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An assortment of our finest arcade-type games, just like the quarter-
gulpers. Play FLIGHTMARE for space jockies, JUMPING JOE for Mario types,
STRIKER for fighter pilots, and SPACEWARS for battling star ships.
When you need to take a break from the action and thrills, try
SOLITAIRE, a game that isn't in the arcades but should be.
File Descriptions:
JUMPJOE EXE DONKEY-KONG-like game using Mario as a Janitor.
FLIGHTM EXE Protect the Omegans from the desert warriors.
SOLITARE EXE Play SOLITAIRE against the computer.
MISFAC DAT Stores an image of the missile factory in STRIKER.
STRKHINS BAT This file will install STRIKER on a hard disk drive.
STRIKER EXE Public domain version of SCRAMBLE.
STRIKER DOC Documentation for STRIKER.EXE.
SPACEWAR DOC Documentation for SWH.EXE and SWC.EXE.
STRKLOGO DAT Stores the image of inital helicopter logo.
SWC EXE SPACEWARS program for use with a color graphics card.
STRKPARM DAT Stores screen position parameters and the key assignments.
TUNNELS DAT Stores the tunnel terrain data.
SWH EXE Hercules graphics version of SPACEWARS.
HIGHSCOR DAT High score data file.
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Disk No 457 Greatest Arcade Games v1.1 DS2
---------------------------------------------------------------------------
This disk contains an assortment of our finest "Arcade-type" games. You can
play anything from Scramble to Donkey Kong in programs that are similar to the
arcade versions. Also on this disk are games that aren't in the arcades but
should be.
FLIGHTM EXE+ Protect the Omegan's from the Destert Warriors
JUMPJOE EXE+ Climb the ladder and collect keys to pass to the next level
MISFAC DAT Stores an image of the missile factory in Striker
SOLITARE EXE+ Play solitare against the computer
SPACEWAR DOC Documentation for SWH.EXE and SWC.EXE
STRIKER DOC Documentation for STRIKER.EXE
STRIKER EXE+ Public Domain version of Scramble
STRKHINS BAT This file will install striker on a hard disk drive.
STRKLOGO DAT Stores the image of inital helicopter logo.
STRKPARM DAT Stores screen position parameters and the key assignments.
SWC EXE+ Spacewar program for use with a color grphics card
SWH EXE Hercules graphics version of Spacewar
TUNNELS DAT Stores the tunnel terrain data for Spacewar
PC-SIG (Software Interest Group)
1030 East Duane Avenue, Suite D
Sunnyvale, CA 94086
(408) 730-9291
S P A C E W A R D I S K
SWC.EXE Version of spacewar for the standard PC Color Graphics
Card in 640 X 200 resolution.
SWH.EXE Version of spacewar for the Hercules Graphics Card in
720 X 348 resolution.
SPACEWAR.DOC SPACEWAR documentation file.
S P A C E W A R G A M E I N S T R U C T I O N S
OBJECT:
Destroy the other ship before it destroys you. Use your
PHOTON TORPEDOS or PHASERS to reduce its SHIELD energy.
A hit with no shields will destroy the ship.
WEAPONS:
PHOTON TORPEDOS The best offsensive weapon. The torpedo takes
one unit of energy to fire and does four units
of damage to your opponent's shields.
PHASERS A good defensive weapon if you are accurate.
The phaser requires one unit of energy to fire
and does two units of damage to your opponent's
shields.
DEFENSE:
IMPULSE ENGINES Used to move your ship in the direction you are
pointing. Remember in space there is no friction,
to slow down you must turn your ship around and thrust
from the other direction. The impulse engines use
about one unit of energy every half second.
CLOAK Used to makes your ship invisible. You can still move,
fire, hyperspace, etc. but no one can see you, including
yourself. Cloaking will use about one unit of energy
every half second.
HYPER SPACE Hyper space is a quick way to get out of a bad
situation fast. You pay an eight energy units to use
hyper space and you don't know where you will end up.
COMMENTS:
You must have energy to use your weapons or defences. The 'E' bar on
your side of the bottom of the screen must display energy. Your 'E'
bar energy is recharged from your Dilithium crystals at one unit every
two seconds.
Use your phasers to shoot incoming photon torpedos. Those torpedos do
alot of damage.
If you hear the warning sound someone's shield energy is below sixteen
units, and they are about to be distroyed. The 'S' bar on your side
of the bottom of the screen indicates you shield energy. Use the
energy balance keys to increase your shield energy and protect yourself.
The energy balance keys for the left player are 'Z' and 'C' and for the
right player '1' and '3'.
Warning, touching the planet will drain your shields very fast so stay
away.
When using Gravity try to get in orbit. Care must be use when firing
torpedoes in orbit. If they don't hit something they will come back
and hit you.
The Left Auto Robot is a good defensive player. He is a crack shot and
hard to destroy.
The Right Auto Robot is an offensive player. He will chase you around
space firing often.
S P A C E W A R F U N C T I O N K E Y S
F1 = Exits to DOS in attract mode.
Switchs to attract mode in when playing the game.
F2 = Starts the game.
F3 = Enables the Left Auto Robot Player.
F4 = Enables the Right Auto Robot Player.
F5 = Places a Gravity hole at the center of the screen.
F6 = Places a Planet at the center of the screen.
F7 = Freezes the action for attract or play mode.
F8 = Toggles the sound on or off.
S P A C E W A R G A M E K E Y S
LEFT PLAYER KEYS
Q = FIRE PHASERS
W = CLOAK SHIP
E = FIRE PHOTON TORPEDO
A = ROTATE COUNTER-CLOCKWISE
S = IMPULSE ENGINES
D = ROTATE CLOCKWISE
Z = MOVE SHIELD ENERGY TO WEAPON ENERGY
X = HYPER SPACE
C = MOVE WEAPON ENERGY TO SHIELD ENERGY
RIGHT PLAYER KEYS
7 = FIRE PHASERS
8 = CLOAK SHIP
9 = FIRE PHOTON TORPEDO
4 = ROTATE COUNTER-CLOCKWISE
5 = IMPULSE ENGINES
6 = ROTATE CLOCKWISE
1 = MOVE SHIELD ENERGY TO WEAPON ENERGY
2 = HYPER SPACE
3 = MOVE WEAPON ENERGY TO SHIELD ENERGY
S P A C E W A R I S U S E R S U P P O R T E D
SPACEWAR is distributed under the USER-SUPPORTED concept.
You are encouraged to copy and share this program with other users.
Please do not remove the copyright or the user-supported notice.
If you enjoy SPACEWAR, and want me to finish SPACE MINEZ your
contribution ($20 suggested) will be appreciated. For a $30
contribution you will receive a floppy disk with the source code
for latest version of SPACEWAR.
USER-SUPPORTED software is based on these three beliefs:
1. The value of software is best assessed by the
user on his own system.
2. Creation of personal computer software can and
should be supported by computing community.
3. That copying of programs should be encourged,
rather than restricted.
If you have any comments, bugs, additions or improvements,
please use the address below to contact me .
Bill Seiler
317 Lockewood Lane
Scotts Valley, CA. 95066
SPACEWAR COPYRIGHT 1985 B SEILER.
IMPORTANT !!!!!!
ALL OF THE FOLLOWING FILES MUST BE IN THE DEFAULT DIRECTORY OR
THE CURRENT DISK DRIVE IN ORDER FOR STRIKER TO WORK.
HIGHSCOR DAT - DATA FILE TO STORE THE HIGH SCORES.
STRKPARM DAT - STORES SCREEN POSITION PARAMETERS AND THE KEY ASSIGNMENTS.
TUNNELS DAT - STORES THE TUNNEL TERRAIN DATA.
MISFAC DAT - STORES AN IMAGE OF THE MISSILE FACTORY IN THE 5th MISSION.
STRKLOGO DAT - STORES THE IMAGE OF INITAL HELICOPTER LOGO.
STRIKER EXE - THE PROGRAM ITSELF.
THESE FILES ARE NOT NECCESARY FOR PROGRAM EXECUTION BUT
ARE NECESSARY FOR FIRST TIME SETUP AND DIRECTIONS.
STRIKER DOC - THIS FILE WHICH CONTAINS IMPORTANT INFORMATION ON STRIKER
AND DIRECTIONS FOR PLAYING THE GAME.
STRKHINS BAT - THIS FILE WILL INSTALL STRIKER ON A HARD DISK DRIVE - THE
BATCH FILE GIVES STRIKER IT'S OWN DIRECTORY ONE LEVEL
BELOW THE CURRENT HARD DISK DIRECTORY.
I ENCOURAGE THE LOADING OF THIS PROGRAM AND DOCUMENTATION FILES ONTO
BULLETIN BOARDS AND SHARED SYSTEMS. PLEASE FEEL FREE TO LOAD THE
PROGRAM ONTO BULLETIN BOARDS.
Striker Documentation
(c) 1985 Derek Williams
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1.) Hardware Requirements.
IBM PC,XT with 64k bytes of memory. (or compatible computer.)
IBM PCjr with 256k bytes of memory in an external card.
DOS 2.XX OR LATER.
Color Grapichs Display Adapter and monitor.
Joysticks optional.
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2.) Starting STRIKER.
Place the floppy diskette in A: and turn the computer on or
reset the computer by pressing Alt+Ctrl+Del.
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3.) About Striker.
Striker is a grapichs oriented game for the IBM personal
computer series. In STRIKER the player is placed in control
of a helicopter whose mission is to navigate various tunnels
in order to complete five seperate missions of skill. The
game includes four sepearate skill levels which allows for a
wide range of end user playing skill.Many other conveniences
are included in STRIKER. The user can center the screen and
select color pallette. The user can also redefine the entire
set of controlling keys to his preference. High Scores, for
the four different skill levels, may be displayed and
cleared. The game includes keys to pause, toggle sound on
and off, and abort the game at any time. The program also
allows a wide variety of joysticks to be attached. By using
the Adjust Joystick option in the other options menu the
game can handle joysticks of widely varying resistance and
a varying number of buttons. STRIKER is designed to be easy
to use. The program on boot-up automatically determines the
computer, PC,XT or Jr, that it is on and the number, if any,
of joysticks attached to the computer. This makes setting up
the software an option and not a requirement.
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4.) How to play STRIKER.
The mission in STRIKER is to navigate the helicopter through
various tunnels and successfully complete the five separate
missions. Various obstacles, including 5 different kinds of
aliens, gun turrets and missles, try to keep the player from
completeing his mission. The player is given two means of
defense: bombs and bulletts. By using the bombs and bullets
the player may shoot down the various aliens and obstacles
for points. There are various fuel canisters located along
ground. These canisters give no point values but the do
resupply the helicopter with fuel. The player must resupply
his fuel in the later levels or he will run out of fuel
due to the manuevering required in the later levels. Once
the player has completed the tunnel he then must complete
one of five missions. These missions are described in detail
in the section entitled "Mission Information". After the
game is completed the computer checks to see if the score
achieved is good enough to be saved to a high score table
and if so the user is asked to input his name and the score
is saved to one of the four separate score boards. One board
is maintained for each skill level.
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5.) Controlling Striker.
This section tells how to control the helicopter through
the joystick and keyboard.
Predefined Function Keys.
-------------------------
IBM PC and IBM PC XT and COMPATIBLES.
CTRL-P - Pause game.
CTRL-S - Toggle sound on and off.
CTRL-NUM LOCK - Pause game. (NOT ON PCjr.)
CTRL-SCROLL LOCK - Abort Game. (NOT ON PCjr.)
CTRL-B - Abort Game.
IBM PCjr.
CTRL-P - Pause game.
CTRL-S - Toggle sound on and off.
CTRL-B - Abort Game.
Movement Contorl Keys.
----------------------
There are four primary keys for movement. They are initally
defined as the cursor control keys on the cursor pad.
^
|
| UP ARROW IS USED TO MOVE HELICOPTER UP
|
LEFT KEY MOVES <---- ----> RIGHT KEY MOVES HELICOPTER RIGHT.
LEFT |
|
|
V DOWN KEY MOVES HELICOPTER DOWN.
These keys may be pressed and released at any time. The
helicopter will continue to move in the direction of the
pressed key until that key is released. More than one key
can be held down to produce diagonal movement. If two
opposing keys are held down moition on that axis is
cancelled out.For example is the up and down keys are both
held at the same time the helicopter will level out and
will move neither up or down. The ability to hold and
release keys makes STRIKER easy to control from the
keyboard.
The SPACE BAR fires bullets from the helicopter.
The "X" key drops bombs from the helicopter.
The ESC key is defined as an alternative pause key.
All of the above key definitions can be changed. See the
section entitled "Other Options Menu".
JOYSTICK CONTROL
----------------
A joystick may be used to control the helicopter. The
joystick may have up to two buttons. If the joystick has
only one button that button will fire bullets. If the
joystick has 2 buttons the first button will fire bulletts
and the second button will drop bombs. When joysticks are
activated the bomb and fire keys and well as the function
keys are still active on the keyboard. This allows users
with one button to drop bombs from the keyboard.
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6.) Aliens and Point Values.
There are five types of aliens. Of these five types four
can be destroyed and give point values between 20 and 80
points. The fifth alien is a Space Mine. The Space Mine is
impervious to attack and cannot be destroyed. However the
Space Mine is incapable of firing shots. The player must
avoid the Mine beacause any contact with the mine will
destroy the helicopter. The Gun Turret on the ground scores
120 points. The Missiles score 80 points and the FUEL
canisters score a fuel bonus but no point value.
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7.) Mission Information.
There are five Missions.
They are:
1.) PICK UP YOUR SPIES
In this mission you must pick up your spies. A small
bunker will move onto the screen with a landing pad. The
player must land on the pad and wait for the spies to run
out to the helicopter. If the player takes off again and
runs into a spy, the spy is killed. If all three spies
are destoryed the player has failed his mission and
receives no bonus for the mission. The player may pick up
only a few of the spies but this will lower the bonus
points for the mission.
2.) DROP OFF YOUR SPIES
In this mission you must drop off the spies picked up in
mission one. If all three spies were destroyed in the
first mission no building will scroll onto the screen and
a message will be displayed informing the user that there
is no mission to be completed beacause the spies were all
killed. Otherwise a building with 2 helipads will scroll
onto the screen. The helipad on the left is for 2 men and
the helipad on the right is for the last spy. Once the
spies are dropped off the mission is complete and a bonus
will be awarded.
3.) PICK UP CARGO
In this mission you must pick up three containers of
cargo. In order to pick up a container you must land on
it with the helicopter level. The landing runner must
also be perfectly level with respect to the box. Once you
land on the box it will be loaded into the helicopter. If
you land improperly on a box the helicopter will explode.
4.) RESCUE STRANDED PEOPLE
In this mission you must rescue people from a burning
building before the fire reaches the top of the building.
If you run into a person on top of the building that
person is destroyed. If a person is on top of the
the building when the fire reaches the top that person is
destroyed. There are three people to rescue altogether.
If the helicopter runs into the building or is on the
building when the fire reaches the top it is destroyed.
5.) DESTROY MISSILE FACTORY
In this mission you must destroy the missile factory
before three missiles are loaded onto the truck. You can
bomb the missile factory to destroy it. There are three
sections to the missile factory and all three must be
bombed in order to destory the factory. However, the flow
of missiles can be stopped by bombing either the truck or
the converyor belt.
Scoring.
The first time a mission is played it is worth a possible
bonus of 1000 points. Each mission after that is worth
1000 points more. However, on missions 1-4 points are
awarded on how successfully the mission was completed. In
other words if the player resuces only 1 spy in mission 1
he receives 25% of the possible bonus or 250 points. If
he rescues 2 he recieves 50% (or 500 points) and if he
rescues all 3 he receives 100% (or 1000 points). This is
the same for the other three missions and is tied to the
number of people, or in the case of mission the number of
boxes, rescued or retreived.
--------------------------------------------------------------------------------
8.) Other Options Menu.
These menus allow you to configure STRIKER for your
praticular machine. The menus are as follows:
Game Demonstration.
This is a prepetual running demonstration of STRIKER.
Display High Scores.
This menu displayes the high score table for the current
skill level.
Joystick Adjustment.
This menu allows you to calibrate STRIKER to your own
set of joysticks. The computer will determine whether
you have one or two joysticks and if you have only one
the computer will automatically select that joystick. If
you have two joysticks the computer will ask you which
one to use. The computer will then ask how many buttons
are on the joystick. After this slowly rotate the
joystick around its outer edge. This will allow the
computer to determine the resistance of your joysticks.
After this press return and the game will be set up to
use your joysticks.
Adjust Keyboard
This option allows you to choose the keys you will use
to play STRIKER. The computer will ask for 6 different
keys: UP, DOWN, LEFT, RIGHT, BOMB, FIRE BULLET, and
PAUSE. The pause key you define is in addition to the
CTRL-P key which is automatically defined. The default
key assignments are:
UP : Up key on cursor key pad.
DOWN : Down key on cursor key pad.
LEFT : Left key on cursor key pad.
RIGHT : Right key on cursor key pad.
BOMB : "X" key.
FIRE BULLET : SPACE bar.
PAUSE : ESC key.
Adjust Display.
This option allows you to center the screen and choose
from the two avaliable color pallettes. Center the
screen by using the cursor key pad arrow keys and
change the pallette by using the "P" key. Press ENTER
when done to save the values to disk.
Reset High Score List.
This option clears the high score table for the current
skill level. The write protect tab must be off the disk
in order for this to work.
--------------------------------------------------------------------------------
END OF DOCUMENT.
Volume in drive A has no label
Directory of A:\
FILES457 TXT 1368 9-29-86 11:31a
FLIGHTM EXE 42752 1-01-80 12:22a
GO BAT 1513 10-01-86 12:07p
HIGHSCOR DAT 512 1-01-80 12:01a
JUMPJOE EXE 62720 4-23-85 11:29p
MISFAC DAT 1536 1-01-80 12:51a
SOLITARE EXE 34816 4-23-85 10:06p
SPACEWAR DOC 4808 1-31-85 4:26p
STRIKER DOC 13519 1-01-80 2:52a
STRIKER EXE 67285 1-01-80 2:16a
STRKHINS BAT 93 1-01-80 2:52a
STRKLOGO DAT 6144 1-01-80 12:40a
STRKPARM DAT 512 1-01-80 12:00a
SWC EXE 22528 1-31-85 4:48p
SWH EXE 25088 1-31-85 4:36p
TUNNELS DAT 49152 1-01-80 12:36a
16 file(s) 334346 bytes
21504 bytes free