people know you
want to help them, otherwise you may not succeed. CLAP-TRAP
from Sophomore Clinical Psychology 101A.
PeopleSystems has found out that most people are super-
systematic, and whether they know it or not, they also try
to use systems that work and succeed. People will rebel,
however, if required to follow dumb systems that don't work.
Ask the ~un-believer~ how many different routes he uses
to go home from work? Then ask -- Which way (or system) does
he use most of the time? HE DIDN'T REALIZE HIS METHOD FOR
GOING HOME WAS A SYSTEM or PATTERN! -- FOR SHAME.
Here are some commonplace examples of PeopleSystems:
HABITS-III CUSTOMS-II GOVERNMENT OR LAWS-I
brush teeth watch weight follow traffic rules
wash face kind to ladies marriage/ divorce laws
wear shoes hold a wake funeral laws
speak clearly talk English pay judgments
chew mouth shut eat three meals ingredients on package
carry money use U.S. money don't deface currency
date others set up household get married
buy things earn a living pay taxes
REMEMBER: A SYSTEM is just a SET of EVENTS with a PURPOSE.
There are many more complicated ways to define a
system, but the simplest is the best. If a concept or idea
can't be explained in a simple manner, than there may be
something wrong with the system. OR this may not be a basic
unit, a root unit, in systems. Most systems are made up of
other systems.
Volume in drive A has no label
Directory of A:\
ANYKEY TBX 896 4-17-83 6:03a
AINK$ TBX 1408 4-17-83 8:43a
AUREVOIR TBX 3328 4-16-83 10:15a
ASCKEY$ TBX 1152 4-17-83 9:12a
ALLCHARS TBX 896 4-17-83 4:38a
ARAYCOMP TBX 613 1-01-80 12:07a
ABSECTOR TBX 1152 4-28-83 4:41p
INDEX1 BAS 4022 10-26-87 7:29a
FLIPPIES TBX 6656 3-15-83 6:59p
MARKSCRN TBX 1024 2-21-83 11:50a
SCRNMAP TBX 384 2-21-83 11:53a
LOKATE TBX 482 1-01-80 12:21a
COLRTOGL TBX 1110 1-01-80 12:25a
TESTEROR TBX 640 4-15-83 4:13p
BANANA1 TBX 1152 4-16-83 12:25p
ERROR1 TBX 1664 4-15-83 5:50p
ERROR2 TBX 1536 4-15-83 7:20p
BANANA2 TBX 512 4-16-83 12:38p
NICELEGS TBX 1664 4-16-83 12:45p
SONGRITR TBX 5504 4-17-83 11:08a
SOUNDZ TBX 7424 4-17-83 11:22a
BLACKOUT TBX 1920 4-17-83 4:26a
GSBMUSIC TBX 1536 4-18-83 3:58a
DEBUG DOC 11507 4-01-83 8:18a
GOBANANA DOC 12252 4-01-83 8:40a
HORNBOOK DOC 15646 4-11-83 6:58p
PEEKFILE DOC 17407 5-02-83 4:40p
STUFCHIP DOC 14790 5-03-83 12:33p
BROWSE COM 960 2-26-86 3:31a
TALKPAGE BAS 10752 1-01-80 12:19a
LETTER BAS 3968 5-06-83 10:16a
------- 2 1-01-80 12:07a
INDEX2 BAS 5026 10-26-87 7:46a
CURSER TBX 733 1-01-80 12:06a
ERRMESAG TBX 1280 5-04-83 7:40p
ERORNUM DAT 128 1-01-80 12:09a
INPUTEST TBX 768 4-16-83 9:56a
PEOPLSYS TBX 3200 4-16-83 10:31a
DISKLABL TBX 2304 4-16-83 10:40a
DOLABEL TBX 512 4-16-83 10:41a
F5ERRMSG TBX 256 4-16-83 11:07a
NOTENUMB TBX 1024 4-16-83 12:51p
HEXSCALE TBX 10752 4-16-83 12:59p
MACHLANG TBX 1152 4-16-83 1:23p
WPROT TBX 1024 4-17-83 8:02a
SOFTKEYS TBX 1792 4-17-83 10:22a
IBMKEYS TBX 1024 4-17-83 10:55a
COMO TBX 768 4-17-83 11:46a
COLOR BAS 256 4-17-83 11:51a
MONO BAS 256 4-17-83 11:53a
COLORBOX TBX 1408 4-17-83 6:58a
MEMTEST1 TBX 896 4-18-83 4:15a
FUNCTKEY TBX 2048 4-18-83 4:48p
HEX2DEC TBX 768 4-18-83 6:54p
BASUNPRO TBX 512 4-18-83 7:13p
PROTECTD TBX 128 4-18-83 7:22p
SAVEDLIN TBX 6656 4-18-83 7:37p
SCRNCHRS TBX 384 4-18-83 7:58p
XMASTREE TBX 896 4-18-83 2:40p
BOOBOO DOC 10749 5-03-83 11:54a
DISKMOD DOC 6953 5-02-83 12:33p
SENSITIV DOC 8801 4-26-83 11:13a
CLUSECTR TBX 1280 5-01-83 8:22p
FRIENDLY TBX 9856 4-25-83 4:33p
DAMNTRIV DOC 50890 11-01-87 3:43p
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